PhotoVoice -- using photography to tell one's story

Photo voice dot org

 

Why photography?

A photograph is the quickest and easiest way for somebody to document the realities of their circumstances. Most people are familiar with photography to some degree, and it can be picked up relatively quickly by all abilities and ages.

Photography also crosses cultural and linguistic barriers, with its power lying in its dual role as both a form of creative expression and a way to document facts.

It provides an accessible way to describe realities, communicate perspectives, and raise awareness of social and global issues to different audiences.

Its relatively low cost and ease of dissemination encourages sharing, facilitating dialogue and discussion, even for those who have never picked up a camera before.

 

Addendum on 6/25/20

 
 

Four storytelling techniques to bring your data to life — from sloanreview.mit.edu by Nancy Duarte

Excerpt:

Even though most corporate roles now work with data, it’s shockingly easy to forget that people generate most of it. When a user clicks a link, gets blood taken at the lab, or sets up a smartwatch, that person generates data. As people move, buy, sell, use, work, and live, their actions nudge numbers up or down and drive organizational decisions, big and small.

If it’s your role to communicate data insights and persuade people to change their behavior, you’ll have more influence and promote better decision-making if you emphasize the people behind the numbers. In a story, we root for the hero as he or she maneuvers through roadblocks. To use data to steer your organization in the right direction, you need to tap into the human tale your data can tell.

 

 

Making Waves — from provideocoalition.com by Woody Woodhall
Interview with Midge Costin

Excerpt:

Making Waves – The Art of Cinematic Sound, is an outstanding achievement not only as a stand-alone documentary film, but also as one of the only films that is dedicated solely to the art of sound for film. As we all know, when films started, sound was either done live with musical accompaniment or was simply exhibited silently.

It is a huge challenge to tackle such a wide ranging and meaningful advancement for film storytelling and yet undeterred, Midge Costin, herself a working sound professional, took it on. We spoke at length about her work on the film and her work as a filmmaker with sound, and as an educator.

 

Evergreen Data Visualization  — from stephanieevergreen.com; with thanks to Mr. Pat Bailey for his post on LinkedIn.com about this resource

From DSC:
If you are using RSS feeds along with a product like Feedly, it might be worth subscribing to the stream of content originating at stephanieevergreen.com/blog/. I appreciated her designs in crafting/relaying narratives via the data that she has worked with.

Here’s an example posting:

 

DC: In the future…will there be a “JustWatch” or a “Suppose” for learning-related content?

DC: In the future...will there be a JustWatch or a Suppose for learning-related content?

 

5 good tools to create whiteboard animations — from educatorstechnology.com

Excerpt:

In short, whiteboard animation (also called video scribing or animated doodling) is a video clip in which the recorder records the process of drawing on a whiteboard while using audio comment. The final result is a beautiful synchronization of the drawings and the audio feedback. In education, whiteboard animation videos  are used in language teaching/learning, in professional development sessions, to create educational tutorials and presentations and many more. In today’s post, we are sharing with you some good web tools you can use to create whiteboard animation videos.

 

 

 

Artificial Intelligence in Future and Present — from datafloq.com
A look at what AI might do and what it can actually do in various industries…

  • Artificial Intelligence and Medicine
  • Artificial Intelligence and Finance
  • Artificial Intelligence and Manufacturing
  • Artificial Intelligence and Media & Entertainment
  • Artificial Intelligence and Education

 

Screen Mirroring, Screencasting and Screen Sharing in Higher Education — from edtechmagazine.com by Derek Rice
Digital learning platforms let students and professors interact through shared videos and documents.

Excerpt (emphasis DSC):

Active learning, collaboration, personalization, flexibility and two-way communication are the main factors driving today’s modern classroom design.

Among the technologies being brought to bear in academic settings are those that enable screen mirroring, screencasting and screen sharing, often collectively referred to as wireless presentation solutions.

These technologies are often supported by a device and app that allow users, both students and professors, to easily share content on a larger screen in a classroom.

“The next best thing to a one-to-one conversation is to be able to share what the students create, as part of the homework or class activity, or communicate using media to provide video evidence of class activities and enhance and build out reading, writing, speaking, listening, language and other skills,” says Michael Volpe, marketing manager for IOGEAR.

 

How Artificial Intelligence and Machine Learning Transforms Video Technology — from datafloq.com

AI and machine learning have many use cases in digital video technology. Here are several of them…

 

Israeli tech co. uses virtual & augmented reality tech to help Christians engage with the Bible — with thanks to Heidi McDow for the resource
Compedia Partners with U.S. Clients to Utilize Company’s Biblical Knowledge and Technological Expertise

TEL AVIV, Israel, Aug. 7, 2019 – Compedia, an Israel-based business-to-business tech company, is using virtual reality technology to service Christian clients with products that help users engage with the Bible in a meaningful way.

Compedia partnered with The Museum of the Bible in Washington, D.C., which attracted more than 1 million visitors during its first year of operation, to help bring the museum’s exhibits to life. With the help of Compedia’s innovation, visitors to the museum can immerse themselves in 34 different biblical sites through augmented reality tours, allowing them to soar across the Sea of Galilee, climb the stairs of the Temple Mount, explore the Holy Sepulchre and so much more. In addition to creating on-site attractions for The Museum of the Bible, Compedia also created a Bible curriculum for high-school students that includes interactive maps, 3-D guides, quizzes, trivia and more.

“Many people are dubious of augmented and virtual reality, but we see how they can be used for God’s glory,” said Illutowich. “When clients recognize how attentive users are to the Bible message when it’s presented through augmented and virtual reality, they see the power of it, too.”

In addition to their passion for furthering Bible education, Compedia is committed to developing products that help educators engage students of all types. The company is currently in partnership with a number of educational institutions and schools around the U.S. to utilize its interactive technology both in the classroom and in the online learning space. Other client collaborations include Siemens, Sony and Intel, to name a few.

About Compedia
Compedia uses cutting-edge technology to help students succeed by making education more fun, engaging, and meaningful. With over 30 years of experience in developing advanced learning solutions for millions of people in 50 countries and 35 languages, Compedia offers expertise in visual computing, augmented reality, virtual reality and advanced systems, as well as instructional design and UX.

 


 

 

 


 

 
 

The Common Sense Census: Inside the 21st-Century Classroom

21st century classroom - excerpt from infographic

Excerpt:

Technology has become an integral part of classroom learning, and students of all ages have access to digital media and devices at school. The Common Sense Census: Inside the 21st-Century Classroom explores how K–12 educators have adapted to these critical shifts in schools and society. From the benefits of teaching lifelong digital citizenship skills to the challenges of preparing students to critically evaluate online information, educators across the country share their perspectives on what it’s like to teach in today’s fast-changing digital world.

 

 

Can Storytime in the Laundromat Improve Early-Childhood Literacy? — from PBS News Hour, edweek.org, youtube.com

Description:

How about reading a book in between the wash and spin cycles? That is what’s happening in some of the nation’s laundromats as early-literacy groups, librarians, and laundromat owners combine forces to bring books and story hours to everyday locations.

 

 

 

Using arts education to help other lessons stick — from nytimes.com by Perri Klass
The arts can be a source of joy in a child’s day, and also come in handy for memorizing times tables.

Excerpts:

Arts education in schools has introduced many children to great painters and great music, and helped them through their first dance steps or tentative musical endeavors. It can serve as a bright spot in the schoolchild’s day or week, a class that brings in beauty, color and joy, and which is not about testing.

These subjects are often under threat either from budget cuts or from the inexorable demands of academic testing and “accountability,” but insights from neuroscience suggest that arts education can play additional important roles in how children learn.

Arts education encompasses many disciplines: “I’m talking about everything from music, drama, dance, design, visual arts,” Dr. Sowden said. And the goal goes beyond the specific subjects, he said: “You’re looking for opportunities in the arts education context to encourage children to ask questions, to use their imaginations, but also to approach their work in a systematic, disciplined way.”

 

 

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