Israeli tech co. uses virtual & augmented reality tech to help Christians engage with the Bible — with thanks to Heidi McDow for the resource
Compedia Partners with U.S. Clients to Utilize Company’s Biblical Knowledge and Technological Expertise

TEL AVIV, Israel, Aug. 7, 2019 – Compedia, an Israel-based business-to-business tech company, is using virtual reality technology to service Christian clients with products that help users engage with the Bible in a meaningful way.

Compedia partnered with The Museum of the Bible in Washington, D.C., which attracted more than 1 million visitors during its first year of operation, to help bring the museum’s exhibits to life. With the help of Compedia’s innovation, visitors to the museum can immerse themselves in 34 different biblical sites through augmented reality tours, allowing them to soar across the Sea of Galilee, climb the stairs of the Temple Mount, explore the Holy Sepulchre and so much more. In addition to creating on-site attractions for The Museum of the Bible, Compedia also created a Bible curriculum for high-school students that includes interactive maps, 3-D guides, quizzes, trivia and more.

“Many people are dubious of augmented and virtual reality, but we see how they can be used for God’s glory,” said Illutowich. “When clients recognize how attentive users are to the Bible message when it’s presented through augmented and virtual reality, they see the power of it, too.”

In addition to their passion for furthering Bible education, Compedia is committed to developing products that help educators engage students of all types. The company is currently in partnership with a number of educational institutions and schools around the U.S. to utilize its interactive technology both in the classroom and in the online learning space. Other client collaborations include Siemens, Sony and Intel, to name a few.

About Compedia
Compedia uses cutting-edge technology to help students succeed by making education more fun, engaging, and meaningful. With over 30 years of experience in developing advanced learning solutions for millions of people in 50 countries and 35 languages, Compedia offers expertise in visual computing, augmented reality, virtual reality and advanced systems, as well as instructional design and UX.

 


 

 

 


 

 

Can Storytime in the Laundromat Improve Early-Childhood Literacy? — from PBS News Hour, edweek.org, youtube.com

Description:

How about reading a book in between the wash and spin cycles? That is what’s happening in some of the nation’s laundromats as early-literacy groups, librarians, and laundromat owners combine forces to bring books and story hours to everyday locations.

 

 

 

Using arts education to help other lessons stick — from nytimes.com by Perri Klass
The arts can be a source of joy in a child’s day, and also come in handy for memorizing times tables.

Excerpts:

Arts education in schools has introduced many children to great painters and great music, and helped them through their first dance steps or tentative musical endeavors. It can serve as a bright spot in the schoolchild’s day or week, a class that brings in beauty, color and joy, and which is not about testing.

These subjects are often under threat either from budget cuts or from the inexorable demands of academic testing and “accountability,” but insights from neuroscience suggest that arts education can play additional important roles in how children learn.

Arts education encompasses many disciplines: “I’m talking about everything from music, drama, dance, design, visual arts,” Dr. Sowden said. And the goal goes beyond the specific subjects, he said: “You’re looking for opportunities in the arts education context to encourage children to ask questions, to use their imaginations, but also to approach their work in a systematic, disciplined way.”

 

 

FDA approves HoloLens powered medical augmented reality system — from by Richard Devine
HoloLens might be about to make surgical procedures a whole lot different.

Excerpt:

From Healthimaging.com

OpenSight specifically utilizes the Microsoft HoloLens headset that allows simultaneous visualization of the 3D patient images in AR and the actual patient and their real-world surroundings. The technique may decrease operative times and improve surgical planning and the understanding of anatomic relationships.

 

 

Can virtual reality revolutionize education? — from cnn.com by Emma Kennedy

 

“Kids love to engage with [VR] lessons,” said Guido Kovalskys, chief executive and co-founder of US-based edtech company Nearpod. “One minute, they are learning about Roman history, and the next, they are transported to ancient Rome and are exploring the Colosseum.”

 

From DSC:
Ok, so the title is on the overhyped side, but I do think XR will positively impact learning, understanding.

 

 

University of Washington Researchers Demo Ability to Generate 3D Augmented Reality Content from 2D Images — from next.reality.news by Tommy Palladino

 

 

 

Age of Sail: Setting the course for virtual reality narratives in the future — from by Jose Antunes
The most ambitious project from Google Spotlight Stories is also the one that pushes the boundaries in terms of the creation of narratives in Virtual Reality: embark on Age of Sail.

Augmented Reality Remote Collaboration with Dense Reconstruction

 

Addendum:

  • VR & AR 2018: A year in review — from vrscout.com by Kyle Melnick
    Excerpt:
    If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector.

    Major hardware releases, vast improvements to software, and various other integral advancements have quietly solidified VR & AR as viable, long-term technological platforms for years to come. So while there may not have been any bombshell announcements or jaw-dropping reveals per sey, 2018 will still go down as a key, if not climactic, year for VR & AR technology regardless.

    With a new year full of exciting possibilities ahead of us, let’s hang back a second and take a look back at 2018’s most pivotal moments.

 

 

From DSC:
Ever notice how effective Ted Talks begin? They seek to instantly grab your attention with a zinger question, a somewhat shocking statement, an interesting story, a joke, an important problem or an issue, a personal anecdote or experience, a powerful image/photo/graphic, a brief demonstration, and the like.

Grabbing someone’s attention is a key first step in getting a piece of information into someone’s short-term memory — what I call getting through “the gate.” If we can’t get through the gate into someone’s short-term memory, we have zero (0) chance of having them actually process that information and to think about and engage with that piece of content. If we can’t make it into someone’s short-term memory, we can’t get that piece of information into their long-term memory for later retrieval/recall. There won’t be any return on investment (ROI) in that case.

 

 

So why not try starting up one of your classes this week with a zinger question, a powerful image/photo/video, or a story from your own work experience? I’ll bet you’ll grab your students’ attentions instantly! Then you can move on into the material for a greater ROI. From there, offering frequent, low-stakes quizzes will hopefully help your students slow down their forgetting curves and help them practice recalling/retrieving that information. By the way, that’s why stories are quite powerful. We often remember them better. So if you can weave an illustrative story into your next class, your students might really benefit from it come final test time!

Also relevant/see:

Ready, set, speak: 5 strong ways to start your next presentation — from abovethelaw.com by Olga Mack, with thanks to Mr. Otto Stockmeyer for this resource
No matter which of these five ways you decide to launch your presentation, ensure that you make it count, and make it memorable.

Excerpts:

  1. Tell a captivating story
  2. Ask thought-provoking questions to the audience
  3. State a shocking headline or statistic
  4. Use a powerful quote
  5. Use silence
    When delivering a speech, a pause of about three or even as many as 10 seconds will allow your audience to sit and quiet down. Because most people always expect the speaker to start immediately, this silence will thus catch the attention of the audience. They will be instinctively more interested in what you had to say, and why you took your time to say it. This time will also help you gather your nerves and prepare to speak.

 

 

 

NEW: The Top Tools for Learning 2018 [Jane Hart]

The Top Tools for Learning 2018 from the 12th Annual Digital Learning Tools Survey -- by Jane Hart

 

The above was from Jane’s posting 10 Trends for Digital Learning in 2018 — from modernworkplacelearning.com by Jane Hart

Excerpt:

[On 9/24/18],  I released the Top Tools for Learning 2018 , which I compiled from the results of the 12th Annual Digital Learning Tools Survey.

I have also categorised the tools into 30 different areas, and produced 3 sub-lists that provide some context to how the tools are being used:

  • Top 100 Tools for Personal & Professional Learning 2018 (PPL100): the digital tools used by individuals for their own self-improvement, learning and development – both inside and outside the workplace.
  • Top 100 Tools for Workplace Learning (WPL100): the digital tools used to design, deliver, enable and/or support learning in the workplace.
  • Top 100 Tools for Education (EDU100): the digital tools used by educators and students in schools, colleges, universities, adult education etc.

 

3 – Web courses are increasing in popularity.
Although Coursera is still the most popular web course platform, there are, in fact, now 12 web course platforms on the list. New additions this year include Udacity and Highbrow (the latter provides daily micro-lessons). It is clear that people like these platforms because they can chose what they want to study as well as how they want to study, ie. they can dip in and out if they want to and no-one is going to tell them off – which is unlike most corporate online courses which have a prescribed path through them and their use is heavily monitored.

 

 

5 – Learning at work is becoming personal and continuous.
The most significant feature of the list this year is the huge leap up the list that Degreed has made – up 86 places to 47th place – the biggest increase by any tool this year. Degreed is a lifelong learning platform and provides the opportunity for individuals to own their expertise and development through a continuous learning approach. And, interestingly, Degreed appears both on the PPL100 (at  30) and WPL100 (at 52). This suggests that some organisations are beginning to see the importance of personal, continuous learning at work. Indeed, another platform that underpins this, has also moved up the list significantly this year, too. Anders Pink is a smart curation platform available for both individuals and teams which delivers daily curated resources on specified topics. Non-traditional learning platforms are therefore coming to the forefront, as the next point further shows.

 

 

From DSC:
Perhaps some foreshadowing of the presence of a powerful, online-based, next generation learning platform…?

 

 

 

Production Values for Audio Podcasts, Part I — from learningsolutionsmag.com by Jeff D’Anza

Excerpts:

There are a number of production values that narrative podcasters find effective for grabbing listener attention and keeping their audiences engaged in the story; you could think of these as technical elements of professional audio quality. They range from techniques for improving content when applied to script writing to methods applied to audio recording and editing. The most successful professional podcasters use these elements to create immersion in the audio environment and to eliminate audio distraction. The result is the creation of a kind of audio theater. Here are four basic practices to embrace while creating your narrative podcasts.

  1. Set the scene first
  2. Hook the audience
  3. Vary character voices
  4. Talk like real people

 

Production Values for Audio Podcasts, Part II — from learningsolutionsmag.com by Jeff D’Anza

Excerpts:

In this article, I will continue with more production tricks that can substantially increase the quality of your narrative podcasts.

Use music to reset scenes
It’s not revolutionary to suggest that learners tend to have short attention spans, and the case is no different when it comes to narrative podcasts. Every so often you need to reset your learners’ brains in order to keep their attention level high.

One excellent way to accomplish this is through the use of musical breaks. Music breaks can function as a type of auditory palate cleanser, allowing the brain a few moments to stop focusing on information that is being presented and prepare the learner to be ready for the next section of content.

Also:

  • Host/producer structure
  • Get out of the studio
  • Don’t fear insignificant details

 


From DSC:

Seems to me there’s some wisdom here for instructional designers as well as professors, teachers, and trainers who are creating learning/training related content and/or who are flipping their classrooms.

 

 

 

The Mobile AR Leaders of 2018 — from next.reality.news

Excerpt:

This time last year, we were getting our first taste of what mobile app developers could do in augmented reality with Apple’s ARKit, and most people had never heard of Animojis. Google’s AR platform was still Tango. Snapchat had just introduced its World Lens AR experiences. Most mobile AR experiences existing in the wild were marker-based offerings from the likes of Blippar and Zappar, or generic Pokémon GO knock-offs.

In last year’s NR50, published before the introduction of ARKit, only two of the top 10 professionals worked directly with mobile AR, and Apple CEO Tim Cook was ranked number 26, based primarily on his forward-looking statements about AR.

This year, Cook comes in at number one, with five others categorized under mobile AR in the overall top 10 of the NR30.

What a difference a year makes.

In just 12 months, we’ve seen mobile AR grow at a breakneck pace. Since Apple launched its AR toolkit, users have downloaded more than 13 million ARKit apps from the App Store, not including existing apps updated with ARKit capabilities. Apple has already updated its platform and will introduce even more new features to the public with the release of ARKit 2.0 this fall. Last year’s iPhone X also introduced a depth-sensing camera and AR Animojis that captured the imaginations of its users.

 

 

The Weather Channel forecasts more augmented reality for its live broadcasts with Unreal Engine — from next.reality.news by Tommy Palladino

Excerpt:

Augmented reality made its live broadcast debut for The Weather Channel in 2015. The technology helps on-air talent at the network to explain the science behind weather phenomena and tell more immersive stories. Powered by Unreal Engine, The Future Group’s Frontier platform will enable The Weather Channel to be able to show even more realistic AR content, such as accurately rendered storms and detailed cityscapes, all in real time.

 

 

 

From DSC:
Imagine this type of thing in online-based learning, MOOCs, and/or even in blended learning based learning environments (i.e., in situations where learning materials are designed/created by teams of specialists). If that were the case, who needs to be trained to create these pieces? Will students be creating these types of pieces in the future? Hmmm….

 

 

Winners announced of the 2018 Journalism 360 Challenge — from vrfocus.com
The question of “How might we experiment with immersive storytelling to advance the field of journalism?” looks to be answered by 11 projects.

Excerpt:

The eleven winners were announced on 9/11/18 of a contest being held by the Google News Initiative, Knight Foundation and Online News Association. The 2018 Journalism 360 Challenge asked people the question “How might we experiment with immersive storytelling to advance the field of journalism?” and it generated over 400 responses.

 

 

 

 

 



 

Addendum:

Educause Explores Future of Extended Reality on Campus — from campustechnology.com by Dian Schaffhauser

Among the findings:

  • VR makes people feel like they’re really there. The “intellectual and physiological reactions” to constructs and events in VR are the same — “and sometimes identical” — to a person’s reactions in the real world;
  • 3D technologies facilitate active and experiential learning. AR, for example, lets users interact with an object in ways that aren’t possible in the physical world — such as seeing through surfaces or viewing data about underlying objects. And with 3D printing, learners can create “physical objects that might otherwise exist only simulations”; and
  • Simulations allow for scaling up of “high-touch, high-cost learning experiences.” Students may be able to go through virtual lab activities, for instance, even when a physical lab isn’t available.

Common challenges included implementation learning curves, instructional design, data storage of 3D images and effective cross-departmental collaboration.

“One significant result from this research is that it shows that these extended reality technologies are applicable across a wide spectrum of academic disciplines,” said Malcolm Brown, director of learning initiatives at Educause, in a statement. “In addition to the scientific disciplines, students in the humanities, for example, can re-construct cities and structures that no longer exist. I think this study will go a long way in encouraging faculty, instructional designers and educational technologists across higher education to further experiment with these technologies to vivify learning experiences in nearly all courses of study.”

 



 

 

30 Sites and Apps for Digital Storytelling — from cyber-kap.blogspot.com

Excerpt:

Digital Storytelling is the process of telling a story through the use of digital means. Also, it happens to be one the easiest ways to integrate technology into the classroom. Educators can use digital storytelling w/ almost any subject and can even “flip” their classroom by using mobile apps. Below is my comprehensive list of sites/apps that can be used for digital storytelling…

 

 

100 things students can create to demonstrate what they know — from teachthought.com

Excerpt:

[Here] is a diverse list adapted from resources found at fortheteachers.org of potential student products or activities learners can use to demonstrate their mastery of lesson content. The list also offers several digital tools for students to consider using in a technology-enriched learning environment.

 

 

 

Oculus’ VR television hub launches today on Oculus Go — from theverge.com by Adi Robertson

 

Excerpt:

Oculus is officially launching Oculus TV, its dedicated hub for watching flatscreen video in virtual reality, on the standalone Oculus Go headset. Oculus TV was announced at last month’s F8 conference, and it ties together a lot of existing VR video options, highlighting Oculus’ attempts to emphasize non-gaming uses of VR. The free app features a virtual home theater with what Oculus claims is the equivalent of a 180-inch TV screen. It offers access to several streaming video services, including subscription-based platforms like Showtime and free web television services like Pluto TV as well as video from Oculus’ parent company Facebook.

 

 

 

 

The World Will Be Painted With Data — from forbes.com by Charlie Fink

Excerpt:

The world is about to be painted with data. Every place. Every person. Every thing. In the near term this invisible digital layer will be revealed by the camera in your phone, but in the long term it will be incorporated into a wearable device, likely a head-mounted display (HMD) integrating phone, audio, and AI assistants. Users will control the system with a combination of voice, gesture and ring controller. Workers in factories use monocular displays to do this now, but it’s going to be quite some time before this benefits consumers. While this coming augmentation of man represents an evolutionary turning point, it’s adoption will resemble that of the personal computer, which took at least fifteen years. Mobile AR, on the other hand, is here now, and in a billion Android and Apple smartphones, which are about to get a lot better. Thanks to AR, we can start building the world’s digital layer for the smartphone, right now, without waiting for HMDs to unlock the benefits of an AR-enabled world.

 

 

 

12 hot augmented reality ideas for your business — from information-age.com
Augmented reality is one of the most exciting technologies that made its way into the mass market in the recent years.

Excerpt:

In this article we will tell you about other ways to use this technology in a mobile app except for gaming and give you some augmented reality business ideas.

 

 

 

 

 

Google Maps is getting augmented reality directions and recommendation features — from theverge.com by Chaim Gartenberg
Plus, the ability to vote on restaurants with friends

Excerpt:

The new AR features combine Google’s existing Street View and Maps data with a live feed from your phone’s camera to overlay walking directions on top of the real world and help you figure out which way you need to go.

 

 

 

VR Travel: Virtual Reality Can Show You The World — from appreal-vr.com by Yariv Levski

Excerpt:

The VR travel industry may be in its infancy, but if you expect to see baby steps leading to market adoption, think again. Digital travel sales are expected to reach $198 billion this year, with virtual reality travel apps and VR tours capturing a good share of market revenue.

Of course, this should come as no surprise. Consumers increasingly turn to digital media when planning aspects of their lives, from recreational activities to retirement. Because VR has the power to engage travelers like no other technology can do, it is a natural step in the evolution of the travel industry. It is also likely to disrupt travel planning as we know it.

In this article, we will explore VR travel technology, and what it means for business in 2018.

 

 

From Inside VR & AR

HP Inc. is teaming up with DiSTI to create VR training programs for enterprise customers. DiSTI is a platform for user interface software and custom 3D training solutions. The companies are partnering to create maintenance and operations training in VR for vehicle, aircraft and industrial equipment systems. DiSTI’s new VE Studio software lets customers develop their own virtual training applications or have DiSTI and HP professional services teams assist in designing and building the program. — TECHRADAR

 

 

 

HP and DiSTI to enhance enterprise training through VR solutions — from techradar.com by Nick Rego
Global alliance will combine HP’s VR solutions with DiSTI’s advanced development platform

Excerpt:

HP Inc. today announced an alliance with the DiSTI Corporation, a leading global provider of VR and advanced human machine interface development solutions, to address the growing demand for high-impact, cost-effective VR training.

The two companies will work together to develop unique VR training solutions for enterprise customers, with a specific focus on maintenance and operations training for complex systems such as vehicle, aircraft and industrial equipment.

 

 


Addendum:


  • Why 360 Video and Virtual Reality Matters and 5 Great Ways To Use It — from  mediamerse.com
    Excerpt:

    It’s a different approach to storytelling: Just as standard video is a step up from photography in terms of immersiveness, 360 video and VR amp this up considerably further. Controlling what’s in the frame and editing to hone in on the elements of the picture that we’d like the viewer to focus on is somewhat ‘easy’ with photography. With moving pictures (video), this is harder but with the right use of the camera, it’s still easy to direct the viewer’s attention to the elements of the narrative we’d like to highlight.Since 360 and VR allow the user to essentially take control of the camera, content creators have a lot less control in terms of capturing attention. This has its upsides too though…360 video and particularly VR provide for a very rich sensory environment that standard video just can’t match.

 

 

 

Are you telling stories in the classroom? — from teaching.berkeley.edu by Melanie Green

Excerpts:

Stories can make a subject accessible and even interesting… [Storytelling] can provide value, turn something abstract or obscure into something concrete.

Stories:

  • make a subject relatable and accessible to students
  • can pique interest, or demonstrate relevance, in a subject that students usually dislike, or worse, find mind-numbing
  • build meaning-making (there’s that word again), helping students to recall the information later
  • forge, or repave, paths to material that students already thought they knew, making way for new perspectives, connections, and experiences to develop through someone else’s story
  • make a subject approachable

 

From DSC:
The Master Teacher also used stories (parables) to teach people:

 

 

 

If our Creator/Designer did so, I think we should take a serious look at doing so as well.

 

 

 

 

Pixar co-founder teleported live into a virtual classroom with students in Slough — from pressreleases.responsesource.com
Game-changing ENGAGE platform beams in the best teachers from around the world.

Excerpt:

25 April 2018: Today, the boring classroom lesson finally gets consigned to the history books when technology pioneers, Immersive VR Education, beam experts from California and Dubai into a virtual classroom to teach students at Langley College near Slough, via a short trip to the moon.

Pixar co-founder, Loren Carpenter, will be ‘beamed’ in to the virtual reality (VR) classroom live from the US so that IT and gaming students at Langley College, part of the Windsor Forest Colleges Group, can learn from one of the founding fathers of computer programming for animation and film.

David Whelan, CEO of Immersive VR Education, says, “This is a pivotal moment in the history of learning. ENGAGE allows students to not only experience the environment they are learning about in virtual reality, but have the best teachers from around the globe join them in a virtual classroom.”

 

 

Unleash the Power of Storytelling With These New AR and VR Tools — from edsurge.com by Jaime Donally

Excerpt:

A compelling use for using immersive technology, like augmented and virtual reality, is learning through storytelling. Stories are a powerful way to deliver meaningful and relevant content. The learning is heightened when paired with a story that penetrates the heart of the student. Let’s explore some of the newest and best tools out there and see if we can’t get students to create their happily ever after.

 

 

Amazon Embraces AR and VR With Sumerian Platform — from vrfocus.com by Rebecca Hills-Duty
Amazon is developing a new platform for creating VR and AR apps as part of Amazon Web Services.

Excerpt:

Amazon is no stranger to changing company direction and expanding into new markets. Starting out as an online bookstore, Amazon is now one of the giants of technology, with fingers in almost every conceivable pie. Small wonder, then, that the company is working towards a new platform for augmented reality (AR) and virtual reality (VR).

The platform has been named Sumerian, and is designed to be an all-in-one development platform for the building for VR and AR apps for both smartphones and VR headsets, and eventually, VR and AR apps that can run direct from the web browser.

 

 

You AR what you eat — augmented reality menus are coming to Snapchat — from digitaltrends.com by Hillary Grigonis

Excerpt:

The smells wafting from the kitchen, a crinkled and torn paper menu, and the fleeting glimpses of orders the waiter is deftly balancing on his way to another table may no longer be the only ways to preview what you eat at a restaurant. Start-up Kabaq is aiming to bring the next big technology-influenced change for restaurants and foodies since Instagram sparked a surge in food photography: an augmented reality menu.

Burger chain Bareburger will be among the first restaurants to allow customers to see their meal right in front of them — before ever placing an order.

 

 

 

 

How to Set Up a VR Pilot — from campustechnology.com by Dian Schaffhauser
As Washington & Lee University has found, there is no best approach for introducing virtual reality into your classrooms — just stages of faculty commitment.

Excerpt:

The work at the IQ Center offers a model for how other institutions might want to approach their own VR experimentation. The secret to success, suggested IQ Center Coordinator David Pfaff, “is to not be afraid to develop your own stuff” — in other words, diving right in. But first, there’s dipping a toe.

The IQ Center is a collaborative workspace housed in the science building but providing services to “departments all over campus,” said Pfaff. The facilities include three labs: one loaded with high-performance workstations, another decked out for 3D visualization and a third packed with physical/mechanical equipment, including 3D printers, a laser cutter and a motion-capture system.

 

 

 

The Future of Language Learning: Augmented Reality vs Virtual Reality — from medium.com by Denis Hurley

Excerpts:

Here, I would like to stick to the challenges and opportunities presented by augmented reality and virtual reality for language learning.

While the challenge is a significant one, I am more optimistic than most that wearable AR will be available and popular soon. We don’t yet know how Snap Spectacles will evolve, and, of course, there’s always Apple.

I suspect we will see a flurry of new VR apps from language learning startups soon, especially from Duolingo and in combination with their AI chat bots. I am curious if users will quickly abandon the isolating experiences or become dedicated users.

 

 

Bose has a plan to make AR glasses — from cnet.com by David Carnoy
Best known for its speakers and headphones, the company has created a $50 million development fund to back a new AR platform that’s all about audio.

Excerpts:

“Unlike other augmented reality products and platforms, Bose AR doesn’t change what you see, but knows what you’re looking at — without an integrated lens or phone camera,” Bose said. “And rather than superimposing visual objects on the real world, Bose AR adds an audible layer of information and experiences, making every day better, easier, more meaningful, and more productive.”

The secret sauce seems to be the tiny, “wafer-thin” acoustics package developed for the platform. Bose said it represents the future of mobile micro-sound and features “jaw-dropping power and clarity.”

Bose adds the technology can “be built into headphones, eyewear, helmets and more and it allows simple head gestures, voice, or a tap on the wearable to control content.”

 

Bose is making AR glasses focused on audio, not visuals

Here are some examples Bose gave for how it might be used:

    • For travel, the Bose AR could simulate historic events at landmarks as you view them — “so voices and horses are heard charging in from your left, then passing right in front of you before riding off in the direction of their original route, fading as they go.” You could hear a statue make a famous speech when you approach it. Or get told which way to turn towards your departure gate while checking in at the airport.
    • Bose AR could translate a sign you’re reading. Or tell you the word or phrase for what you’re looking at in any language. Or explain the story behind the painting you’ve just approached.
  • With gesture controls, you could choose or change your music with simple head nods indicating yes, no, or next (Bragi headphones already do this).
  • Bose AR would add useful information based on where you look. Like the forecast when you look up or information about restaurants on the street you look down.

 

 

The 10 Best VR Apps for Classrooms Using Merge VR’s New Merge Cube — from edsurge.com

 

Google Lens arrives on iOS — from techcrunch.com by Sarah Perez

Excerpt:

On the heels of last week’s rollout on Android, Google’s  new AI-powered technology, Google Lens, is now arriving on iOS. The feature is available within the Google Photos iOS application, where it can do things like identify objects, buildings, and landmarks, and tell you more information about them, including helpful details like their phone number, address, or open hours. It can also identify things like books, paintings in museums, plants, and animals. In the case of some objects, it can also take actions.

For example, you can add an event to your calendar from a photo of a flyer or event billboard, or you can snap a photo of a business card to store the person’s phone number or address to your Contacts.

 

The eventual goal is to allow smartphone cameras to understand what it is they’re seeing across any type of photo, then helping you take action on that information, if need be – whether that’s calling a business, saving contact information, or just learning about the world on the other side of the camera.

 

 

15 Top Augmented Reality (AR) Apps Changing Education — from vudream.com by Steven Wesley

 

 

 

CNN VR App Brings News to Oculus Rift — from vrscout.com by Jonathan Nafarrete

 

 

 

 

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