Six Examples of Augmented Reality in Performance Support — from learningsolutionsmag.com by Jeff Batt

Excerpt:

What do you think of when you hear the words “performance support”? We may all have our interpretation, but for me, performance support gives the learner instruction on how to perform actions while on the job and in the moment they need it. That has AR written all over it.

AR in performance support puts learning content in the context of what the learner is seeing. It enhances the real world, and it guides the learner through steps they need to take in the real world and even allows them to explore content they cannot easily access otherwise.

That has enormous potential for the learning and development space and gets me super excited about using AR. In this article, I’ll explore some possible scenarios for using AR in your performance support materials.

 

A lesson in active learning — from characterlab.org
How to make difficulty desirable

Excerpt:

Recently, a group of physics professors at Harvard University ran an experiment you should know about.

There were no balls rolling down planks. No springs or pulleys, no magnets, and no electricity.

What these professors wanted to know was, how can we get students to learn more? More generally, how do people learn anything—and what gets in the way?

Years of experience suggested that students learn best when assigned hands-on laboratory activities, weekly problem sets, in-class opportunities to discuss material with fellow students, and frequent short quizzes. This active approach seemed far superior to the more traditional—and more passive—approach of sage-on-a-stage lectures.

To test their hunch, the professors randomly assigned students in introductory physics to classes using either active or passive instruction. The material was identical—only the style of teaching differed.

 

The above article reference this item:

 

Also see:

  • Normalizing struggle — by Catherine Martin Christopher
    Abstract:
    Learning lawyering skills, and becoming competent or proficient in them, is a struggle. This article is a call to action for all legal educators: We need to acknowledge that students struggle, to expect it, and to convey to students that their struggle is normal. In fact, struggle is productive — learning is hard, and lawyers learn and struggle throughout their careers. This article examines and criticizes the ways legal academia treats law students’ academic struggle as a problem, and suggests that legal educators reorient their attitudes toward struggle, forgiving and embracing student struggle, even building opportunities for struggle into the curriculum. By normalizing the fact of struggle, law schools will not only improve the wellness of their students, but also create lawyers who are better prepared to cope with the constant problem-solving required of successful lawyers.Keywords: Academic success, academic support, legal education, student support, academic struggle, successful lawyers, law school

 

Addendum on 11/12/19:

Neuroscientists have found that mistakes are helpful for brain growth and connectivity and if we are not struggling, we are not learning. Not only is struggle good for our brains but people who know about the value of struggle improve their learning potential. This knowledge would not be earth shattering if it was not for the fact that we in the Western world are trained to jump in and prevent learners from experiencing struggle.

 

Using technology to inspire creativity boosts student outcomes — from thejournal.com by Sara Friedman

Transformative technology uses include using tablets or computers to create multimedia projects, conduct research and analyze information.

Teachers’ use of creativity in learning was determined how many times students were allowing to:

  • Choose what to learn in class.
  • Try different ways of doing things, even if they might not work.
  • Come up with their own ways to solve a problem
  • Discuss topics with no right or wrong answer.
  • Create a project to express what they’ve learned.
  • Work on a multidisciplinary project.
  • Work on a project with real-world applications.
  • Publish or share projects with people outside the classroom.
 

The importance of presence offline & online in higher education — from forbes.com by Martin Krislov

Excerpt:

But how can we maintain [human interaction] in the era of online instruction?

That question, it turns out, is a pressing one for distance-education professionals. And the answer, they say, is what the digital world calls “presence.”

Presence means, essentially, being there. It’s something that happens naturally in physical classrooms. But in online education, instructors have to work to create it. Poorly constructed online courses can feel cold and impersonal; online faculty can feel distant. But in a well-designed course, where faculty work to be present, students can thrive. Studies have shown that creating strong presence and engagement in an online class—mimicking that personal connection Gabelli and I so value—improves academic outcomes and student experience.

 

 

As the microcredential market booms, don’t forget the learner — from edsurge.com by Kathleen deLaski

Excerpt:

While this system of microcredentials theoretically will make learning more affordable, portable and relevant, will a diverse range of learners know how and why to take advantage of it? And perhaps more importantly, will they trust it?

The simple answer: only if we intentionally focus on designing around that question.

 

Also see:

  • The Learner Revolution — from eddesignlab.org
    Reflections from five years of applied human-centered design at 100+ institutions

Excerpt:

Higher education is in the throes of a Learner Revolution that will fundamentally change the way students and institutions interact. We see the beginning of this movement now and will see all colleges and universities responding —- or not, at their peril — within a decade. Trends ranging from declining numbers of traditional students, to the rise of artificial intelligence, to the shrinking half-life of job skills have conspired toward this wake-up call moment for all but the most exclusive global higher education brands. At the same time, and partly because of the pressure, leaders are addressing the needs and goals of a changing student population. The calls for “student-centered” design can be heard throughout the ecosystem today, in a way that was just beginning when we started the Education Design Lab.

Colleges and universities must be much more deeply attuned to the twin pressures of learners’ decreasing appetite for debt and employers’ honing of their hiring requirements. That means, in part, an increasing focus on work-relevant skills and competencies—both technical skills and soft skills such as communication and systems thinking. Degrees as the most valuable workforce currency are beginning to give way to more nuanced competencies.

Yet, for the estimated three-quarters of students with at least one non-traditional characteristic, higher education has been in need of serious redesign for at least two decades.

 

Instructional Design Basics — from facultyfocus.com by Kristin Ziska Strange

Excerpt:

Instructional designers can help with many different course-based problems and challenges, including helping you figure out where and how to start with your course design. When a course is new or needs a little design love, knowing where to start can be difficult. By starting with your main goals and then moving to assessments and content, it is easier for your course to stay in alignment with your goals than working from topics and assessments to objectives. Starting is as easy as asking yourself one simple question.

Start with a Question
In any course design, whether it is a brand-new course or a redesign, the best place to start is to write down what you hope your students will carry with them several years down the road. What do you want your students to be able to do, and what content is crucial for them to remember? It doesn’t have to be the formalized language of objectives and goals that you put into your syllabus but just a straightforward list.

We do this for a few reasons.

 

Announcing AI Business School for Education for leaders, BDMs and students — from educationblog.microsoft.com by Anthony Salcito

Excerpt:

Microsoft’s AI Business School now offers a learning path for education. Designed for education leaders, decision-makers and even students, the Microsoft AI Business School for Education helps learners understand how AI can enhance the learning environment for all students—from innovations in the way we teach and assess, to supporting accessibility and inclusion for all students, to institutional effectiveness and efficiency with the use of AI tools. The course is designed to empower learners to gain specific, practical knowledge to define and implement an AI strategy. Industry experts share insights on how to foster an AI-ready culture and teach them how to use AI responsibly and with confidence. The learning path is available on Microsoft Learn, a free platform to support learners of all ages and experience levels via interactive, online, self-paced learning.

 

DC: In the future…will there be a “JustWatch” or a “Suppose” for learning-related content?

DC: In the future...will there be a JustWatch or a Suppose for learning-related content?

 

5 good tools to create whiteboard animations — from educatorstechnology.com

Excerpt:

In short, whiteboard animation (also called video scribing or animated doodling) is a video clip in which the recorder records the process of drawing on a whiteboard while using audio comment. The final result is a beautiful synchronization of the drawings and the audio feedback. In education, whiteboard animation videos  are used in language teaching/learning, in professional development sessions, to create educational tutorials and presentations and many more. In today’s post, we are sharing with you some good web tools you can use to create whiteboard animation videos.

 

 

 

Preparing faculty for high-quality online programs — from campustechnology.com by Anne Frankel, Laurie Friedman, Jamie Mansell, Jennifer Ibrahim
Temple University’s College of Public Health is a diverse school experiencing significant growth online. Here’s how the institution is supporting the development and maintenance of high-quality online faculty.

Excerpt:

We recognized that faculty may be at different levels of preparedness and self-efficacy to start teaching in an online space — and we realized the challenges of organizing faculty in a single location at a given time. Therefore, we chose to deliver the training in a fully asynchronous environment, allowing faculty the time and space needed to digest the materials and practice with the content to build their confidence. Faculty are enrolled in the training during the semester prior to their assigned online class, and are asked to complete the training at least four weeks before the start of their online course to provide sufficient time for feedback to the faculty with lead time for changes to the course before launching, if needed.

We wanted the training to take the faculty member through the design of an entire online course, from syllabus creation, to choices in delivery style, to assessment techniques and more. Each of the nine modules included both pedagogical and technological pieces, encompassing everything from creating alignment (Module 3), to setting up your Canvas site (Module 4), to designing and delivering synchronous sessions (Module 8).

Within each module, there is an organized infrastructure to ensure a consistent experience for the faculty. The structure starts with a clear set of learning objectives, designed both to model best practices and to ensure alignment with activities and assessments. Following the objectives, there are diverse resources, including videos, instructional guides with screenshots, web links, journal articles and examples from our online classes. After the content, each module contains “assignments” for the faculty to complete. These assignments allow the faculty to demonstrate that they can incorporate both technological and pedagogical best practices within their own online course.

 

My Favorite Book about Teaching and Learning is…33 Books to Inspire You! — from linkedin.com by Barbi Honeycutt

Excerpt:

…I recently posted this fill-in-the-blank question to all of my social media pages:

My favorite book about teaching and learning is ______________.

The response has been fantastic! Professors, instructors, teachers, educators, and faculty development professionals from a variety of disciplines from around the world responded with their favorite book about teaching and learning.

I’ve compiled the list and here are the 33 books recommended by colleagues throughout my network (many books were recommended more than once).

 

Accessibility and Usability Resource site from Quality Matters

 

Meet AURS — Your go-to resource for addressing accessibility challenges — from wcetfrontiers.org and Quality Matters

Excerpt:

Accessibility is not only one of the main areas of focus for WCET, but a consistent issue and opportunity for higher education institutions. In order to support faculty, instructional designers, and others who work in the area, Quality Matters, a WCET member, created a new resource site for educators to get information on how to address key accessibility and usability concerns. Today’s post introduces the new website, AURS, and reviews the development process for the site and the resources.

 

 

Top eLearning Gamification Companies 2019 — from elearningindustry.com by Christopher Pappas

Excerpt:

The Top Performing eLearning Gamification Companies 2019
As community leaders, here at eLearning Industry, we have evaluated hundreds of eLearning content development companies in the past. As we are constantly on the lookout for new advancements and trends in the eLearning field that are relevant to the industry, we decided to take a very close look at outstanding providers of gamification. We have focused on prestige, influence, application of gamification tools, activity in the eLearning field, gamification innovations, and many more subcategories.

For the list of the Top eLearning Gamification Companies 2019, we chose and ranked the best gamification companies based on the following 7 criteria:

  • Gamification eLearning quality
  • Customer reviews
  • eLearning expertise
  • Niche specialization on gamification
  • Gamification industry innovation
  • Company’s social responsibility
  • Gamification features and capabilities
 

Reflections on “DIY Mindset Reshaping Education” [Schaffhauser]

DIY Mindset Reshaping Education — from campustechnology.com by Dian Schaffhauser

Excerpt:

A do-it-yourself mindset is changing the face of education worldwide, according to new survey results. Learners are “patching together” their education from a “menu of options,” including self-teaching, short courses and bootcamps, and they believe that self-service instruction will become even more prevalent for lifelong learning. In the United Sates specifically, 84 percent of people said learning would become even more self-service the older they get.

Among those who have needed to reskill in the last two years to continue doing their jobs, 42 percent found information online and taught themselves and 41 percent took a course or training offered by their employers, a professional association or bootcamp, compared to just 28 percent who pursued a professional certification program, 25 percent who enrolled in a university-level degree program or 12 percent who did nothing.

If people had to learn something new for their career quickly, they said they would be more likely turn to a short training program (47 percent), followed by access to a free resource such as YouTube, Lynda.com or Khan Academy (33 percent). A smaller share (20 percent) would head to an accredited university or college.

 

From DSC:
This is why the prediction from Thomas Frey carries weight and why I’ve been tracking a new learning platform for the 21st century. Given:

  • The exponential pace of technological change occurring in many societies throughout the globe

  • That emerging technologies are game-changers in many industries
  • That people will need to learn about those emerging technologies and how to leverage/use them <– if they want to remain marketable/employed
  • That people need to reinvent themselves quickly, efficiently, and cost-effectively
  • That many people can’t afford the time nor the funding necessary these days to acquire a four-year higher ed degree
  • That running new courses, programs, etc. through committees, faculty senates, etc. takes a great deal of time…and time is something we no longer have (given this new pace of change)

…there needs to be a new, up-to-date, highly responsive, inexpensive learning-related platform for the 21st century. I call this learning platform of the future, “Learning from the Living [Class] Room.” And while it requires subject matter experts / humans in significant ways, AI and other technologies will be embedded throughout such a platform.

 



 

“I’ve been predicting that by 2030 the largest company on the internet is going to be an education-based company that we haven’t heard of yet,” Frey, the senior futurist at the DaVinci Institute think tank, tells Business Insider.

source

 

Addendum on 9/18/19:

For $400 per course, students will be able to gain access to course videos that are cinematically filmed and taught by “some of the brightest minds in academia.” Outlier.org students will also have access to problem sets, one-on-one tutoring and assessments proctored through artificial intelligence.

 

 

Lessons in learning — from news.harvard.edu by Peter Reuell; with thanks to Jason Findley for this resource out on Twitter
Study shows students in ‘active learning’ classrooms learn more than they think

Excerpts:

The question of whether students’ perceptions of their learning matches with how well they’re actually learning is particularly important, Deslauriers said, because while students eventually see the value of active learning, initially it can feel frustrating.

“Deep learning is hard work. The effort involved in active learning can be misinterpreted as a sign of poor learning,” he said. “On the other hand, a superstar lecturer can explain things in such a way as to make students feel like they are learning more than they actually are.”

When the results were tallied, the authors found that students felt as if they learned more from the lectures, but in fact scored higher on tests following the active learning sessions. “Actual learning and feeling of learning were strongly anticorrelated,” Deslauriers said, “as shown through the robust statistical analysis by co-author Kelly Miller, who is an expert in educational statistics and active learning.”

 

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