Chris Lenihan from DiscoverDataScience.org emailed me to let me know about a recently published guide on their site that’s entitled, “A Guide for Women in STEM”. Discover Data Science partnered with Heather Ambler from the University of Pittsburgh and Aiden Ford from the University of Connecticut to help produce this guide. Per Chris, the guide covers :

  • An overview of the challenges women can face in STEM fields
  • Outlines reasons women should pursue a STEM related career
  • Provides tips on how to encourage girls at an early age to follow their passion
  • Gives the reader extensive links to pre-college programs available for women, followed by a listing of over 30 scholarship options available to women pursuing STEM related degrees

Chris mentioned that both current and aspiring students can benefit from this information as they look for inspiration in their careers. Their mission is to serve students by delivering accurate, high quality information presented in a simple, clean format and they hope that this guide achieves that.

Check it out. >>


Here’s a sample excerpt from that guide:



Pre-College Programs for Women in STEM

CURIE Academy is a one-week summer residential program for high school girls who excel in math and science. The focus is on juniors and seniors who may not have had prior opportunities to explore engineering, but want to learn more about the many opportunities in engineering in an interactive atmosphere.

G.R.A.D.E. CAMP is a week-long day program designed specifically for entering 8th to 12th grade girls who want to find out what engineering is all about through “hands-on” experience. G.R.A.D.E. CAMP emphasizes career exposure rather than career choice, so you can come just to experience something new.

Girlgeneering’s goal of a girls-only camp is to increase the interest of high ability young women in a career in engineering by combating stereotypes, creating connections, reducing the issue of competition for resources with boys, and demonstrating the real-world social impact of engineering. This one-week day camp will introduce middle school young women to the field of engineering by showing how engineering is connected to personal issues, social concerns, and community interests.

It’s a Girl Thing is a residential camp for girls. The goals are to provide girls with strong role models and dispel myths and misconceptions about science and careers in science. Campers experience university life, hands-on classes and recreational activities. In the past we have offered classes ranging from Nano Energy to Animal Science.

Smith Summer Science and Engineering Program (SSEP) is a four-week residential program for exceptional young women with strong interests in science, engineering and medicine. Each July, select high school students from across the country and abroad come to Smith College to do hands-on research with Smith faculty in the life and physical sciences and in engineering.

Survey the World of Engineering – is a one-week day camp that will allow you to develop your creativity as well as provide you with the opportunity to meet and speak with working engineers. For part of the camp, you will work on campus with different engineering departments, learning and completing hands-on projects to better understand the breadth and variety of different engineering fields. For the remainder of the camp, you will visit various corporate engineering plants such as General Electric, Procter & Gamble, and Northrop Grumman Xetron to meet professional engineers and see their work in action.

 



Addendums on 10/26

 


 

 

Ginni Rometty on the End of Programming — from bloomberg.com by Megan Murphy
The IBM chief dares to imagine what Watson will be when it grows up, and reaffirms her pledge to hire 25,000 people over the next four years.

Excerpt (emphasis DSC):

Do you feel we’re going to get to a point where AI will displace more jobs than it creates and we’re not doing enough to push forward with the jobs of the future?

I do believe that when it comes to complete job replacement, it will be a very small percentage. When it comes to changing a job and what you do, it will be 100 percent. “Whoa, different skills. Everybody is going to have to have a different skill because it’s going to be a threat in all our jobs.” Let me just park that thought. I want to come back to something I think that’s far more important and is related. The issue of skills is front and center in this country and many countries in the world right now without AI. We already have a world that’s bifurcating between haves and have-nots, and a lot of that is based on education and skills. This country has 5 million to 6 million jobs open. That’s about skill. This is not being caused by AI. We’ve got to revamp education for this era of man and machine. And that means you cannot insist that every person needs to be a university or a Ph.D. graduate to be productive in society. You cannot. It’s not true by the way. We’ve proven that.

You started a six-year high school program. This is a program where they take people through four years of high school, two years of a college equivalent, and then hopefully give them preference in getting into the workforce, again to work with IBM.

In the U.S., in 2015, half of our young people didn’t have an associate’s degree or a college degree. That’s the problem today: the number of people that need to be retrained. I’m far more optimistic that public-private partnerships can solve this dilemma. There will be a hundred pathways to technology becoming viral, driven by governors and states. I always remember when President Obama came to the first one, he goes, “Where are all the computers?” We’re like, “That’s not what we teach these kids.” We’re teaching them a skill about math and problem-solving that’s going to transcend any technology they deal with. The first part is a very simple formula: a curriculum of math, science. The second, give the kids a mentor and then you give them a chance at a job. We will be up to 50,000 kids, and 300 other companies have volunteered. I have a whole bunch of these kids over in Silicon Alley where we have our Watson headquarters.

 

 

I do believe that when it comes to complete job replacement, it will be a very small percentage. When it comes to changing a job and what you do, it will be 100 percent.

 

 

 

The new Autonomous SmartDesk 3 has a built-in touchscreen and AI software — from imore.com by Tory Foulk 

Excerpt:

Can your desk encourage you to stand, remind you to drink water and order you a pizza? No? Well SmartDesk 3 can.

Autonomous announced the launch of the newest iteration of its SmartDesk in a press release today, and is claiming it’s “the world’s most powerful AI-powered standing desk.”

The embedded tablet has a 7″ display and is powered by Autonomous’ own OS platform, and has both Bluetooth and WiFi capabilities so it can interact with the apps on your phone. It features many of its own shortcuts, too – you can make coffee, order food, check the weather, play Spotify playlists, and even request a ride from Uber. Because the tablet syncs with Google Calendar, it will remind you of any meetings you might have throughout the day. And in addition to all of that, SmartDesk 3 monitors how long you sit or stand and reminds you to either stretch your legs or take a break to relax when it feels you need it. After using the AI for a week or so, it will learn your habits – say, when you usually start getting hungry – and begin to anticipate your needs.

 

Autonomous' SmartDesk 3 in white

 

 

 

 

 

Unity Technologies unveils AI toolkit for training machine learning ‘agents’ — from therobotreport.com by Alex Beall

Excerpt:

Unity Technologies released the open beta version of its Unity Machine Learning Agents, an artificial intelligence toolkit developers and researchers can use to virtually train agents —whether video game characters, autonomous vehicles or robots.

“Machine learning is a disruptive technology that is important to all types of developers and researchers to make their games or systems smarter, but complexities and technical barriers make it out of reach for most,” vice president of AI and machine learning Danny Lange said in a press release. “This is an exciting new chapter in AI’s history as we are making an end-to-end machine learning environment widely accessible, and providing the critical tools needed to make more intelligent, beautiful games and applications. Complete with Unity’s physics engine and a 3D photorealistic rendering environment, our AI toolkit also offers a game-changing AI research platform to a rapidly growing community of AI enthusiasts exploring the frontiers of Deep Learning.”

 

 

 

 

How Chatbot Tech Takes Customer Service to the Next Level — from nojitter.com by Yaniv Reznik
A chatbot’s combination of personalized service and quick, efficient answers perfectly fits the needs of today’s digital consumers.

Excerpts:

Rather, today’s connected consumers want a seamless online experience that immediately allows them to self-serve when they have a quick question or choose a hybrid approach when they need that personal touch from a live representative.

Chatbots empower consumers to take charge of their own brand experience and efficiently get the answers they need. Consumers demand accuracy and convenience, and chatbots provide the perfect balance of speed, personalization, and human touch necessary for improved customer experiences.

The key to implementing chatbots that go beyond scripted responses is Natural Language Processing (NLP). Chatbots equipped with this advanced technology can understand situational context and can therefore get to the root of customer questions without putting customers on hold or redirecting them.

 

 

 

 



 

Addendum on 9/25/17:

One year later, Microsoft AI and Research grows to 8k people in massive bet on artificial intelligence — from geekwire.com by Todd Bishop

Excerpt:

One way to measure Microsoft’s AI bet: In its first year of operation, the AI and Research group has grown by 60 percent — from 5,000 people originally to nearly 8,000 people today — through hiring and acquisitions, and by bringing aboard additional teams from other parts of the company.

The creation of Microsoft AI and Research also underscores the intense competition in artificial intelligence. Microsoft is gearing up to compete against the likes of Google, Amazon, Salesforce, Apple, and countless AI startups and research groups, all of them looking to lead the tech industry in this new era of artificial intelligence.

 



 

 

 

 

 

AR and VR in STEM: The New Frontiers in Science  — from er.educause.edu by Emory Craig and Maya Georgieva

Excerpt:

Virtual and Augmented Reality are poised to profoundly transform the STEM curriculum. In this article, we offer several inspiring examples and key insights on the future of immersive learning and the sciences. Immersive technologies will revolutionize learning through experiential simulations, modelling and spatial representation of data, and a sense of presence in contextual gamification.

Understanding our place in the universe, building the next Martian Rover, designing new transportation systems, fostering sustainable communities, modeling economic stability — finding the solution for these pressing and interconnected challenges brings us to STEM and STEAM in teaching and learning. The movement behind STEAM advocates incorporating the arts and humanities to the science, technology, engineering and math curriculum.

 

 

Also see:

 

 

 

EdTech magazine covers the latest news and discussions, live from ISTE 2017 in San Antonio, Texas.

 

 

 

ISTE 2017: 6 New Products Unveiled on the Show Floor — from edtechmagazine.com by Jena Passut
New offerings from big tech companies highlight this year’s megaconference in San Antonio.

Excerpt:

With more than 18,000 attendees and plenty of press coverage, the annual ISTE’s 2017 Conference & Expo has become a prime place for vendors to launch new products and announce updates. This year is no different. Check out some of the latest offerings announced at the 2017 event, and then head over to EdTech’s coverage page to read and see more news from ISTE.

 

 



Also see:



 

 

 

Summer 2017 Human++ — fromcambridge.nuvustudio.com
Human-Machine Intelligence, Hacking Drones, Bio Fashion, Augmented Video Games, Aerial Filmmaking, Smart Tools, Soft Robotics and more!

Excerpt:

NuVu is a place where young students grow their spirit of innovation. They use their curiosity and creativity to explore new ideas, and make their concepts come to life through our design process. Our model is based on the architecture studio model, and every Summer we use imaginative themes to frame two-week long Studios in which students dive into hands-on design, engineering, science, technology, art and more!

 

 

Highlights from the 2016 Flipped Classroom Conference — from Harvey Mudd Colleg, with a special thanks to Calvin College Engineering Professor Jeremy VanAntwerp for this resource

 

 

 

 

Optimizing the Flipped STEM Class:  Higher Ed Tools, Contexts, and Assessments
This one-time conference for faculty in the STEM disciplines at 2- and 4-year higher education institutions focused on tools, contexts, and assessments relating to flipped classrooms. What techniques, strategies, and tools use flipped classroom pedagogy to improve student learning outcomes? What does the research say about the different contexts and environments in which flipped instruction will lead to optimal results? How do we measure whether our efforts are producing the best student learning? The conference was designed for those who are new to flipped classrooms and to those who are current practitioners and want to improve outcomes. Participate had plenty of opportunities to share with each other in a small conference setting.

The conference took place from January 11 to 12 at Harvey Mudd College in Claremont, CA. Limited funding for travel and lodging for U.S. residents was available. This conference was generously funded by the National Science Foundation (DUE 1244786) and Harvey Mudd College.

 

Robot Launch 2016 – Robohub Readers’ Pick round one — from robohub.org by Andra Keay

Excerpt:

For the next three weeks, Robohub readers can vote for their “Readers’ Pick” startup from the Robot Launch competition. Each week, we’ll be publishing 10 videos. Our ultimate Robohub Readers’ Favorites, along with lots of other prizes, will be announced at the end of November. Every week we’ll showcase different aspects of robotics startups and their business models: from agricultural to humanoid, from consumer to industrial and from hardware to robotics software. Make sure you vote for your favorite – below – by 18:00pm UTC, Wednesday 9 November, spread the word through social media using #robotlaunch2016 and come back next week for the next 10!

 

 

LEGO® MINDSTORMS® Education EV3 Classroom Solutions — from education.lego.com

Excerpt:

Students develop critical thinking and problem-solving skills in middle school. LEGO MINDSTORMS Education EV3 grows these 21st century skills through inquiry-based and active learning.

lego-nov2016

 

 

Vex Robotics

 

vexrobotics-nov2016

 

 

No need to stare at a screen: Kickstarter robot teaches kids to code using cards — from digitaltrends.com by Luke Dormehl

 

 

 

 



Addendums:

 



 

 

Preparing for the future of Artificial Intelligence
Executive Office of the President
National Science & Technology Council
Committee on Technology
October 2016

preparingfor-futureai-usgov-oct2016

Excerpt:

As a contribution toward preparing the United States for a future in which AI plays a growing role, this report surveys the current state of AI, its existing and potential applications, and the questions that are raised for society and public policy by progress in AI. The report also makes recommendations for specific further action s by Federal agencies and other actors. A companion document lays out a strategic plan for Federally-funded research and development in AI. Additionally, in the coming months, the Administration will release a follow-on report exploring in greater depth the effect of AI-driven automation on jobs and the economy.

The report was developed by the NSTC’s Subcommittee on Machine Learning and Artificial Intelligence, which was chartered in May 2016 to foster interagency coordination, to provide technical and policy advice on topics related to AI, and to monitor the development of AI technologies across industry, the research community, and the Federal Government. The report was reviewed by the NSTC Committee on Technology, which concurred with its contents. The report follows a series of public-outreach activities spearheaded by the White House Office of Science and Technology Policy (OSTP) in 2016, which included five public workshops co-hosted with universities and other associations that are referenced in this report.

In the coming years, AI will continue to contribute to economic growth and will be a valuable tool for improving the world, as long as industry, civil society, and government work together to develop the positive aspects of the technology, manage its risks and challenges, and ensure that everyone has the opportunity to help in building an AI-enhanced society and to participate in its benefits.

 

 

 

50+ Resources for STEAM

50+ Resources for STEAM — from steamconnect.org

One of the sites mentioned, was Wonderville:

 

wonderville-spet2016

 

 

 

15 best tips for young engineers — from interestingengineering.com

Excerpt:

The proverb goes hindsight is 20/20, which essentially means you can make better decisions later on when you have become more knowledgeable about the worldBut wouldn’t it be nice to be able to make good decisions from the outset when you’re still young? The following tips were compiled for young engineers and interestingly, most of these suggestions revolve around lifelong learning. Experienced engineers weighed in and added their voice to help create this top 15 list of the best tips for young engineers.

 

 

10 great initiatives that bring girls into STEM — from interestingengineering.com

Excerpt:

It is not a secret that science and engineering professions are occupied mainly by men with only about 20% taken by females. The number of women on executive boards is also extremely low. In order to succeed, both female and male minds are needed for any kind of jobs, especially in science-related industries. Let’s see what initiatives already exist in order to bring more girls and women into STEM!

 

 

MakerBot teams up with Future Engineers to support the Star Trek (TM) Replicator Challenge for K-12 students — from makerbot.com

Excerpt:

MakerBot is excited to inspire the next generation of astronauts and Starfleet cadets by supporting the Star Trek Replicator Challenge, a 3D printing challenge developed by Future Engineers for the ASME Foundation, NASA and Star Trek. Participants in the challenge must create a digital model of a non-edible, food-related item for astronauts to 3D print in the year 2050. The Star Trek Replicator Challenge is the third in a series of ‘Future Engineers’ challenges aimed to educate students K-12 about 3D printing and engineering design.

 

 

 

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

© 2017 | Daniel Christian