New Google Earth has exciting features for teachers — from thejournal.com by Richard Chang

Excerpt:

Google has recently released a brand new version of Google Earth for both Chrome and Android. This new version has come with a slew of nifty features teachers can use for educational purposes with students in class. Following is a quick overview of the most fascinating features…

 

 

 

 

 

 

Lifeliqe Piloting Mixed Reality on Microsoft HoloLens for Grade 6-12 Classrooms — from thejournal.com by Richard Chang

Excerpt:

Using interactive 3D models and lesson plans from its app, Lifeliqe (pronounced “life like”) is now delivering educational content on two major immersive hardware platforms (Microsoft HoloLens and HTC Vive) as well as software platforms (Windows and iOS).

Students and teachers at Renton Prep Christian School in Washington state and Castro Valley Unified College in California participated in the pilot and were the first ever to try out Lifeliqe’s educational content on HoloLens during a science lesson (see video).

 

“The excitement we witnessed during the pilot shows us the great potential mixed reality has in sparking lightbulb moments.”

 

Lifeliqe is introducing pilots of mixed reality applications on Microsoft HoloLens — from lifeliqe.com

Excerpt:

Lifeliqe is thrilled to start piloting mixed reality educational scenarios for Microsoft HoloLens in grade 6-12 classrooms! The first two schools we are working with are Renton Prep in Seattle, WA and Castro Valley Unified College, CA. The students and teachers there were the first ever to try out Lifeliqe’s educational content on HoloLens during a Science lesson.

 

 

 

 

The 82 Hottest EdTech Tools of 2017 According to Education Experts — from tutora.co.uk by Giorgio Cassella

Excerpt:

If you work in education, you’ll know there’s a HUGE array of applications, services, products and tools created to serve a multitude of functions in education.

Tools for teaching and learning, parent-teacher communication apps, lesson planning software, home-tutoring websites, revision blogs, SEN education information, professional development qualifications and more.

There are so many companies creating new products for education, though, that it can be difficult to keep up – especially with the massive volumes of planning and marking teachers have to do, never mind finding the time to actually teach!

So how do you know which ones are the best?

Well, as a team of people passionate about education and learning, we decided to do a bit of research to help you out.

We’ve asked some of the best and brightest in education for their opinions on the hottest EdTech of 2017. These guys are the real deal – experts in education, teaching and new tech from all over the world from England to India, to New York and San Francisco.

They’ve given us a list of 82 amazing, tried and tested tools…


From DSC:
The ones that I mentioned that Giorgio included in his excellent article were:

  • AdmitHub – Free, Expert College Admissions Advice
  • Labster – Empowering the Next Generation of Scientists to Change the World
  • Unimersiv – Virtual Reality Educational Experiences
  • Lifeliqe – Interactive 3D Models to Augment Classroom Learning

 


 

 

 

 
 

From DSC:
After reviewing the article and video (below), it will be interesting to see how machine-to-machine (M2M) communications will be used in combination with augmented reality — and perhaps with virtual reality and mixed reality as well. That is, get to within a certain range of an object, and something automatically happens on your mobile device or your head mounted device. Perhaps that’s the sort of thing Apple is building into their next smart phone. It would sure open up some interesting learning and entertainment-related experiences — as such new affordances could help foster anticipation and curiosity, while grabbing someone’s attention.

This type of thing could easily become a piece of the future of art and creativity.


 

Mini-Mirages Emerge in an Augmented Reality Art Exhibition — from creators.vice.com by Nathaniel Ainley
Adrien M and Claire B’s latest series of installations basically looks like Harry Potter magic come to life.

Excerpt:

Even in its early beta stages, the new live exhibition from digital artists Adrien M and Claire B will have you rubbing your eyes in disbelief. Throughout their Mirages & Miracles display, the artist duo uses wondrous applications of augmented reality to create an orchestra of new installations, both small and large. Much like their live dance performance work at BAM, the new bundle merges the digital with the material, blurring the lines between what is real and what is fake. The multi-pronged ensemble uses augmented drawings, holographic illusions, virtual-reality headsets, and large-scale projections to create a number of unbelievable scenarios “that take root in both the mirage and the miracle,” according to the duo.

 

 

Mirages & miracles, premier aperçu… from Adrien M & Claire B on Vimeo.

 

 

 
 

Summer 2017 Human++ — fromcambridge.nuvustudio.com
Human-Machine Intelligence, Hacking Drones, Bio Fashion, Augmented Video Games, Aerial Filmmaking, Smart Tools, Soft Robotics and more!

Excerpt:

NuVu is a place where young students grow their spirit of innovation. They use their curiosity and creativity to explore new ideas, and make their concepts come to life through our design process. Our model is based on the architecture studio model, and every Summer we use imaginative themes to frame two-week long Studios in which students dive into hands-on design, engineering, science, technology, art and more!

 

 

Move over tablets? This tech could be the future of learning — from fastcodesign.com by Katharine Schwab
Fluid dynamics are a lot cooler when you can see them at work with your own eyes.

 

 

Excerpt:

Physics can be difficult to grasp—even for adults. So how do you teach the subject’s abstract ideas to middle schoolers?

Show some of the concepts in action. That’s the idea behind Peer, an experimental project from New York-based design firm Moment that uses mixed reality to teach middle schoolers scientific ideas such as aerodynamics, sound waves, gravity, and acceleration. The project, though purely conceptual, is a tantalizing hint at where technology in the classroom could be headed next.

 

Also see:

 

 

 

HarvardX rolls out new adaptive learning feature in online course — from edscoop.com by Corinne Lestch
Students in MOOC adaptive learning experiment scored nearly 20 percent better than students using more traditional learning approaches.

Excerpt:

Online courses at Harvard University are adapting on the fly to students’ needs.

Officials at the Cambridge, Massachusetts, institution announced a new adaptive learning technology that was recently rolled out in a HarvardX online course. The feature offers tailored course material that directly correlates with student performance while the student is taking the class, as well as tailored assessment algorithms.

HarvardX is an independent university initiative that was launched in parallel with edX, the online learning platform that was created by Harvard and Massachusetts Institute of Technology. Both HarvardX and edX run massive open online courses. The new feature has never before been used in a HarvardX course, and has only been deployed in a small number of edX courses, according to officials.

 

 

From DSC:
Given the growth of AI, this is certainly radar worthy — something that’s definitely worth pulse-checking to see where opportunities exist to leverage these types of technologies.  What we now know of as adaptive learning will likely take an enormous step forward in the next decade.

IBM’s assertion rings in my mind:

 

 

I’m cautiously hopeful that these types of technologies can extend beyond K-12 and help us deal with the current need to be lifelong learners, and the need to constantly reinvent ourselves — while providing us with more choice, more control over our learning. I’m hopeful that learners will be able to pursue their passions, and enlist the help of other learners and/or the (human) subject matter experts as needed.

I don’t see these types of technologies replacing any teachers, professors, or trainers. That said, these types of technologies should be able to help do some of the heavy teaching and learning lifting in order to help someone learn about a new topic.

Again, this is one piece of the Learning from the Living [Class] Room that we see developing.

 

 

 

 

Part 2: Virtual Reality Headsets: Which One Is For You? — from 900lbs.com

 

steven_vr

 

Excerpt:

It’s 2017, a new year, and another tremendous growth opportunity for VR and AR. With advancements in eye-tracking technology,  inside-out camera-based positional tracking, the implementation of add-on wireless capabilities for tethered headsets, and a push for lower price points, just like the preceding year, 2017 will continue to be a time of growth and technological innovation for virtual and augmented reality headsets.

As mentioned before, VR/AR headsets are still in the introduction stage of the product cycle while steadily creeping into its second iteration as investment in  R&D is being poured into the industry. Here at 900lbs, we’re researching all we can to stay on frontier of the emerging market, making sure we’re using the greatest, if not latest, hardware and software for our projects.

We compiled a list of the coolest, mind-blowing headsets last year (Part 1), but much has changed and will change. Here’s an updated list of the coolest (still mind-blowing) headsets available or soon-to-be-available on the market now. Note: we included some of the headsets we covered in our original post.

 

 

12 augmented reality apps students can use today — from ecampusnews.com by Laura Ascione
As augmented reality’s classroom potential grows, apps are becoming more relevant and targeted

Excerpt:

Augmented reality–a technology that uses a trigger image to superimpose digital content over a user’s view of the real world–is growing in popularity and accessibility, and it holds a wealth of potential for education.

“If you can captivate those kids when you introduce the lesson, you know they’re going to pay attention throughout the lesson,” Peterson said. “This is a great way to grab kids and get them involved.”

 

 

How VR is Helping the Broken Prison System — from vudream.com by Mark Metry

Excerpt:

Virtual Rehab focuses on 4 areas:

  1. Formal Education
    Virtual Rehab will develop an interactive formal education tool, where inmates can strengthen their knowledge of English, Business, Mathematics, Sciences, Technology, and other courses, as deemed appropriate
  2. Vocational Job Training
    Leveraging Virtual Rehab’s interactive tool, inmates will be able to acquire new vocational job training skills including car mechanic, plumbing, welding, carpentry, and others, as deemed appropriate
  3. Psychological Rehabilitation
    Virtual Rehab’s interactive tool will assist in treating inmates psychological challenges including mental & emotional disorders, co-existing disorder, intermittent explosive disorder, and others, as deemed appropriate
  4. Correctional Services Rehabilitation
    The real-life scenarios and interactivity of Virtual Rehab’s tool will allow inmates to undergo correctional services rehabilitation across sex offending, family violence, alcoholism, and others, as deemed appropriate.

 

 

 

 

Outline of a VR History App — from medium.com by Robson Beaudry

 

 

Companies Creating AR Smart Glasses — from thearea.org

 

 

 

 

 
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