From Web3 to Ed3 – Reimagining Education in a Decentralized World — from mirror.xyz by Scott David Meyer; with thanks to Bryan Alexander for posting this resource out on LinkedIn

Excerpt:

Ed3 as a Source of Human Flourishing
Education is a right, and a cornerstone for human flourishing. The more we are able to teach our students, the better prepared they will be to enter the Knowledge Economy and leave their mark on the world.

We are at the beginning of the web3 wave. Entire industries are being re-imagined with a focus on participation and ownership. Education can, and should, follow suit.

By welcoming this new era of ed3, more students will be able to access, afford, and accredit a dynamic education that helps them flourish and leave their mark on the world.

 

From DSC:
Here’s a brief example of what teaching & learning could like in the metaverse. I realize this is just one example, and there will likely be a variety of options and formats…but it’s an interesting thought experiment.

 

From DSC:
These ideas are specially meant for you entrepreneurs and vendors out there! Including such vendors and products such as Zoom, Cisco Webex, Microsoft Teams, Adobe Connect, and others!

This idea could also be profitable and fun for CMS/LMS vendors and products such as Instructure/Canvas, Blackboard Learn, D2L, Google Classroom and others!


How might we take engagement within an online-based learning environment to an entirely different level? Well, check out these ideas!

What if learning could feature more personality? Be more fun? Have shades of game shows even!? Yet at the same time, if you are a learner who ventures into the ideas that I’m about to suggest, you had better be ready to back up and explain your perspective/position!

Here’s what I’m getting at. You know when you are messaging you can insert some fun motion graphics into your message?

 

Well, what about if we could select from a bank of very short video clips during a live/synchronous discussion — or during an asynchronous-based discussion board posting — that contained a famous movie clip/message? Then, if you choose to do that, you are then required to explain your perspective/position.  

 

Video What the video could mean
“Beam me up Scotty! There’s no intelligent life down here.” This is ridiculous. No one’s making any sense here. 
“You meddling kids.”
 From various bad guys on Scooby-Doo.
 You’re messing with me. I don’t agree with your perspective, and here’s why.
“That does not compute.”
Spock from Star Trek. 
I don’t agree with your answer. That doesn’t make any sense and here’s why.
“You can’t handle the truth.”
Jack Nicholson in “A Few Good Men.”
Are you sure you want to know the truth about this topic? Can you handle such a truth? This is about to get real in here.
“Do. Or do not. There is no try.”
Yoda. Star Wars
 Take action on something; do something.
“I’ll be back.”
Arnold Schwarzenegger in various films.
I’m stepping away from my desk…but I’ll be back soon.
or
You may have one this round, but I’ll be back for another round.

Learners within a learning community could use entertainment and have some fun while also having to backup their position/perspective! Talk about engagement! Shooooot.

And/or…learners could be like DJ’s at radio stations — and, on the fly, select from a bank of songs, audio-based noises and sounds!

The danger here is that humor can sometimes backfire and/or offend someone. So we would need to watch the content that’s available to choose from within the repositories of media. We would want to do some serious beta testing here to make sure things stay on the fun, entertaining, and educational sides of things.

Such an approach could introduce opportunities for creativity and for honing one’s ability to think on one’s feet. Also, learners could work on their communication skills as well as their ability to debate or persuade, or to practice some critical thinking.

While more gameshow-like on the surface, if you use such media, you have to explain why you used that media.

 

Exemplar of successful implementation of tech in schools — from donaldclarkplanb.blogspot.com by Donald Clark

Excerpts:

It was impressive to find a school network that took technology as seriously as Curro, in South Africa. They had invited me to give a keynote on AI for Learning, based on my book and experience but I hung around as the teacher sessions were so damn good. This is what I learnt, as I think it is a recipe for success.

This was the big surprise. There were glowing testimonials from teachers about the power of adaptive learning, using AI, to personalise learning for students. It was described as a ‘gamechanger’ by the teacher who presented, with clear targeting, so that efficient and relevant, individual interventions could be made for students. It was clear that they knew why they wanted this technology, had implemented it well and were using teacher feedback to spread the word internally.

I was giving a talk as part of that process. The day’s activities were under the banner of ‘Imagining 2022’. It’s hard enough to Imagine what any year will bring these days but it was clear that this was a learning organisation, willing to learn from their mistakes and make the effort to plan forward.

Also see:

 
 

Resource via @ernperez
at this article/page.

From DSC:

Cloud-based learner profiles are a likely element of our future learning ecosystems

 

14 Predictions for Higher Education in 2022 [Schaffhauser]

14 Predictions for Higher Education in 2022

14 Predictions for Higher Education in 2022 — from campustechnology.com by Dian Schaffhauser

Excerpt:

Ask people working in higher education what they expect will happen in the new year, and the outlook is filled with visions that build on what we’ve been experiencing on college and university campuses for the last two years: a major focus on learning formats; continued exploitation of new technology; and the use of new digital models that move users “beyond Zoom.” Here we present the collective predictions of 14 IT leaders, instructional folks and a student about what they anticipate seeing in 2022. As one put it, “Let’s go, 2022! We have work to do!”

From DSC:
I’d like to thank Dian Schaffhauser, Rhea Kelly, and Mary Grush for letting me contribute some thoughts to the various conversations that Campus Technology Magazine hosts and/or initiates. I inserted some reflections into the above article and I hope that you’ll take a moment to read my and others’ thoughts out there.

 

Nvidia expands its GeForce Now game streaming ecosystem — from techcrunch.com by Frederic Lardinois

Excerpt:

At CES, Nvidia today put a strong emphasis on its GeForce Now game streaming service, its competitor to the likes of Google’s Stadia (that’s still around, right?), Amazon’s Luna and Microsoft’s increasingly popular Xbox Cloud Gaming service. All of these use a different business model, with GeForce Now making it easy for players to bring games they bought elsewhere to the service, with Nvidia offering a restricted free tier and then charging a membership fee for access to its servers, starting…

Nvidia launches the $249 GeForce RTX 3050 — from techcrunch.com by Frederic Lardinois

Excerpt:

You can now add another set of Nvidia-based graphics cards to the graphics cards you probably won’t be able to buy anytime soon, as the company today launched the GeForce RTX 3050 for desktops. Starting at $249, the budget-friendly card — assuming Nvidia and its partners can produce enough to keep prices from escalating — will feature 8GB of GDDR6 memory and promises to be able to run the latest games at over 60 frames in a 1440p resolution with ray-tracing enabled. Like its more powerful …

Nvidia expands its Omniverse — from techcrunch.com by Frederic Lardinois

Excerpt:

Omniverse is Nvidia’s platform for allowing creators, designers and engineers to collaboratively build virtual worlds. Until now, Omniverse and the various Nvidia tools that support it were in beta, but at CES today, the company took off the beta label and made Omniverse generally available to creators. The company says Omniverse has already been downloaded by almost 100,000 creators and with today’s update, it is bringing a number of new features to the platform, too.

Nvidia embraces the metaverse with new software, marketplace deals — from reuters.com by Stephen Nellis

Excerpt:

Jan 3 (Reuters) – Nvidia Corp (NVDA.O) on Tuesday said that it would give away software for free to artists and other creators building virtual worlds for the metaverse and that it has made technology deals with several marketplaces where artists sell the three-dimensional content they create.

 

More students question college, putting counselors in a fresh quandary — from hechingerreport.org by Laura Pappano
The pandemic has made counselors reflect on how to help students evaluate many different paths and opportunities, then figure out what interests them

Excerpt:

Many high schools, said Anderson, “like to promote the fact that 100 percent or 95 percent are college-bound.” Such data points are not barometers of success, she argues, because they are more about “sending students off to the next institution” than helping them work through individual needs, skills and desires.

Are people ready to rethink what “success” looks like? And how to help students achieve it?

For teens across the country — many of them burnt out, confused or newly questioning long-held plans — that conversation is coming alive. It is unfolding amid scrutiny of the cost and value of a college degree and the multiplying options for alternative training.

 

 

Frequently Asked Questions About Metaverse — from 101blockchains.com by Georgia Weston

You can also discover many other interesting use cases of the metaverse, such as creating virtual learning spaces or virtual tourism. 

 

Also see:

Top 5 Blockchain And Crypto Projects In The Metaverse — from 101blockchains.com by Georgia Weston

 

From DSC:
Below are some items that offer potential future scenarios, predictions, trends, forecasts. and upcoming lawsuits for 2022. These resources provide some interesting fodder for reflection.


10 Forecasts For The Near Future Of Tech & Life As We Know It — from digest.scottbelsky.com by Scott Belsky

The next generation of top talent will have “Polygamous Careers,” transforming the corporate world as we know it. The traditional job market, tax forms, college, and healthcare are all geared for an old world that fails to engage our modern brains…

The rise of immersive experiences will mainstream 3D creation. All this metaverse hype will fall completely flat unless such experiences are filled with rich, engaging, 3D, interactive, and personalized content. 3D content creation will become 100x more accessible.

Here’s our cheat sheet for 2022’s tech lawsuits — from protocol.com by Ben Brody
Your guide to a bunch of the Google antitrust cases, where the FTC is with Facebook, what could happen next with Sec. 230 and more.

How fifth graders see the world in 20 years — from hechingerreport.org by Lillian Mongeau, Christina Samuels, Kathryn Palmer, and Chelsea Sheasley
Flying cars, houses on Mars — and hopefully no more Covid or racism

7 higher education trends to watch in 2022 — from highereddive.com by Jeremy Bauer-Wolf
Politics bleeding into college operations, new regulatory action, continued expansion of online ed and more are stories we’ll be following in 2022.

Can ed tech providers build on their momentum?
The last two years have been a massive boon to MOOC platforms. The number of people registered on Coursera, one of the most well-known MOOC providers, swelled to around 92 million in September, up from 77 million in 2020 and 46 million the prior year. Likewise, demand for competitor Udemy surged during the pandemic.

6 Essential educational trends to look out for in 2022 — from blog.neolms.com by Andreea Mihaly

5 gaming trends to watch in 2022 — from protocol.com

What comes next for enterprise tech in 2022 — from protocol.com

After a period of great disruption and rapid modernization, 2022 will be a year during which enterprise companies take a breath and a closer look at the software and cloud services they snapped up like holiday season COVID-19 tests over the last two years. The products and trends that survive that scrutiny will set the priorities for the rest of the decade.

The tech IPOs to watch in 2022 — from protocol.com by Biz Carson and Michelle Ma
Some have filed. Some have hired the right people. And some are just on investors’ wishlists.

The bigger-picture view of the industry is that gaming is on the precipice of major shake-ups to its core business and distribution models, as well as shifts many years in the making around game monetization and developer work culture.

Bitcoin could reach $100,000—and other predictions for 2022 — from fortune.com by Joanna Ossinger

“The race is on to be the app store for crypto,” said Philip Gradwell, chief economist at Chainalysis, in an email. “A major lesson of Web 2.0 was that consumers love platforms, and I don’t think that is going to change for Web 3.0. Currently there is no crypto platform that owns the customer relationship and aggregates suppliers. I predict that in 2022, many companies will race to build this platform…”

AWS will buy a SaaS company, and other 2022 enterprise predictions — from techcrunch.com by Ron Miller

______________

Addendum on 1/7/22:

 

From DSC:
I haven’t tried this Chrome extension, but it looks interesting.


lunanotes.io — websiteChrome extension page

LunaNotes helps you take notes within YouTube, while still watching the video(s). You can customize your notes with their easy-to-use editor, take screenshots of the video and write, draw or add shapes over the screenshot with their screenshot editor.

 

Education Has Been Hammering the Wrong Nail. We Have to Focus on the Early Years. — from edsurge.com by Isabelle Hau
This article is part of the guide Survival Mode: Educators Reflect on a Tough 2021 and Brace for the Future.

Excerpt:

Moreover, children who are expelled in preschool or early elementary are 10 times more likely to be incarcerated. Those later societal costs might have been avoided if the children are provided the nurturing attention in their early years to regulate their emotions and buffer toxic stress, which often results from exposure to trauma.

The value of the human potential unlocked by early education and social and emotional interventions is more difficult to assess: it is arguably limitless.


 

From DSC:
As with many emerging technologies, there appear to be some significant pros and cons re: the use of NFTs (Non-Fungible Tokens)

The question I wonder about is: How can the legal realm help address the massive impacts of the exponential pace of technological change in our society these days? For examples:

Technicians, network engineers, data center specialists, computer scientists, and others also need to be asking themselves how they can help out in these areas as well.

Emphasis below is mine.


NFTs Are Hot. So Is Their Effect on the Earth’s Climate — from wired.com by Gregory Barber
The sale of a piece of crypto art consumed as much energy as the studio uses in two years. Now the artist is campaigning to reduce the medium’s carbon emissions.

Excerpt:

The works were placed for auction on a website called Nifty Gateway, where they sold out in 10 seconds for thousands of dollars. The sale also consumed 8.7 megawatt-hours of energy, as he later learned from a website called Cryptoart.WTF.

NFTs And Their Role In The “Metaverse” — from 101blockchains.com by Georgia Weston

Many people would perceive NFTs as mere images of digital artworks or collectibles which they can sell for massive prices. However, the frenzy surrounding digital art in present times has pointed out many new possibilities with NFTs. For example, the NFT metaverse connection undoubtedly presents a promising use case for NFTs. The road for the future of NFTs brings many new opportunities for investors, enterprises, and hobbyists, which can shape up NFT usage and adoption in the long term. 

NFTs or non-fungible tokens are a new class of digital assets, which are unique, indivisible, and immutable. They help in representing the ownership of digital and physical assets on the blockchain. Starting from digital artwork to the gaming industry, NFTs are making a huge impact everywhere.

The decentralized nature of the blockchain offers the prospects for unlimited business opportunities and social interaction. Metaverse offers extremely versatile, scalable, and interoperable digital environments. Most important of all, the metaverse blends innovative technologies with models of interaction between participants from individual and enterprise perspectives. 

From DSC:
How might the developments occurring with NFTs and the Metaverse impact a next-gen learning platform?

—–

Artist shuts down because people keep their work to make NFTs — from futurism.com by Victor Tangermann
NFT theft is a huge problem

Someone is selling NFTs of Olive Garden locations that they do not own — from futurism.com by
And you can mint a breadstick NFT — for free, of course

 
© 2022 | Daniel Christian