10 Ways to Give a Better Lecture — from cultofpedagogy.com by Jennifer Gonzalez

Excerpt:

It would be an understatement to say that lecturing is frowned upon in modern teaching. At this point it’s almost become a cliché: Don’t be the sage on the stage; be the guide on the side. Ideally, we should stick to supporting students through inquiry learning, cooperative learning, project-based learning, and so on. I have personally advocated for ALL of these approaches, over and over again. And I do believe that students need to be active in their learning.

But does that mean we dump lectures altogether? At a time when TED Talks and online courses are incredibly popular, when our students get at least some portion of their instruction through video-based, blended learning platforms, and when most people reading this have probably learned something useful or interesting in the last month from YouTube, aren’t we all learning from lectures all the time?

I’d argue that two factors have given lectures a bad name: overuse and poor execution. Let’s look at these issues one at a time.

 

Beyond Courses: Instructional Approaches in 2022 — from learningguild.com by Jane Bozarth

Excerpts (emphasis DSC):

 In researching “upskilling for L&D practitioners” earlier this year, Learning Guild members were asked what they feel has been the biggest shift in their work over time: While technology has driven much change, sometimes seemingly exponentially, nearly everyone talked about a different sort of shift. This was true even of those who landed on the younger end of the experience spectrum. According to respondents, the biggest change is the move away from the idea that the primary role of L&D is to create “courses.” Technology changed and became easier to use, enabling development of myriad digital solutions. As noted in that report, respondents viewed this change as welcome and positive.

When asked what other types of content respondents created to be delivered OUTSIDE of a traditional course, the most common responses were creating video and job aids/performance support materials. Microlearning and curated content were also frequently mentioned, and curated collections of existing material was popular with those engaged in traditional design.

Also relevant/see:

Games, Organizing, & Motivation: ID Links 10/25/22 — from christytuckerlearning.com by Christy Tucker
Curated links on games built in Twine, storytelling, organization, useful tools, motivation, and transitioning from teaching to ID.

From DSC:
Under the Storytelling and CYOA books section, it was interesting to see the Random Plot Generator, where Christy wrote: “A writing prompt tool to generate two characters, a setting, situation, theme, and character action. This could be a fun way to start scenarios if you’re feeling stuck. h/t Jean Marrapodi.”

I thought this might be a good tool for developing writers, improv actors, and likely others as well!  🙂  

Random Plot Generator

Also from Christy Tucker, see:

If the content is very stable and unlikely to change much over time, voice over might make sense in a branching scenario. Investing in creating video also makes more sense for more stable content and skills than for something that changes every 6 months.

 

A Brilliant MIT Professor Shared 10 Simple Rules That Will Teach You How to Give a Great Speech — from inc.com by Justin Bariso

Excerpts:

How much would your life change if people valued all of your ideas?

In a recorded lecture that’s been viewed over 13 million times, MIT professor Patrick Winston takes a deep dive into how to be a better speaker. He explains that your success in life depends on your ability to speak, your ability to write, and the quality of your ideas — in that order.

His point? No matter how amazing your ideas are, no one cares unless you can convey them in a clear, compelling manner — and with emotional intelligence.

Use an empowerment promise to explain to your listeners exactly what you can teach them, how they will benefit, and why it’s important.

 

HundrED Global Collection 2023 — from hundred.org
Meet the 100 most impactful innovations that are changing the face of education in a post-COVID world.

The HundrED Global Collection 2023

Excerpt:

The year 2022 has been a year to look to the future, as the global education conversation moves again toward themes of education transformation and the futures of education. The 100 innovations selected for this year’s global collection are impacting the lives of over 95 million students worldwide. The collection highlights the important role of teachers in education innovation; the continued need for students to develop 21st century skills, including social and emotional learning; an increasing focus on student wellbeing and mental health; and equity in education.

For more information, download the full Global Collection 2023 report.
You can also browse the innovation pages of the selected innovators here.
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From DSC:
Here’s an excerpt of the email I received today from EducationHQ out of Australia — though I think it applies here in the United States as well:

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Amplify and value teachers’ voice in education policymaking: researchers — from educationhq.com
Amplify and value teachers’ voice in education policymaking: researchers

Excerpt:

Monash University’s Teachers’ Perceptions of their Work Survey has revealed teachers’ waning satisfaction in their role and highlighted their…

Also from educationhq.com

Teachers changed my life: Trauma-informed education shows kids they matter — from educationhq.com by Beck Thompson
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Nonprofit Bringing Businesses to Life in the Classroom — to the Tune of $400,000 — from the74million.org by Tim Newcomb
Making candles out of crayons, building birdhouses, fashioning furniture: Real World Scholars has helped 50,000 students become entrepreneurs

Not much entices a second grader to skip out on recess to get back to schoolwork. But excitement around a classroom-run business can do just that, especially when it means creating candles out of crayons and selling them in the local community.

Students design their ideal urban home in My ArchiSchool exhibition — from dezeen.com

Students were able to bring family members to the exhibition. Architectural model by Ethan Chan

Excerpt:

Promotion: fifty-two students presented digital designs and architectural models of their ideal home as part of Hong Kong-based education institute My ArchiSchool’s latest exhibition. As part of the exhibition, My ArchiSchool students were asked to design their ideal home within an urban environment. The exhibition, which took place on 2 October 2022 at the Sky100 on the 100th floor of the International Commerce Centre in Hong Kong, showcased photomontages of digital designs presented alongside physical models.

5 Resources that help students become digital citizens — from rdene915.com by Rachelle Dene Poth

Excerpt:

We need to create opportunities for students to become more digitally aware and literate, and to be responsible when using technology. There are many ways to do this, depending on our content area and grade level. We can model best practices for our students, bring in a specific digital citizenship curriculum to guide them through their learning, or use digital tools and resources available to have students explore and create.

Helping students learn to safely navigate what has become a highly digital world is something that we are all responsible for. Students need to be aware of the impact of their posts online, how to create and manage social accounts and protect their information, and how to properly access and use resources they obtain through technology.

3 Reasons School and District Leaders Should Get on Social Media — from edweek.org by Marina Whiteleather

Excerpt:

School and district leaders can—and should—be using social media in their work.

That’s the message shared by Stephanie McConnell, a superintendent in the Hawkins Independent School District in Texas, and Salome Thomas-El, a K-8 principal in Delaware, during an Education Week K-12 Essentials forum on Oct. 13.

At the event, McConnell and Thomas-El provided insights and advice for school leaders who are hesitant to post on certain social platforms or unsure how to use them.

 

What might the ramifications be for text-to-everything? [Christian]

From DSC:

  • We can now type in text to get graphics and artwork.
  • We can now type in text to get videos.
  • There are several tools to give us transcripts of what was said during a presentation.
  • We can search videos for spoken words and/or for words listed within slides within a presentation.

Allie Miller’s posting on LinkedIn (see below) pointed these things out as well — along with several other things.



This raises some ideas/questions for me:

  • What might the ramifications be in our learning ecosystems for these types of functionalities? What affordances are forthcoming? For example, a teacher, professor, or trainer could quickly produce several types of media from the same presentation.
  • What’s said in a videoconference or a webinar can already be captured, translated, and transcribed.
  • Or what’s said in a virtual courtroom, or in a telehealth-based appointment. Or perhaps, what we currently think of as a smart/connected TV will give us these functionalities as well.
  • How might this type of thing impact storytelling?
  • Will this help someone who prefers to soak in information via the spoken word, or via a podcast, or via a video?
  • What does this mean for Augmented Reality (AR), Mixed Reality (MR), and/or Virtual Reality (VR) types of devices?
  • Will this kind of thing be standard in the next version of the Internet (Web3)?
  • Will this help people with special needs — and way beyond accessibility-related needs?
  • Will data be next (instead of typing in text)?

Hmmm….interesting times ahead.

 

Artificial Intelligence in Video Production — from provideocoalition.com by Iain Anderson

Introduction

Artificial Intelligence has promised so much for so long, and in many ways, it’s been less than perfect. Siri doesn’t quite understand what you’re asking; Google Translate can’t yet seamlessly bridge the gap between languages, and navigation software still doesn’t always offer an accurate route. But it’s getting pretty good. While a variety of AI-based technologies have been improving steadily over the past several years, it’s the recent giant strides made in image generation that’s potentially groundbreaking for post production professionals. Here, I’ll take you through the ideas behind the tech, along with specific examples of how modern, smart technology will change your post workflow tomorrow, or could today.

Also relevant/see:

 

Nikolas Badminton – Elevate Festival 2022 Keynote — futurist.com by Nikolas Badminton

Excerpts/words/phrases:

  • Shifting from “What is?” to “What if? (i.e., paradigm shifts)
  • Megatrends
  • Potential futures
  • Signals of change
  • Scenarios
  • Trajectories
  • Think about the good as well as the bad
  • Telling stories
  • Black swans/elephants
  • Making your organization more profitable and resilient

 

 

Arts Integration and STEAM Resources for K-12 Educators

Unlock the power of creativity -- arts integration and STEAM resources for K-12 educators

Official Trailer (Art Works for Teachers)

Excerpt:

Introducing the Art Works for Teacher Podcast Trailer! Get a quick sneak peek at what you can expect from this new show, launching September 22, 2022. New episodes will be available each Thursday on your favorite podcast platform, on YouTube, and right here on our site.


From DSC:
Along these lines, also see WEST MICHIGAN CENTER FOR ARTS + TECHNOLOGY. Such a learning environment builds skills and creativity while supercharging participation and engagement!

 

 

Top Tools for Learning 2022 [Jane Hart]

Top Tools for Learning 2022

 

Top tools for learning 2022 — from toptools4learning.com by Jane Hart

Excerpt:

In fact, it has become clear that whilst 2021 was the year of experimentation – with an explosion of tools being used as people tried out new things, 2022 has been the year of consolidation – with people reverting to their trusty old favourites. In fact, many of the tools that were knocked off their perches in 2021, have now recovered their lost ground this year.


Also somewhat relevant/see:


 

Augmented Books Are On The Way According To Researchers — from vrscout.com by Kyle Melnick

Excerpt:

Imagine this. You’re several chapters into a captivating novel when a character from an earlier book makes a surprise appearance. You swipe your finger across their name on the page at which point their entire backstory is displayed on a nearby smartphone, allowing you to refresh your memory before moving forward.

This may sound like science fiction, but researchers at the University of Surrey in England say that the technology described above is already here in the form of “a-books” (augmented reality books).

The potential use-cases for such a technology are virtually endless. As previously mentioned, a-books could be used to deliver character details and plot points for a variety of fictional works. The same technology could also be applied to textbooks, allowing students to display helpful information on their smartphones, tablets, and smart TVs with the swipe of a finger.

From DSC:

  • How might instructional designers use this capability?
  • How about those in theatre/drama?
  • Educational gaming?
  • Digital storytelling?
  • Interaction design?
  • Interface design?
  • User experience design?

Also see:


 

Matthew Ball on the metaverse: We’ve never seen a shift this enormous — protocol.com by Janko Roettgers
The leading metaverse theorist shares his thoughts on the sudden rise of the concept, its utility for the enterprise and what we still get wrong about the metaverse.

Excerpts:

What are the biggest misconceptions about the metaverse?
First, the idea that the metaverse is immersive virtual reality, such as an Oculus or Meta Quest. That’s an access device. It would be akin to saying the mobile internet is a smartphone.

We should think of the metaverse as perhaps changing the devices we use, the experiences, business models, protocols and behaviors that we enjoy online. But we’ll keep using smartphones, keyboards. We don’t need to do all video conferences or all calls in 3D. It’s supplements and complements, doesn’t replace everything.

Also relevant/see:

A former Amazon exec thinks Disney will win the metaverse — from protocol.com by

Excerpt:

This month, Ball is publishing his book, “The Metaverse: And How It Will Revolutionize Everything.” The work explains in detail what the metaverse is all about and which shifts in tech, business and culture need to fall into place for it to come into existence.

How will the metaverse change Hollywood? In his book, Ball argues that people tend to underestimate the changes new technologies will have on media and entertainment.

  • Instead of just seeing a movie play out in 360 degrees around us, we’ll want to be part of the movie and play a more active role.
  • One way to achieve that is through games, which have long blurred the lines between storytelling and interactivity. But Ball also predicts there will be a wide range of adjacent content experiences, from virtual Tinder dates in the “Star Wars” universe to Peloton rides through your favorite movie sets.

Addendum on 7/24/22:

Neurodiversity, Inclusion And The Metaverse — from workdesign.com by Derek McCallum

Excerpt:

Innovation in virtual and augmented reality platforms and the vast opportunities connected to the metaverse are driving innovation in nearly every industry. In the workplace, future-focused companies are increasingly exploring ways to use this nascent technology to offer workers more choices and better support for neurodiverse employees.

It would be nearly impossible to list all the challenges and opportunities associated with this technology in a single article, so I’ll keep things focused on an area that is top-of-mind right now as many of us start to make our way back into the office—the workplace. The truth is, while we can use our expertise and experience to anticipate outcomes, no one truly knows what the metaverse will become and what the wide-ranging effects will be. At the moment, the possibilities are exciting and bring to mind more questions than answers. As a principal and hands-on designer in a large, diverse practice, my hope is that we will be able to collectively harness the inherent opportunities of the metaverse to support richer, more accessible human experiences across all aspects of the built environment, and that includes the workplace.


 

Best Sites and Apps for Digital Storytelling — from techlearning.com by Diana Restifo
Digital storytelling can help boost communication and presentation skills

Excerpt:

…storytelling is a great way for kids to learn to love reading and writing. But almost any school subject can be considered through a dramatic frame, from history to geography to science. Even math can be taught through narrative (word problems, anyone?). Most importantly, storytelling gives kids the opportunity to be inventive with language, graphics, and design, and to share their creations with others.

The following sites and apps for storytelling range from basic to advanced. Many are designed for educators or include guides for use in education. And while most are paid products, the prices are generally reasonable and nearly every platform offers a free trial or free basic account.

6 best classroom noise meters for teachers — from educatorstechnology.com by Med Kharbach

Excerpt:

One of the effective ways to monitor and reduce noise levels in classrooms is by making noise visible. Enabling students to visualize their noise raises awareness to their sound levels and makes them noise conscious. There are several noise meter tools and apps to use in your classroom to bring down students noise and therefore help in creating optimal learning experiences. Below is a collection of some of the best noise meters for classroom use.  They are simple, easy to use, and cost-effective.

Digital age classroom projects — from thetechedvocate.org by Matthew Lynch

Excerpt:

Classroom learning today has left the era of flipping through textbooks trying to be on the same page with the teacher, though not for every class lesson. Educators today are seizing the opportunities of digital devices and media to expand learning opportunities beyond pencil and paper homework. Also, assessment is not just a multiple-choice test.

Consider trying one of these projects:

The Education of Incarcerated Youth with Disabilities Ep.14 — from edcircuit.com

Excerpt:

The School Justice Project (SJP) champions an extremely vulnerable population: incarcerated youth with disabilities. The SJP’s mission is to ensure every learner, in or out of prison facilities, receives the education they were promised and deserve. Their current class action lawsuit against the DC prison system underscores the impact of their efforts. Featured guest, Claire Blumenson, pulls no punches as she forces us to look, and not to look away, in this pivotal moment.

We are educators, parents, siblings, and friends who aren’t satisfied with the quality of the content our students are exposed to. We know they deserve better, and are committed to bringing authentic, engaging, diverse and accessible content to all learners.

Business Leaders Say Computer Science Needs to Be A Core Subject — from edsurge.com by Daniel Mollenkamp

Excerpt:

[On July 12], a collection of more than 500 prominent business, education and nonprofit leaders called on states to update their K-12 curriculum to make computer science a core subject.

In a letter sent to governors from all fifty states, they write, “computer science provides an essential foundation—not only for careers in technology, but for every career in today’s world,” and call upon state leaders to update curriculum to ensure that all students have an opportunity to learn computer science in school.

What is Microsoft Sway and How Can it Be Used to Teach? Tips & Tricks — from techlearning.com by Luke Edwards
Microsoft Sway is a presentation tool that works really well for teaching

Excerpt:

Microsoft Sway is the company’s alternative to PowerPoint as a presentation tool that embraces collaborative working. As such, this is a powerful system for teachers and students to use in the classroom and beyond.

The idea behind Sway is to offer a super simple setup that allows anybody to create presentation slideshows. This makes it good for both younger students and teachers for in-class or online-based presenting.


For a somewhat related item, see:

Exploring some different instructional strategies and discovering how to incorporate them into the classroom process can rekindle a love affair with teaching. Finding the right instructional strategy to fit your classroom can make a world of difference to your students by allowing them to make meaningful connections with what they are learning. Take a look at a few different strategies, and see which one might suit your students this academic year.


 

Highlights and key insights from TICE 2022 (Training Industry Conference & Expo) — from christytuckerlearning.com by Christy Tucker

Excerpt:

[From June 21-23], I attended and presented at TICE 2022 (Training Industry Conference & Expo). This is the first time I have attended any Training Industry event. It was also the first time the conference has been back to in person since the beginning of the pandemic. This is a local conference for me, hosted in Raleigh, NC, about 30 minutes from home. It was great to meet up with several people I had previously only met online.

As with other conferences, I try to review my notes afterwards to pull out a few key insights. This helps me remember what I learned, and helps share the ideas with those who couldn’t attend.

Shannon Tipton shared a worksheet and process for planning “drip-feed learning,” or a scheduled delivery of chunked content to support spaced learning. I liked the idea of treating the drips like a story and keeping people engaged by making them curious about what happens next.

 

Virtual reality gives humans a turtle’s-eye view of wildlife — from phys.org by Laurel Hamers, University of Oregon

Excerpt:

A virtual reality simulation designed by a University of Oregon (UO) professor could help spur people to environmental action.

Participants in Project Shell don a virtual reality headset and take on the body of a loggerhead sea turtle, sporting flippers instead of arms. During a 15-minute immersive experience, they journey from a hatchling to an adult turtle, dodging hazards like ships and wayward fishing gear.

Participating in the simulation increased people’s empathy and concern for environmental issues, new research shows. 

“Embodiment of non-human bodies is a powerful tool that environmental storytellers can use,” said Daniel Pimentel, a professor in the UO’s School of Journalism and Communication who led the work. “I hope that this experience can help raise awareness and hopefully engage the public in a way that trickles down to more support.”

From DSC:
While we’re talking turtles, see these miniature creations!

 

Adobe—yes, Adobe—has one of the best free video-makers out there — from by Jeremy Caplan
Spark Video is best for beginners or those looking for something quick and easy.

Excerpt:

Adobe’s professional software has long struck me as unnecessarily clunky and complex. Adobe Premiere, Illustrator, Photoshop and other such apps are powerful, but daunting for beginners to learn.

So I was surprised to discover that Adobe Spark Video is one of the best free apps for making a quick slideshow-style video.

 
© 2022 | Daniel Christian