Wi-Fi at 20: The internet’s most important tech is about to grow up — from androidauthority.com by Eric Zeman

Excerpt:

The organization is anticipating the launch of Wi-Fi 6 later this year. The next-gen version, technically called 802.11ax, promises a 30 percent jump in speeds, better security, and better performance when lots of devices are connecting to the same network.

 

 

Amy Peck (EndeavorVR) on enterprises’ slow adoption of AR and the promise in education — from thearshow.com by Jason McDowall

Description:

In this conversation, Amy and [Jason McDowall] discuss the viability of the location-based VR market and the potential for AR & VR in childhood education.

We get into the current opportunities and challenges in bringing spatial computing to the enterprise. One of these challenges is the difficulty in explaining a technology that needs to be directly experienced, so much so that Amy now insists C-level executives put on a headset as a first step in the consulting process.

We also talk about VR & AR in healthcare, and the potential impact of blockchain technology.

Fast forward to 29:15 or so for the piece
of this podcast that relates to education.

Also see:

Reality Check: The marvel of computer vision technology in today’s camera-based AR systems — from arvrjourney.com by Alex Chuang
How does mobile AR work today and how will it work tomorrow

Excerpt:

AR experiences can seem magical but what exactly is happening behind the curtain? To answer this, we must look at the three basic foundations of a camera-based AR system like our smartphone.

  • How do computers know where it is in the world? (Localization + Mapping)
  • How do computers understand what the world looks like? (Geometry)
  • How do computers understand the world as we do? (Semantics)

 

 

 

 Also see:

Microsoft is building a virtual assistant for work. Google is building one for everything else — from qz.com by Dave Gershgorn

Excerpts:

In the early days of virtual personal assistants, the goal was to create a multipurpose digital buddy—always there, ready to take on any task. Now, tech companies are realizing that doing it all is too much, and instead doubling down on what they know best.

Since the company has a deep understanding of how organizations work, Microsoft is focusing on managing your workday with voice, rearranging meetings and turning the dials on the behemoth of bureaucracy in concert with your phone.

 

Voice is the next major platform, and being first to it is an opportunity to make the category as popular as Apple made touchscreens. To dominate even one aspect of voice technology is to tap into the next iteration of how humans use computers.

 

 

From DSC:
What affordances might these developments provide for our future learning spaces?

Will faculty members’ voices be recognized to:

  • Sign onto the LMS?
  • Dim the lights?
  • Turn on the projector(s) and/or display(s)?
  • Other?

Will students be able to send the contents of their mobile devices to particular displays via their voices?

Will voice be mixed in with augmented reality (i.e., the students and their devices can “see” which device to send their content to)?

Hmmm…time will tell.

 

 

9 amazing uses for VR and AR in college classrooms — from campustechnology.com by Dian Schaffhauser
Immersive technologies can help students understand theoretical concepts more easily, prepare them for careers through simulated experiences and keep them engaged in learning.

Excerpt:

Immersive reality is bumping us into the deep end, virtually speaking. Colleges and universities large and small are launching new labs and centers dedicated to research on the topics of augmented reality, virtual reality and 360-degree imaging. The first academic conference held completely in virtual reality recently returned for its second year, hosted on Twitch by Lethbridge College in Alberta and Centennial College in Toronto. Majors in VR and AR have begun popping up in higher education across the United States, including programs at the Savannah School of Design (GA), Shenandoah University (VA) and Drexel University Westphal (PA). Educause experts have most recently positioned the timing for broad adoption of these technologies in education at the two-year to three-year horizon. And Gartner has predicted that by the year 2021, 60 percent of higher education institutions in the United States will “intentionally” be using VR to create simulations and put students into immersive environments.

If you haven’t already acquired your own headset or applied for a grant from your institution to test out AR or VR for instruction, it’s time. We’ve done a scan of some of the most interesting projects currently taking place in American classrooms to help you imagine the virtual possibilities.

 


 

 

Virtual reality helping those with developmental disabilities — from kivitv.com by Matt Sizemore
How VR is making autistic individuals more independent

Excerpts:

EAGLE, IDAHO — If you think modern day virtual reality is just for gaming, think again. New technology is helping those with developmental disabilities do more than ever before, and much of that can be found right in their own backyard.

“I see unlimited potential inside of their minds. I see us being able to unlock a certain person who can achieve things that we never thought could be done, and all of this could happen off of just exposing them to virtual reality,” said Smythe.

VR1 and the Autism XR Institute are constantly creating tools and ideas to help kids and adults with autism live a more independent life through virtual reality.

 

Also see:

Making a final wish comes true: Hospice expanding virtual reality therapy — from galioninquirer.com by Russell Kent

Excerpt:

ASHLAND — Hospice of North Central Ohio is extending its virtual reality therapy (VRT) in an effort to help Richland County hospice and palliative patients fulfill their last wishes, thanks to a $7,000 grant from the Robert and Esther Black Family Foundation Fund of The Richland County Foundation.

VRT uses video technology to generate realistic 360-degree, photographic or animated three-dimensional images, accompanied by sounds from the actual environment. When donning the headset and headphones, viewers are surrounded by visuals and sounds that give the impression of being physically present in the environment. Virtual reality therapy treatment allows patients to relive memories, return to places of emotional significance, or experience something or somewhere that they desire.

 

How the internet of things will change your life — from uk.rs-online.com

 

‘Internet of Things’ is transforming health care, Geneia president says — from unionleader.com by Kim Haas

 

What are the issues with Fog Computing? — from yourtechdiet.com by Brian Curtis

Advantages:

• It reduces the amount of data transferred to the cloud by having an edge location.
• Supports mobility and improves system response time.
• It minimizes network latency and conserves network bandwidth.
• Data can be processed with no bandwidth availability.
• Acts like an intermediate b/w IOT devices and Cloud computing infrastructure.

Disadvantages:

• It has some wireless security issues and privacy concerns.
• Authentication issues and trusted certificates concern

Fog computing helps in building some of the Smart Hi-Tech Cities, Buildings, Vehicle networks and Software Defined Networks (SDN).

 

Smart building complexity is creating dangerous new hacking opportunities — from techradar.com by Ian Heritage
Complex IoT environments can spell bad news for IT professionals

 

How 5G will fast track the internet of things — from .inkstonenews.com by Zheping Huang

Excerpt:

In Hangzhou, police officers are notified of major car accidents soon after they happen, traffic lights automatically adjust to changes in the volume of vehicles on the road and, in emergencies, fire trucks and ambulances are not stopped by a single red light until they arrive at the scene.

The city in eastern China’s Zhejiang province is one of the country’s major tech hubs. Its smart infrastructure powers the City Brain project, a cloud computing and AI-driven urban traffic-management system. It covers a total area of 162 square miles – that’s seven times the size of Manhattan.

When 5G mobile services start to roll out worldwide next year, smart cities such as Hangzhou will get even smarter as next-generation wireless technology helps industries realize the full potential of the internet of things (IoT).

“5G, from the beginning of its infrastructure design, has the internet of things in mind,” said Cui Kai, a Beijing-based IoT analyst with research firm International Data Corporation (IDC).

The stakes are high for industries around the world, as global spending on IoT is forecast to exceed $1 trillion in 2022, up from an estimated $745 billion this year, according to IDC.

 

With peak data rates up to 20 times faster than 4G, 5G will serve as “the connective tissue” for IoT, autonomous cars, smart cities and new mobile applications – providing the backbone for the industrial internet, according to a Deloitte report.

 

 

How the Internet of Things (IoT) can change the face of your business — from yourtechdiet.com by Brian Curtis

What is an IoT platform?
IOT platform is the support software which connects hardware, data networks and access points to other parts, i.e. to end-user application. Moreover, the IOT platform helps to automate their environment. So you can consider it as a middleware solution between data and the user.

Here are the five reasons why your business needs IoT.

  • Helps to know your customer better
  • Strengthen business operations
  • IoT can help to automate the jobs so your resource can work on what’s more required for your business.
  • Supply-chain analytics- IOT can manage your inventory so that you can save tons of time.

 

 
 

Augmented Reality In Healthcare Will Be Revolutionary — from medicalfuturist.com

Excerpts:

1) Augmented reality can save lives through showing defibrillators nearby
2) Google Glass might help new mothers struggling with breastfeeding
3) Patients can describe their symptoms better through augmented reality
4) Nurses can find veins easier with augmented reality

5) Motivating runners through zombies
6) Pharma companies can provide more innovative drug information
7) Augmented reality can assist surgeons in the OR
8) Google’s digital contact lens can transform how we look at the world

 

How is AI used in healthcare – 5 powerful real-world examples that show the latest advances — from forbes.com by Bernard Marr

Excerpts:

1) AI-assisted robotic surgery
2) Virtual nursing assistants
3) Aid clinical judgment or diagnosis
4) Workflow and administrative tasks
5) Image analysis

 

 

Summary: A Manager’s guide to Augmented Reality.  — from twnkls.com by Prof. Michael Porter

Excerpt:

The full read can be found at the bottom of this page. But we summarized for you the 4 key take-aways:

  1. AR enables a new information-delivery paradigm
  2. AR helps to visualize
  3. Instruct and guide
  4. Eight AR strategy starting questions

 

 

What’s so great about VR? Virtually everything — from virtuallyinspired.org

Excerpt:

No doubt about it. Virtual reality isn’t just for gamers and gadget geeks anymore. In fact, as the technology gets better and cheaper, VR is the wave of the future when it comes to creating a truly memorable and effective learning experience – and for good reason.

Multiple Learning Attributes. To begin with, it empowers us to create any number of safely immersive virtual learning environments that feel and respond much as they would in real life, as students engage and explore, interact with and manipulate objects within these worlds. Imagine teleporting your students to re-enact historic battles; explore outer space; or travel the inner workings of the human body. What’s more, using sophisticated controls, they can actually “practice” complex procedures like cardiac surgery, or master difficult concepts, such as the molecular properties of brain cells.

Likewise, VR gives new meaning to the term “field trip,” by enabling students to virtually experience first-hand some of the world’s great museums, natural wonders and notable landmarks. You can also embed 360-degree objects within the virtual classroom to support course content, much as Drexel University Online is doing after assembling its one-of-a-kind VRtifacts+ repository.   And you can use it to live-stream events, guest lectures and campus tours, in addition to hosting virtual community spaces where learners can meet and connect in a seemingly “real” environment.

 

 

The Modern Alternative Learning Resource: Time To Drop The Ban On Phones In Schools? — from vrfocus.com by Robert Currie
Robert Currie discusses the mobile phone’s role in education, and how thanks in part to AR and VR it should now be considered a top tool.

 

 

Benefits of Virtual Reality in Education — from invisible.toys

 

 

 

The AVR Platform and Classroom 3.0 Showcased at EduTECH Asia 2018 — from eonreality.com

Excerpt:

At EduTECH Asia 2018 this week in Singapore, EON Reality spent two full days speaking, promoting, and demonstrating the latest updates to the AVR Platform to the thousands of education and technology professionals in attendance.

With a focus on how the AVR Platform can best be used in the education world, EON Reality’s discussion, ‘Augmented and Virtual Reality in Education: The Shift to Classroom 3.0,’ highlighted Wednesday’s offerings with a full presentation and hands-on demos of the new tools in Creator AVR. Over the course of both days, visitors filled the EON Reality booth to get their own one-on-one experience of Creator AVR, Virtual Trainer, and the ways in which AR Assist can help out in the classroom.

The AVR Platform’s three products are the fundamental tools of EON Reality’s Classroom 3.0 vision for the Immersed Flipped Classrooms of the future. With Creator AVR — a SaaS-based learning and content creation solution — leading the way, the AVR Platform empowers Classroom 3.0 by providing teachers and educators of all types with the tools needed to create Augmented and Virtual Reality learning modules.

Bringing Asian educators from all over the continent together, EON Reality’s presence at EduTECH showed just how significantly Augmented Reality and Virtual Reality can elevate the overall educational experience going forward. After two full days of demonstrations, EON Reality introduced the AVR Platform to approximately 1500 teachers, school administration officials, and other decision-makers in Asia’s education industry.

As the AVR Platform expands to educational markets around the world, EON Reality’s revolutionary spin on traditional learning branches into new cultures and nations. With local Singaporean educational institutions like Temasek Polytechnic already onboard, the EduTECH Asia 2018 conference marked the continued spread of Classroom 3.0 and the AVR Platform on both a regional and global level.

 

 

Reflections on “Are ‘smart’ classrooms the future?” [Johnston]

Are ‘smart’ classrooms the future? — from campustechnology.com by Julie Johnston
Indiana University explores that question by bringing together tech partners and university leaders to share ideas on how to design classrooms that make better use of faculty and student time.

Excerpt:

To achieve these goals, we are investigating smart solutions that will:

  • Untether instructors from the room’s podium, allowing them control from anywhere in the room;
  • Streamline the start of class, including biometric login to the room’s technology, behind-the-scenes routing of course content to room displays, control of lights and automatic attendance taking;
  • Offer whiteboards that can be captured, routed to different displays in the room and saved for future viewing and editing;
  • Provide small-group collaboration displays and the ability to easily route content to and from these displays; and
  • Deliver these features through a simple, user-friendly and reliable room/technology interface.

Activities included collaborative brainstorming focusing on these questions:

  • What else can we do to create the classroom of the future?
  • What current technology exists to solve these problems?
  • What could be developed that doesn’t yet exist?
  • What’s next?

 

 

 

From DSC:
Though many peoples’ — including faculty members’ — eyes gloss over when we start talking about learning spaces and smart classrooms, it’s still an important topic. Personally, I’d rather be learning in an engaging, exciting learning environment that’s outfitted with a variety of tools (physically as well as digitally and virtually-based) that make sense for that community of learners. Also, faculty members have very limited time to get across campus and into the classroom and get things setup…the more things that can be automated in those setup situations the better!

I’ve long posted items re: machine-to-machine communications, voice recognition/voice-enabled interfaces, artificial intelligence, bots, algorithms, a variety of vendors and their products including Amazon’s Alexa / Apple’s Siri / Microsoft’s Cortana / and Google’s Home or Google Assistant, learning spaces, and smart classrooms, as I do think those things are components of our future learning ecosystems.

 

 

 
 

NEW: The Top Tools for Learning 2018 [Jane Hart]

The Top Tools for Learning 2018 from the 12th Annual Digital Learning Tools Survey -- by Jane Hart

 

The above was from Jane’s posting 10 Trends for Digital Learning in 2018 — from modernworkplacelearning.com by Jane Hart

Excerpt:

[On 9/24/18],  I released the Top Tools for Learning 2018 , which I compiled from the results of the 12th Annual Digital Learning Tools Survey.

I have also categorised the tools into 30 different areas, and produced 3 sub-lists that provide some context to how the tools are being used:

  • Top 100 Tools for Personal & Professional Learning 2018 (PPL100): the digital tools used by individuals for their own self-improvement, learning and development – both inside and outside the workplace.
  • Top 100 Tools for Workplace Learning (WPL100): the digital tools used to design, deliver, enable and/or support learning in the workplace.
  • Top 100 Tools for Education (EDU100): the digital tools used by educators and students in schools, colleges, universities, adult education etc.

 

3 – Web courses are increasing in popularity.
Although Coursera is still the most popular web course platform, there are, in fact, now 12 web course platforms on the list. New additions this year include Udacity and Highbrow (the latter provides daily micro-lessons). It is clear that people like these platforms because they can chose what they want to study as well as how they want to study, ie. they can dip in and out if they want to and no-one is going to tell them off – which is unlike most corporate online courses which have a prescribed path through them and their use is heavily monitored.

 

 

5 – Learning at work is becoming personal and continuous.
The most significant feature of the list this year is the huge leap up the list that Degreed has made – up 86 places to 47th place – the biggest increase by any tool this year. Degreed is a lifelong learning platform and provides the opportunity for individuals to own their expertise and development through a continuous learning approach. And, interestingly, Degreed appears both on the PPL100 (at  30) and WPL100 (at 52). This suggests that some organisations are beginning to see the importance of personal, continuous learning at work. Indeed, another platform that underpins this, has also moved up the list significantly this year, too. Anders Pink is a smart curation platform available for both individuals and teams which delivers daily curated resources on specified topics. Non-traditional learning platforms are therefore coming to the forefront, as the next point further shows.

 

 

From DSC:
Perhaps some foreshadowing of the presence of a powerful, online-based, next generation learning platform…?

 

 

 

A rubric for evaluating e-learning tools in higher education — from er.educause.edu by Lauren Anstey and Gavan Watson
The Rubric for E-Learning Tool Evaluation offers educators a framework, with criteria and levels of achievement, to assess the suitability of an e-learning tool for their learners’ needs and for their own learning outcomes and classroom context.

Excerpt:

We organized our rubric’s evaluation criteria into eight categories (functionality; accessibility; technical; mobile design; privacy, data protection, and rights; social presence; teaching presence; cognitive presence). Each category has a specific set of characteristics, or criteria, against which e-learning tools are evaluated, and each criterion is assessed against three standards: works well, minor concerns, or serious concerns. Finally, the rubric offers individual descriptions of the qualities an e-learning tool must have to achieve a standard.

Although our rubric integrates a broad range of functional, technical, and pedagogical criteria, it is not intended to be overly prescriptive. Our goal is for the framework to respond to an instructor’s needs and be adapted as appropriate. For example, when a rubric criterion is not relevant to the assessment of a particular tool, it can be excluded without impacting the overall quality of the assessment.

The rubric reflects our belief that instructors should choose e-learning tools in the context of the learning experience. We therefore encourage an explicit alignment between the instructor’s intended outcomes and the tool, based on principles of constructive alignment. Given the diversity of outcomes across learning experiences, e-learning tools should be chosen on a case-by-case basis and should be tailored to each instructor’s intended learning outcomes and planned instructional activities. We designed the rubric with this intention in mind.

The Rubric for E-Learning Tool Evaluation offers educators a framework, with criteria and levels of achievement, to assess the suitability of an e-learning tool for their learners’ needs and for their own learning outcomes and classroom context. The rubric was designed with utility in mind: it is intended to help decision-makers independently evaluate e-learning tools.

 

 

 

30 Sites and Apps for Digital Storytelling — from cyber-kap.blogspot.com

Excerpt:

Digital Storytelling is the process of telling a story through the use of digital means. Also, it happens to be one the easiest ways to integrate technology into the classroom. Educators can use digital storytelling w/ almost any subject and can even “flip” their classroom by using mobile apps. Below is my comprehensive list of sites/apps that can be used for digital storytelling…

 

 

25 skills LinkedIn says are most likely to get you hired in 2018 — and the online courses to get them — from businessinsider.com by Mara Leighton

Excerpt:

With the introduction of far-reaching and robust technology, the job market has experienced its own exponential growth, adaptation, and semi-metamorphosis. So much so that it can be difficult to guess what skills employer’s are looking for and what makes your résumé — and not another — stand out to recruiters.

Thankfully, LinkedIn created a 2018 “roadmap”— a list of hard and soft skills that companies need the most.

LinkedIn used data from their 500+ million members to identify the skills companies are currently working the hardest to fill. They grouped the skills members add to their profiles into several dozen categories (for example, “Android” and “iOS” into the “Mobile Development” category). Then, the company looked at all of the hiring and recruiting activity that happened on LinkedIn between January 1 and September 1 (billions of data points) and extrapolated the skill categories that belonged to members who were “more likely to start a new role within a company and receive interest from companies.”

LinkedIn then coupled those specific skills with related jobs and their average US salaries — all of which you can find below, alongside courses you can take (for free or for much less than the cost of a degree) to support claims of aptitude and stay ahead of the curve.

The online-learning options we included — LinkedIn Learning, Udemy, Coursera, and edX— are among the most popular and inexpensive.

 

 

Also see:

 

 

 

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

© 2019 | Daniel Christian