(Below emphasis via DSC)

IBM and Ricoh have partnered for a cognitive-enabled interactive whiteboard which uses IBM’s Watson intelligence and voice technologies to support voice commands, taking notes and actions and even translating into other languages.

 

 

The Intelligent Workplace Solution leverages IBM Watson and Ricoh’s interactive whiteboards to allow to access features via using voice. It makes sure that Watson doesn’t just listen, but is an active meeting participant, using real-time analytics to help guide discussions.

Features of the new cognitive-enabled whiteboard solution include:

  • Global voice control of meetings: Once a meeting begins, any employee, whether in-person or located remotely in another country, can easily control what’s on the screen, including advancing slides, all through simple voice commands using Watson’s Natural Language API.
  • Translation of the meeting into another language: The Intelligent Workplace Solution can translate speakers’ words into several other languages and display them on screen or in transcript.
  • Easy-to-join meetings: With the swipe of a badge the Intelligent Workplace Solution can log attendance and track key agenda items to ensure all key topics are discussed.
  • Ability to capture side discussions: During a meeting, team members can also hold side conversations that are displayed on the same whiteboard.

From DSC:

Holy smokes!

If you combine the technologies that Ricoh and IBM are using with their new cognitive-enabled interactive whiteboard with what Bluescape is doing — by providing 160 acres of digital workspace that’s used to foster collaboration (and to do so whether you are working remoting or working with others in the same physical space) — and you have one incredibly powerful platform! 

#NLP  |  #AI  |  #VoiceRecognition |  #CognitiveComputing
#SmartClassrooms  |  #LearningSpaces  |#Collaboration |  #Meetings 


 

 

 

 

 

Adobe unveils new Microsoft HoloLens and Amazon Alexa integrations — from geekwire.com by Nat Levy

 

 

 

 

Introducing the AR Landscape — from medium.com by Super Ventures
Mapping out the augmented reality ecosystem

 

 

 

 

Alibaba leads $18M investment in car navigation augmented reality outfit WayRay — from siliconangle.com by Kyt Dotson

Excerpt:

WayRay boasts the 2015 launch of Navion, what it calls the “first ever holographic navigator” for cars that uses AR technology to project a Global Positioning System, or GPS, info overlay onto the car’s windshield.

Just like a video game, users of the GPS need only follow green arrows projected as if onto the road in front of the car providing visual directions. More importantly, because the system displays on the windscreen, it does not require a cumbersome headset or eyewear worn by the driver. It integrates directly into the dashboard of the car.

The system also recognizes simple voice and gesture commands from the driver — eschewing turning of knobs or pressing buttons. The objective of the system is to allow the driver to spend more time paying attention to the road, with hands on the wheel. Many modern-day onboard GPS systems also recognize voice commands but require the driver to glance over at a screen.

 

 

Viro Media Is A Tool For Creating Simple Mobile VR Apps For Businesses — from uploadvr.com by Charles Singletary

Excerpt:

Viro Media is supplying a platform of their own and their hope is to be the simplest experience where companies can code once and have their content available on multiple mobile platforms. We chatted with Viro Media CEO Danny Moon about the tool and what creators can expect to accomplish with it.

 

 

Listen to these podcasts to dive into virtual reality — from haptic.al by Deniz Ergürel
We curated some great episodes with our friends at RadioPublic

Excerpt:

Virtual reality can transport us to new places, where we can experience new worlds and people, like no other. It is a whole new medium poised to change the future of gaming, education, health care and enterprise. Today we are starting a new series to help you discover what this new technology promises. With the help of our friends at RadioPublic, we are curating a quick library of podcasts related to virtual reality technology.

 

Psychologists using virtual reality to help treat PTSD in veterans — from kxan.com by Amanda Brandeis

Excerpt:

AUSTIN (KXAN) — Virtual reality is no longer reserved for entertainment and gamers, its helping solve real-world problems. Some of the latest advancements are being demonstrated at South by Southwest.

Dr. Skip Rizzo directs the Medical Virtual Reality Lab at the University of Southern California’s Institute for Creative Technologies. He’s helping veterans who suffer from post-traumatic stress disorder (PTSD). He’s up teamed with Dell to develop and spread the technology to more people.

 

 

 

NVIDIA Jetson Enables Artec 3D, Live Planet to Create VR Content in Real Time — from blogs.nvidia.com
While VR revolutionizes fields across everyday life — entertainment, medicine, architecture, education and product design — creating VR content remains among its biggest challenges.

Excerpt:

At NVIDIA Jetson TX2 launch [on March 7, 2017], in San Francisco, [NVIDIA] showed how the platform not only accelerates AI computing, graphics and computer vision, but also powers the workflows used to create VR content. Artec 3D debuted at the event the first handheld scanner offering real-time 3D capture, fusion, modeling and visualization on its own display or streamed to phones and tablets.

 

 

Project Empathy
A collection of virtual reality experiences that help us see the world through the eyes of another

Excerpt:

Benefit Studio’s virtual reality series, Project Empathy is a collection of thoughtful, evocative and surprising experiences by some of the finest creators in entertainment, technology and journalism.

Each film is designed to create empathy through a first-person experience–from being a child inside the U.S. prison system to being a widow cast away from society in India.  Individually, each of the films in this series presents its filmmaker’s unique vision, portraying an intimate experience through the eyes of someone whose story has been lost or overlooked and yet is integral to the larger story of our global society. Collectively, these creatively distinct films weave together a colorful tapestry of what it means to be human today.

 

 

 

 

Work in a high-risk industry? Virtual reality may soon become part of routine training — from ibtimes.cok.uk by Owen Hughes
Immersive training videos could be used to train workers in construction, mining and nuclear power.

 

 

 

At Syracuse University, more students are getting ahold of virtual reality — from dailyorange.com by Haley Kim

 

 

 

As Instructors Experiment With VR, a Shift From ‘Looking’ to ‘Interacting’ — from edsurge.com by Marguerite McNeal

Excerpt:

Most introductory geology professors teach students about earthquakes by assigning readings and showing diagrams of tectonic plates and fault lines to the class. But Paul Low is not most instructors.

“You guys can go wherever you like,” he tells a group of learners. “I’m going to go over to the epicenter and fly through and just kind of get a feel.”

Low is leading a virtual tour of the Earth’s bowels, directly beneath New Zealand’s south island, where a 7.8 magnitude earthquake struck last November. Outfitted with headsets and hand controllers, the students are “flying” around the seismic hotbed and navigating through layers of the Earth’s surface.

Low, who taught undergraduate geology and environmental sciences and is now a research associate at Washington and Lee University, is among a small group of profs-turned-technologists who are experimenting with virtual reality’s applications in higher education.

 

 

 

These University Courses Are Teaching Students the Skills to Work in VR — from uploadvr.com

Excerpt:

“As virtual reality moves more towards the mainstream through the development of new, more affordable consumer technologies, a way needs to be found for students to translate what they learn in academic situations into careers within the industry,” says Frankie Cavanagh, a lecturer at Northumbria University. He founded a company called Somniator last year with the aim not only of developing VR games, but to provide a bridge between higher education and the technology sector. Over 70 students from Newcastle University, Northumbria University and Gateshead College in the UK have been placed so far through the program, working on real games as part of their degrees and getting paid for additional work commissioned.

 

Working with VR already translates into an extraordinarily diverse range of possible career paths, and those options are only going to become even broader as the industry matures in the next few years.

 

 

Scope AR Brings Live, Interactive AR Video Support to Caterpillar Customers — from augmented.reality.news by Tommy Palladino

Excerpt:

Customer service just got a lot more interesting. Construction equipment manufacturer Caterpillar just announced official availability of what they’re calling the CAT LIVESHARE solution to customer support, which builds augmented reality capabilities into the platform. They’ve partnered with Scope AR, a company who develops technical support and training documentation tools using augmented reality. The CAT LIVESHARE support system uses Scope AR’s Remote AR software as the backbone.

 

 

 

New virtual reality tool helps architects create dementia-friendly environments — from dezzen.com by Jessica Mairs

 

Visual showing appearance of a room without and with the Virtual Reality Empathy Platform headset

 

 

 

 

 

 

The Enterprise Gets Smart
Companies are starting to leverage artificial intelligence and machine learning technologies to bolster customer experience, improve security and optimize operations.

Excerpt:

Assembling the right talent is another critical component of an AI initiative. While existing enterprise software platforms that add AI capabilities will make the technology accessible to mainstream business users, there will be a need to ramp up expertise in areas like data science, analytics and even nontraditional IT competencies, says Guarini.

“As we start to see the land grab for talent, there are some real gaps in emerging roles, and those that haven’t been as critical in the past,” Guarini  says, citing the need for people with expertise in disciplines like philosophy and linguistics, for example. “CIOs need to get in front of what they need in terms of capabilities and, in some cases, identify potential partners.”

 

 

 

Asilomar AI Principles

These principles were developed in conjunction with the 2017 Asilomar conference (videos here), through the process described here.

 

Artificial intelligence has already provided beneficial tools that are used every day by people around the world. Its continued development, guided by the following principles, will offer amazing opportunities to help and empower people in the decades and centuries ahead.

Research Issues

 

1) Research Goal: The goal of AI research should be to create not undirected intelligence, but beneficial intelligence.

2) Research Funding: Investments in AI should be accompanied by funding for research on ensuring its beneficial use, including thorny questions in computer science, economics, law, ethics, and social studies, such as:

  • How can we make future AI systems highly robust, so that they do what we want without malfunctioning or getting hacked?
  • How can we grow our prosperity through automation while maintaining people’s resources and purpose?
  • How can we update our legal systems to be more fair and efficient, to keep pace with AI, and to manage the risks associated with AI?
  • What set of values should AI be aligned with, and what legal and ethical status should it have?

3) Science-Policy Link: There should be constructive and healthy exchange between AI researchers and policy-makers.

4) Research Culture: A culture of cooperation, trust, and transparency should be fostered among researchers and developers of AI.

5) Race Avoidance: Teams developing AI systems should actively cooperate to avoid corner-cutting on safety standards.

Ethics and Values

 

6) Safety: AI systems should be safe and secure throughout their operational lifetime, and verifiably so where applicable and feasible.

7) Failure Transparency: If an AI system causes harm, it should be possible to ascertain why.

8) Judicial Transparency: Any involvement by an autonomous system in judicial decision-making should provide a satisfactory explanation auditable by a competent human authority.

9) Responsibility: Designers and builders of advanced AI systems are stakeholders in the moral implications of their use, misuse, and actions, with a responsibility and opportunity to shape those implications.

10) Value Alignment: Highly autonomous AI systems should be designed so that their goals and behaviors can be assured to align with human values throughout their operation.

11) Human Values: AI systems should be designed and operated so as to be compatible with ideals of human dignity, rights, freedoms, and cultural diversity.

12) Personal Privacy: People should have the right to access, manage and control the data they generate, given AI systems’ power to analyze and utilize that data.

13) Liberty and Privacy: The application of AI to personal data must not unreasonably curtail people’s real or perceived liberty.

14) Shared Benefit: AI technologies should benefit and empower as many people as possible.

15) Shared Prosperity: The economic prosperity created by AI should be shared broadly, to benefit all of humanity.

16) Human Control: Humans should choose how and whether to delegate decisions to AI systems, to accomplish human-chosen objectives.

17) Non-subversion: The power conferred by control of highly advanced AI systems should respect and improve, rather than subvert, the social and civic processes on which the health of society depends.

18) AI Arms Race: An arms race in lethal autonomous weapons should be avoided.

Longer-term Issues

 

19) Capability Caution: There being no consensus, we should avoid strong assumptions regarding upper limits on future AI capabilities.

20) Importance: Advanced AI could represent a profound change in the history of life on Earth, and should be planned for and managed with commensurate care and resources.

21) Risks: Risks posed by AI systems, especially catastrophic or existential risks, must be subject to planning and mitigation efforts commensurate with their expected impact.

22) Recursive Self-Improvement: AI systems designed to recursively self-improve or self-replicate in a manner that could lead to rapidly increasing quality or quantity must be subject to strict safety and control measures.

23) Common Good: Superintelligence should only be developed in the service of widely shared ethical ideals, and for the benefit of all humanity rather than one state or organization.

 

 

 

Excerpts:
Creating human-level AI: Will it happen, and if so, when and how? What key remaining obstacles can be identified? How can we make future AI systems more robust than today’s, so that they do what we want without crashing, malfunctioning or getting hacked?

  • Talks:
    • Demis Hassabis (DeepMind)
    • Ray Kurzweil (Google) (video)
    • Yann LeCun (Facebook/NYU) (pdf) (video)
  • Panel with Anca Dragan (Berkeley), Demis Hassabis (DeepMind), Guru Banavar (IBM), Oren Etzioni (Allen Institute), Tom Gruber (Apple), Jürgen Schmidhuber (Swiss AI Lab), Yann LeCun (Facebook/NYU), Yoshua Bengio (Montreal) (video)
  • Superintelligence: Science or fiction? If human level general AI is developed, then what are likely outcomes? What can we do now to maximize the probability of a positive outcome? (video)
    • Talks:
      • Shane Legg (DeepMind)
      • Nick Bostrom (Oxford) (pdf) (video)
      • Jaan Tallinn (CSER/FLI) (pdf) (video)
    • Panel with Bart Selman (Cornell), David Chalmers (NYU), Elon Musk (Tesla, SpaceX), Jaan Tallinn (CSER/FLI), Nick Bostrom (FHI), Ray Kurzweil (Google), Stuart Russell (Berkeley), Sam Harris, Demis Hassabis (DeepMind): If we succeed in building human-level AGI, then what are likely outcomes? What would we like to happen?
    • Panel with Dario Amodei (OpenAI), Nate Soares (MIRI), Shane Legg (DeepMind), Richard Mallah (FLI), Stefano Ermon (Stanford), Viktoriya Krakovna (DeepMind/FLI): Technical research agenda: What can we do now to maximize the chances of a good outcome? (video)
  • Law, policy & ethics: How can we update legal systems, international treaties and algorithms to be more fair, ethical and efficient and to keep pace with AI?
    • Talks:
      • Matt Scherer (pdf) (video)
      • Heather Roff-Perkins (Oxford)
    • Panel with Martin Rees (CSER/Cambridge), Heather Roff-Perkins, Jason Matheny (IARPA), Steve Goose (HRW), Irakli Beridze (UNICRI), Rao Kambhampati (AAAI, ASU), Anthony Romero (ACLU): Policy & Governance (video)
    • Panel with Kate Crawford (Microsoft/MIT), Matt Scherer, Ryan Calo (U. Washington), Kent Walker (Google), Sam Altman (OpenAI): AI & Law (video)
    • Panel with Kay Firth-Butterfield (IEEE, Austin-AI), Wendell Wallach (Yale), Francesca Rossi (IBM/Padova), Huw Price (Cambridge, CFI), Margaret Boden (Sussex): AI & Ethics (video)

 

 

 
 

Blockchain: Letting students own their credentials — from campustechnology.com by Dian Schaffhauser
Very soon this nascent technology could securely enable registrars to help students verify credentials without the hassle of ordering copies of transcripts.

Excerpt:

While truth may seem evasive on many fronts, a joint academic and industry effort is underway to codify it for credentialing. At the core of the effort is blockchain, a trust technology developed for bitcoin and used in solving other forms of validation between individuals and organizations. Still in its nascent stage, the technology could, within just a year or two, provide the core services that would enable schools to stop acting as if they own proof of learning and help students verify their credentials as needed — without waiting on a records office to do it for them.

 

From DSC:
This article reminded me of two of the slides from my NGLS 2017 presentation back from February:

 

 

 

Also see:

 

 

Psalm 25:1-15 New International Version (NIV)

Of David.

In you, Lord my God,
    I put my trust.

I trust in you;
    do not let me be put to shame,
    nor let my enemies triumph over me.
No one who hopes in you
    will ever be put to shame,
but shame will come on those
    who are treacherous without cause.

Show me your ways, Lord,
    teach me your paths.
Guide me in your truth and teach me,
    for you are God my Savior,
    and my hope is in you all day long.
Remember, Lord, your great mercy and love,
    for they are from of old.
Do not remember the sins of my youth
    and my rebellious ways;
according to your love remember me,
    for you, Lord, are good.

Good and upright is the Lord;
    therefore he instructs sinners in his ways.
He guides the humble in what is right
    and teaches them his way.
10 All the ways of the Lord are loving and faithful
    toward those who keep the demands of his covenant.
11 For the sake of your name, Lord,
    forgive my iniquity, though it is great.

12 Who, then, are those who fear the Lord?
    He will instruct them in the ways they should choose.
13 They will spend their days in prosperity,
    and their descendants will inherit the land.
14 The Lord confides in those who fear him;
    he makes his covenant known to them.
15 My eyes are ever on the Lord,
    for only he will release my feet from the snare.

 

 

 

From DSC:
For you ed tech vendors, programmers, and/or entrepreneurs out there, would you please create the software to do this? By the way, for purposes of equal access, this could be done in class — it doesn’t have to be done outside of normal school hours.

 

 

 

VR resumes are catching the eyes of industry recruiters — from vrscout.com by Kyle Melnick

 

 

Excerpt:

A brand new market requires a brand new kind of CV.

Getting creative with a resume or job application is a common tactic among job-seekers looking to stand out from the pack. A simple Google search reveals incredible examples of resumes iced into cakes, programmed into video games, hidden inside QR codes, the list goes on. In most cases however, the most engaging CV is always the most successful, which is why many developers looking to get into the VR industry are using the immersive technology to build some of the coolest resumes you’ve ever seen.

Through a variety of methods, from VR art programs to 360-degree videos, amateur hopefuls have designed incredible works of art that creatively display their information while simultaneously showcasing their skills in the medium. One art community in particular, Sketchfab, has been a popular platform for distributing VR resumes and applications. Here are some of the best examples of brilliant self-advertising on the web (Click and hold to change angles, zoom in/out and move around the pieces):

 

 
 

At the recent Next Generation Learning Spaces Conference, during one of the workshops, the question was asked:

What skills do your current facilities promote/develop?

A minority of workshop attendees said multidisciplinary collaboration, engagement, and creativity. One university had purposely designed and built a new ecosystem of spaces such that students had different experiences when moving into a variety of setups/rooms.  Thus, they viewed this new facility as helping the students adapt to change – which was one of the characteristics and skills they wanted their learning spaces to facilitate in their students.

That said, most of the answers were along the lines of:

  • listening
  • note-taking
  • memorization
  • regurgitating knowledge from lectures

Then yesterday, I ran across a tweet from Zeina Chalich (from Sydney, Australia) — and I thought to myself, now THERE’s a great list of skills that our facilities should help develop!

 

 

 
© 2016 Learning Ecosystems