Many students complain that online-based learning doesn’t engage them. Well, check this idea out! [Christian]


From DSC…by the way, another title for this blog could have been:

WIN-WIN situations all around! The Theatre Departments out there could collaborate with other depts/disciplines to develop highly engaging, digitally-based learning experiences! 


The future of drama and the theatre — as well as opera, symphonies, and more — will likely include a significant virtual/digital component to them. While it’s too early to say that theatre needs to completely reinvent itself and move “the stage” completely online, below is an idea that creates a variety of WIN-WIN situations for actors, actresses, stage designers, digital audio/video editors, fine artists, graphic designers, programmers, writers, journalists, web designers, and many others as well — including the relevant faculty members!

A new world of creative, engaging, active learning could open up if those involved with the Theatre Department could work collaboratively with students/faculty members from other disciplines. And in the end, the learning experiences and content developed would be highly engaging — and perhaps even profitable for the institutions themselves!

A WIN-WIN situation all around! The Theatre Department could collaborate with other depts/disciplines to develop highly engaging learning experiences!

[DC: I only slightly edited the above image from the Theatre Department at WMU]

 

Though the integration of acting with online-based learning materials is not a new idea, this post encourages a far more significant interdisciplinary collaboration between the Theatre Department and other departments/disciplines.

Consider a “Dealing with Bias in Journalism” type of topic, per a class in the Digital Media and Journalism Major.

  • Students from the Theatre Department work collaboratively with the students from the most appropriate class(es?) from the Communications Department to write the script, as per the faculty members’ 30,000-foot instructions (not 1000-foot level/detailed instructions)
  • Writing the script would entail skills involved with research, collaboration, persuasion, creativity, communication, writing, and more
  • The Theatre students would ultimately act out the script — backed up by those learning about sound design, stage design, lighting design, costume design, etc.
  • Example scene: A woman is sitting around the kitchen table, eating breakfast and reading a posting — aloud — from a website that includes some serious bias in it that offends the reader. She threatens to cancel her subscription, contact the editor, and more. She calls out to her partner why she’s so mad about the article. 
  • Perhaps there could be two or more before/after scenes, given some changes in the way the article was written.
  • Once the scenes were shot, the digital video editors, programmers, web designers, and more could take that material and work with the faculty members to integrate those materials into an engaging, interactive, branching type of learning experience. 
  • From there, the finished product would be deployed by the relevant faculty members.

Scenes from WMU's Theatre Department

[DC: Above images from the Theatre Department at WMU]

 

Colleges and universities could share content with each other and/or charge others for their products/content/learning experiences. In the future, I could easily see a marketplace for buying and selling such engaging content. This could create a needed new source of revenue — especially given that those large auditoriums and theaters are likely not bringing in as much revenue as they typically do. 

Colleges and universities could also try to reach out to local acting groups to get them involved and continue to create feeders into the world of work.

Other tags/categories could include:

  • MOOCs
  • Learning from the Living[Class]Room
  • Multimedia / digital literacy — tools from Adobe, Apple, and others.
  • Passions, participation, engagement, attention.
  • XR: Creating immersive, Virtual Reality (VR)-based experiences
  • Learning Experience Design
  • Interaction Design
  • Interface Design
  • …and more

Also see:

What improv taught me about failure: As a teacher and academic — from scholarlyteacher.com by Katharine Hubbard

what improv taught me about failure -as a teacher and academic

In improv, the only way to “fail” is to overthink and not have fun, which reframed what failure was on a grand scale and made me start looking at academia through the same lens. What I learned about failure through improv comes back to those same two core concepts: have fun and stop overthinking.

Students are more engaged when the professor is having fun with the materials (Keller, Hoy, Goetz, & Frenzel, 2016), and teaching is more enjoyable when we are having fun ourselves.

 

Heatherwick Studio designs flood-resilient park The Cove for San Francisco — from dezeen.com by Eleanor Gibson

Heatherwick Studio designs flood-resilient park The Cove for San Francisco -- from dezeen.com by Eleanor Gibson

Excerpt:

Slated for completion in 2026, The Cove is intended to provide a new hub of activity while addressing rising sea levels threatening the waterfront site and also consideration [of] its history.

From DSC:
Many years ago, my wife and I spent several years out in the San Francisco Bay area. I was there to go through SFSU’s Multimedia Studies Program. I have many good memories from our time out there. I hope to be able to take that road trip in 2026!

 

Care over IP — from Inavate EMEA October 2020
Care over IP The Covid-19 outbreak has put working from home centre stage, but what happens when you work in a hospital? Paul Milligan speaks to those proving remote/virtual alternatives for patient care.

Care over IP [Inavate EMEA; Covid's impact on remote healthcare continues]

 

From DSC:
I continue to wonder how telelegal will be impacted by what’s happening with telehealth/telemedicine/virtual health…my guess is that telelegal will also grow quite a bit in the future. 


Addendum on 9/25/20, below is an excerpt from a press release sent to me by Ashley Steiger at AristaMD:

University of Colorado School of Medicine and AristaMD Partner to Expand eConsults to Community Providers

SAN DIEGO – Sept. 22, 2020 – AristaMD, an innovative telehealth platform that delivers primary care providers (PCPs) timely and documented specialist insight through eConsults, has partnered with the University of Colorado School of Medicine (CU) to expand eConsults to a network of community providers. The partnership begins with Salud Family Health Center, which has 13 clinic locations and serves communities in northeast and southeast Colorado.

“AristaMD is pleased to be working with our first partner that is a part of the Association of American Medical Colleges’ Project CORE: Coordinating Optimal Referral Experiences. We can support health systems, including those already using eConsults within their own electronic health records (EHR), to more broadly expand to clinics on any system,” said Brooke LeVasseur, CEO of AristaMD. “The AristaMD platform works with all EHRs, seamlessly integrates into physician workflows, and will allow us to scale to community providers throughout the state of Colorado as the partnership grows.”

 


Also see:

Model of the future

 

For New Orleans–based firm, architecture is a tool for design justice — from autodesk.com by Redshift Video

Excerpt:

When Bryan C. Lee Jr. was a boy, his family moved from Sicily to Trenton, NJ, and he was struck by not only the vastly different physical environment but also the ways different physical spaces affect people. It’s a concept that he explores today at Colloqate Design, an architecture and design-justice firm that focuses on civic, communal, and cultural spaces through the lens of racial justice.

 
 
 

Eight ways Virtual Design Festival has set the agenda for architecture and design — from dezeen.com

Excerpt:

After three months, two million video plays, over 600 posts and more than 50 live interviews, Virtual Design Festival [ended on 7/10/20]. From defining a new design movement to imagining new planets and urban wildernesses, here are a few of the agenda-setting ideas it raised.

Eight ways Virtual Design Festival has set the agenda for architecture & design

 
 

 

From DSC:
Very nice! “The Contemplative Commons at the University of Virginia” — from csc.virginia.edu
The Contemplative Commons embodies a new model of higher education at the University of Virginia that is based upon immersive, experiential, and participatory modes of deep learning that facilitate student flourishing.

 

The Contemplative Commons at the U of VA

 

 

Explore Revit models in VR with Unity Reflect — from by Nick Davis
Unity Reflect makes it easy to bring Building Information Modeling (BIM) data into virtual reality (VR). Learn how you can use the Unity Reflect VR Viewer to conduct immersive design reviews with Autodesk Revit models.

Excerpt (emphasis DSC):

The value of VR in the architecture, engineering, and construction (AEC) industry is well documented. It provides an unrivaled medium for gathering rich feedback, catching design flaws, and reducing the need for physical mockups. Studies have shown construction professionals are twice as likely to spot design errors when reviewing designs in VR versus PCs.

Today, 60% of AR and VR content is powered by Unity. Unity’s AEC customers use VR for a wide range of use cases, from conducting immersive walkthroughs that help their clients catch errors pre-construction and save hundreds of thousands of dollars on individual projects, to creating immersive training programs that lead to safer job sites.

 

Are smart cities the pathway to blockchain and cryptocurrency adoption? — from forbes.com by Chrissa McFarlane

Excerpts:

At the recent Blockchain LIVE 2019 hosted annually in London, I had the pleasure of giving a talk on Next Generation Infrastructure: Building a Future for Smart Cities. What exactly is a “smart city?” The term refers to an overall blueprint for city designs of the future. Already half the world’s population lives in a city, which is expected to grow to sixty-five percent in the next five years. Tackling that growth takes more than just simple urban planning. The goal of smart cities is to incorporate technology as an infrastructure to alleviate many of these complexities. Green energy, forms of transportation, water and pollution management, universal identification (ID), wireless Internet systems, and promotion of local commerce are examples of current of smart city initiatives.

What’s most important to a smart city, however, is integration. None of the services mentioned above exist in a vacuum; they need to be put into a single system. Blockchain provides the technology to unite them into a single system that can track all aspects combined.

 

From DSC:
There are many examples of the efforts/goals of creating smart cities (throughout the globe) in the above article. Also see the article below.

 

Collaborate in VR and AR with the Wild’s Revit Add-In — from revitiq.com by Gabe Paez

Excerpt:

Sharing your model in The Wild enables you to cohabitate the space with your collaborators. Anyone with access can join using their own virtual reality headset and explore the space with you, whether they’re located in the same building or across the world.

 

 

Helvetica, the world’s most famous typeface, gets a makeover — from fastcompany.com by Mark Wilson
Helvetica is one of the most popular typefaces on the planet. Here’s why Monotype decided to remake it.

Excerpt:

Helvetica Now is the product of two dozen type designers, and when you see everything it can do, you’ll see why. First and foremost, Helvetica Now offers three separate “masters” (or three separate Helvetica variations) for various use cases. Its “Micro” version is for small screens. “Display” is for signage. And “Text” is for more standard sizes in written materials. Each of these options will cause the letters to be both drawn and spaced differently.

 

Also see:

Bauhaus architecture and design from A to Z

Bauhaus architecture and design from A to Z — from dezeen.com by Tom Ravenscroft

Excerpt:

To conclude our Bauhaus 100 series, celebrating the centenary of the hugely influential design school, we round out everything you need to know about the Bauhaus, from A to Z.

 

 

 

A giant book-shaped library — from fubiz.net

 

 

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