Knowing How to Study Can Mean the Difference Between Success and Failure for First-Generation Students. Here’s How Instructors Can Help. — from chronicle.com by Beth McMurtrie

Excerpts (emphasis DSC):

Some of the mistakes first-gen students make are common to undergraduates: They focus on re-reading and memorizing to absorb what they’re learning, rather than summarizing material in their own words, or quizzing themselves, which are more effective techniques. But many also carry the burden of imposter syndrome – feeling like they don’t belong in college – or simply don’t know how college works. That, says Horowitz, discourages them from seeking out their professors during office hours or heading to the tutoring center for help. As a result they may spin their wheels even more furiously as they fall behind.

Horowitz, who now works at Bard High School Early College Newark as a faculty member in chemistry, reached out to me after I wrote about the importance of helping undergraduates develop the metacognitive skills necessary to become effective learners. It turns out, she’s written a book about some of those strategies, tailored to the needs of first-generation students.

Horowitz designed the book to appeal to a mass audience of STEM faculty. “The most effective person to tell students how to study for a particular course is the instructor,” she says. “They can easily put little pointers in their classroom about how students should be studying. I believe that could be revolutionary for first-generation college students.”

Horowitz suggests putting study tips into the syllabus and then reviewing them in class. 

Explain how to use problem sets effectively.

In reading-oriented classes, she recommends that, after reading each chapter, students write a single paragraph that synthesizes and summarizes the material. And on tests she often lists the amount of time students should spend on each problem.

Reach out, she says. It will pay off for both of you.

“For most of them it’s a big sense of relief that they’re having a conversation with you,” she says. “Most have been suffering in silence for a long time.”

 

Survey: Students Choosing Online Programs Closer to Home — from campustechnology.com by Dian Schaffhauser

 

Mentioned in that article:

 

Also see:

“It’s encouraging to see that a majority of students who are studying fully online are reporting great value and satisfaction with their online programs which are largely tied to ambitious career goals,” said Todd Zipper, president and CEO of Learning House, in a prepared statement. “With an increasing population of savvier consumers with high expectations, institutions need to do better at offering more quality, diverse programs that are sensitive to cost in order to keep up with the growing demands of online college students.”

 

From DSC:
If, in the year 2019, most students say online learning is as good or better than face-to-face, what will they say come 2025?  2035? 

Many people will still prefer to have F2F-based learning experiences no matter what year it is. That said, as the innovation continues to occur mainly in the digital/online/virtual realms, F2F will likely find it harder and harder to compete. My advice to current faculty members? Get experience teaching online — and do so as soon as you possibly can.

 

 

LinkedIn 2019 Talent Trends: Soft Skills, Transparency and Trust — from linkedin.com by Josh Bersin

Excerpts:

This week LinkedIn released its 2019 Global Talent Trends research, a study that summarizes job and hiring data across millions of people, and the results are quite interesting. (5,165 talent and managers responded, a big sample.)

In an era when automation, AI, and technology has become more pervasive, important (and frightening) than ever, the big issue companies face is about people: how we find and develop soft skills, how we create fairness and transparency, and how we make the workplace more flexible, humane, and honest.

The most interesting part of this research is a simple fact: in today’s world of software engineering and ever-more technology, it’s soft skills that employers want. 91% of companies cited this as an issue and 80% of companies are struggling to find better soft skills in the market.

What is a “soft skill?” The term goes back twenty years when we had “hard skills” (engineering and science) so we threw everything else into the category of “soft.” In reality soft skills are all the human skills we have in teamwork, leadership, collaboration, communication, creativity, and person to person service. It’s easy to “teach” hard skills, but soft skills must be “learned.”

 

 

Also see:

Employers Want ‘Uniquely Human Skills’ — from campustechnology.com by Dian Schaffhauser

Excerpt:

According to 502 hiring managers and 150 HR decision-makers, the top skills they’re hunting for among new hires are:

  • The ability to listen (74 percent);
  • Attention to detail and attentiveness (70 percent);
  • Effective communication (69 percent);
  • Critical thinking (67 percent);
  • Strong interpersonal abilities (65 percent); and
  • Being able to keep learning (65 percent).
 

Provosts count more on online programs — from insidehighered.com by Doug Lederman
More say they will increase emphasis on and allocate “major funds” to online offerings. Survey also finds solid but not spectacular support for open educational resources, and that backing for competency-based programs is more philosophical than practical.

Excerpt:

Increasing numbers of college and university chief academic officers plan to expand their online offerings and make major allocations of funds to online programs, a new survey by Inside Higher Ed shows.

The 2019 Survey of College and University Chief Academic Officers, published today by Inside Higher Ed in conjunction with Gallup, finds that 83 percent of provosts say they will increase their emphasis on expanding online programs and offerings. That figure has edged up slightly in recent years, from 79 percent in 2016.

A more significant rise has occurred in the proportion of academic officers anticipating a “major allocation of funds” to online programs. The survey asks provosts to assess the likelihood of increased funds to several categories of programs, including professional programs, STEM fields and the arts and sciences. As seen in the chart below, the share of provosts agreeing or strongly agreeing they would allocate major funds to online programs has grown to 56 percent this year from 46 percent four years earlier.

 

 

 

6 key trends to 21st century teaching — from edsurge.com

Excerpt:

It’s popular these days to complain that college teaching hasn’t changed in hundreds of years. And sure, it’s possible to find some professors on any campus holding yellowed lecture notes, or clinging to dusty chalk. But the reality is that the internet and digital technologies have already brought profound changes to instructional styles and tools in higher education.

So what are the new teaching approaches catching on at today’s campuses? And what are the broader cultural changes around college teaching?

We set out to answer those questions over the past year, with a series of articles and interviews exploring what teaching in the 21st century looks like. Some show the nuances of the challenges of teaching with technology by telling stories of innovative professors, including how a water agency official who teaches an online community college course got started in creating open educational resources when her class was incorporated into a zero-cost textbook degree program. Others dive into research on the culture of teaching, like a talk with an anthropologist studying how professors react to (and sometimes resist) research on teaching practices.

 

 

 

The Lesson You Never Got Taught in School: How to Learn! — from bigthink.com by Simon Oxenham (from 2/15/13)
Psychological Science in the Public Interest evaluated ten techniques for improving learning, ranging from mnemonics to highlighting and came to some surprising conclusions.

 

Excerpts:

Practice Testing (Rating = High)
This is where things get interesting; testing is often seen as a necessary evil of education. Traditionally, testing consists of rare but massively important ‘high stakes’ assessments. There is however, an extensive literature demonstrating the benefits of testing for learning – but importantly, it does not seem necessary that testing is in the format of ‘high stakes’ assessments. All testing including ‘low stakes’ practice testing seems to result in benefits. Unlike many of the other techniques mentioned, the benefits of practice testing are not modest – studies have found that a practice test can double free recall!

Distributed Practice (Rating = High)
Have you ever wondered whether it is best to do your studying in large chunks or divide your studying over a period of time? Research has found that the optimal level of distribution of sessions for learning is 10-20% of the length of time that something needs to be remembered. So if you want to remember something for a year you should study at least every month, if you want to remember something for five years you should space your learning every six to twelve months. If you want to remember something for a week you should space your learning 12-24 hours apart. It does seem however that the distributed-practice effect may work best when processing information deeply – so for best results you might want to try a distributed practice and self-testing combo.

 

Also see:

 

 

 

 

Per Willingham (emphasis DSC):

  • Rereading is a terribly ineffective strategy. The best strategy–by far — is to self-test — which is the 9th most popular strategy out of 11 in this study.  Self-testing leads to better memory even compared to concept mapping (Karpicke & Blunt, 2011).

 

Three Takeaways from Becoming An Effective Learner:

  • Boser says that the idea that people have different learning styles, such as visual learning or verbal learning, has little scientific evidence to support it.
  • According to Boser, teachers and parents should praise their kids’ ability and effort, instead of telling them they’re smart. “When we tell people they are smart, we give them… a ‘fixed mindset,’” says Boser.
  • If you are learning piano – or anything, really – the best way to learn is to practice different composers’ work. “Mixing up your practices is far more effective,” says Boser.

 

Cumulative exams aren’t the same as spacing and interleaving. Here’s why. — from  retrievalpractice.org

Excerpts (emphasis DSC):

Our recommendations to make cumulative exams more powerful with small tweaks for you and your students:

  • Cumulative exams are good, but encourage even more spacing and discourage cramming with cumulative mini-quizzes throughout the semester, not just as an end-of-semester exam.
  • Be sure that cumulative mini-quizzes, activities, and exams include similar concepts that require careful discrimination from students, not simply related topics.
  • Make sure you are using spacing and interleaving as learning strategies and instructional strategies throughout the semester, not simply as part of assessments and cumulative exams.

Bottom line: Just because an exam is cumulative does not mean it automatically involves spacing or interleaving. Be mindful of relationships across exam content, as well as whether students are spacing their study throughout the semester or simply cramming before an exam – cumulative or otherwise.

 


From DSC:
We, like The Learning Scientists encourages us to do and even provides their own posters, should have posters with these tips on them throughout every single school and library in the country. The posters each have a different practice such as:

  • Spaced practice
  • Retrieval practice
  • Elaboration
  • Interleaving
  • Concrete examples
  • Dual coding

That said, I could see how all of that information could/would be overwhelming to some students and/or the more technical terms could bore them or fly over their heads. So perhaps we could boil down the information to feature excerpts from the top sections only that put the concepts into easier to digest words such as:

  • Practice bringing information to mind
  • Switch between ideas while you study
  • Combine words and visuals
  • Etc. 

 

Learn how to study using these practices

 

 

Training the workforce of the future: Education in America will need to adapt to prepare students for the next generation of jobs – including ‘data trash engineer’ and ‘head of machine personality design’– from dailymail.co.uk by Valerie Bauman

Excerpts:

  • Careers that used to safely dodge the high-tech bullet will soon require at least a basic grasp of things like web design, computer programming and robotics – presenting a new challenge for colleges and universities
  • A projected 85 percent of the jobs that today’s college students will have in 2030 haven’t been invented yet
  • The coming high-tech changes are expected to touch a wider variety of career paths than ever before
  • Many experts say American universities aren’t ready for the change because the high-tech skills most workers will need are currently focused just on people specializing in science, technology, engineering and math

.

 

 

Combining retrieval, spacing, and feedback boosts STEM learning — from retrievalpractice.org

Punchline:
Scientists demonstrated that when college students used a quizzing program that combined retrieval practice, spacing, and feedback, exam performance increased by nearly a letter grade.

—-

Abstract
The most effective educational interventions often face significant barriers to widespread implementation because they are highly specific, resource intense, and/or comprehensive. We argue for an alternative approach to improving education: leveraging technology and cognitive science to develop interventions that generalize, scale, and can be easily implemented within any curriculum. In a classroom experiment, we investigated whether three simple, but powerful principles from cognitive science could be combined to improve learning. Although implementation of these principles only required a few small changes to standard practice in a college engineering course, it significantly increased student performance on exams. Our findings highlight the potential for developing inexpensive, yet effective educational interventions that can be implemented worldwide.

In summary, the combination of spaced retrieval practice and required feedback viewing had a powerful effect on student learning of complex engineering material. Of course, the principles from cognitive science could have been applied without the use of technology. However, our belief is that advances in technology and ideas from machine learning have the potential to exponentially increase the effectiveness and impact of these principles. Automation is an important benefit, but technology also can provide a personalized learning experience for a rapidly growing, diverse body of students who have different knowledge and academic backgrounds. Through the use of data mining, algorithms, and experimentation, technology can help us understand how best to implement these principles for individual learners while also producing new discoveries about how people learn. Finally, technology facilitates access. Even if an intervention has a small effect size, it can still have a substantial impact if broadly implemented. For example, aspirin has a small effect on preventing heart attacks and strokes when taken regularly, but its impact is large because it is cheap and widely available. The synergy of cognitive science, machine learning, and technology has the potential to produce inexpensive, but powerful learning tools that generalize, scale, and can be easily implemented worldwide.

Keywords: Education. Technology. Retrieval practice. Spacing. Feedback. Transfer of learning.

 

 

From DSC:
The picture below was posted in the item below from edutopia. What a powerful picture! And not just for art or drama teachers!

Does it not once again illustrate that we are different? The lenses that we view the world through are different. Our learners are different. Each of us comes to a learning experience with different backgrounds, emotions, knowledge…and different real-life experiences.

As the article mentions, we need to create safe and supportive learning environments, where the love of (or at least the enjoyment of) learning can thrive.

 

Getting creative with social and emotional learning (SEL) — from by Maurice Elias, Sara LaHayne
How to incorporate creative expression and movement in the classroom while building social and emotional learning skills.

Excerpt:

Being creative is an inherently vulnerable process. In order to authentically build SEL competencies through creative expression, teachers need to strive to create a safe space, provide time, and open doors for validation.

  • Creating a safe and supportive classroom environment
  • Providing time
  • Opening the doors for validation

 

 

Augmented Reality In Healthcare Will Be Revolutionary — from medicalfuturist.com

Excerpts:

1) Augmented reality can save lives through showing defibrillators nearby
2) Google Glass might help new mothers struggling with breastfeeding
3) Patients can describe their symptoms better through augmented reality
4) Nurses can find veins easier with augmented reality

5) Motivating runners through zombies
6) Pharma companies can provide more innovative drug information
7) Augmented reality can assist surgeons in the OR
8) Google’s digital contact lens can transform how we look at the world

 

How is AI used in healthcare – 5 powerful real-world examples that show the latest advances — from forbes.com by Bernard Marr

Excerpts:

1) AI-assisted robotic surgery
2) Virtual nursing assistants
3) Aid clinical judgment or diagnosis
4) Workflow and administrative tasks
5) Image analysis

 

 

Summary: A Manager’s guide to Augmented Reality.  — from twnkls.com by Prof. Michael Porter

Excerpt:

The full read can be found at the bottom of this page. But we summarized for you the 4 key take-aways:

  1. AR enables a new information-delivery paradigm
  2. AR helps to visualize
  3. Instruct and guide
  4. Eight AR strategy starting questions

 

 

What’s so great about VR? Virtually everything — from virtuallyinspired.org

Excerpt:

No doubt about it. Virtual reality isn’t just for gamers and gadget geeks anymore. In fact, as the technology gets better and cheaper, VR is the wave of the future when it comes to creating a truly memorable and effective learning experience – and for good reason.

Multiple Learning Attributes. To begin with, it empowers us to create any number of safely immersive virtual learning environments that feel and respond much as they would in real life, as students engage and explore, interact with and manipulate objects within these worlds. Imagine teleporting your students to re-enact historic battles; explore outer space; or travel the inner workings of the human body. What’s more, using sophisticated controls, they can actually “practice” complex procedures like cardiac surgery, or master difficult concepts, such as the molecular properties of brain cells.

Likewise, VR gives new meaning to the term “field trip,” by enabling students to virtually experience first-hand some of the world’s great museums, natural wonders and notable landmarks. You can also embed 360-degree objects within the virtual classroom to support course content, much as Drexel University Online is doing after assembling its one-of-a-kind VRtifacts+ repository.   And you can use it to live-stream events, guest lectures and campus tours, in addition to hosting virtual community spaces where learners can meet and connect in a seemingly “real” environment.

 

 

The Modern Alternative Learning Resource: Time To Drop The Ban On Phones In Schools? — from vrfocus.com by Robert Currie
Robert Currie discusses the mobile phone’s role in education, and how thanks in part to AR and VR it should now be considered a top tool.

 

 

Benefits of Virtual Reality in Education — from invisible.toys

 

 

 

The AVR Platform and Classroom 3.0 Showcased at EduTECH Asia 2018 — from eonreality.com

Excerpt:

At EduTECH Asia 2018 this week in Singapore, EON Reality spent two full days speaking, promoting, and demonstrating the latest updates to the AVR Platform to the thousands of education and technology professionals in attendance.

With a focus on how the AVR Platform can best be used in the education world, EON Reality’s discussion, ‘Augmented and Virtual Reality in Education: The Shift to Classroom 3.0,’ highlighted Wednesday’s offerings with a full presentation and hands-on demos of the new tools in Creator AVR. Over the course of both days, visitors filled the EON Reality booth to get their own one-on-one experience of Creator AVR, Virtual Trainer, and the ways in which AR Assist can help out in the classroom.

The AVR Platform’s three products are the fundamental tools of EON Reality’s Classroom 3.0 vision for the Immersed Flipped Classrooms of the future. With Creator AVR — a SaaS-based learning and content creation solution — leading the way, the AVR Platform empowers Classroom 3.0 by providing teachers and educators of all types with the tools needed to create Augmented and Virtual Reality learning modules.

Bringing Asian educators from all over the continent together, EON Reality’s presence at EduTECH showed just how significantly Augmented Reality and Virtual Reality can elevate the overall educational experience going forward. After two full days of demonstrations, EON Reality introduced the AVR Platform to approximately 1500 teachers, school administration officials, and other decision-makers in Asia’s education industry.

As the AVR Platform expands to educational markets around the world, EON Reality’s revolutionary spin on traditional learning branches into new cultures and nations. With local Singaporean educational institutions like Temasek Polytechnic already onboard, the EduTECH Asia 2018 conference marked the continued spread of Classroom 3.0 and the AVR Platform on both a regional and global level.

 

 

New Virtual 3D Microscope Lab Program Offered for Online Students by Oregon State University — from virtuallyinspired.org
OSU solves degree completion issue for online biology students

Excerpt:

“We had to create an alternative that gives students the foundational experience of being in a lab where they can maneuver a microscope’s settings and adjust the images just as they would in a face-to-face environment,” said Shannon Riggs, the Ecampus director of course development and training.

Multimedia developers mounted a camera on top of an actual microscope and took pictures of what was on the slides. Using 3D modeling software, the photos were interweaved to create 3D animation. Using game development software enabled students to adjust lighting, zoom and manipulate the images, just like in a traditional laboratory. The images were programmed to create a virtual simulation.

The final product is “an interactive web application that utilizes a custom 3D microscope and incorporates animation and real-life slide photos,” according to Victor Yee, an Ecampus assistant director of course development and training.

 

Also see:

  • YouTube to Invest $20 Million in Educational Content — from campustechnology.com by Dian Schaffhauser
    Excerpt:
    YouTube, a Google company, has announced plans to invest $20 million in YouTube Learning, an initiative hinted at during the summer. The goal: “to support education-focused creators and expert organizations that create and curate high-quality learning content on the video site.” Funding will be spent on supporting video creators who want to produce education series and wooing other education video providers to the site.

 

 

San Diego’s Nanome Inc. releases collaborative VR-STEM software for free — from vrscout.com by Becca Loux

Excerpt:

The first collaborative VR molecular modeling application was released August 29 to encourage hands-on chemistry experimentation.

The open-source tool is free for download now on Oculus and Steam.

Nanome Inc., the San Diego-based start-up that built the intuitive application, comprises UCSD professors and researchers, web developers and top-level pharmaceutical executives.

 

“With our tool, anyone can reach out and experience science at the nanoscale as if it is right in front of them. At Nanome, we are bringing the craftsmanship and natural intuition from interacting with these nanoscale structures at room scale to everyone,” McCloskey said.

 

San Diego’s Nanome Inc. Releases Collaborative VR-STEM Software For Free

 

 

10 ways VR will change life in the near future — from forbes.com

Excerpts:

  1. Virtual shops
  2. Real estate
  3. Dangerous jobs
  4. Health care industry
  5. Training to create VR content
  6. Education
  7. Emergency response
  8. Distraction simulation
  9. New hire training
  10. Exercise

 

From DSC:
While VR will have its place — especially for timeswhen you need to completely immerse yourself into another environment — I think AR and MR will be much larger and have a greater variety of applications. For example, I could see where instructions on how to put something together in the future could use AR and/or MR to assist with that process. The system could highlight the next part that I’m looking for and then highlight the corresponding parts where it goes — and, if requested, can show me a clip on how it fits into what I’m trying to put together.

 

How MR turns firstline workers into change agents — from virtualrealitypop.com by Charlie Finkand
Mixed Reality, a new dimension of work — from Microsoft and Harvard Business Review

Excerpts:

Workers with mixed-reality solutions that enable remote assistance, spatial planning, environmentally contextual data, and much more,” Bardeen told me. With the HoloLens Firstline Workers workers conduct their usual, day-to-day activities with the added benefit of a heads-up, hands-free, display that gives them immediate access to valuable, contextual information. Microsoft says speech services like Cortana will be critical to control along with gesture, according to the unique needs of each situation.

 

Expect new worker roles. What constitutes an “information worker” could change because mixed reality will allow everyone to be involved in the collection and use of information. Many more types of information will become available to any worker in a compelling, easy-to-understand way. 

 

 

Let’s Speak: VR language meetups — from account.altvr.com

 

 

 

 

Google’s VR Labs provide STEM students with hands-on experience — from vrscout.com by Kyle Melnick

Excerpt:

STEM students engaged in scientific disciplines, such as biochemistry and neuroscience, are often required by their respective degrees to spend a certain amount of time engaged in an official laboratory environment. Unfortunately, crowded universities and the rise of online education have made it difficult for these innovators-in-training to access properly equipped labs and log their necessary hours.

Cue Google VR Labs, a series of comprehensive virtual lab experiences available on the Google Daydream platform. Developed as part of partnership between Google and simulation education company Labster, the in-depth program boasts 30 interactive lab experiences in which biology students can engage in a series of hands-on scientific activities in a realistic environment.

These actions can include everything from the use of practical tools, such as DNA sequencers and microscopes, to reality-bending experiences only capable in a virtual environment, like traveling to the surface of the newly discovered Astakos IV exoplanet or examining and altering DNA on a molecular level.

 

Google’s VR Labs Provide STEM Students With Hands-On Experience

 

Also see:

 

 

 

Europe divided over robot ‘personhood’ — from politico.eu by Janosch Delcker

Excerpt:

BERLIN — Think lawsuits involving humans are tricky? Try taking an intelligent robot to court.

While autonomous robots with humanlike, all-encompassing capabilities are still decades away, European lawmakers, legal experts and manufacturers are already locked in a high-stakes debate about their legal status: whether it’s these machines or human beings who should bear ultimate responsibility for their actions.

The battle goes back to a paragraph of text, buried deep in a European Parliament report from early 2017, which suggests that self-learning robots could be granted “electronic personalities.” Such a status could allow robots to be insured individually and be held liable for damages if they go rogue and start hurting people or damaging property.

Those pushing for such a legal change, including some manufacturers and their affiliates, say the proposal is common sense. Legal personhood would not make robots virtual people who can get married and benefit from human rights, they say; it would merely put them on par with corporations, which already have status as “legal persons,” and are treated as such by courts around the world.

 

 

Microsoft Education unveils new Windows 10 devices starting at $189, Office 365 tools for personalized learning, and curricula to ignite a passion for STEM — from blogs.windows.com by Yusuf Mehdi

Excerpt:

This week at Bett, we’ll show new Windows 10 and Windows 10 S devices from Lenovo and JP, starting at just $189, providing more options for schools who don’t want to compromise on Chromebooks. We’ll add new capabilities to our free Office 365 for Education software, enabling any student to write a paper using only their voice and making it easier to access Teams via mobile devices. And we’re making STEM learning fun with a new Chemistry update to Minecraft: Education Edition and new mixed reality and video curricula from partners like BBC Worldwide Learning, LEGO®* Education, PBS, NASA, and Pearson.

 

 

 


Starting in February, we will introduce dictation in Office 365
to help students write more easily by using their voice.

 

 

In regards to mixed reality for immersive learning:

  • Pearson – the world’s largest education company – will begin rolling out in March curriculum that will work on both HoloLens and Windows Mixed Reality immersive VR headsets. These six new applications will deliver seamless experiences across devices and further illustrate the value of immersive educational experiences.
  • We are expanding our mixed media reality curriculum offerings through a new partnership with WGBH’s Bringing the Universe to America’s Classrooms project****, for distribution nationally on PBS LearningMedia™. This effort brings cutting-edge Earth and Space Science content into classrooms through digital learning resources that increase student engagement with science phenomena and practices.
  • To keep up with growing demand for HoloLens in the classroom we are committed to providing affordable solutions. Starting on January 22, we are making available a limited-time academic pricing offer for HoloLens. To take advantage of the limited-time academic pricing offer, please visit, hololens.com/edupromo.

 

 

 

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