Inspired by my recent Review: Shure MV7 dynamic hybrid studio microphone – near, far and beyond, Beaker Films of Fairfield, Connecticut, US has developed and deployed a first batch of 10 kits to capture remote conversations from different locations worldwide. Beaker Films is frequently contracted to record remote interviews or testimonials from medical professionals. For this project, Beaker Films’ clients wanted consistent, high quality audio and video, but with 3 additional challenges: they preferred to have no visible microphone in the shot, they needed a teleprompter function and the whole kit needed to be as simple as possible for non-technical guests.
West Suffolk College in the UK has opened its Extended Reality Lab (XR Lab), the facilities comprise of four distinct areas: an Immersion Lab, a Collaboration Theatre, a Green Room, and a Conference Room. The project was designed by architects WindsorPatania for Eastern Colleges Group.
Systems integrator CJP Broadcast Service Solutions, has won a tender to build a virtual production environment for Solent University in the UK.
The new facilities, converted from an existing studio space, will provide students on the film production courses with outstanding opportunities to develop their creative output.
Post-AI Assessment Design — from drphilippahardman.substack.com by Dr. Philippa Hardman A simple, three-step guide on how to design assessments in a post-AI world
Excerpt:
Step 1: Write Inquiry-Based Objectives
Inquiry-based objectives focus not just on the acquisition of knowledge but also on the development of skills and behaviours, like critical thinking, problem-solving, collaboration and research skills.
They do this by requiring learners not just to recall or “describe back” concepts that are delivered via text, lecture or video. Instead, inquiry-based objectives require learners to construct their own understanding through the process of investigation, analysis and questioning.
Just for a minute, consider how education would change if the following were true –
AIs “hallucinated” less than humans
AIs could write in our own voices
AIs could accurately do math
AIs understood the unique academic (and eventually developmental) needs of each student and adapt instruction to that student
AIs could teach anything any student wanted or need to know any time of day or night
AIs could do this at a fraction of the cost of a human teacher or professor
Fall 2026 is three years away. Do you have a three year plan? Perhaps you should scrap it and write a new one (or at least realize that your current one cannot survive). If you run an academic institution in 2026 the same way you ran it in 2022, you might as well run it like you would have in 1920. If you run an academic institution in 2030 (or any year when AI surpasses human intelligence) the same way you ran it in 2022, you might as well run it like you would have in 1820. AIs will become more intelligent than us, perhaps in 10-20 years (LeCun), though there could be unanticipated breakthroughs that lower the time frame to a few years or less (Benjio); it’s just a question of when, not “if.”
On one creative use of AI — from aiandacademia.substack.com by Bryan Alexander A new practice with pedagogical possibilities
Excerpt:
Look at those material items again. The voiceover? Written by an AI and turned into audio by software. The images? Created by human prompts in Midjourney. The music is, I think, human created. And the idea came from a discussion between a human and an AI?
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How might this play out in a college or university class?
Imagine assignments which require students to craft such a video. Start from film, media studies, or computer science classes. Students work through a process:
I continue to try to imagine ways generative AI can impact teaching and learning, including learning materials like textbooks. Earlier this week I started wondering – what if, in the future, educators didn’t write textbooks at all? What if, instead, we only wrote structured collections of highly crafted prompts? Instead of reading a static textbook in a linear fashion, the learner would use the prompts to interact with a large language model.These prompts could help learners ask for things like:
overviews and in-depth explanations of specific topics in a specific sequence,
examples that the learner finds personally relevant and interesting,
interactive practice – including open-ended exercises – with immediate, corrective feedback,
the structure of the relationships between ideas and concepts,
Designed for K12 and Higher-Ed Educators & Administrators, this conference aims to provide a platform for educators, administrators, AI experts, students, parents, and EdTech leaders to discuss the impact of AI on education, address current challenges and potentials, share their perspectives and experiences, and explore innovative solutions. A special emphasis will be placed on including students’ voices in the conversation, highlighting their unique experiences and insights as the primary beneficiaries of these educational transformations.
The use of generative AI in K-12 settings is complex and still in its infancy. We need to consider how these tools can enhance student creativity, improve writing skills, and be transparent with students about how generative AI works so they can better understand its limitations. As with any new tech, our students will be exposed to it, and it is our task as educators to help them navigate this new territory as well-informed, curious explorers.
The education ministry has emphasized the need for students to understand artificial intelligence in new guidelines released Tuesday, setting out how generative AI can be integrated into schools and the precautions needed to address associated risks.
Students should comprehend the characteristics of AI, including its advantages and disadvantages, with the latter including personal information leakages and copyright infringement, before they use it, according to the guidelines. They explicitly state that passing off reports, essays or any other works produced by AI as one’s own is inappropriate.
Thanks to the rapid development of artificial intelligence tools like Dall-E and ChatGPT, my brother-in-law has been wrestling with low-level anxiety: Is it a good idea to steer his son down this path when AI threatens to devalue the work of creatives? Will there be a job for someone with that skill set in 10 years? He’s unsure. But instead of burying his head in the sand, he’s doing what any tech-savvy parent would do: He’s teaching his son how to use AI.
In recent months the family has picked up subscriptions to AI services. Now, in addition to drawing and sculpting and making movies and video games, my nephew is creating the monsters of his dreams with Midjourney, a generative AI tool that uses language prompts to produce images.
To bridge this knowledge gap, I decided to make a quick little dictionary of AI terms specifically tailored for educators worldwide. Initially created for my own benefit, I’ve reworked my own AI Dictionary for Educators and expanded it to help my fellow teachers embrace the advancements AI brings to education.
Bard, Google’s answer to OpenAI’s ChatGPT, is getting new generative AI capabilities courtesy of Adobe.
Adobe announced today that Firefly, its recently introduced collection of AI models for generating media content, is coming to Bard alongside Adobe’s free graphic design tool, Adobe Express. Firefly — currently in public beta — will become the “premier generative AI partner” for Bard, Adobe says, powering text-to-image capabilities.
Re-opened to the public last month after five years of planning and two-and-a-half years of renovations, The Media Museum of Sound and Vision in Hilversum in the Netherlands, is an immersive experience exploring modern media. It’s become a museum that continuously adapts to the actions of its visitors in order to reflect the ever-changing face of media culture.
How we consume media is revealed in five zones in the building: Share, Inform, Sell, Tell and Play. The Media Museum includes more than 50 interactives, with hundreds of hours of AV material and objects from history. The experience uses facial recognition and the user’s own smartphone to make it a personalised museum journey for everyone.
Photo from Mike Bink
From DSC: Wow! There is some serious AV work and creativity in the Media Museum of Sound and Vision!
The use of digital tools that help to connect students with real-world learning opportunities will expand global awareness and transform the learning experience.
Here are 12 digital tools to consider using in 2023.
StoryJumper is a digital storytelling platform that gives students so many ways to share their learning. Students can choose different characters, props, and background scenes and even add audio to the books that they create. StoryJumper helps educators promote student choice, and spark curiosity and creativity as they design their stories. There are also libraries full of books to explore. Books can also be shared with classmates and families.
From DSC:
Check out the items below. As with most technologies, there are likely going to be plusses & minuses regarding the use of AI in digital video, communications, arts, and music.
DC: What?!? Wow. I should have seen this coming. I can see positives & negatives here. Virtual meetings could become a bit more creative/fun. But apps could be a bit scarier in some instances, such as with #telelegal.
Best Webcams for Teachers and Students — from techlearning.com by Luke Edwards Get the best webcams for teachers and students to help with hybrid learning and more
The Impact of Storytelling on Learning— from campustechnology.com by Ruth Reynard The benefits of storytelling in teaching and learning are well established — and digital tools can help make stories more interactive, boost engagement, and convey ideas more effectively. Here’s how to make the most of technology and sidestep common mistakes in the use of storytelling for learning.
Excerpts:
Research.com provides a lot of helpful information on digital storytelling, including a breakdown of the tools and media used to tell stories or present ideas: audio capture devices (e.g. microphones and voice recorders), image capture devices (such as digital cameras and scanners), computers (with multimedia capabilities and ample storage), and digital media software (for creating and editing image, video, and audio).
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While digital tools evolve rapidly, there are several useful tools listed for teachers and students by Med Kharbach (2022). These include:
StoryboardThat – this storyboard design tool helps to support good design and planning for effective storytelling.
Canva – this provides already developed templates to use in any story design and development.
Adobe Spark – useful if you are already familiar with Adobe products.
Cyber attackers have quickly caught onto QR codes as a social vulnerability and attacks using them as the vector are on the rise.
It’s clear we intuitively trust QR codes, even though this trust is poorly founded. To get a clearer picture of exactly how QR codes could present a threat, I did some digging. Through research, I discovered a variety of ways QR codes can be used maliciously, to steal not only personal information but provide a solid base of information from which to attack an organisation.
From DSC: The Ultimate List of 21-Century Skills – 2022that’s on that page lists fifty skills. Whew! That’s a lot of skills. I doubt anyone will have them all. But the posting/infographic has a lot of fodder for further reflection and growth.
In fact, it has become clear that whilst 2021 was the year of experimentation – with an explosion of tools being used as people tried out new things, 2022 has been the year of consolidation – with people reverting to their trusty old favourites. In fact, many of the tools that were knocked off their perches in 2021, have now recovered their lost ground this year.
Most high school students are not happy at school. A new study by Yale researchers finds that nearly three-quarters of high schoolers report negative feelings toward school. The study surveyed more than 20,000 high school students in all 50 US states and found widespread dissatisfaction at school across all demographic groups, with girls reporting slightly more negative emotions than boys. According to Yale co-author Zorana Ivcevic,
It was higher than we expected. We know from talking to students that they are feeling tired, stressed, and bored, but were surprised by how overwhelming it was.
From DSC: If you were to have polled him during his ninth through eleventh-grade years, our son would have been one of the very disgruntled students going through high school. His senior year was spent doing exactly what he wanted to be doing — and he was much happier, more engaged, and more motivated to learn the material. He was also around an entirely different student body his senior year — where students were there because they wanted to be there and they were all pursuing their craft.
Fast forward a couple of years, and he actually enjoyed a good deal of his learning experiences this summer and he’s really looking forward to his film and acting classes this fall. It’s amazing the amount of energy and determination/interest that gets unleashed when the motivation is intrinsic. .
. 9 Digital Etiquette Tips— from techlearning.com by Lisa Nielsen Teaching proper digital etiquette to students starts with modeling it
Excerpt:
It’s undeniable that the pandemic changed the way we teach, learn, work, and live, but when some people returned to in-person learning and their schools, it seemed they could use some advice on digital etiquette for the new, and extremely connected, world in which we are now operating. This is a world where at any time you may be meeting or teaching in-person, via video, phone, or a combination thereof at the same time.
While adapting was easier for some, others could use a bit of help. For those people, you may want to share or discuss these tips with them.
The concept is active and inclusive. What’s more, children embrace design thinking with enthusiasm. Across the globe, schools are embracing design thinking as a new way to learn and increase student participation. It should be on our education agenda. Of course, this is more complicated than standard repackaged evaluations. However, conceptual thinking gives children golden opportunities for commitment and creativity, two prerequisites for true learning. .
To increase the value of credentials, Accredible launched Spotlight Directory.
This allows issuers to provide a home base for people that hold their credentials.
Excerpts:
Learners store credentials in their Accredible wallet and can incorporate them into their LinkedIn profile.
To increase the value of credentials, Accredible launched Spotlight Directory which allows issuers to provide a home base for people that hold their credentials. For example, the Hootsuite Certified Professionals Directory showcases everyone that has earned a Hootsuite credential.
The faster the world of work changes, the more the transcripts lose signal value and the more we need finer grained and more dynamic ways of communicating capabilities.
“Parents are often surprised by stories of other parents’ treatment of teachers,” wrote Margaret Flaherty, 42, a high school English teacher at a public school in Byfield, Mass. “When I share some of the things parents have said or written to me, mouths go agape. They can be mean. Very mean. And we are so tired. Start with assuming good intentions and take it from there.”
Foundations of the metaverse You can continue this exercise by thinking about the metaverse as the combination of multiple technology trend vectors progressing at different speeds and coming from different directions, and pushing the overall vector forward (or backward) accordingly. No new technology is the product of a single vector.
So rather than settling on just “the metaverse is a communications medium,” think about the various technology vectors besides real-time communications that are coming together in the current moment. What news from the future might we be looking for?
From DSC: Seeing the functionality inFreehand— it makes me once again think that we need to use more tools where faculty/staff/students can collaborate with each other REGARDLESS of where they’re coming in to partake in a learning experience (i.e., remotely or physically/locally). This is also true for trainers and employees, teachers and students, as well as in virtual tutoring types of situations. We need tools that offer functionalities that go beyond screen sharing in order to collaborate, design, present, discuss, and create things. (more…)