Collaborate in VR and AR with the Wild’s Revit Add-In — from revitiq.com by Gabe Paez

Excerpt:

Sharing your model in The Wild enables you to cohabitate the space with your collaborators. Anyone with access can join using their own virtual reality headset and explore the space with you, whether they’re located in the same building or across the world.

 

 

From DSC:
First of all, an article:

The four definitive use cases for AR and VR in retail — from forbes.com by Nikki Baird

AR in retail

Excerpt (emphasis DSC):

AR is the go-to engagement method of choice when it comes to product and category exploration. A label on a product on a shelf can only do so much to convey product and brand information, vs. AR, which can easily tap into a wealth of digital information online and bring it to life as an overlay on a product or on the label itself.

 

From DSC:
Applying this concept to the academic world…what might this mean for a student in a chemistry class who has a mobile device and/or a pair of smart goggles on and is working with an Erlenmeyer flask? A burette? A Bunsen burner?

Along these lines...what if all of those confused students — like *I* was struggling through chem lab — could see how an experiment was *supposed to be done!?*

That is, if there’s only 30 minutes of lab time left, the professor or TA could “flip a switch” to turn on the AR cloud within the laboratory space to allow those struggling students to see how to do their experiment.

I can’t tell you how many times I was just trying to get through the lab — not knowing what I was doing, and getting zero help from any professor or TA. I hardly learned a thing that stuck with me…except the names of a few devices and the abbreviations of a few chemicals. For the most part, it was a waste of money. How many students experience this as well and feel like I did?

Will the terms “blended learning” and/or “hybrid learning” take on whole new dimensions with the onset of AR, MR, and VR-related learning experiences?

#IntelligentTutoring #IntelligentSystems #LearningExperiences
#AR #VR #MR #XR #ARCloud #AssistiveTechnologies
#Chemistry #BlendedLearning #HybridLearning #DigitalLearning

 

Also see:

 

“It is conceivable that we’re going to be moving into a world without screens, a world where [glasses are] your screen. You don’t need any more form factor than [that].”

(AT&T CEO)

 

 

Cambridge library installation gives readers control of their sensory space — from cambridge.wickedlocal.com by Hannah Schoenbaum

Excerpts:

A luminous igloo-shaped structure in the front room of the Cambridge Public Library beckoned curious library visitors during the snowy first weekend of March, inviting them to explore a space engineered for everyone, yet uniquely their own.

Called “Alterspace” and developed by Harvard’s metaLAB and Library Innovation Lab, this experiment in adaptive architecture granted the individual control over the sensory elements in his or her space. A user enters the LED-illuminated dome to find headphones, chairs and an iPad on a library cart, which displays six modes: Relax, Read, Meditate, Focus, Create and W3!Rd.

From the cool blues and greens of Relax mode to a rainbow overload of excitement in the W3!Rd mode, Alterspace is engineered to transform its lights, sounds and colors into the ideal environment for a particular action.

 

 

From DSC:
This brings me back to the question/reflection…in the future, will students using VR headsets be able to study by a brook? An ocean? In a very quiet library (i.e., the headset would come with solid noise cancellation capabilities build into it)?  This type of room/capability would really be helpful for our daughter…who is easily distracted and doesn’t like noise.

 

 

Gartner: Top 10 Strategic Technologies Impacting Higher Ed in 2019 — from campustechnology.com by Rhea Kelly

Excerpt:

  • Artificial intelligence conversational interfaces. Gartner defines these as “a subset of conversational user interfaces (CUIs), in which user and machine interactions occur in the user’s spoken or written natural language.” The benefit for higher ed insitutions: “CUIs place responsibility on the machine interface to learn what the user wants, rather than the user having to learn the software, saving user time, increasing student satisfaction, and being available to use 24/7.”
  • Smart campus. This is “a physical or digital environment in which humans and technology-enabled systems interact to create more immersive and automated experiences for university stakeholders.” While smart campus initiatives are still in the early stages, there has been a rising interest across higher ed institutions, according to Gartner. “The smart campus will drive growth in markets like robotic process automation solutions and augmented and virtual reality in the higher education space. Campus efficiency will be enhanced and student learning will be enriched with the new capabilities they bring. It’s a win all-around, except for the data security implications that come with most technology initiatives today,” said Morgan.
  • Digital credentialing technologies. “Students, faculty and the higher education institutions they are a part of are starting to expect the ability to quickly and freely exchange credentials to enhance the verification and recruitment process,” noted Gartner. Technologies such as blockchain and data encryption are driving change in this area. “In many ways, credentials issued by an education institution are the only tangible evidence of higher education. They should be considered the currency of the education ecosystem,” said Morgan. “These technologies really enable universities to leverage technology to improve the student experience by giving them more control over their information. The only hurdle is a general lack of understanding of digital credentialing technologies and risk-averseness in the high-stakes nature of the higher education market.”

 

 

Data visualization via VR and AR: How we’ll interact with tomorrow’s data — from zdnet.comby Greg Nichols

Excerpt:

But what if there was a way to visualize huge data sets that instantly revealed important trends and patterns? What if you could interact with the data, move it around, literally walk around it? That’s one of the lesser talked about promises of mixed reality. If developers can deliver on the promise, it just may be one of the most important enterprise applications of those emerging technologies, as well.

 

In the future, we may be using MR to walk around data and to better visualize data

 

Also see:

 

 

Virtual embodiment: High impact learning — from tlinnovations.cikeys.com by

Excerpt:

It’s officially been one year since we started exploring immersive virtual learning with nursing students, starting with the Embodied Labs product:Becoming Alfred. The virtual product consists of an immersive simulated experience using virtual reality (VR) designed by Embodied Labs. Embodied Labs has three scenario series, referred to as labs:

  • The Alfred Lab: Learners experience life as Alfred, a 74-year old African American male with macular degeneration and hearing loss.
  • The Beatriz Lab: A Journey Through Alzheimer’s Disease. The learner becomes, Beatriz, a middle-late aged Latina woman who transitions from early to middle to late stages of Alzheimer’s disease.
  • The Clay Lab: End of Life Conversations. Learners become Clay, a 66-year old male, with a terminal diagnosis whose experiences include receiving a terminal diagnosis,  hospice care at home, and the active dying process at the end-of-life.

 

From DSC:
I moderated a panel back at the NGLS Conference in 2017, and Carrie was one of the panelists talking about some of the promising applications of virtual reality. Carrie is doing marvelous work! Carrie’s mom had Alzheimer’s and my mom has that as well (as did my grandmother). It’s a tough disease to watch develop. Perhaps a student reading this out there will be the person to find a solution to this enormous issue.

 

 

 

Five key trends for professional and continuing education leaders in the next five years — from evolllution.com by Ray Schroeder

Excerpts:

Higher education is on the cusp of major changes. Enrollments are on the decline—both online and on campus—and the trend is expected to accelerate.[1] Graduates are laboring under substantial college loan debts totaling more than $1.5 trillion.[2] Employers are demanding that applicants possess soft and hard skills that many college graduates do not hold.[3] At the same time new and emerging technologies are changing the way credentials are shared and work is done.

It is in this context that continuing, professional and online programs have been imported from the periphery to the center of traditional universities. Students and employers alike have made clear that their top priority is relevance to the rapidly changing workplace. Artificial intelligence, blockchain, augmented/virtual reality and other technologies are driving the changes. Professional and Continuing Education (PCE) has long been the leader in providing relevant courses, certificates and degrees that connect students with the needs of employers.

 

…the Online Master’s Science in Computer Science degree at Georgia Tech is now the largest computer science program in the world. And the degree costs less than $9,000.

 

Also see:

Interview with Hunt Lambert – What is the 60-year curriculum?
Colleges and universities used to be primarily responsible for a four-year learning experience. We now need to envision a 60-year curriculum, whereby educational institutions partner with learners at all stages of their professional career, providing skills and knowledge as needed.

 


 

 

 


 

 

For a next gen learning platform: A Netflix-like interface to check out potential functionalities / educationally-related “apps” [Christian]

From DSC:
In a next generation learning system, it would be sharp/beneficial to have a Netflix-like interface to check out potential functionalities that you could turn on and off (at will) — as one component of your learning ecosystem that could feature a setup located in your living room or office.

For example, put a Netflix-like interface to the apps out at eduappcenter.com (i.e., using a rolling interface at first, then going to a static page/listing of apps…again…similar to Netflix).

 

A Netflix-like interface to check out potential functionalities / educationally-related apps

 

 

 

What is 5G? Everything you need to know — from techradar.com by Mike Moore
The latest news, views and developments in the exciting world of 5G networks.

Excerpt:

What is 5G?
5G networks are the next generation of mobile internet connectivity, offering faster speeds and more reliable connections on smartphones and other devices than ever before.

Combining cutting-edge network technology and the very latest research, 5G should offer connections that are multitudes faster than current connections, with average download speeds of around 1GBps expected to soon be the norm.

The networks will help power a huge rise in Internet of Things technology, providing the infrastructure needed to carry huge amounts of data, allowing for a smarter and more connected world.

With development well underway, 5G networks are expected to launch across the world by 2020, working alongside existing 3G and 4G technology to provide speedier connections that stay online no matter where you are.

So with only a matter of months to go until 5G networks are set to go live, here’s our run-down of all the latest news and updates.

 

 

From DSC:
I wonder…

  • What will Human Computer Interaction (HCI) look like when ~1GBps average download speeds are the norm?
  • What will the Internet of Things (IoT) turn into (for better or for worse)?
  • How will Machine-to-Machine (M2M) Communications be impacted?
  • What will that kind of bandwidth mean for XR-related technologies (AR VR MR)?

 

 

Training the workforce of the future: Education in America will need to adapt to prepare students for the next generation of jobs – including ‘data trash engineer’ and ‘head of machine personality design’– from dailymail.co.uk by Valerie Bauman

Excerpts:

  • Careers that used to safely dodge the high-tech bullet will soon require at least a basic grasp of things like web design, computer programming and robotics – presenting a new challenge for colleges and universities
  • A projected 85 percent of the jobs that today’s college students will have in 2030 haven’t been invented yet
  • The coming high-tech changes are expected to touch a wider variety of career paths than ever before
  • Many experts say American universities aren’t ready for the change because the high-tech skills most workers will need are currently focused just on people specializing in science, technology, engineering and math

.

 

 

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