AWE 2013: Six trends in Augmented Reality — from arblog.inglobetechnologies.com

 

 

 

From DSC:

  • What if you want to allow some remote students to come on into your face-to-face classroom?
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  • What if you want to allow those remote students to be seen and communicated with at eye level?
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  • What if you want Remote Student A to join Group 1, and Remote Student B to join Group 2?
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Well…how about using one of these devices  in order to do so!


 

New video collaboration robot: TelePresence gets moving — from cisco.com by Dave Evans

Excerpt:

That is why Cisco’s new joint effort with iRobot—demonstrated publicly this week for the first time—is so exciting: We’ve created a mobile Cisco TelePresence unit that brings collaboration to you—or, conversely, brings you to wherever you need to collaborate. Called iRobot Ava 500, this high-definition video collaboration robot combines Cisco TelePresence with iRobot’s mobility and self-navigation capabilities, enabling freedom of movement and spontaneous interactions with people thousands of miles away.

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irobot-june-10-2013
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iRobot Ava™ 500 Video Collaboration Robot — published on Jun 10, 2013
iRobot and Cisco have teamed to bring the Ava 500 video collaboration robot to market. The robot blends iRobot’s autonomous navigation with Cisco’s TelePresence to enable people working off-site to participate in meetings and presentations where movement and location spontaneity are important. The new robot is also designed to enable mobile visual access to manufacturing facilities, laboratories, customer experience centers and other remote facilities.

 

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Double Robotics Double

http://www.doublerobotics.com/img/use-office.jpg

 

 

MantaroBot™ TeleMe

 

 

 

From Attack of the Telepresence Robots! — from BYTE  by Rick Lehrbaum

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Kubi

http://twimgs.com/informationweek/byte/reviews/2013-Jan/robotic-telepresence/kubi.jpg

 

 

MantaroBot “TeleMe” VGo Communications “VGo” Anybots “QB” Suitable Technologies “Beam”

 

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RP-7i ROBOT

RP-7i Remote Presence Robot

 

Also see:

 

TV apps: A dive into fragmentation — from appmarket.tv by

Excerpt:

Suppose you wanted to build an app for TV, where would you start? Admittedly, there is an enormous number of variables to consider for an app developer on where they might start the journey, even before that journey starts. These include areas like skill sets, funding, previous development, and relationships. This article is the first in a series that aims to shed some light on the current state of TV app development, as well as the exciting ecosystem that is forming around the connected TV. If you’ve identified an opportunity where developing a TV app makes sense, read on!

At this point, suppose you want to cover the market and develop for all devices and middleware platforms. That’s at least 72 middleware/OS, 122 devices, and 3 screen resolutions, which equates to managing over 26,352 experiences. A little overwhelming, right? Luckily, the picture isn’t quite this grim and in practice, no developer has gone to these lengths (we hope!). The next article in this series will go into how some of this fragmentation is being dealt with and some best practices that we’ve discovered along the way.

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itv-image

 

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

Microsoft unveils Xbox One: the ultimate all-in-one home entertainment system — from microsoft.com

Excerpt:

REDMOND, Wash. — May 21, 2013 — A new vision for the future comes to life today as Microsoft Corp. unveils Xbox One , the all-in-one gaming and entertainment system created for today and the next generation. At Microsoft headquarters in Redmond, Wash., the company showcased how Xbox One puts you at the center of all your games, TV, movies, music, sports and Skype.

“Xbox One is designed to deliver a whole new generation of blockbuster games, television and entertainment in a powerful, all-in-one device,” said Don Mattrick, president, Interactive Entertainment Business at Microsoft. “Our unique, modern architecture brings simplicity to the living room and, for the first time ever, the ability to instantly switch across your games and entertainment.”

With Xbox One, games push the boundaries of realism, and TV obeys your commands. Say “Xbox On” to launch your personalized Xbox One Home screen, discover what is popular on TV or see friends’ latest gaming achievements all using the most natural interface — your voice. The more you interact with Xbox One, the more it gets to know you and learns what you like.

 

From DSC:
Here’s the item I find particularly interesting (emphasis DSC):

  • Skype for Xbox One.
    Specially designed for Xbox One, talk with friends on your TV in stunning HD, or for the first time ever, hold group Skype calls on your TV.

 

Cara face recognition transforms standard webcams into intelligent sensors — from singularityhub.com by Jason Dorrier

Excerpt:

Founder and CEO, Jason Sosa, told Singularity Hub, “Website stats are powerful—gender, age breakdowns, age categories, how many impressions you have based on traffic. Cara gives you the same thing, only it’s for a real world space.”

Cara detects multiple faces up to 25 feet away and notes whether they are a male or female child (0-13), young adult (14-35), adult (35-65), or senior (65+). It also records how much and what kind of attention they’re giving the camera. This includes total duration (time in front of the camera), glances (looking away and back), attention time (facing the camera), and opportunity to see (traffic near the camera).

 

 

Also see:

Also, here is an excerpt from an email from IMRSV:

We’re excited to announce a breakthrough in perceptive computing. Cara is a face detection software that uses a basic webcam to measure gender, age, attention time and glances for up to 25 people simultaneously, up to 25 ft away. It’s available to download now at http://imrsv.com. With complete privacy by design, it doesn’t record video, images or any personal information. Cara is a way to measure retail, advertising and other real world environments that have typically required expensive research studies using a handwritten pen, paper and clipboard.

This new technology enables smarter spaces and devices – whether toys that smile back at you, or advertising messages that adapt to the audience automatically – with real-time, continuous data collection. There are many possible applications including audience measurement, retail insights, adaptive advertising, gaming/entertainment and internet of things capabilities. We’re very excited to share with you a brand new way to measure the world. Cara is also available as a REST API allowing third party developers to leverage real world data for custom applications.

 

From DSC:
As I mentioned to Jason, I could easily see this type of technology being integrated into what I’ve been thinking about re: the Learning from the Living [Class] Room concept — i.e. a “Smart/Connected TV” and/or a second screen app recognizes who is viewing the materials, brings up a customized listing of educational materials as well as that person’s digital learning playlists (and where that person last left off), their social learning networks, and their communities of practice, etc.

I also wonder whether this type of technology could be used in interactive storytelling…?

 

Part 3: Transmedia is a mindset, not a science — from by Matt Doherty — thanks to the Scoop from siobhan-o-flynn  at Tracking Transmedia
The end of TV as we know it & the rise of transmedia

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Also see:

The end of TV as we know it & the birth of transmedia — slideshare by Ogilvy & Mather

Doug Scott, President, OgilvyEntertainment and Matt Doherty, Transmedia Architect, Ogilvy & Mather Worldwide presented The End of TV as We Know It & The Birth of Transmedia at the 21st Century Storytelling Conference: Content, Context and Conversations sponsored by Microsoft, Ogilvy & BrainJuicer on July 31, 2012 in Chicago.

Throughout history, we have told stories. Stories are what connect us across geographies, cultures and experiences; stories demonstrate that we share the same hope, dreams, fears, challenges and desires. Today’s complex, digtally connected consumer universe makes brand storytelling more challenging, but also creates opportunities for brands to tell their stories in new ways.

Doug Scott and Matt Doherty discussed how the idea of TV might be a thing of the past, but the stories that drive our content will always be our constant. Our variable? Telling. Telling has evolved due to the primary role of digital in our lives and disruptive innovation which has given us the ability to craft transmedia experiences. Transmedia has brought about a new set of creative tools and narratives that are rooted in content, formed by context and crossed by all things culture. Are you a story? Or are you a teller?

 

#LeapInto Google I/O — from leapmotion.com; with thanks going out to Mr. Cal Keen at Calvin College for this resource

 Excerpt:

Over the past year, we’ve had a great time working with awesome people at Google on a variety of uses for the Leap Motion technology. On April 22, the Google Earth team announced support for Leap Motion (video here), which is now available to anyone (right now, our early access developers) that has a Leap Motion Controller plus the desktop version of Google Earth.

We’re excited to see the #LeapInto Google Earth experiences from our developer community, and now Google has asked us to share the fun with attendees during Google I/O May 15-17 at the Moscone Center in San Francisco.

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