NVIDIA announces CloudXR for AR/VR rendering of SteamVR applications over 5G — from roadtovr.com by Ben Lang

Excerpt:

At MWC Los Angeles this week, NVIDIA CEO Jensen Huang demonstrated the company’s CloudXR platform which is made to stream cloud-rendered AR and VR content over 5G connections. Built to support SteamVR/OpenVR content out of the box, Nvidia says it will release a CloudXR SDK to enable companies to offer AR and VR content from the cloud.

Nvidia wants to leverage GPU-based cloud infrastructures to enable businesses to render high-end AR and VR visuals remotely and deliver them to customers over 5G. The idea is to remove VR’s high-end hardware barrier by rendering the visuals in the cloud and streaming them to a host device which itself doesn’t need particularly beefy or expensive hardware. Nvidia already offers a very similar service called GeForce Now, but it’s for traditional games rather than VR.

 

The impact of voice search on firms — from lawtechnologytoday.org

Excerpts:

“Alexa, where can I find an attorney near me who specializes in…?”

“What is my liability if a tree in my yard falls on my neighbor’s house because of a storm?”

“…voice-activated legal searches are coming, and probably faster than you expect.”

 

YouTube’s algorithm hacked a human vulnerability, setting a dangerous precedent — from which-50.com by Andrew Birmingham

Excerpt (emphasis DSC):

Even as YouTube’s recommendation algorithm was rolled out with great fanfare, the fuse was already burning. A project of The Google Brain and designed to optimise engagement, it did something unforeseen — and potentially dangerous.

Today, we are all living with the consequences.

As Zeynep Tufekci, an associate professor at the University of North Carolina, explained to attendees of Hitachi Vantara’s Next 2019 conference in Las Vegas this week, “What the developers did not understand at the time is that YouTube’ algorithm had discovered a human vulnerability. And it was using this [vulnerability] at scale to increase YouTube’s engagement time — without a single engineer thinking, ‘is this what we should be doing?’”

 

The consequence of the vulnerability — a natural human tendency to engage with edgier ideas — led to YouTube’s users being exposed to increasingly extreme content, irrespective of their preferred areas of interest.

“What they had done was use machine learning to increase watch time. But what the machine learning system had done was to discover a human vulnerability. And that human vulnerability is that things that are slightly edgier are more attractive and more interesting.”

 

From DSC:
Just because we can…

 

 

3 reasons KM and learning systems will soon be amazing — from blog.feathercap.net by Feathercap staff; with thanks to Mr. Tim Seager for this resource

Excerpt:

We’re at an amazing time today as all manner of learning vendors and knowledge management systems are going through a renaissance. Vendors have understood that no one has time to learn required job skills as a separate learning event, and must gain the skills they need in real time as they perform their jobs. A big driver are the technology changes such as the availability of AI approaches accelerating this trend.

From the Knowledge management (KM) providers to the Learning Management Systems (LMS), we’re seeing big improvements. For over a decade LMSs in their present form track and deliver on-demand learning and classroom training. Then came micro learning vendors, with a focus on bite size / 10 min or less training with the Knowledge management (KM) tools and systems growing at the same time. KMs were built to make findable the institutional knowledge an organization uses for each person to do their job. Finally, we have Learning Experience Platforms (LXP), which focus on delivering and recommending micro and macro learning content (macro – longer than 10 minutes to consume) at the moment of need. There has been a downside to all of these approaches however, they all require the workforce, SMEs and content authors to manicure all this content to ensure it is both fresh and useful. Here are the three reasons all of these approaches will soon be amazing…

 

 

Delivering learning across a lifetime: Higher education’s new paradigm — from evolllution.com with thanks to Mr. Amrit Ahluwalia for his work on this

Excerpt:

Higher education is no longer a single engagement in an individual’s life, or a stop-off point between high school and a career.
Today, and into the future, higher education’s role is ongoing as the demands of the future labor market will require individuals to continuously up-skill and re-skill to remain relevant. As such, while the traditional two- or four-year postsecondary model will continue to play an important role, colleges and universities must expand their repertoire to consciously deliver learning across individuals’ lifetimes.

Read on to learn how the 100 Year Life is changing the fundamental learning needs of individuals across the labor market, and to understand how postsecondary institutions can evolve to fulfil their missions within this new paradigm.

 

From DSC:
This important perspective/trend reminds me of the graphic below…

 

Also see:

 

60 years of higher ed --really?

 

The employee of the future, he added, “typically will have a new job every five years, probably for 60 to 80 years, and probably every one of those will require skills you did not learn in college.”

 

From DSC:
The other day, I put this post out there.

Now, I’d like to add to that information with information from Mr. Joseph Byerwalter, who pointed me to the following videos re: LEGO BOOST!

 

LEGO® BOOST lets children create models with motors and sensors, and then bring their creations to life through simple, icon-based coding commands. The free LEGO BOOST tablet app includes easy step-by-step building instructions for creating and coding multifunctional models.

P.S. I am not getting paid by LEGO or anyone else here.
I just think learning should be engaging and fun!

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

Addendum on 10/18/19:

 

DC: In the future…will there be a “JustWatch” or a “Suppose” for learning-related content?

DC: In the future...will there be a JustWatch or a Suppose for learning-related content?

 

5 good tools to create whiteboard animations — from educatorstechnology.com

Excerpt:

In short, whiteboard animation (also called video scribing or animated doodling) is a video clip in which the recorder records the process of drawing on a whiteboard while using audio comment. The final result is a beautiful synchronization of the drawings and the audio feedback. In education, whiteboard animation videos  are used in language teaching/learning, in professional development sessions, to create educational tutorials and presentations and many more. In today’s post, we are sharing with you some good web tools you can use to create whiteboard animation videos.

 

 

 

From DSC:
Is this only on Pixel 4? If so, too bad. It has a lot of potential — especially for students and lecture capture!

Speaking of lecture capture…Panopto offers an incredible search feature for searching text, audio, and video!

“With Panopto, you can search through your video library the same way you’d search across the internet, or through your email.

  • By any keyword spoken in your videos
  • By any word that ever appears on-screen or anywhere else in your video
  • By traditional and advanced metadata, including tags and titles, viewer notes and comments, and even speakers notes from your PowerPoint slides.
  • Panopto enables you to search across every video in your library…and get specific results that fast-forward to the exact moment the keyword occurs in your video.”

 

 

Students nationwide to join coding boot camp phase of 2019 National Cyber Robotics Coding Competition — from gocoderz.com

Excerpts:

During the first phase, a two-week boot camp, students and educators begin learning about coding and robotics in a virtual, highly scaffolded “sandbox” on the competition platform, the award-winning CoderZ Cyber Robotics Learning Environment. The cloud-based platform features a graphical simulation of LEGO Mindstorms EV3 robots; users activate the virtual robot, or “cyber-robot,” in game-like “missions” and watch the results in a real-time simulation.

Organized by ISCEF, the Intelitek STEM and CTE Education Foundation, the national CRCC is the first-of-its-kind, online coding and robotics tournament for students in grades 5-8 that enables schools, districts, after-school programs and clubs to engage students in STEM learning.

 

Also see:

Cyber Robotics 101 Course

Bring Cyber Robotics into your classroom. Use the appeal of robotics and gaming to introduce all your students to coding

The solution empowers all students to learn STEM.
Students learn how to code and operate virtual robots guided by a step-by-step instruction and gamified missions completely online. No need for expensive hardware or specialized training.

CoderZ is classroom ready, designed for teachers, and school friendly. The courseware can be teacher-led, self-paced or used in flipped classroom.

Level: Middle School (5 – 8th Grade). No previous knowledge is needed.
Length: 15 hours of courseware and programming exercises

Give students an in depth look at STEM and cyber robotics using all the available teacher resources…

Coding Robots

Introduce students to the concepts of Robots and Code with CoderZ, an online learning environment for programming real and virtual robots.

The Robotics & Coding STEM Curriculum brings your students up to speed with code and robotics in no time. This 45 hour program will teach your students to solve STEM problems through code, using math and engineering to overcome challenges. CoderZ uses engaging simulation so students will have immediate life-like feedback and can work from any computer, even from home, making sure all students get to code their robot even when time and resources are limited.

The Coding Robots STEM Curriculum brings your students up to speed with code and robotics in no time. This 45 hour program will teach your students to solve STEM problems through code, using math and engineering to overcome challenges. CoderZ helps get teachers started with robotics and bring the interdisciplinary value of STEM into the classroom. CoderZ uses engaging simulation so students will have immediate life-like feedback and can work from any computer, in class or at home, making sure all students get to code their robot even when time and resources are limited.

Learning Robotics and Coding with CoderZ

CoderZ is an online STEM learning environment where students worldwide engage in Robotics and Computer Science Education (CSEd) by coding virtual 3D robots.

 

Also see:

Blockchain: 5 Ways Cybercriminals Can Hack The Unhackable — from disruptionhub.com

 

From DSC:
Though this posting sounds negative on blockchain, I don’t mean it to be…as I think it may very well have a future. But these postings show that it’s still early in the game here.

 

The Future Ready Lawyer — from Wolters Kluwer

Excerpts:

Leveraging technology as a strategic advantage is characteristics of high-performing businesses and professionals around the world. The same is true for the legal sector. Technology is a differentiator, and will become even more important as legal professionals recognize and leverage the unprecedented insights, capabilities and efficiencies that technology delivers. In addition, the emerging legal ecosystems will demand it, as tech-empowered players outside of the traditional legal profession continue to enter and disrupt the market.

 

Excerpt from the Future Ready Lawyer

 

 

From DSC:
It’s interesting to note how many times the words “technology” (205 times) and/or the word “technologies” (77 times) appear in that report.

 

 

Accessibility and Usability Resource site from Quality Matters

 

Meet AURS — Your go-to resource for addressing accessibility challenges — from wcetfrontiers.org and Quality Matters

Excerpt:

Accessibility is not only one of the main areas of focus for WCET, but a consistent issue and opportunity for higher education institutions. In order to support faculty, instructional designers, and others who work in the area, Quality Matters, a WCET member, created a new resource site for educators to get information on how to address key accessibility and usability concerns. Today’s post introduces the new website, AURS, and reviews the development process for the site and the resources.

 
 

Coursera offers its 3,600-course catalog to non-affiliated universities — from ibleducation.com

Excerpt:

Coursera announced Coursera for Campus on October 3.

This initiative is designed to allow any university, including those who are not partners, to supplement their course offering with Coursera’s 3,600-course catalog, integrating these classes into their curricula and offering credit-eligible, and blended learning.

These universities will also be able to access Coursera’s analytics as well as author content, assessments, and labs. Features such as single sign-on (SSO) and API integration will be available, too.

Also see:

Also see:

 

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