From DSC:
Our oldest daughter showed me a “Bitmoji Classroom” that her mentor teacher — Emily Clay — uses as her virtual classroom. Below are some snapshots of the Google Slides that Emily developed based on the work of:

  • Kayla Young (@bitmoji.kayla)
  • MaryBeth Thomas 
  • Ms. Smith 
  • Karen Koch
  • The First Grade Creative — by C. Verddugo

My hats off to all of these folks whose work laid the foundations for this creative, fun, engaging, easy-to-follow virtual classroom for a special education preschool classroom — complete with ties to videoconferencing functionalities from Zoom. Emily’s students could click on items all over the place — they could explore, pursue their interests/curiosities/passions. So the snapshots below don’t offer the great interactivity that the real deal does.

Nice work Emily & Company! I like how you provided more choice, more control to your students — while keeping them engaged! 

A snapshot of a Bitmoji Classroom created by Emily Clay

 

A snapshot of a Bitmoji Classroom created by Emily Clay

From DSC:
I also like the idea of presenting this type of slide (immediately below, and students’ names have been blurred for privacy’s sake) prior to entering a videoconferencing session where you are going to break out the students into groups. Perhaps that didn’t happen in Emily’s class…I’m not sure, but in other settings, it would make sense to share one’s screen right before sending the students to those breakout rooms and show them that type of slide (to let them know who will be in their particular breakout group).

The students in the different breakout sessions could then collaboratively work on Google Docs, Sheets, or Slides and you could watch their progress in real-time!

A snapshot of a Bitmoji Classroom created by Emily Clay

 

A snapshot of a Bitmoji Classroom created by Emily Clay

 

A snapshot of a Bitmoji Classroom created by Emily Clay

 

A snapshot of a Bitmoji Classroom created by Emily Clay

 

A snapshot of a Bitmoji Classroom created by Emily Clay

Also see:

 

New York, NY – November 26, 2020 –  The Intercept has published a video investigation by filmmaker Emily Cohen Ibañez on the impact of the switch to remote learning –– and the Coronavirus pandemic –– on students in an agro-industrial town (Watsonville, CA) and an affluent Bay Area suburb (Pine Hills, CA).

The Intercepthttps://theintercept.com/2020/11/25/remote-learning-school-education-covid/

YouTube link: https://youtu.be/7_YoSFNe2lM

“Life at Watsonville High was fast-paced, full of a lot of energy, a lot of really amazing students,” said Dr. Sara Roe, an English Learner Coach at Watsonville High. “Watsonville High is 98 percent Latinx, Latino, Latina. We are made up of a higher percentage of first-generation students. Socioeconomically, we’re predominantly a low-income area, so 100 percent of our students receive free and reduced lunch, and most likely, their parents or someone in their family has worked in the fields or is currently working in the fields.”

“If we thought then that kids had social, emotional challenges, their needs weren’t being met in particular ways,” said Dr. Roe, “If we thought there were issues then, I don’t think we could have ever imagined what the implications of going online would uncover for us in terms of issues for students.”

#digitaldivide #education #remotelearning #K12 #edtech #digitalequity

 

Saving — and Enhancing — Music Education With Online Learning — from edcircuit.com by D. Travis Washington

Excerpt (emphasis DSC):

I teach Choir and lead the Young Vocal Scholars Program, and before COVID arrived, we were excited to move forward on the culmination of learning through live performances. With school closure, all that changed, and we were forced to adapt to virtual learning. Through the initial transition, we discovered that online learning options such as Soundtrap could not only extend projects we were currently working on but expand music learning to previously unimaginable heights.

When Covid hit and we couldn’t continue with the traditional choir program, my school looked for remote solutions. Soundtrap was exactly what we needed. We began conducting Young Vocal Scholars choir sessions remotely through Soundtrap and filled our extra Soundtrap seats with students from the District 8 Choir who weren’t being served music at all — doing similar projects that we had been creating previously in my classes. It was incredible to suddenly recognize that there were far more students interested in music who could connect via their laptops and tablets at home.

Also see:

Soundtrap for Education empowers students and teachers to explore creative sound recording in all subjects, for all ages and ability levels.

Soundtrap revolutionized my classroom in a virtual setting. Students became more engaged than ever before. My “4-star artists,” as I refer to my highly motivated students, kept making songs. I recall one of them saying to me, “Music class was cool because we sang together, but Soundtrap is cooler because it allows us to make projects together and they sound good.” 

 
 
 
 

The Dice Q3 Tech Job Report | Tech Hiring and COVID-19: What You Need to Know

The Dice Q3 Tech Job Report Tech Hiring and COVID-19: What You Need to Know

The Dice Q3 Tech Job Report: Tech Hiring and COVID-19: What You Need to Know — from techhub.dice.com
The report, issued quarterly by Dice, provides exclusive statistics and analysis on the tech hiring landscape, including top cities and states, top employers and the most sought-after skills and occupations.

From DSC:
One can quickly see how valuable this information would be as a data feed into an AI-based, next-generation learning platform.

The platform would connect the marketable skills with the courses, websites, blogs, RSS feeds/streams of content, etc. that would help a learner quickly and affordably build such in-demand skills. Given the shortening half-lives of many kinds of information, such a service is needed desperately…especially now with the impact of the Coronavirus.

Also relevant: See how ISTE built its upcoming virtual event!

 

From DSC:
Many people talk about engagement when they discuss learning, and with good reason. It seems to me that what they are really getting at is the topic of getting and maintaining someone’s *attention.* Attention is the gatekeeper to further learning. I wonder if some of the next generation learning platforms that employ some level of Artificial Intelligence (AI)-enabled features, will look to a learner’s preferences (as stored in their cloud-based learner’s profile) in order to help gain/maintain such attention.

And this also helps explain why allowing more learner agency — i.e., more choice, more control — in pursuing their own interests and passions really helps: A motivated learner is paying closer attention to what’s going on.

 

Attention is the gatekeeper to further learning.

 

 

From DSC:
And along these lines, that’s one of the key reasons I’d like to see more involvement from the Theatre Departments, Computer Science Departments, and from those involved with creative writing across the land — in terms of helping develop content for remote and online-based education. Actors, actresses, set designers, costumer designers, audio/video editors, programmers/software developers, and more who could collaborate on these kinds of ideas.

Last comment on this. I don’t mean that we should present our classes like many advertisements do (i.e., running a thousand images by me within 30 seconds). But changing things up periodically — both visually and audibly —  can help regain/reset your students’ attentions.

 

Virtual Reality: Realizing the Power of Experience, Excursion and Immersion in the Classroom — from nytimes.com
A framework for teaching with New York Times 360 V.R. videos, plus eight lesson plans for STEM and the humanities.

A Guide for Using NYT VR With Students

  • Getting Started With V.R. in the Classroom
  • Lesson 1: A Mission to Pluto
  • Lesson 2: Meet Three Children Displaced by War and Persecution
  • Lesson 3: Four Antarctic Expeditions
  • Lesson 4: Time Travel Through Olympic History
  • Lesson 5: Decode the Secret Language of Dolphins and Whales
  • Lesson 6: Memorials and Justice
  • Lesson 7: The World’s Biggest Physics Experiment
  • Lesson 8: Journey to the Hottest Place on Earth

 

 

Top IT Issues, 2021: Emerging from the Pandemic — from educause.edu

Excerpt:

The EDUCAUSE Top IT Issues list has been refactored for 2021 to help higher education shape the role technology will play in the recovery from the pandemic. What different directions might institutional leaders take in their recovery strategy? How can technology help our ecosystem emerge stronger and fitter for the future?

The 2021 EDUCAUSE IT Issues project explores these questions using a very different approach from previous years. Anticipating potential ways institutions might emerge from the pandemic, this year we offer three Top IT Issues lists and examine the top 5 issues within three scenarios that may guide institutional leaders’ use of technology: restore, evolve, and transform.

Educause's Top IT Issues for 2021

Also see:

 

From DSC:
In our future learning experiences, I wonder what taking a break might look and sound like…? That is, we’re going along learning something from/with others (virtually/digitally) and then the teacher, professor, Subject Matter Expert (SME), trainer, or whoever says to take a break. What could happen then?

In the online/digital/virtual-based realm, that could mean that you have the option to set your “break” setting to bring up Spotify, or Vimeo, or YouTube, or Pandora, some VR-based app, other. The lights in your “learning space” could dim and the music could come on. Or you reach for a VR headset and watch a sunset or position yourself by a picturesque brook. Or your favorite podcast/vodcast picks up where you left off.

Hmmm…should be some interesting innovation and affordances along these lines.

 

 

Expert Tips for Using PowerPoint Presenter View (2 screens, Windows) in Zoom or Teams — from thinkoutsidetheslide.com; with thanks to Tamara Kravits for this resource

Except:

In this article I want to share some of the expert tips for using the features of Presenter View. I will use the common scenario of Presenter View showing on one screen while the slides show on a second screen which is shared in the meeting platform. This allows easy access to all the Presenter View features.

If you need to add a second screen, check out the options in this article and if you want to learn more about using Presenter View in different setups, I have complete guides to using Presenter View in Zoom and in Teams.

From DSC:
Along the lines of using two monitors with a videoconferencing application, below is a graphic I created for our faculty members at the WMU-Cooley Law School.

Ways to setup your two monitors and jump around different applications

Also relevant/see:

 

The State of AI in Higher Education — from campustechnology.com by Dian Schaffhauser
Both industry and higher ed experts see opportunities and risk, hype and reality with AI for teaching and learning.

Excerpts:

Kurt VanLehn, the chair for effective education in STEM in the School of Computing, Informatics and Decision Systems Engineering at Arizona State University, knows how challenging it can be people to come up with examples of effective AI in education. Why? “Because learning is complicated.”

Nuno Fernandes, president and CEO of Ilumno, an ed tech company in Latin America, isn’t ready to count adaptive learning out yet, if only because adaptivity has worked in other industries, such as social platforms like Netflix and Amazon, to identify what could work best for the user, based on previous activities and preferred formats of curriculum.

As Ilumno’s Fernandes asserted, AI won’t “substitute for faculty in any of our lifetimes. What it will do is give us tools to work better and to complement what is being done by humans.”

From DSC:
The article is a very balanced one. On one hand, it urges caution and points out that learning is messy and complex. On the other hand, it points out some beneficial applications of AI that already exist in language learning and in matching alumni with students for mentorship-related reasons.

From my perspective, I think AI-based systems will be used to help us scan job descriptions to see what the marketplace needs and is calling for. Such a system would be a major step forward in at least pointing out the existing hiring trends, needed skillsets, job openings, and more — and to do so in REAL-TIME!

Colleges, universities, and alternatives to traditional higher education could use this information to be far more responsive to the needs of the workplace. Then, such systems could match what the workplace needs with courses, microlearning-based feeds, apprenticeships, and other sources of learning that would help people learn those in-demand skills.

That in and of itself is HUGE. Again, HUGE. Given the need for people to reinvent themselves — and to do so quickly and affordably — that is incredibly beneficial.

Also, I do think there will be cloud-based learner profiles…data that each of us control and say who has access to it. Credentials will be stored there, for example. AI-based systems can scan such profiles and our desired career goals and suggest possible matches.

We can change our career goals. We don’t have to be locked into a particular track or tracks. We can reinvent ourselves. In fact, many of us will have to.

 

Many students complain that online-based learning doesn’t engage them. Well, check this idea out! [Christian]


From DSC…by the way, another title for this blog could have been:

WIN-WIN situations all around! The Theatre Departments out there could collaborate with other depts/disciplines to develop highly engaging, digitally-based learning experiences! 


The future of drama and the theatre — as well as opera, symphonies, and more — will likely include a significant virtual/digital component to them. While it’s too early to say that theatre needs to completely reinvent itself and move “the stage” completely online, below is an idea that creates a variety of WIN-WIN situations for actors, actresses, stage designers, digital audio/video editors, fine artists, graphic designers, programmers, writers, journalists, web designers, and many others as well — including the relevant faculty members!

A new world of creative, engaging, active learning could open up if those involved with the Theatre Department could work collaboratively with students/faculty members from other disciplines. And in the end, the learning experiences and content developed would be highly engaging — and perhaps even profitable for the institutions themselves!

A WIN-WIN situation all around! The Theatre Department could collaborate with other depts/disciplines to develop highly engaging learning experiences!

[DC: I only slightly edited the above image from the Theatre Department at WMU]

 

Though the integration of acting with online-based learning materials is not a new idea, this post encourages a far more significant interdisciplinary collaboration between the Theatre Department and other departments/disciplines.

Consider a “Dealing with Bias in Journalism” type of topic, per a class in the Digital Media and Journalism Major.

  • Students from the Theatre Department work collaboratively with the students from the most appropriate class(es?) from the Communications Department to write the script, as per the faculty members’ 30,000-foot instructions (not 1000-foot level/detailed instructions)
  • Writing the script would entail skills involved with research, collaboration, persuasion, creativity, communication, writing, and more
  • The Theatre students would ultimately act out the script — backed up by those learning about sound design, stage design, lighting design, costume design, etc.
  • Example scene: A woman is sitting around the kitchen table, eating breakfast and reading a posting — aloud — from a website that includes some serious bias in it that offends the reader. She threatens to cancel her subscription, contact the editor, and more. She calls out to her partner why she’s so mad about the article. 
  • Perhaps there could be two or more before/after scenes, given some changes in the way the article was written.
  • Once the scenes were shot, the digital video editors, programmers, web designers, and more could take that material and work with the faculty members to integrate those materials into an engaging, interactive, branching type of learning experience. 
  • From there, the finished product would be deployed by the relevant faculty members.

Scenes from WMU's Theatre Department

[DC: Above images from the Theatre Department at WMU]

 

Colleges and universities could share content with each other and/or charge others for their products/content/learning experiences. In the future, I could easily see a marketplace for buying and selling such engaging content. This could create a needed new source of revenue — especially given that those large auditoriums and theaters are likely not bringing in as much revenue as they typically do. 

Colleges and universities could also try to reach out to local acting groups to get them involved and continue to create feeders into the world of work.

Other tags/categories could include:

  • MOOCs
  • Learning from the Living[Class]Room
  • Multimedia / digital literacy — tools from Adobe, Apple, and others.
  • Passions, participation, engagement, attention.
  • XR: Creating immersive, Virtual Reality (VR)-based experiences
  • Learning Experience Design
  • Interaction Design
  • Interface Design
  • …and more

Also see:

What improv taught me about failure: As a teacher and academic — from scholarlyteacher.com by Katharine Hubbard

what improv taught me about failure -as a teacher and academic

In improv, the only way to “fail” is to overthink and not have fun, which reframed what failure was on a grand scale and made me start looking at academia through the same lens. What I learned about failure through improv comes back to those same two core concepts: have fun and stop overthinking.

Students are more engaged when the professor is having fun with the materials (Keller, Hoy, Goetz, & Frenzel, 2016), and teaching is more enjoyable when we are having fun ourselves.

 

Canvas Certified Educator program for higher education

Per “Instructure Launches Canvas Certified Educator Program” out at The Journal by Dian Schaffhauser:

Each course is expected to take about four weeks to finish. They include:

  • Core 1: Foundational frameworks, which explores the impact of technology on student learning and the classroom and how Canvas can be used to help educators boost student achievement, motivation and engagement;
  • Core 2: Engagement strategies, to examine how Canvas can help enrich teaching practices and maximize student achievement;
  • Core 3: Personalized learning, to dive into personalized learning and learn how to create opportunities for student voice and choice within the learning environment;
  • Core 4: Transformational practices, to help participants learn how to evaluate open standard digital learning tools that can enhance learning through Canvas; and
  • Electives, described as a series of optional courses that can be selected by educators based on interests and needs.
 

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