From DSC:
Our oldest daughter showed me a “Bitmoji Classroom” that her mentor teacher — Emily Clay — uses as her virtual classroom. Below are some snapshots of the Google Slides that Emily developed based on the work of:

  • Kayla Young (@bitmoji.kayla)
  • MaryBeth Thomas 
  • Ms. Smith 
  • Karen Koch
  • The First Grade Creative — by C. Verddugo

My hats off to all of these folks whose work laid the foundations for this creative, fun, engaging, easy-to-follow virtual classroom for a special education preschool classroom — complete with ties to videoconferencing functionalities from Zoom. Emily’s students could click on items all over the place — they could explore, pursue their interests/curiosities/passions. So the snapshots below don’t offer the great interactivity that the real deal does.

Nice work Emily & Company! I like how you provided more choice, more control to your students — while keeping them engaged! 

A snapshot of a Bitmoji Classroom created by Emily Clay

 

A snapshot of a Bitmoji Classroom created by Emily Clay

From DSC:
I also like the idea of presenting this type of slide (immediately below, and students’ names have been blurred for privacy’s sake) prior to entering a videoconferencing session where you are going to break out the students into groups. Perhaps that didn’t happen in Emily’s class…I’m not sure, but in other settings, it would make sense to share one’s screen right before sending the students to those breakout rooms and show them that type of slide (to let them know who will be in their particular breakout group).

The students in the different breakout sessions could then collaboratively work on Google Docs, Sheets, or Slides and you could watch their progress in real-time!

A snapshot of a Bitmoji Classroom created by Emily Clay

 

A snapshot of a Bitmoji Classroom created by Emily Clay

 

A snapshot of a Bitmoji Classroom created by Emily Clay

 

A snapshot of a Bitmoji Classroom created by Emily Clay

 

A snapshot of a Bitmoji Classroom created by Emily Clay

Also see:

 

From DSC:
Many people talk about engagement when they discuss learning, and with good reason. It seems to me that what they are really getting at is the topic of getting and maintaining someone’s *attention.* Attention is the gatekeeper to further learning. I wonder if some of the next generation learning platforms that employ some level of Artificial Intelligence (AI)-enabled features, will look to a learner’s preferences (as stored in their cloud-based learner’s profile) in order to help gain/maintain such attention.

And this also helps explain why allowing more learner agency — i.e., more choice, more control — in pursuing their own interests and passions really helps: A motivated learner is paying closer attention to what’s going on.

 

Attention is the gatekeeper to further learning.

 

 

From DSC:
And along these lines, that’s one of the key reasons I’d like to see more involvement from the Theatre Departments, Computer Science Departments, and from those involved with creative writing across the land — in terms of helping develop content for remote and online-based education. Actors, actresses, set designers, costumer designers, audio/video editors, programmers/software developers, and more who could collaborate on these kinds of ideas.

Last comment on this. I don’t mean that we should present our classes like many advertisements do (i.e., running a thousand images by me within 30 seconds). But changing things up periodically — both visually and audibly —  can help regain/reset your students’ attentions.

 

5 artist animators your students will love — from theartofeducation.edu by Jordan DeWilde

Excerpt:

Art teachers have often shared with students that animation is a potential art career path. However, few teachers take the art form any further in the classroom. With today’s technology, students have access to creating their own animations through software programs and smartphone apps. Art teachers can harness student interest with engaging projects in animation.

Harrison also worked on Hair Love, which won the Academy Award for Best Animated Short Film in 2020.

 

Editorial: Spaces is only a small part of Apple’s enormous AR/VR puzzle — from uploadvr.com by Jeremy Horwitz

Excerpt:

A demonstration of Spaces’ latest tech shows a cartoony teacher offering whiteboard presentations with accompanying lip and body synchronization — a gentle evolution of existing VR avatar technology. You could easily imagine the 3D model replaced with one of Apple’s current Memoji avatars, enabling an iPad- or iPhone-toting teacher to offer a presentation to a virtual class over Zoom.

 

Best Content Awards 2020 — from elearninfo247.com by Craig Weiss

Excerpts:

Judging Areas

  • Video
  • Animation
  • Audio Quality
  • One that is very important, but way too many vendors lacked it…ADA508 or similar (depending on the country, but most countries have it) support.
  • Usefulness
  • Interactivity (Quality and Usability)
  • Engagement
  • Scenarios (if applicable)
  • Description
  • Objectives

What was excluded

  • Assessments

And now… the awards.

 

Everything you need to know about animation-based learning — from elearningindustry.com by Huong Giang Bui
When people talk about education, they often stress the formal side of learning like delivering knowledge, getting high scores on exams, etc. But animation-based education is here to up the game, with animation you can get fun, practical, and informative learning all at the same time!

Excerpt:

What Is Animation-Based Learning?
While it sounds like it, animation-based learning is not all about visual materials. Rather, resources such as videos, infographics, and GIFs are used in tandem with existing resources when employing this method. This can be applied to many different fields, from scientific visualizations to corporate training schemes; from motion-graphic narratives used in primary courses to university-level demonstrations.

 

21 of the Best Educational Cartoon Channels for Both Learning and Entertaining

21 of the Best Educational Cartoon Channels for Both Learning and Entertaining — from graphicmama.com by Lyudmil Enchev

Excerpt:

Whether you are teaching online or homeschooling there are plenty of options available to liven up your lessons and vary the approach. One such method is educational animations or cartoons. They have the immediate benefit of attractive to the child or young learner, they don’t see it as work. The skill, style, and variation available for free is incredibly impressive, there are channels aimed at all age groups and covering an enormous range of subjects from the curriculum to social skills, often mixed together. Now is exactly the right time to take advantage and fill their screen time with something entertaining, fun, and worthwhile.

Also see:

 

5 good tools to create whiteboard animations — from educatorstechnology.com

Excerpt:

In short, whiteboard animation (also called video scribing or animated doodling) is a video clip in which the recorder records the process of drawing on a whiteboard while using audio comment. The final result is a beautiful synchronization of the drawings and the audio feedback. In education, whiteboard animation videos  are used in language teaching/learning, in professional development sessions, to create educational tutorials and presentations and many more. In today’s post, we are sharing with you some good web tools you can use to create whiteboard animation videos.

 

 

 
 

New Virtual 3D Microscope Lab Program Offered for Online Students by Oregon State University — from virtuallyinspired.org
OSU solves degree completion issue for online biology students

Excerpt:

“We had to create an alternative that gives students the foundational experience of being in a lab where they can maneuver a microscope’s settings and adjust the images just as they would in a face-to-face environment,” said Shannon Riggs, the Ecampus director of course development and training.

Multimedia developers mounted a camera on top of an actual microscope and took pictures of what was on the slides. Using 3D modeling software, the photos were interweaved to create 3D animation. Using game development software enabled students to adjust lighting, zoom and manipulate the images, just like in a traditional laboratory. The images were programmed to create a virtual simulation.

The final product is “an interactive web application that utilizes a custom 3D microscope and incorporates animation and real-life slide photos,” according to Victor Yee, an Ecampus assistant director of course development and training.

 

Also see:

  • YouTube to Invest $20 Million in Educational Content — from campustechnology.com by Dian Schaffhauser
    Excerpt:
    YouTube, a Google company, has announced plans to invest $20 million in YouTube Learning, an initiative hinted at during the summer. The goal: “to support education-focused creators and expert organizations that create and curate high-quality learning content on the video site.” Funding will be spent on supporting video creators who want to produce education series and wooing other education video providers to the site.

 

 

NEW: The Top Tools for Learning 2018 [Jane Hart]

The Top Tools for Learning 2018 from the 12th Annual Digital Learning Tools Survey -- by Jane Hart

 

The above was from Jane’s posting 10 Trends for Digital Learning in 2018 — from modernworkplacelearning.com by Jane Hart

Excerpt:

[On 9/24/18],  I released the Top Tools for Learning 2018 , which I compiled from the results of the 12th Annual Digital Learning Tools Survey.

I have also categorised the tools into 30 different areas, and produced 3 sub-lists that provide some context to how the tools are being used:

  • Top 100 Tools for Personal & Professional Learning 2018 (PPL100): the digital tools used by individuals for their own self-improvement, learning and development – both inside and outside the workplace.
  • Top 100 Tools for Workplace Learning (WPL100): the digital tools used to design, deliver, enable and/or support learning in the workplace.
  • Top 100 Tools for Education (EDU100): the digital tools used by educators and students in schools, colleges, universities, adult education etc.

 

3 – Web courses are increasing in popularity.
Although Coursera is still the most popular web course platform, there are, in fact, now 12 web course platforms on the list. New additions this year include Udacity and Highbrow (the latter provides daily micro-lessons). It is clear that people like these platforms because they can chose what they want to study as well as how they want to study, ie. they can dip in and out if they want to and no-one is going to tell them off – which is unlike most corporate online courses which have a prescribed path through them and their use is heavily monitored.

 

 

5 – Learning at work is becoming personal and continuous.
The most significant feature of the list this year is the huge leap up the list that Degreed has made – up 86 places to 47th place – the biggest increase by any tool this year. Degreed is a lifelong learning platform and provides the opportunity for individuals to own their expertise and development through a continuous learning approach. And, interestingly, Degreed appears both on the PPL100 (at  30) and WPL100 (at 52). This suggests that some organisations are beginning to see the importance of personal, continuous learning at work. Indeed, another platform that underpins this, has also moved up the list significantly this year, too. Anders Pink is a smart curation platform available for both individuals and teams which delivers daily curated resources on specified topics. Non-traditional learning platforms are therefore coming to the forefront, as the next point further shows.

 

 

From DSC:
Perhaps some foreshadowing of the presence of a powerful, online-based, next generation learning platform…?

 

 

 

100 things students can create to demonstrate what they know — from teachthought.com

Excerpt:

[Here] is a diverse list adapted from resources found at fortheteachers.org of potential student products or activities learners can use to demonstrate their mastery of lesson content. The list also offers several digital tools for students to consider using in a technology-enriched learning environment.

 

 

 

50 animation tools and resources for digital learners — from teachthought.com by Lisa Chesser, opencolleges.edu.au

Excerpt:

Some of the animation links cataloged here will give educators very basic tools and histories of animation while others have the animation already created and set in motion, it’s just a matter of sharing it with students. Educators need to decide which tool is best for them. If you want to create your own animation from scratch, then you want to go to sites such as Animwork. If you want to select from an animation that’s already set up, for you then perhaps Explainia makes more sense. One of the easiest ways to animate, however, isn’t with your own camera and modeling clay, it’s with your links to sites that hand you everything within their own forums. Use the first part of this list for creating original animation or using animation tools to create lessons. Use the second part to select animated lessons that are already completed and set to share.

 

 

 

How a Flipped Syllabus, Twitter and YouTube Made This Professor Teacher of the Year — from edsurge.com by Bruce Anderson

Excerpt:

A few years after John Boyer began teaching world geography at Virginia Tech, a survey revealed that 58 percent of college-aged Americans could not locate Japan on a map. Sixty-nine percent could not find the United Kingdom.

Boyer raced ahead undaunted. He loved the scope and implications of his subject. “The great thing about geography is . . . everything happens somewhere,” he explains. “Geography is the somewhere.”

Boyer is now a senior instructor and researcher at Virginia Tech. He took over World Regions, an entry-level geography class, while he was working on a master’s degree nearly 20 years ago. The class then had 50 students. Now the course is offered each semester and a whopping 3,000 students take it in any given school year.

What has made it so popular? Innovative pedagogy, for starters. Boyer uses a “flipped syllabus” in which students’ final grades are based on the points they’ve earned—not lost—throughout the semester. His legendary assignments range from reviewing films to tweeting on behalf of world leaders (more on that below). Mostly, Boyer himself has made the class a rite of passage for undergraduates, who typically find him funny, passionate, and consummately engaging. Boyer even created a comic alter ego called the Plaid Avenger, who has narrated textbooks and podcasts but is now largely retired—though Boyer still sports his famous plaid jackets and drives a plaid Scion.

 

 

Given the disparity in knowledge levels as well as the disparity in what they like to do in terms of work, whether that be watching international film or writing papers, I wanted to increase the flexibility of what the students could do to achieve a grade in this class.

 

 

Tell us about the Twitter World Leaders.
You can choose to be a true, real world leader. Of course, they’re fake accounts and we make sure everyone knows you’re the fake Donald Trump or the fake Angela Merkel of Germany. Once you take on that role, you will tweet as the world leader for the entire semester, and you have to tweet two to three times a day. And it’s not silly stuff. What is the chancellor of Germany working on right now? What other world leaders is Angela Merkel meeting with? What’s going on in Germany or the EEU?

 

 

 

Smartwatches Deemed Least Valuable Technology in the Classroom — from campustechnology.com by Rhea Kelly
In our second annual Teaching with Technology Survey, faculty revealed what technologies they use in the classroom, the devices they most value, what they wish for and more.

Excerpts:

Smartwatches may be one of the hottest gadgets in the consumer market — making up nearly a third of all wearables sales this year — but the climate in the classroom is noticeably cooler for the wrist-worn devices. In our 2017 Teaching with Technology Survey, smartwatches came in dead last in the list of technologies faculty consider essential or valuable for teaching and learning. Just 9 percent of faculty called the devices “valuable” (an increase from 5 percent in 2016), and not a one deemed them “essential.” What’s more, 9 percent of respondents considered smartwatches “detrimental.”

When we asked faculty what computing devices were most valuable for teaching and learning, laptops came out on top, considered “essential” by 54 percent of respondents (up from 49 percent in 2016). Workstations (defined as higher-end computers with faster processors, more RAM, more storage and dedicated graphics cards) came in second, followed by all-in-one computers, traditional desktops and detachable tablets. (The lineup was similar last year.)

 

 

 

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