Making sure the machines don’t take over — from raconteur.net by Mark Frary
Preparing economic players for the impact of artificial intelligence is a work in progress which requires careful handling

 

From DSC:
This short article presents a balanced approach, as it relays both the advantages and disadvantages of AI in our world.

Perhaps it will be one of higher education’s new tasks — to determine the best jobs to go into that will survive the next 5-10+ years and help you get up-to-speed in those areas. The liberal arts are very important here, as they lay a solid foundation that one can use to adapt to changing conditions and move into multiple areas. If the C-suite only sees the savings to the bottom line — and to *&^# with humanity (that’s their problem, not mine!) — then our society could be in trouble.

 

Also see:

 

 

 

From DSC:
In terms of learning, having to be in the same physical place as others continues to not be a requirement nearly as much as it used to be. But I’m not just talking about online learning here. I’m talking about a new type of learning environment that involves both hardware and software to facilitate collaboration (and it was designed that way from day 1). These new types of setups can provide us with new opportunities and affordances that we should begin experimenting with immediately.

Check out the following products — all of which allow a person to contribute to a discussion or conversation from anywhere they can get Internet access:

When you go to those sites, you will see words and phrase such as:

  • Visual collaboration software
  • Virtual workspace
  • Develop
  • Share
  • Inspire
  • Design
  • Global teams
  • A visual collaboration solution that links locations, teams, content, and devices in an immersive, shared workspace
  • Teamwork
  • Create and brainstorm with others
  • Digital workplace platform
  • Eliminate the distance between in-office and remote employees
  • Jumpstart spontaneous brainstorms and working sessions

So using these types of software and hardware setups, I can contribute regardless of where I’m located. Remote learning — from anywhere in the world — being combined with our face-to-face based classrooms.

Also, the push for Active Learning Classrooms (ALCs) continues across higher education. Such hands-on, project-learning based, student-centered approaches fit extremely well with the collaboration setups mentioned above.

Then, there’s the insight from Simon Dudley in this article:

“…video conferencing is increasingly an application within in a larger workflow…”

Lastly, if colleges and universities don’t have the funds to maintain their physical plants, look for higher education to move increasingly online — and these types of solutions could play a significant role in that environment. Plus, for working adults who need to reinvent themselves, this is an extremely efficient means of picking up some new skills and competencies.

So the growth of these types of setups — where the software and hardware work together to support worldwide collaboration — will likely create a powerful, new, emerging piece of our learning ecosystems.

 



 

 

 

 

 

 

 

 

 

 



 

Remote learning — from anywhere in the world — being combined with our face-to-face based classrooms.

 



 

 

Five things to know about Facebook’s huge augmented reality fantasy — from gizmodo.com by Michael Nunez

Excerpt:

One example of how this might work is at a restaurant. Your friend will be able to leave an augmented reality sticky note on the menu, letting you know which menu item is the best or which one’s the worst when you hold your camera up to it.

Another example is if you’re at a celebration, like New Year’s Eve or a birthday party. Facebook could use an augmented reality filter to fill the scene with confetti or morph the bar into an aquarium or any other setting corresponding with the team’s mascot. The basic examples are similar to Snapchat’s geo-filters—but the more sophisticated uses because it will actually let you leave digital objects behind for your friends to discover. Very cool!

 

“We’re going to make the camera the first mainstream AR platform,” said Zuckerberg.

 

 

 

 

 

 

 

 

Here’s Everything Facebook Announced at F8, From VR to Bots — from wired.com

Excerpt:

On Tuesday, Facebook kicked off its annual F8 developer conference with a keynote address. CEO Mark Zuckerberg and others on his executive team made a bunch of announcements aimed at developers, but the implications for Facebook’s users was pretty clear. The apps that billions of us use daily—Facebook, Messenger, WhatsApp, Instagram—are going to be getting new camera tricks, new augmented reality capabilities, and more bots. So many bots!

 

Facebook’s bold and bizarre VR hangout app is now available for the Oculus Rift — from theverge.com by Nick Statt

Excerpt:

Facebook’s most fascinating virtual reality experiment, a VR hangout session where you can interact with friends as if you were sitting next to one another, is now ready for the public. The company is calling the product Facebook Spaces, and it’s being released today in beta form for the Oculus Rift.

 

 

 

From DSC:

Is this a piece of the future of distance education / online learning-based classrooms?

 

 

 

Facebook Launches Local ‘Developer Circles’ To Help Entrepreneurs Collaborate, Build Skills — from forbes.com by Kathleen  Chaykowski

Excerpt:

In 2014, Facebook launched its FbStart program, which has helped several thousand early stage apps build and grow their apps through a set of free tools and mentorship meetings. On Tuesday, Facebook unveiled a new program to reach a broader range of developers, as well as students interested in technology.

The program, called “Developer Circles,” is intended to bring developers in local communities together offline as well as online in Facebook groups to encourage the sharing of technical know-how, discuss ideas and build new projects. The program is also designed to serve students who may not yet be working on an app, but who are interested in building skills to work in computer science.

 

 

Facebook launches augmented reality Camera Effects developer platform — from techcrunch.com by Josh Constine

Excerpt:

Facebook will rely on an army of outside developers to contribute augmented reality image filters and interactive experiences to its new Camera Effects platform. After today’s Facebook F8 conference, the first effects will become available inside Facebook’s Camera feature on smartphones, but the Camera Effects platform is designed to eventually be compatible with future augmented reality hardware, such as eyeglasses.

While critics thought Facebook was just mindlessly copying Snapchat with its recent Stories and Camera features in Facebook, Messenger, Instagram and WhatsApp, Mark Zuckerberg tells TechCrunch his company was just laying the groundwork for today’s Camera Effects platform launch.

 

 

Mark Zuckerberg Sees Augmented Reality Ecosystem in Facebook — from nytimes.com by Mike Isaac

Excerpt:

On Tuesday, Mr. Zuckerberg introduced what he positioned as the first mainstream augmented reality platform, a way for people to view and digitally manipulate the physical world around them through the lens of their smartphone cameras.

 

 

Facebook Launches Social VR App ‘Facebook Spaces’ in Beta for Rift — from virtualrealitypulse.com by Ben Lang

 

 

 


Addendums on 4/20/17:


 

 

 

 

The Dark Secret at the Heart of AI — from technologyreview.com by Will Knight
No one really knows how the most advanced algorithms do what they do. That could be a problem.

Excerpt:

The mysterious mind of this vehicle points to a looming issue with artificial intelligence. The car’s underlying AI technology, known as deep learning, has proved very powerful at solving problems in recent years, and it has been widely deployed for tasks like image captioning, voice recognition, and language translation. There is now hope that the same techniques will be able to diagnose deadly diseases, make million-dollar trading decisions, and do countless other things to transform whole industries.

But this won’t happen—or shouldn’t happen—unless we find ways of making techniques like deep learning more understandable to their creators and accountable to their users. Otherwise it will be hard to predict when failures might occur—and it’s inevitable they will. That’s one reason Nvidia’s car is still experimental.

 

“Whether it’s an investment decision, a medical decision, or maybe a military decision, you don’t want to just rely on a ‘black box’ method.”

 


This raises mind-boggling questions. As the technology advances, we might soon cross some threshold beyond which using AI requires a leap of faith. Sure, we humans can’t always truly explain our thought processes either—but we find ways to intuitively trust and gauge people. Will that also be possible with machines that think and make decisions differently from the way a human would? We’ve never before built machines that operate in ways their creators don’t understand. How well can we expect to communicate—and get along with—intelligent machines that could be unpredictable and inscrutable? These questions took me on a journey to the bleeding edge of research on AI algorithms, from Google to Apple and many places in between, including a meeting with one of the great philosophers of our time.

 

 

 

From DSC:
First of all, let me say again that I’m not suggesting that we replace professors with artificial intelligence, algorithms, and such.

However, given a variety of trends, we need to greatly lower the price of obtaining a degree and these types of technologies will help us do just that — while at the same time significantly increasing the productivity of each professor and/or team of specialists offering an online-based course (something institutions of higher education are currently attempting to do…big time). Not only will these types of technologies find their place in the higher education landscape, I predict that they will usher in a “New Amazon.com of Higher Education” — a new organization that will cause major disruption for traditional institutions of higher education. AI-powered MOOCs will find their place on the higher ed landscape; just how big they become remains to be seen, but this area of the landscape should be on our radars from here on out.

This type of development again points the need for team-based
approaches; s
uch approaches will likely dominate the future.

 

 


 

California State University East Bay partners with Cognii to offer artificial intelligence powered online learning — from prnewswire.com
Cognii’s Virtual Learning Assistant technology will provide intelligent tutoring and assessments to students in a chatbot-style conversation

Excerpt:

HAYWARD, Calif., April 14, 2017 /PRNewswire/ — Cal State East Bay, a top-tier public university, and Cognii Inc., a leading provider of artificial intelligence-based educational technologies, today announced a partnership. Cognii will work with Cal State East Bay to develop a new learning and assessment experience, powered by Cognii’s Virtual Learning Assistant technology.

Winner of the 2016 EdTech Innovation of the Year Award from Mass Technology Leadership Council for its unique use of conversational AI and Natural Language Processing technologies in education, Cognii VLA provides automatic grading to students’ open-response answers along with qualitative feedback that guides them towards conceptual mastery. Compared to the multiple choice tests, open-response questions are considered pedagogically superior for measuring students’ critical thinking and problem solving skills, essential for 21st century jobs.

Students at Cal State East Bay will use the Cognii-powered interactive tutorials starting in summer as part of the online transfer orientation course. The interactive questions and tutorials will be developed collaboratively by Cognii team and the eLearning specialists from the university’s office of the Online Campus. Students will interact with the questions in a chatbot-style natural language conversation during the formative assessment stage. As students practice the tutorials, Cognii will generate rich learning analytics and proficiency measurements for the course leaders.

 

 

 

 

From DSC:
The recent pieces below made me once again reflect on the massive changes that are quickly approaching — and in some cases are already here — for a variety of nations throughout the world.

They caused me to reflect on:

  • What the potential ramifications for higher education might be regarding these changes that are just starting to take place in the workplace due to artificial intelligence (i.e., the increasing use of algorithms, machine learning, and deep learning, etc.), automation, & robotics?
  • The need for people to reinvent themselves quickly throughout their careers (if we can still call them careers)
  • How should we, as a nation, prepare for these massive changes so that there isn’t civil unrest due to soaring inequality and unemployment?

As found in the April 9th, 2017 edition of our local newspaper here:

When even our local newspaper is picking up on this trend, you know it is real and has some significance to it.

 

Then, as I was listening to the radio a day or two after seeing the above article, I heard of another related piece on NPR.  NPR is having a journalist travel across the country, trying to identify “robot-safe” jobs.  Here’s the feature on this from MarketPlace.org

 

 

What changes do institutions of traditional higher education
immediately need to begin planning for? Initiating?

What changes should be planned for and begin to be initiated
in the way(s) that we accredit new programs?

 

 

Keywords/ideas that come to my mind:

  • Change — to society, to people, to higher ed, to the workplace
  • Pace of technological change — no longer linear, but exponential
  • Career development
  • Staying relevant — as institutions, as individuals in the workplace
  • Reinventing ourselves over time — and having to do so quickly
  • Adapting, being nimble, willing to innovate — as institutions, as individuals
  • Game-changing environment
  • Lifelong learning — higher ed needs to put more emphasis on microlearning, heutagogy, and delivering constant/up-to-date streams of content and learning experiences. This could happen via the addition/use of smaller learning hubs, some even makeshift learning hubs that are taking place at locations that these institutions don’t even own…like your local Starbucks.
  • If we don’t get this right, there could be major civil unrest as inequality and unemployment soar
  • Traditional institutions of higher education have not been nearly as responsive to change as they have needed to be; this opens the door to alternatives. There’s a limited (and closing) window of time left to become more nimble and responsive before these alternatives majorly disrupt the current world of higher education.

 

 

 



Addendum from the corporate world (emphasis DSC):



 

From The Impact 2017 Conference:

The Role of HR in the Future of Work – A Town Hall

  • Josh Bersin, Principal and Founder, Bersin by Deloitte, Deloitte Consulting LLP
  • Nicola Vogel, Global Senior HR Director, Danfoss
  • Frank Møllerop, Chief Executive Officer, Questback
  • David Mallon, Head of Research, Bersin by Deloitte, Deloitte Consulting LLP

Massive changes spurred by new technologies such as artificial intelligence, mobile platforms, sensors and social collaboration have revolutionized the way we live, work and communicate – and the pace is only accelerating. Robots and cognitive technologies are making steady advances, particularly in jobs and tasks that follow set, standardized rules and logic. This reinforces a critical challenge for business and HR leaders—namely, the need to design, source, and manage the future of work.

In this Town Hall, we will discuss the role HR can play in leading the digital transformation that is shaping the future of work in organizations worldwide. We will explore the changes we see taking place in three areas:

  • Digital workforce: How can organizations drive new management practices, a culture of innovation and sharing, and a set of talent practices that facilitate a new network-based organization?
  • Digital workplace: How can organizations design a working environment that enables productivity; uses modern communication tools (such as Slack, Workplace by Facebook, Microsoft Teams, and many others); and promotes engagement, wellness, and a sense of purpose?
  • Digital HR: How can organizations change the HR function itself to operate in a digital way, use digital tools and apps to deliver solutions, and continuously experiment and innovate?
 

 

The Stanford Virtual Heart – Lucile Packard Children’s Hospital Stanford

Published on Mar 28, 2017
Pediatric cardiologists are using immersive virtual reality (VR) technology to explain complex congenital heart defects, which are some of the most difficult medical conditions to teach and understand.

 

 

 

 

From DSC:
Surgeons could also use this type of application to better explain — and help visualize — problems for their patients.

 

 

 

 

Looking to build the campus of tomorrow? 5 trends you should know — from ecampusnews.com by Laura Ascione
Today’s trends will bring about a new vision for the traditional college campus.

Excerpt:

“Innovations in physical space must be made to accommodate demands for accessibility, flexibility and affordability,” according to The State of Higher Education in 2017, a report from professional services firm Grant Thornton.

Changes in infrastructure are being driven by a handful of trends, including:

  • Digital technology is decoupling access to the classroom and information from any specific geographic location.
  • Learning is becoming more “modular,” credentialing specific competencies, such as certificates and badges,, rather than the model of four years to a degree via fixed-class schedules. This requires a less broad range of academic buildings on campus.
  • Students will engage with their coursework at their own time and pace, as they do in every other aspect of their lives.
  • Price pressure on colleges will create incentives for cost efficiencies, discouraging the fixed-cost commitment embodied in physical structures.
  • Deferred maintenance is a problem so large that it can’t be solved by most colleges within their available resources; the result may be reducing the physical plant footprint or just letting it deteriorate further.

These developments will prompt physical space transformation that will lead to a new kind of campus.

 

 


The State of Higher Education in 2017 — from grantthornton.com

 

Browse the report articles:

 

 

Innovative thinking will be vital to successfully moving into the future.

 

 

Lifeliqe Piloting Mixed Reality on Microsoft HoloLens for Grade 6-12 Classrooms — from thejournal.com by Richard Chang

Excerpt:

Using interactive 3D models and lesson plans from its app, Lifeliqe (pronounced “life like”) is now delivering educational content on two major immersive hardware platforms (Microsoft HoloLens and HTC Vive) as well as software platforms (Windows and iOS).

Students and teachers at Renton Prep Christian School in Washington state and Castro Valley Unified College in California participated in the pilot and were the first ever to try out Lifeliqe’s educational content on HoloLens during a science lesson (see video).

 

“The excitement we witnessed during the pilot shows us the great potential mixed reality has in sparking lightbulb moments.”

 

Lifeliqe is introducing pilots of mixed reality applications on Microsoft HoloLens — from lifeliqe.com

Excerpt:

Lifeliqe is thrilled to start piloting mixed reality educational scenarios for Microsoft HoloLens in grade 6-12 classrooms! The first two schools we are working with are Renton Prep in Seattle, WA and Castro Valley Unified College, CA. The students and teachers there were the first ever to try out Lifeliqe’s educational content on HoloLens during a Science lesson.

 

 

 

 

Lithodomosvr.com: Archaeology Virtual Reality Content for Tourism, Education and Entertainment

 

 

 

An excerpt from their website:

Head mounted virtual reality devices have an enormous potential to provide non-destructive immersive experiences for visitors to archaeological sites and museums as well as for researchers and educators. By creating a model that suggests an anastylosis of a building, the user can simply put on a headset and view the streetscape and its suggested reconstruction.

VR simulations are a much cheaper and more flexible solution than on-site physical reconstruction. Of course, necessary checks and measures are important to signify what is certain and what is guesswork, and as such, Lithodomos adheres to section 2.4 of the ICOMOS Charter for the Interpretation and Presentation of Cultural Heritage Sites.

By using photogrammetry, texturing and mesh modelling, Lithodomos VR creates immersive experiences of the Greek and Roman worlds for viewing on Virtual Reality Head Mounted devices, for example: the Oculus Rift, Samsung Gear VR, Google Cardboard and many others. Unlike many VR content creators, our point of difference is that we specialse in VR content for the Greek and Roman worlds. Our reconstructions stem from years of research and firsthand knowledge, and they reflect the best academic practices to ensure that the end product is both as accurate as can be possible and informative for the viewer.

 

 

 

 

 
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