Reading for delegates to the World Conference on Online Learning (taking place from 10/16/17 through 10/19/17 in Toronto, Canada)

Readings include:

 

 

 

Also see:

  • Emerging Tech Boosts Online Education Growth Over Next 4 Years — from edtechmagazine.com by Meghan Bogardus Cortez
    A study finds that mobile devices, virtual reality and blending learning programs will spark innovation.
    Excerpt:
    With millions of students enrolling in at least one online course, it should be no surprise that a recent Technavio study found that the online education market is forecasted to grow at a compound annual growth rate of 20 percent until 2021. As enrollment and investment in online education increases, the report claims that the industry owes a lot of this growth to mobile devices and increased desire for blended learning opportunities.

 

 

 
 

Oculus Announces $199 Standalone VR Headset — from vrscout.com by Jonathan Nafarrete

Excerpt:

‘Oculus Go’ doesn’t require a phone or PC.

Oculus’ biggest event of the year, Oculus Connect 4, kicked off Wednesday morning with an opening keynote reveal from Facebook’s Mark Zuckerberg.

The Facebook owned Oculus unveiled on stage their first standalone VR headset. Dubbed Oculus Go, the VR headset is a all-in one mobile computer, which means you don’t need to slide in your phone or plug it into a beefy gaming PC. There’s also no cords. The best part of it all, Oculus Go is priced at $199 and will be available in 2018.

 

 

Also see:

 

 

 

AWS and Microsoft announce Gluon, making deep learning accessible to all developers — from news.microsoft.com
New open source deep learning interface allows developers to more easily and quickly build machine learning models without compromising training performance. Jointly developed reference specification makes it possible for Gluon to work with any deep learning engine; support for Apache MXNet available today and support for Microsoft Cognitive Toolkit coming soon.

Excerpt:

SEATTLE and REDMOND, Wash. — Oct. 12, 2017 — On Thursday, Amazon Web Services Inc. (AWS), an Amazon.com company (NASDAQ: AMZN), and Microsoft Corp. (NASDAQ: MSFT) announced a new deep learning library, called Gluon, that allows developers of all skill levels to prototype, build, train and deploy sophisticated machine learning models for the cloud, devices at the edge and mobile apps. The Gluon interface currently works with Apache MXNet and will support Microsoft Cognitive Toolkit (CNTK) in an upcoming release. With the Gluon interface, developers can build machine learning models using a simple Python API and a range of prebuilt, optimized neural network components. This makes it easier for developers of all skill levels to build neural networks using simple, concise code, without sacrificing performance. AWS and Microsoft published Gluon’s reference specification so other deep learning engines can be integrated with the interface. To get started with the Gluon interface, visit https://github.com/gluon-api/gluon-api/.

 

 

Microsoft and Amazon struck a brilliant partnership to take on Google in the next big thing for cloud computing  — from finance.yahoo.com Business Insider by Julie Bort

Excerpt:

  • Microsoft and Amazon announced a surprise partnership on Thursday in which they were jointly releasing for free a new software tool for developers called Gluon.
  • Gluon makes it easier for developers to build AI/machine learning systems, aka apps that can learn.
  • But there’s another, more important reason this partnership is interesting: it challenges Google in its one big area of dominance.

 

 

 

 

Virtual Reality: A Great Fit for Employee Onboarding — from trainingindustry.com by Andrew Woodberry

Excerpts:

For jobs that are particularly dangerous or high-stress, introducing employees to the environment through virtual reality is a smart approach. In recent years, companies have created realistic VR applications that they have used to train people from surgeons to firefighters. Virtual reality gives new employees as close an approximation to their new workplace as they can have without actually needing to be physically present. The exposure to the simulated high-stress environment should, theoretically, make the VR users more comfortable when they actually face the real-world equivalent.

Tips for Adding VR to Onboarding

  1. Start with shorter VR onboarding videos.
  2. Add interactivity to generate a more memorable training experience.
  3. Measure the effectiveness of VR onboarding.

 

From DSC:
I appreciated that the article included the following sentence: “For industries without a lot of change, the VR training modules can be used for numerous years.”  This hints at the need to start small and be sure that your content won’t be changing all the time. If it does, VR may not be a good fit. It’s at least something to consider — along with the costs of the hardware to review/experience the training-related content (which are changing all of the time these days…and will likely continue to change for a while yet).

 

 

 

For a long, successful career, LinkedIn says nothing beats a liberal arts major — from qz.com by Dan Kopf and Amy Wang

Excerpt:

“There is a real concern that these labor-market-oriented degrees that focus on specific technical skills are not as durable,” says Guy Berger, a LinkedIn economist and one of the researchers who worked on the report. Berger believes that “cross-functional skills” like management and analytical know-how are more adaptable across a range of work environments. As technology changes the nature of work across nearly every industry, it’s important to have a wide range of such talents, rather than a narrow subset applied only to a particular sector that may not look the same in the near future (or, indeed, exist at all).

 

 

Faculty Predict Virtual/Augmented/Mixed Reality Will Be Key to Ed Tech in 10 Years — from campustechnology.com by Rhea Kelly
Faculty in our 2017 Teaching with Technology Survey believe tech will play a positive role in the future of higher education — but some technologies will be more important than others.

Excerpt:

What technologies do faculty think will be important in education over the next decade? The most popular answer to that question by far was virtual/augmented/mixed reality, garnering 81 percent of responses (it topped the list last year as well). Mobile devices and apps, 3D modeling/scanning/printing, adaptive/personalized learning and video/streaming all rounded out the top five.

 

 

 

 

 

From DSC:
Great to see several of these items made the list. I would also add:

  • The use of Natural Language Processing (NLP) to allow more voice-enabled and voice-driven applications
  • Learning agents/bots (for example, a learning-related bot could go find out the top 50-100 jobs that employers are hiring for and present a list of potential digital playlists from a variety of providers that would help potential employees be able to do the work in those positions)
  • Blockchain and the use of web-based learner profiles
  • Artificial Intelligence / cognitive computing (which could be argued is already mentioned in the item re: adaptive, personalized learning)
  • Moving towards providing up-to-date streams of content (for purposes of lifelong learning and microlearning)

 Finally, it was great to see #9 on the list as I, too, believe that a next gen learning platform is needed:

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

Top 10 Strategic Technology Trends for 2018 — from Gartner Research

Summary

  • The intelligent digital mesh is a foundation for future digital business and its ecosystems. To create competitive advantage, enterprise architecture and technology innovation leaders must evaluate these top trends to identify opportunities that their organizations can exploit.

Key Findings

  • Artificial intelligence (AI) delivers value to every industry, enabling new business models. It does so by supporting key initiatives such as customer engagement, digital production, smart cities, self-driving cars, risk management, computer vision and speech recognition.
  • As people, places, processes and “things” become increasingly digitalized, they will be represented by digital twins. This will provide fertile ground for new event-driven business processes and digitally enabled business models and ecosystems.
  • The way we interact with technology will undergo a radical transformation over the next five to 10 years. Conversational platforms, augmented reality, virtual reality and mixed reality will provide more natural and immersive interactions with the digital world.
  • A digital business is event-centric, which means it must be continuously sensing and adapting. The same applies to the security and risk infrastructure that supports it, which must focus on deceiving potential intruders and predicting security events.

Table of Contents

Analysis

Trend No. 1: AI Foundation
Today’s AI Is Narrow AI

Trend No. 2: Intelligent Apps and Analytics
Augmented Analytics Will Enable Users to Spend More Time Acting on Insights

Trend No. 3: Intelligent Things
Swarms of Intelligent Things Will Work Together

Trend No. 4: Digital Twins
Digital Twins Will Be Linked to Other Digital Entities

Trend No. 5: Cloud to the Edge
Edge Computing Brings Distributed Computing Into the Cloud Style

Trend No. 6: Conversational Platforms
Integration With Third-Party Services Will Further Increase Usefulness

Trend No. 7: Immersive Experience
VR and AR Can Help Increase Productivity

Trend No. 8: Blockchain
Blockchain Offers Significant Potential Long-Term Benefits Despite Its Challenges

Trend No. 9: Event-Driven Model
Events Will Become More Important in the Intelligent Digital Mesh

Trend No. 10: Continuous Adaptive Risk and Trust
Barriers Must Come Down Between Security and Application Teams

Gartner Recommended Reading

 

 



Also see:

 


 

 

 

 

Reuters Top 100: The World’s Most Innovative Universities – 2017 — from reuters.com with thanks to eduwire for their posting on this

Excerpts:

Reuters’ annual ranking of the World’s Most Innovative Universities identifies and ranks the educational institutions doing the most to advance science, invent new technologies and power new markets and industries.

The top 10 innovative universities are:

  1. Stanford University
  2. Massachusetts Institute of Technology (MIT)
  3. Harvard University
  4. University of Pennsylvania
  5. KU Leuven
  6. KAIST
  7. University of Washington
  8. University of Michigan System
  9. University of Texas System
  10. Vanderbilt University

 

 

 

7 Things You Should Know About Research on Active Learning Classrooms — from library.educause.edu

Excerpt:

Research into active learning classrooms (ALCs)—spaces explicitly designed to support and promote this kind of learning and pedagogy—is expanding. This research provides educators with insights about how best to implement active learning pedagogies and support learners in ALCs. Studying how pedagogy and physical space can influence each other, researchers assess how well design elements work and how they affect learning. Higher education needs to know why active learning works, how it works best, and how these methods can be adopted more widely. Research that shows the efficacy of ALCs helps advance the use of such spaces and informs improvements in the design of learning spaces.

That item also mentions:
A Guide to Teaching in the Active Learning Classroom

 

 

7 Things You Should Know About AR/VR/MR — from library.educause.edu

Excerpt:

Augmented reality can be described as experiencing the real world with an overlay of additional computer generated content. In contrast, virtual reality immerses a user in an entirely simulated environment, while mixed or merged reality blends real and virtual worlds in ways through which the physical and the digital can interact. AR, VR, and MR offer new opportunities to create a psychological sense of immersive presence in an environment that feels real enough to be viewed, experienced, explored, and manipulated. These technologies have the potential to democratize learning by giving everyone access to immersive experiences that were once restricted to relatively few learners.

 

 

 

 

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

© 2017 | Daniel Christian