Google Earth lets you explore the planet in virtual reality — from vrscout.com by Eric Chevalier

 

 

 

How virtual reality could change the way students experience education — from edtechmagazine.com by  by Andrew Koke and Anthony Guest-Scott
High-impact learning experiences may become the norm, expanding access for all students.

Excerpt:

The headlines for Pokémon GO were initially shocking, but by now they’re familiar: as many as 21 million active daily users, 700,000 downloads per day, $5.7 million in-app purchases per day, $200 million earned as of August. Analysts anticipate the game will garner several billion dollars in ad revenue over the next year. By almost any measure, Pokémon GO is huge.

The technologies behind the game, augmented and virtual reality (AVR), are huge too. Many financial analysts expect the technology to generate $150 billion over the next three years, outpacing even smartphones with unprecedented growth, much of it in entertainment. But AVR is not only about entertainment. In August 2015, Teegan Lexcen was born in Florida with only half a heart and needed surgery. With current cardiac imaging software insufficient to assist with such a delicate operation on an infant, surgeons at Nicklaus Children’s Hospital in Miami turned to 3D imaging software and a $20 Google Cardboard VR set. They used a cellphone to peer into the baby’s heart, saw exactly how to improve her situation and performed the successful surgery in December 2015.

“I could see the whole heart. I could see the chest wall,” Dr. Redmond Burke told Today. “I could see all the things I was worried about in creating an operation.”

 

 

 

Visionary: How 4 institutions are venturing into a new mixed reality — from ecampusnews.com by Laura Devaney
Mixed reality combines virtual and augmented realities for enhanced learning experiences–and institutions are already implementing it.

Excerpt:

Texas Tech University Health Sciences Center in Lubbock and San Diego State University are both part of a Pearson mixed reality pilot aimed at leveraging mixed reality to solve challenges in nursing education.

At Bryn Mawr College, a women’s liberal arts college in Pennsylvania, faculty, students, and staff are exploring various educational applications for the HoloLens mixed reality devices. They are testing Skype for HoloLens to connect students with tutors in Pearson’s 24/7 online tutoring service, Smarthinking.

At Canberra Grammar School in Australia, Pearson is working with teachers in a variety of disciplines to develop holograms for use in their classrooms. The University of Canberra is partnering with Pearson to provide support for the project and evaluate the impact these holograms have on teaching and learning.

 

 

 

ZapBox brings room-scale mixed reality to the masses — from slashgear.com by JC Torres

Excerpt:

As fantastic as technologies like augmented and mixed reality may be, experiencing them, much less creating them, requires a sizable investment, financially speaking. It is just beyond the reach of consumers as well as your garage-type indie developer. AR and VR startup Zappar, however, wants to smash that perception. With ZapBox, you can grab a kit for less than a triple-A video game to start your journey towards mixed reality fun and fame. It’s Magic Leap meets Google Cardboard. Or as Zappar itself says, making Magic Leap, magic cheap!

 

 

 

 

Shakespeare’s Tempest gets mixed reality makeover — from bbc.com by Jane Wakefield

 

intel-flying-whale-at-ces-2014Intel’s flying whale was the inspiration for the technology in The Tempest

 

 

 

eon-reality-education-nov2016

 

 

 

Excerpts from the 9/23/16 School Library Journal Webcast:

vr-in-education-thejournal-sept2016

 

 

 

 

 

ar-vr-elearningguildfall2016

 

Table of Contents

  • Introduction
  • New Technologies: Do They Really Change Learning Strategies? — by Joe Ganci and Sherry Larson
  • Enhanced Realities: An Opportunity to Avoid the Mistakes of the Past — by David Kelly
  • Let the Use Case Drive What Gets Augmented—Not the Other Way Around — by Chad Udell
  • Augmented Reality: An Augmented Perspective — by Alexander Salas
  • Virtual Reality Will Be the Perfect Immersive Learning Environment — by Koreen Pagano
  • Will VR Succeed? Viewpoint from Within a Large Corporation — by John O’Hare
  • Will VR Succeed? Viewpoint from Running a VR Start-up — by Ishai Albert Jacob

 

 

 

From DSC:
I think Technical Communicators have a new pathway to pursue…check out this piece from Scope AR and Caterpillar.

 

scopear-nov2016

 

 

 

LinkedIn ProFinder expands nationwide to help you hire freelancers — from blog.linkedin.com

Excerpt:

The freelance economy is on the rise. In fact, the number of freelancers on LinkedIn has grown by nearly 50% in just the past five years. As the workforce evolves, we, too, are evolving to ensure we’re creating opportunity for the expanding sector of professionals looking for independent, project-based work in place of the typical 9 to 5 profession.

Last October, we began piloting a brand new platform in support of this very endeavor and today, we’re excited to announce its nationwide availability. Introducing LinkedIn ProFinder, a LinkedIn marketplace that connects consumers and small businesses looking for professional services – think Design, Writing and Editing, Accounting, Real Estate, Career Coaching – with top quality freelance professionals best suited for the job.

 

 

Also see:

 

linkedin-profinder-aug2016

 

Also see:

 

40percentfreelancersby2020-quartz-april2013

 

Sketchfab-June2016

 

 

Paper 53 is the ‘sketch-iPad’ you always wanted — from edtech4beginners.com

Excerpt:

Paper 53 is a brilliant app which combines drawings, notes, photos and sketches. It is available on the Appstore. The app is simple and user-friendly; just use your finger (or a stylus) to draw, paint, select colours, erase and lots more.

 

 

Google’s virtual reality field trips are available to everyone — from engadget.com by Jon Fingas
Students can also use Google Cast to share their screens across the classroom.

 

 

10 very good new educational web tools — from educatorstechnology.com

Excerpt:

Below is a collection of some new educational web tools and mobile apps to try out in your instruction.  The purpose is to keep you updated about the new releases in the EdTech world and empower you with the necessary technology to take your teaching and learning to the next level.  Some of the things you can do with these applications include: Learn English pronunciation from native speakers, easily save web content to Google, search YouTube without having to stop the video playing, learn basic math skills through challenging games and activities, unshare sent files in Gmail, create interactive and engaging videos by adding polls, short questions and quizzes, create beautiful presentations and animations  using drawn images and stick figures and many more.

 

 

Teaching with digital timelines — from Derek Bruff

Excerpt:

This year the Center for Teaching hosted a few educational technology working groups for faculty, staff, and students interested in exploring ways particular technologies might meet their instructional goals. One of the groups investigated the use of digital timeline tools, like Tiki-Toki and TimelineJS, that facilitate the creation of online, multimedia, interactive, and collaborative timelines. I had used such tools in my own teaching, having asked my 2010 writing seminar students to create a class timeline on the history of cryptography, and I was eager to talk with other instructors about the potential of student-produced timelines.

 

 

Top 5 AI virtual assistants: Now and into the future — from interestingengineering.com

Excerpt:

In Silicon Valley and elsewhere there’s currently an AI arms race going on. The first wave of this race is centered around artificial virtual assistants that are poised to become our new digital best friends in the very near future. While many people are familiar with Apple’s popular AI virtual assistant, Siri, there are four other main players in the AI virtual assistant space.

 

 

From DSC:
Twitter is also a tool that you should consider putting in your toolbox — or in your students’ toolboxes. Consider how it was used here –> This Henry VIII Twitter Account Is The Best Way To Learn About Brexit | @KngHnryVIII tells it like it is (and like how it was in the 1500s).

 

TwitterandKingHenryVIII-June2016

 

 

Heuristic Media is working on 37 apps, 1 for each Shakespeare play — with The Tempest as its pilot app.

 

TheTempest-IanM-Spring2016

 

 

 

 

 

 

 


Addendum on 6/30/16:

 


 

 

 

Specialists central to high-quality, engaging online programming [Christian]

DanielChristian-TheEvoLLLution-TeamsSpecialists-6-20-16

 

Specialists central to high-quality, engaging online programming — from EvoLLLution.com (where the LLL stands for lifelong learning) by Daniel Christian

Excerpts:

Creating high-quality online courses is getting increasingly complex—requiring an ever-growing set of skills. Faculty members can’t do it all, nor can instructional designers, nor can anyone else.  As time goes by, new entrants and alternatives to traditional institutions of higher education will likely continue to appear on the higher education landscape—the ability to compete will be key.

For example, will there be a need for the following team members in your not-too-distant future?

  • Human Computer Interaction (HCI) Specialists: those with knowledge of how to leverage Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in order to create fun and engaging learning experiences (while still meeting the learning objectives)
  • Data Scientists
  • Artificial Intelligence Integrators
  • Cognitive Computing Specialists
  • Intelligent Tutoring Developers
  • Learning Agent Developers
  • Algorithm Developers
  • Personalized Learning Specialists
  • Cloud-based Learner Profile Administrators
  • Transmedia Designers
  • Social Learning Experts

 

The SIIA CODiE Awards for 2016 — with thanks to Neha Jaiswal from uCertify for this resource; uCertify, as you will see, did quite well

Since 1986, the SIIA CODiE Awards have recognized more than 1,000 software and information companies for achieving excellence. The CODiE Awards remain the only peer-recognized program in the content, education, and software industries so each CODiE Award win serves as incredible market validation for a product’s innovation, vision, and overall industry impact.

 

SIIA-CODiE-Awards-for-2016

 

 

Connecting the education community with research on learning — from digitalpromise.org

Excerpt:

When designing a program or product, many education leaders and ed-tech developers want to start with the best knowledge available on how students learn. Unfortunately, this is easier said than done.

Although thousands of academic articles are published every year, busy education leaders and product developers often don’t know where to start, or don’t have time to sift through and find studies that are relevant to their work. As pressure mounts for “evidence-based” practices and “research-based” products, many in the education community are frustrated, and want an easier way to find information that will help them deliver stronger programs and products — and results. We need better tools to help make research more accessible for everyday work in education.

The Digital Promise Research Map meets this need by connecting education leaders and product developers with research from thousands of articles in education and the learning sciences, along with easy-to-understand summaries on some of the most relevant findings in key research topics.

 

Also see:

DigitalPromise-ResearchMapJune2016

 

 

DigitalPromise-ChordView-June2016

 

DigitalPromise-NetworkView-June2016

 

DigitalPromise-NetworkView2-June2016

 

 

“The flipped classroom is about moving the hard parts of learning into the classroom”
— Derek Bruff

 

Class Time Reconsidered: Flipping the Literature Class — from Derek Bruff

Excerpt:

Reading a text or commenting on a blog post are usually activities we ask students to do outside of class. But Helen and Humberto have flipped that idea by bringing those activities into the classroom, where they could be collaborative and communal. Why? Because close reading of a text and responding to another writer’s argument are both important skills in a literature course. Why not have students practice those skills during class, when they can receive feedback on that practice from both their instructor and their peers?

And that’s what the flipped classroom is actually all about. Never mind that bit about lecture videos and group work. The flipped classroom is about moving the hard parts of learning into the classroom, where they can benefit from what Helen Shin calls “shared temporal, spatial, and cognitive presence.” After all, most of us only have maybe 150 minutes a week with our students during class. Shouldn’t we spend that time engaging our students in the kind of practice and feedback that’s central to learning in our disciplines?

 

Also see:

 

Teaching has always been a learning experience for me. Likewise, theory and practice go hand in hand, each supplementing and enriching the other. What I learned by “flipping” the “flipped classroom” model with this particular experience, which I hope to carry over to more classes to follow, is that there is always more room for further conceptual, and perspectival flipping in the interactive and dynamic process of teaching and learning.

 

 

 

Teaching while learning: What I learned when I asked my students to make video essays — from chronicle.com by Janine Utell, Professor of English at Widener University

Excerpt:

This is not exactly a post about how to teach the video essay (or the audiovisual essay, or the essay video, or the scholarly video).  At the end I share some resources for those interested in teaching the form: the different ways we might define the form, some of the theoretical/conceptual ideas undergirding the form, how it allows us to make different kinds of arguments, and some elements of design, assignment and otherwise.

What I’m interested in here is reflecting on what this particular teaching moment has taught me.  It’s a moment still in progress/process.  These reflections might pertain to any teaching moment where you’re trying something new, where you’re learning as the students are learning, where everyone in the room is slightly uncomfortable (in a good, stretching kind of way), where failure is possible but totally okay, and where you’re able to bring in a new interest of your own and share it with the students.

Take two:  I tried this again in an upper-level narrative film course, and the suggestions made by students in the previous semester paid off.  With the additional guidance, students felt comfortable enough being challenged with the task of making the video; a number of them shared that they liked having the opportunity to learn a new skill, and that it was stimulating to have to think about new ways of making choices around what they wanted to say.  Every step of realizing their storyboard and outline required some problem-solving, and they were able to articulate the work of critical thinking in surprising ways (I think they themselves were a little surprised, too).

Some resources on the video essay/scholarly video:

 

 

From DSC:

A couple of comments that I wanted to make here include:

  1. I greatly appreciate Janine’s humility, her wonderful spirit of experimentation, and her willingness to learn something right along with her students. She expressed to her students that she had never done this before and that they all were learning together. She asked them for feedback along the way and incorporated that feedback in subsequent attempts at using this exercise. Students and faculty members need to realize/acknowledge/accept that few people know it all these days — experts are a dying breed in many fields, as the pace of change renders it thus.
    .
  2. Helping students along with their new media literacy skills is critical these days. Janine did a great job in this regard! Unfortunately, she is in an enormous minority.  I run a Digital Studio on our campus, and so often I enter the room with dismay…a bit of sorrow creeps back into me again, as too many times our students are not learning some of the skills that will serve them so well once they graduate (not to mention how much they would benefit from being able to craft multimedia-based messages and put such messages online in their studies while in college). Such skills will serve students well in whatever future vocation they go into.  Knowing some of the tools of the trade, working with digital audio and video, storyboarding, working with graphics, typography, and more — are excellent skills and knowledge to have in order to powerfully communicate one’s message.

 

 

 

 

4 writing apps to help students conquer the blank page — from geiendorsed.com by Lani Aquino
When writer’s block strikes, these 4 apps can get students back on track.

Excerpt:

Staring at a blank page can be daunting. Add a reluctant writer to the mix, and what should be a great opportunity for personal expression becomes a personal nightmare. These 4 apps will strengthen students’ writing skills and turn written composition from a chore into an engaging learning activity.

 

 

6 key apps to develop kids’ reading fluency — from educatorstechnology.com

Excerpt:

Below is a collection of some very good iPad apps to use with your kids and young learners to help them develop their reading fluency. The apps provide a wide variety of reading materials that include interactive stories, engaging activities and games, quizzes and many more. And because reading is a composite skill, using these apps will also enable kids  to practice a number of key subskills related to reading including: pronunciation, vocabulary, phonics, word recognition, and spelling. Check them out and share with us your feedback. Enjoy.

 

 

Microsoft Announces Minecraft: Education Edition Beta, Release — from educationnews.org

Excerpt:

Microsoft has announced beta testing of Minecraft: Education Edition, which is the company’s education-focused suite for Minecraft that integrates tools for teachers and students to help them use the game more effectively in the classroom.

The education-centered offshoot of was first revealed in January of this year. This May, a closed beta of the game will involve more than 100 schools in 30 countries, reports Pradeep of MS Power User. By June, any school will be able to access the Education Edition for free as long as teachers have a fully updated operating system and an Office 365 Education account. Eventually, Microsoft plans to charge $5 per user each year.

Minecraft: Education Edition is specifically tailored to teach the skills that Minecraft cultivates – namely collaboration, navigation, social skills, and empathy.

 

 

Cool Tool | Schoold App — from edtechdigest.wordpress.com

Excerpt:

High school students take note: here’s a cool tool in the form of an app. The free app runs on iOS and Android and just got launched last month pulling almost 5 out of 5 stars after several thousand reviews. For the 20 million college-bound students and 30 million parents, we know you’re drowning in a sea of data scattered all over for the more than 4,000 U.S. colleges and universities. So, Schoold is like Zillow for college hunting – or perhaps match.com for students and universities. It’s a one-stop-shop for everything you need to know, want to know, and have to line up.

 

Schoold-April2016

 

 

15 of the best educational apps for improved reading comprehension — from teachthought.com

Excerpt:

Reading comprehension is a matter of decoding, reading speed, and critical thinking about the text, all of which can improve with tiered practice. (See 50 apps for struggling readers.)

So below, in an order of general complexity, are 15 apps for improved reading comprehension, ranging from word and sentence fluency, to recall, to critical thinking skills, to reading speed.

By the nature of reading and literacy progress, most are indeed for K-5 and SLP, but the latter apps, especially Reading Trainer, Compare Twist, and Enchanted Dictionary, can be used through high school in the right context. Let us know on our facebook page what we missed.

 

 

The 5 best new 3D tools for April — from creativebloq.com by Rob Redman
We select the best new tools for 3D and VFX artists this month.

Excerpt:

This time of year can often be a quiet one for those of us working in 3D art and visual effects, with developers gearing up for the events season and new releases being a bit thin on the ground.

However there are a few notable updates and newcomers, so have a read below to see what could help you improve your work or help you be more efficient.

 

 

 


Addendum on 4/25/16:

 


 

 

One step closer to reality: introducing 360-degree live streaming and spatial audio on YouTube — from youtube.googleblog.com

Excerpt:

We first launched support for 360-degree videos back in March 2015. From musicians to athletes to brands, creators have done some incredible things with this technology. Now, they’ll be able to do even more to bring fans directly into their world, with 360-degree live streaming. And after years of live streaming Coachella for fans around the world who can’t attend the festival, this year we’re bringing you the festival like never before by live streaming select artist performances in 360 degrees this weekend. Starting today, we’re also launching spatial audio for on-demand YouTube videos. Just as watching a concert in 360 degrees can give you an unmatched immersive experience, spatial audio allows you to listen along as you do in real life, where depth, distance and intensity all play a role. Try out this playlist on your Android device.

 

 

Could HoloLens’ augmented reality change how we study the human body? — from edtechmagazine.com by D. Frank Smith
Case Western Reserve University is helping to revolutionize medical-science studies with a new technology from Microsoft.

Excerpt:

CWRU was among the first in higher education to begin working with HoloLens, back in 2014. They’ve since discovered new ways the tech could help transform education. One of their current focuses is changing how students experience medical-science courses.

“This is a curriculum that hasn’t drastically changed in more than 100 years, because there simply hasn’t been another way,” says Mark Griswold, the faculty director for HoloLens at CWRU. “The mixed-reality of the HoloLens has the potential to revolutionize this education by bringing 3D content into the real world.”

 

 

 

Virtual reality invites a new era of learning to higher education  — from edtechmagazine.com by D. Frank Smith
A team of technology experts at the University of Maryland see an endless horizon of opportunities in education through virtual reality applications.

Excerpt:

“Imagine a physics class where you’re able to show how friction works. Imagine being able to experience gravity on Mars — by moving around virtually,” he says. “VR can make science, technology and art come alive.”

VR will soon become an open canvas for educators to create learning experiences. Eventually, fitting VR into the curriculum will be limited only by an instructor’s imagination and budget, says Christopher Sessums, the program director of research and evaluation at Johns Hopkins School of Education.

 

 

 

NYU Holodeck to be model for year 2041 cyberlearning — from kurzweilai.net
The role of VR and AI in future integrated living, learning, and research environments

Excerpt:

In an open-access paper in the Journal of Artificial Intelligence Education, Winslow Burleson, PhD, MSE, associate professor, New York University Rory Meyers College of Nursing, suggests that “advanced cyberlearning environments that involve VR and AI innovations are needed to solve society’s “wicked challenges*” — entrenched and seemingly intractable societal problems.

Burleson and and co-author Armanda Lewis imagine such technology in a year 2041 Holodeck, which Burleson’s NYU-X Lab is currently developing in prototype form, in collaboration with colleagues at NYU Courant, Tandon, Steinhardt, and Tisch.

“The “Holodeck” will support a broad range of transdisciplinary collaborations, integrated education, research, and innovation by providing a networked software/hardware infrastructure that can synthesize visual, audio, physical, social, and societal components,” said Burleson.

It’s intended as a model for the future of cyberlearning experience, integrating visual, audio, and physical (haptics, objects, real-time fabrication) components, with shared computation, integrated distributed data, immersive visualization, and social interaction to make possible large-scale synthesis of learning, research, and innovation.

 

 

 

Virtual tour honored Shakespeare’s legacy — from thejournal.com by Richard Chang

Excerpt:

…British television presenter Diane-Louise Jordan will guide students on a tour through Shakespeare’s hometown of Stratford-upon-Avon, including his childhood home and school; and the bard’s view of London, including the famous Globe Theatre where his plays were performed. (Shakespeare actually died April 23, which this year falls on a Saturday.)

 

Also see:

VirtualShakespeareTour-April2016

You can register to see the recording on that page as well.

 

 

 

The current selection of Mixed Reality and Virtual Reality related hardware
As of April 2016; from https://www.wired.com/2016/04/magic-leap-vr/

 

MR-and-VR-selections--as-of-april-2016

 

 

Film Students To Compete in Virtual Reality Production Contest — from campustechnology.com by Michael Hart
One of the first ever competitions involving virtual reality production will challenge college film students to create their own 360-degree films.

Excerpt:

360fly, which produces single-lens cameras to capture 360-degree video, will sponsor the 360 VR (virtual reality) Film Contest for film students at New York University and the Rhode Island School of Design along with Drury Design. The students will use 360fly HD cameras, which they were briefed on during an April 9 presentation on the NYU campus.

 

 

 

HBO and Discovery are partnering with a startup to develop holograms — from theverge.com by Ananya Bhattacharya
Going beyond the TV screen

Excerpt:

HBO and Discovery Communications announced today that they are partnering with 3D-graphics startup OTOY — both companies taking equity stakes. The partnership marks an effort by the two networks to evolve entertainment experiences beyond two dimensional television. Virtual reality, augmented reality, and even holograms were all highlighted as areas OTOY would help its traditional media partners explore.

 

 

TV knows it must push toward virtual and augmented reality

 

 

 

Also see the various items re: Augmented & Virtual Reality from:
Rutgers Office of Instructional & Research Technology

Excerpts:

 

 

 

Mark Zuckerberg says augmented reality glasses are ‘what we’re trying to get to’ — from theverge.com

 

 

 

Facebook plans to build augmented reality glasses — from mashable.com

 

 

 

 

Apple patents new augmented reality technology — from mobilesyrup.com by Rose Behar

Excerpt:

Apple was granted a patent today for a type of live interactive augmented reality (AR) video to be used in future iOS devices, indicating the company may soon enter the AR/VR game. The patent does not appear to be directly related to an AR/VR headset, but is certainly a step in that direction.

The patent describes Apple’s planned augmented reality technology as layered, live AR video that users can interact with via touchscreen. In the live video, objects can be identified and an information layer can be generated for them.

“In some implementations,” the patent text notes, “the information layer can include annotations made by a user through the touch sensitive surface.”

 

 

 

AltspaceVR wants to make VR chat sessions part of everyday life — from by Adi Robertson

 

 

 

 

 

Virtual & Augmented Reality: Blooloop’s Guide to VR and AR — from blooloop.com
Visitor attractions are racing to embrace Virtual and Augmented Reality technologies.  But what are the potential opportunities and possible pitfalls of VR and AR?

 

 
© 2016 Learning Ecosystems