Inside Melbourne’s Major New Interactive Gallery, Where Art and Science Collide

Inside Melbourne’s Major New Interactive Gallery, Where Art and Science Collide — from broadsheet.com.au by Liv Downing
The inaugural Science Gallery exhibition tackles mental health head-on, but with an out-of-the-box approach. Across 3500 square metres, there’s a kaleidoscopic human-sized hamster wheel you can step inside, a gigantic white balloon trapped in a pink cage, and a fake bedroom where two performance artists will live for a week.

 

Addendum on 1/10/22:

 

Autonomous Weapons Are Here, but the World Isn’t Ready for Them — from wired.com by Will Knight
A UN report says a drone, operating without human control, attacked people in Libya. International efforts to restrict such weapons have so far failed.

This may be remembered as the year when the world learned that lethal autonomous weapons had moved from a futuristic worry to a battlefield reality. It’s also the year when policymakers failed to agree on what to do about it.

On Friday, 120 countries participating in the United Nations’ Convention on Certain Conventional Weapons could not agree on whether to limit the development or use of lethal autonomous weapons. Instead, they pledged to continue and “intensify” discussions.

 

 

See the Appvent calendar from ICT Evangelist

Excerpt from this posting:

Welcome to day 21 of the 2021 Appvent Calendar. It’s been so much fun sharing all of these amazing tools each day across the month so far. With Google featuring twice already on the calendar, it’s great to share again the awe and wonder of human history in the arts and within our cultures with the sharing of this amazing free app. Thanks to Gustavo Calderón De Anda for suggesting it!

Also see:

  • 14 measurement apps for teaching math & science — from teachthought and Glenda Stewart-Smith
    Glenda Stewart-Smith of Surrey School District #36 in Canada, along with TeachThought staff, helped put together this collection of iPhone and iPad apps that offer all of these measuring abilities and more.
 

Teaching in the ‘Metaverse’? Roblox Looks to Make It a Reality — from edweek.org by Benjamin Herold
With millions in new grants to STEM organizations like Project Lead the Way, the gaming platform is moving into K-12 education.

Excerpts:

Hoping to expand its presence in K-12 schools, gaming company Roblox announced this month a new $10 million fund to support the creation of online learning experiences that take advantage of its platform’s unique way of letting users play, explore, and socialize in an endlessly evolving virtual world.

Roblox aims to play a major role in the emerging metaverse. Expanding into classroom education is a key vehicle for making that happen, Kantar told investors at a November conference. The company’s stated goal is to reach 100 million students worldwide by the end of the decade.

Making such inroads with K-12 schools, however, is no sure bet.

Also see:

Roblox Education

 

EduMAX 2021 recap: Together for student success around the globe — from blog.adobe.com by Sebastian Distefano

Excerpt:

University CIOs, deans, provosts, faculty and staff from more than 100 institutions convened online for the Adobe EduMAX 2021 conference, where academic leaders shared how they are transforming teaching and learning practices across their campuses. Key discussion points included:

  • How digital literacy increases engagement to bring faculty and students together, whether they are in-person, online or in a hybrid environment.
  • How digital literacy closes the skills gap in higher education and industry by fostering critical essential skills that employers value.
  • How faculty can integrate digital literacy across the curriculum for all students.
 

Best cybersecurity lessons and activities for K-12 education — from edtechreview.in by Saniya Khan

Excerpt:

The rate of cyber-attacks and crimes are rising worldwide due to increased social media usage, cloud storage, digital downloads, mobile and online payments. Computers and mobile devices are especially sensitive to malware, ransomware and phishing attacks to which children fall prey often. In comparison to other major industries, research claims that the education sector ranked last in terms of good cyber security performance, making it very important than ever aware students about cyber security and allow them to take responsibility for their internet safety, especially at presents as learners are locked up in the home after the COVID-19 outbreak and had to make a sudden transition to online education, it has become essential to teach them about cyber security for their safe and secure internet use.

We have compiled a list of the best cyber security lessons and activities for K-12 students.

 

4 unexpected places where adults can learn science — from innotechtoday.com by Jill Zarestky

Excerpt:

Modern society benefits when people understand science concepts. This knowledge helps explain how cryptocurrency works, why climate change is happening, or how the coronavirus is transmitted from person to person.

Yet the average American spends less than 5% of their lifetime in classrooms learning about such topics. So, besides school, where else can people go to study and explore science?

Museums, zoos, and libraries are certainly a great start. As a researcher of adult STEM education, I study less conventional ways for people of all ages to learn and participate in science.

Here are four alternative venues where the general public can enjoy nature, engage in hands-on science learning and get a behind-the-scenes look at scientific research in action.

 

 

Native American Students Build STEM Skills While Exploring Their Cultural Stories with VR/AR Design Projects — from campustechnology.com by Mary Grush and Tilanka Chandrasekera

Excerpt:

Through a $1.5million, four-year NSF grant, Oklahoma State University researchers are leveraging their earlier work with proven, college-level design courses that incorporate VR, AR, and 3D printing technologies. But this time, they are helping underserved Native American middle school students develop STEM skills.

Here, Campus Technology talks with Principal Investigator Dr. Tilanka Chandrasekera, who is an endowed professor at OSU and director of the Mixed Reality Lab, to find out more about the grant that the NSF titled, “Engaging Native American Students in STEM Career Development Through a Culturally Responsive After School Program Using Virtual Environments and 3D Printing.”

 

50 Sites & Apps for K-12 Education Games — from techlearning.com by Diana Restifo and David Kapuler
Game-based learning is a great way to integrate technology into the classroom while engaging kids with real learning.

Excerpt:

Game-based learning turns potentially tedious study time into an adventurous knowledge quest, complete with catchy soundtracks and digital rewards. It helps keep kids engaged with the subject matter and motivated to pursue greater expertise. Best of all, web- or app-based gameplay integrates easily into both online and in-person classes.

With the demise of Flash at the end of 2020, many favorite educational game sites went under. That’s why we decided to update our popular list below to include the latest and best sites and apps for K-12 education games. Many are free (or offer free basic accounts) and some provide progress tracking and analysis tools for teachers. All will help kids enjoy learning.

Also relevant/see the following resource and excerpt from Goldie Blumenstyk’s The Edge (from the Chronicle of Higher Education)

Creative Acts for Curious People: How to Think, Create, and Lead in Unconventional Ways — by Sarah Stein Greenberg

Excerpt:

Greenberg also makes a compelling case for the “playful and joyous” approaches the d.school has been championing, like the secret handshake or building several prototypes of an ideal chair using tools like cardboard, pipe cleaners, and chewing gum and toothpicks. After so many months of loss and social deprivation, she told me last week, “those elements are more important than ever.”

 
 
 

Top 300 Tools for Learning 2021 [Hart]

Top 300 Tools for Learning 2021 — from toptools4learning.com by Jane Hart

Excerpt:

2021 was the YEAR OF DISRUPTION! There were a substantial number of new tools nominated this year so the main list has now been extended to 300 tools to accommodate them, and each of the 3 sub-lists has been increased to 150 tools. Although the top of this year’s list is relatively stable, there is quite bit of movement of tools on the rest of the list, and the effect of the new tools has been to push other established tools down – if not off the list altogether. Further analysis of the list appears in the right-hand column of the table below.

This table shows the overall rankings as well as the rankings on the 3 sub-lists: Top 150 Tools for Personal Learning (PL150), the Top 150 Tools for Workplace Learning (WL150) and the Top 150 Tools for Education (ED150). NEW tools are shaded YELLOW, tools coming BACK on the list are shaded GREEN. The most popular context in which each tool is used is also highlighted in BLUE.  Click on a tool name to find out more about it.

 


Top 300 Tools for Learning 2021 -- from Jane Hart


 

 

Top 10 Free Coding Resources for Students — from gocoderz.com

Excerpt:

With computer science and technology being such a crucial part of student’s future success, it’s important that every student receives equitable access to programs and resources that can help them build their coding and programming knowledge early on. Exposure to coding resources increases student interest in computer science and technology careers and provides them with foundational knowledge that they can improve and refine as their education progresses to be successful in these future professions.

 

 

 
 
© 2021 | Daniel Christian