Why Angry Birds is so successful and popular: A cognitive teardown of the user experience — from Pulse > UX by Charles L. Mauro

Excerpt:

Simple yet engaging interaction concept: This seems an obvious point, but few realize that a simple interaction model need not be, and rarely is, procedurally simple. Simplification means once users have a relatively brief period of experience with the software, their mental model of how the interface behaves is well formed and fully embedded. This is known technically as schema formation. In truly great user interfaces, this critical bit of skill acquisition takes place during a specific use cycle known as the First User Experience or FUE. When users are able to construct a robust schema quickly, they routinely rate the user interface as “simple”. However, simple does not equal engaging. It is possible to create a user interface solution that is initially perceived by users as simple. However, the challenge is to create a desire by users to continue interaction with a system over time, what we call user “engagement”.

What makes a user interface engaging is adding more detail to the user’s mental model at just the right time. Angry Birds’ simple interaction model is easy to learn because it allows the user to quickly develop a mental model of the game’s interaction methodology, core strategy and scoring processes. It is engaging, in fact addictive, due to the carefully scripted expansion of the user’s mental model of the strategy component and incremental increases in problem/solution methodology. These little birds are packed with clever behaviors that expand the user’s mental model at just the point when game-level complexity is increased. The process of creating simple, engaging interaction models turns out to be exceedingly complex. Most groups developing software today think expansion of the user’s mental model is for the birds. Not necessarily so.

Other key items discussed:

  • Simple yet engaging interaction concept
  • Cleverly managed response time
  • Short-term memory management
  • Mystery
  • How things sound
  • How things look
  • Measuring that which some say cannot be measured

 

From DSC:
What Apple is able to do with many of their hardware and software products, what Charles describes here with Angry Birds, what Steelcase did with their Media:Scape product’s puck — and other examples — point out that creating something that is “easy” is actually quite hard.

 

McDaniel students help design the classes they’re taking — from the Baltimore Sun by Childs Walker
Three professors began the collaboration in January in hopes of getting students more engaged

Originally saw this at
Joanne Jacob’s blog

A hugely powerful vision: A potent addition to our learning ecosystems of the future

 

Daniel Christian:
A Vision of Our Future Learning Ecosystems


In the near future, as the computer, the television, the telephone (and more) continues to converge, we will most likely enjoy even more powerful capabilities to conveniently create and share our content as well as participate in a global learning ecosystem — whether that be from within our homes and/or from within our schools, colleges, universities and businesses throughout the world.

We will be teachers and students at the same time — even within the same hour — with online-based learning exchanges taking place all over the virtual and physical world.  Subject Matter Experts (SME’s) — in the form of online-based tutors, instructors, teachers, and professors — will be available on demand. Even more powerful/accurate/helpful learning engines will be involved behind the scenes in delivering up personalized, customized learning — available 24x7x365.  Cloud-based learner profiles may enter the equation as well.

The chances for creativity,  innovation, and entrepreneurship that are coming will be mind-blowing! What employers will be looking for — and where they can look for it — may change as well.

What we know today as the “television” will most likely play a significant role in this learning ecosystem of the future. But it won’t be like the TV we’ve come to know. It will be much more interactive and will be aware of who is using it — and what that person is interested in learning about. Technologies/applications like Apple’s AirPlay will become more standard, allowing a person to move from device to device without missing a  beat. Transmedia storytellers will thrive in this environment!

Much of the professionally done content will be created by teams of specialists, including the publishers of educational content, and the in-house teams of specialists within colleges, universities, and corporations around the globe. Perhaps consortiums of colleges/universities will each contribute some of the content — more readily accepting previous coursework that was delivered via their consortium’s membership.

An additional thought regarding higher education and K-12 and their Smart Classrooms/Spaces:
For input devices…
The “chalkboards” of the future may be transparent, or they may be on top of a drawing board-sized table or they may be tablet-based. But whatever form they take and whatever is displayed upon them, the ability to annotate will be there; with the resulting graphics saved and instantly distributed. (Eventually, we may get to voice-controlled Smart Classrooms, but we have a ways to go in that area…)

Below are some of the graphics that capture a bit of what I’m seeing in my mind…and in our futures.

Alternatively available as a PowerPoint Presentation (audio forthcoming in a future version)

 



 

 

 

 

 

 

 

 

 

 

 

 

— from Daniel S. Christian | April 2011

See also:

Addendum on 4-14-11:

 

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Tagged with:  

TEDxNYED -- March 2011

 

Some presentations:

 

Will Richardson -TEDxNYED Talk -- 3-5-11

From DSC:
A couple of my take-aways from Will’s presentation:
We need life prep, not test prep.
We need a “different” system vs striving to make the current system “better”.

 

Also see:

 

Also see the TEDxNYED Speaker Lineup:

  • Don Buckley, Co-Host
  • Sylvia Martinez, Co-Host
  • Rinat Aruh
  • Steve Bergen
  • Patrick Carman
  • Luyen Chou
  • Brian Crosby
  • Maria Fico and John Ellrodt
  • Lucy Gray
  • Heidi Hayes Jacobs
  • Dennis Littky
  • Morley
  • Stacey Murphy
  • Will Richardson
  • Alan November
  • Gary S. Stager
  • Samona Tait
  • Homa Tavangar

 

Skype Community Comes to the Classroom — from The Journal by David Nagel

Skype in the classroom offers teachers a free platform for communications and collaboration.
Skype in the classroom offers teachers a free platform for communications and collaboration.

Skype has launched a global community for educators called Skype in the classroom.

The free service is focused on connecting teachers from around the world to allow them to communicate, collaborate on projects, draw expertise from one another, and share learning materials and best practices. It also serves as a launchpad for connecting students with their peers in classrooms across the planet using Skype video.

 

 

Addendum on 4/1/11:

What does it mean to teach in the 21st century?

Originally saw this at:
The Educator’s PLN- posted by Chris McEnroe on 3/28/11

 


Also, very relevant here is the following posting from Arne Duncan at ED.gov blog:


  • The Changing Face of American Education
    (Cross-posted from the White House Blog

    One of the greatest challenges facing our country is the coming retirement of more than 1 million baby-boomer teachers. This challenge has presented us with a once in a lifetime opportunity to help reshape education in America by recruiting and training the next generation of great American teachers.

Teaching is a rewarding and challenging profession where you can make a lasting impact. Teachers have a positive influence on students, schools, and communities, now and into the future. Schools across the nation are in need of a diverse set of talented teachers, especially in our big cities and rural areas, and especially in the areas of Math, Science, Technology, Special Education, and English Language Learning.

That’s why the department launched the TEACH campaign — a bold new initiative to inspire and empower the most talented and dedicated Americans to become teachers. We know that next to parental support, there is nothing more important to a child’s education than the quality of his or her teachers.

Many of you are already thinking about becoming teachers. The TEACH campaign provides tools at your fingertips to navigate the academic and professional requirements that will credential you to succeed as a teacher in one of our schools. TEACH.gov features an online path to teaching and over 4,000 listed, open teaching positions.

 


 

Also see:

 

 


EdWeek’s 2011 Technology Counts — from The Future of Education by Jesse Moyer

 

Also see the report at:

K-12 seeks a custom fit -- Ed Week's Technology Count 2011

If you want to truly engage students, give up the reins — from Ewan McIntosh

During the final half of 2010, I asked more than 1,500 teachers around the globe two questions: what are your happiest memories from learning at school, and what are your least happy experiences?

When I do the “reveal” of what I think their answers will be, every workshop has a “but how did he know?” reaction. It’s more akin to an audience’s response to illusionist Derren Brown than to the beginning of a day of professional development.

For teachers’ answers are always the same. At the top is “making stuff”, then school trips, “feeling I’m making a contribution” and “following my own ideas”. Their least happy experiences are “a frustration at not understanding things”, “not having any help on hand” and “being bored”, mostly by “dull presentations”. “Not seeing why we had to do certain tasks” appeared in every continent.
Most of these educators agreed that the positive experiences they loved about school were too few, and were outnumbered by the “important but dull” parts of today’s schooling: delivering content, preparing for and doing exams.

But while a third of teachers generally remember “making stuff” as their most memorable and happy experience at school, we see few curricula where “making stuff” and letting students “follow their own ideas” makes up at least a third of the planned activity.

More here…

From DSC:
I’ve been hoping that Steelcase would move towards implementing their puck-like devices — from their  MediaScape product line — on tables throughout a classroom…whereby these pucks would be wireless and whereby students could plug in whatever device they brought to class with them, and then hit the puck to begin “playing their media for the classroom.” No pauses, no interruptions to the flow of the class.

Along these lines, check this out:

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polyply1

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polyply8

Lessons that inspire a love for the arts — from Edutopia.org

Illio of a can of Happy Idea Condensed Creative Soup

 

The Importance of Creativity in the Classroom
Blogger Jim Moulton on why an effective arts education requires that students be given freedom within a structure.

Staging Plays for Active Learning
Playwriting teaches kids how to construct a plot, write dialogue, tell a story through action, and much more.

How to Set Up a Literature Circle
Get tips for laying the groundwork, setting up protocols for discussions, and implementing strategies for motiving students to read.

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