Presentation Translator for PowerPoint — from Microsoft (emphasis below from DSC:)

Presentation Translator breaks down the language barrier by allowing users to offer live, subtitled presentations straight from PowerPoint. As you speak, the add-in powered by the Microsoft Translator live feature, allows you to display subtitles directly on your PowerPoint presentation in any one of more than 60 supported text languages. This feature can also be used for audiences who are deaf or hard of hearing.

 

Additionally, up to 100 audience members in the room can follow along with the presentation in their own language, including the speaker’s language, on their phone, tablet or computer.

 

From DSC:
Up to 100 audience members in the room can follow along with the presentation in their own language! Wow!

Are you thinking what I’m thinking?! If this could also address learners and/or employees outside the room as well, this could be an incredibly powerful piece of a next generation, global learning platform! 

Automatic translation with subtitles — per the learner’s or employee’s primary language setting as established in their cloud-based learner profile. Though this posting is not about blockchain, the idea of a cloud-based learner profile reminds me of the following graphic I created in January 2017.

A couple of relevant quotes here:

A number of players and factors are changing the field. Georgia Institute of Technology calls it “at-scale” learning; others call it the “mega-university” — whatever you call it, this is the advent of the very large, 100,000-plus-student-scale online provider. Coursera, edX, Udacity and FutureLearn (U.K.) are among the largest providers. But individual universities such as Southern New Hampshire, Arizona State and Georgia Tech are approaching the “at-scale” mark as well. One could say that’s evidence of success in online learning. And without question it is.

But, with highly reputable programs at this scale and tuition rates at half or below the going rate for regional and state universities, the impact is rippling through higher ed. Georgia Tech’s top 10-ranked computer science master’s with a total expense of less than $10,000 has drawn more than 10,000 qualified majors. That has an impact on the enrollment at scores of online computer science master’s programs offered elsewhere. The overall online enrollment is up, but it is disproportionately centered in affordable scaled programs, draining students from the more expensive, smaller programs at individual universities. The dominoes fall as more and more high-quality at-scale programs proliferate.

— Ray Schroeder

 

 

Education goes omnichannel. In today’s connected world, consumers expect to have anything they want available at their fingertips, and education is no different. Workers expect to be able to learn on-demand, getting the skills and knowledge they need in that moment, to be able to apply it as soon as possible. Moving fluidly between working and learning, without having to take time off to go to – or back to – school will become non-negotiable.

Anant Agarwal

 

From DSC:
Is there major change/disruption ahead? Could be…for many, it can’t come soon enough.

 

 

Cut the curriculum — from willrichardson.com by Will Richardson

Excerpt:

Here’s an idea: A Minimal Viable Curriculum (MVC). That’s what Christian Talbot over at Basecamp is proposing, and I have to say, I love the idea.

He writes: “What if we were to design MVCs: Minimum Viable Curricula centered on just enough content to empower learners to examine questions or pursue challenges with rigor? Then, as learners go deeper into a question or challenge, they update their MVC…which is pretty much how learning happens in the real world.”

The key there to me is that THEY update their MVC. That resonates so deeply; it feels like that’s what I’m doing with my learning each day as I read about and work with school leaders who are thinking deeply about change.

 

When we pursue questions that matter to us, rigor is baked in.

 

From DSC:
I love the idea of giving students — as they can handle it — more choice, more control. So anytime around 8th-12th grade, I say we turn much more control over to the students, and let them make more choices on what they want to learn about. We should at least try some experiments along these lines.

 

 

As everyone in the workforce is now required to be a lifelong learner, our quality of life goes much higher if we actually enjoy learning. As I think about it, I have often heard an adult (especially middle age and older) say something like, “I hated school, but now, I love to learn.”

Plus, I can easily imagine greater engagement with the materials that students choose for themselves, as well as increased attention spans and higher motivation levels.

Also, here’s a major shout out to Will Richardson, Bruce Dixon, Missy Emler and Lyn Hilt for the work they are doing at ModernLearners.com.

 

Check out the work over at Modern Learners dot com

 

 

How to teach a good first day of class — from chronicle.com by James Lang
Four Key Principles | Before the First Day | The First Day of Class | After the First Day | Resources

Excerpt (emphasis DSC):

Do not begin the first day of the semester by immediately handing out the syllabus. Instead, spark their curiosity about the content first, and then demonstrate — with a review of the syllabus — how the course content can help satisfy that curiosity.

 

From DSC:
I think what’s also implied here is putting one’s case forward about how the content is ***relevant*** today.

 

Also this is a good practice to do as well, but for the end of the term/semester/quarter/whatever:

 

 

FDA approves HoloLens powered medical augmented reality system — from by Richard Devine
HoloLens might be about to make surgical procedures a whole lot different.

Excerpt:

From Healthimaging.com

OpenSight specifically utilizes the Microsoft HoloLens headset that allows simultaneous visualization of the 3D patient images in AR and the actual patient and their real-world surroundings. The technique may decrease operative times and improve surgical planning and the understanding of anatomic relationships.

 

 

Can virtual reality revolutionize education? — from cnn.com by Emma Kennedy

 

“Kids love to engage with [VR] lessons,” said Guido Kovalskys, chief executive and co-founder of US-based edtech company Nearpod. “One minute, they are learning about Roman history, and the next, they are transported to ancient Rome and are exploring the Colosseum.”

 

From DSC:
Ok, so the title is on the overhyped side, but I do think XR will positively impact learning, understanding.

 

 

University of Washington Researchers Demo Ability to Generate 3D Augmented Reality Content from 2D Images — from next.reality.news by Tommy Palladino

 

 

 

Age of Sail: Setting the course for virtual reality narratives in the future — from by Jose Antunes
The most ambitious project from Google Spotlight Stories is also the one that pushes the boundaries in terms of the creation of narratives in Virtual Reality: embark on Age of Sail.

Augmented Reality Remote Collaboration with Dense Reconstruction

 

Addendum:

  • VR & AR 2018: A year in review — from vrscout.com by Kyle Melnick
    Excerpt:
    If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector.

    Major hardware releases, vast improvements to software, and various other integral advancements have quietly solidified VR & AR as viable, long-term technological platforms for years to come. So while there may not have been any bombshell announcements or jaw-dropping reveals per sey, 2018 will still go down as a key, if not climactic, year for VR & AR technology regardless.

    With a new year full of exciting possibilities ahead of us, let’s hang back a second and take a look back at 2018’s most pivotal moments.

 

 

On one hand XR-related technologies
show some promise and possibilities…

 

The AR Cloud will infuse meaning into every object in the real world — from venturebeat.com by Amir Bozorgzadeh

Excerpt:

Indeed, if you haven’t yet heard of the “AR Cloud”, it’s time to take serious notice. The term was coined by Ori Inbar, an AR entrepreneur and investor who founded AWE. It is, in his words, “a persistent 3D digital copy of the real world to enable sharing of AR experiences across multiple users and devices.”

 

Augmented reality invades the conference room — from zdnet.com by Ross Rubin
Spatial extends the core functionality of video and screen sharing apps to a new frontier.

 

 

The 5 most innovative augmented reality products of 2018 — from next.reality.news by Adario Strange

 

 

Augmented, virtual reality major opens at Shenandoah U. next fall — from edscoop.com by by Betsy Foresman

Excerpt:

“It’s not about how virtual reality functions. It’s about, ‘How does history function in virtual reality? How does biology function in virtual reality? How does psychology function with these new tools?’” he said.

The school hopes to prepare student for careers in a field with a market size projected to grow to $209.2 billion by 2022, according to Statista. Still at its advent, Whelan compared VR technology to the introduction of the personal computer.

 

VR is leading us into the next generation of sports media — from venturebeat.com by Mateusz Przepiorkowski

 

 

Accredited surgery instruction now available in VR — from zdnet.com by Greg Nichols
The medical establishment has embraced VR training as a cost-effective, immersive alternative to classroom time.

 

Toyota is using Microsoft’s HoloLens to build cars faster — from cnn.comby Rachel Metz

From DSC:
But even in that posting the message is mixed…some pros…some cons. Some things going well for XR-related techs…but for other things, things are not going very well.

 

 

…but on the other hand,
some things don’t look so good…

 

Is the Current Generation of VR Already Dead? — from medium.com by Andreas Goeldi

Excerpt:

Four years later, things are starting to look decidedly bleak. Yes, there are about 5 million Gear VR units and 3 million Sony Playstation VR headsets in market, plus probably a few hundred thousand higher-end Oculus and HTC Vive systems. Yes, VR is still being demonstrated at countless conferences and events, and big corporations that want to seem innovative love to invest in a VR app or two. Yes, Facebook just cracked an important low-end price point with its $200 Oculus Go headset, theoretically making VR affordable for mainstream consumers. Plus, there’s even more hype about Augmented Reality, which in a way could be a gateway drug to VR.

But it’s hard to ignore a growing feeling that VR is not developing as the industry hoped it would. So is that it again, we’ve seen this movie before, let’s all wrap it up and wait for the next wave of VR to come along about five years from now?

There are a few signs that are really worrying…

 

 

From DSC:
My take is that it’s too early to tell. We need to give things more time.

 

 

 

From DSC:
Not too long ago, I really enjoyed watching a program on PBS regarding America’s 100 most-loved books, entitled, “The Great American Read.”

 

Watch “The Grand Finale”

 

While that’s not the show I’m talking about, it got me to thinking of one similar to it — something educational, yet entertaining. But also, something more.

The program that came to my mind would be a program that’s focused on significant topics and issues within American society — offered up in a debate/presentation style format. 

For example, you could have different individuals, groups, or organizations discuss the pros and cons of an issue or topic. The show would provide contact information for helpful resources, groups, organizations, legislators, etc.  These contacts would be for learning more about a subject or getting involved with finding a solution for that problem.

For example, how about this for a potential topic: Grades or no grades?
  • What are the pros and cons of using an A-F grading system?
  • What are the benefits and issues/drawbacks with using grades? 
  • How are we truly using grades Do we use them to rank and compare individuals, schools, school systems, communities? Do we use them to “weed people out” of a program?
  • With our current systems, what “product” do we get? Do we produce game-players or people who enjoy learning? (Apologies for some of my bias showing up here! But my son has become a major game-player and, likely, so did I at his age.)
  • How do grades jibe with Individualized Education Programs (IEPs)? On one hand…how do you keep someone moving forward, staying positive, and trying to keep learning/school enjoyable yet on the other hand, how do you have those grades mean something to those who obtain data to rank school systems, communities, colleges, programs, etc.?
  • How do grades impact one’s desire to learn throughout one’s lifetime?

Such debates could be watched by students and then they could have their own debates on subjects that they propose.

Or the show could have journalists debate college or high school teams. The format could sometimes involve professors and deans debating against researchers. Or practitioners/teachers debating against researchers/cognitive psychologists. 

Such a show could be entertaining, yet highly applicable and educational. We would probably all learn something. And perhaps have our eyes opened up to a new perspective on an issue.

Or better yet, we might actually resolve some more issues and then move on to address other ones!

 

 

Virtual classes shouldn’t be cringeworthy. Here are 5 tips for teaching live online — from edsurge.com by Bonni Stachowiak (Columnist)

Excerpt:

Dear Bonni: I’m wanting to learn about best practices for virtual courses that are “live” (e.g., using a platform like Zoom). It differs both from face-to-face classroom learning and traditional (asynchronous) online courses. I’d love to know about resources addressing this learning format. —Keith Johnson. director of theological development at Cru. My team facilitates and teaches graduate-level theological courses for a non-profit.

Teaching a class by live video conference is quite different than being in person with a room full of students. But there are some approaches we can draw from traditional classrooms that work quite well in a live, online environment.

Here are some recommendations for virtual teaching…

 

 

How faculty can ‘click’ their way to a more inclusive classroom — from edsurge.com by Kelly Hogan and Viji Sathy

Excerpt:

What do you think is important for an instructor to do when using classroom response systems (polling software or clickers)? Select all that apply.

A) Choose questions that most students will be able to answer correctly.

B) Vary the types of poll questions beyond multiple choice.

C) Ask students “Please discuss your answer with a neighbor.”

D) Stress that students answer questions independent of their peers.

Classroom response systems (CRS) have a mixed reputation. Studies have suggested that these tools, which allow students to respond in real time to questions provided by an instructor, can improve student learning. But other reports show that is not always the case.

Like many education tools, it depends. And in the case of clickers and other classroom polling software, it largely depends on how instructors are using them. If used thoughtfully, we’ve seen that CRSs can help facilitate active learning in a classroom. What’s more, these tools can be used to also facilitate an inclusive classroom.

What do we mean by an inclusive classroom? Faculty risk excluding certain students and impeding their ability to succeed when they aren’t intentional about design and facilitation. Inclusive course design involves more than choosing content; it also requires considering the number of assessments, opportunities for practice, the chances for students to assess their understanding of material, among other attributes.

 

 

Can space activate learning? UC Irvine seeks to find out with $67M teaching facility  — from edsurge.com by Sydney Johnson

Excerpt:

When class isn’t in session, UC Irvine’s shiny new Anteater Learning Pavillion looks like any modern campus building. There are large lecture halls, hard-wired lecture capture technology, smaller classrooms, casual study spaces and brightly colored swivel chairs.

But there’s more going on in this three-level, $67-million facility, which opened its doors in September. For starters, the space is dedicated to “active learning,” a term that often refers to teaching styles that go beyond a one-way lecture format. That could range from simply giving students a chance to pause and discuss with peers, to role playing, to polling students during class, and more.

To find out what that really looks like—and more importantly, if it works—the campus is also conducting a major study over the next year to assess active learning in the new building.

 

 

 

 

 

100 voices of AR/VR in education — from virtualiteach.com

 

 

Ambitious VR experience restores 7,000 Roman buildings, monuments to their former glory  — from smithsonianmag.com by Meilan Solly
You can take an aerial tour of the city circa 320 A.D. or stop by specific sites for in-depth exploration

Excerpt:

Ever wish you could step into a hot air balloon, travel back in time to 320 A.D., and soar over the streets of Ancient Rome? Well, that oddly specific fantasy is achievable in a new virtual reality experience called “Rome Reborn.”

The ambitious undertaking, painstakingly built by a team of 50 academics and computer experts over a 22-year period, recreates 7,000 buildings and monuments scattered across a 5.5 square mile stretch of the famed Italian city. The project, according to Tom Kington of the Times, is being marketed as the largest digital reconstruction of Rome to date.


A snapshot from Rome Reborn

 

VR Isn’t a Novelty: Here’s How to Integrate it Into the Curriculum — from edsurge.com by Jan Sikorsky

Excerpt:

While the application of VR to core academics remains nascent, early returns are promising: research now suggests students retain more information and can better synthesize and apply what they have learned after participating in virtual reality exercises.

And the technology is moving within the reach of classroom teachers. While once considered high-end and cost-prohibitive, virtual reality is becoming more affordable. Discovery VR and Google Expeditions offer several virtual reality experiences for free. Simple VR viewers now come in relatively low-cost DIY cardboard view boxes, like Google Cardboard, that fit a range of VR-capable smartphones.

Still, teachers may remain unsure of how they might implement such cutting-edge technology in their classrooms. Their concerns are well founded. Virtual reality takes careful planning and implementation for success. It’s not simply plug-and-play technology. It also takes a lot of work to develop.


From DSC:

Reduced costs & greater development efficiencies needed here:

“In our case, to create just 10 minutes of simulation, a team of six developers logged almost 1,000 hours of development time.”

 

 

Unveiling RLab: the First-City Funded VR/AR Center in the Country Opens Doors at Brooklyn Navy Yard — from prnewswire.com
New York City’s Virtual and Augmented Reality Center Will Fuel Innovation, Entrepreneurship, and Education, While Creating Hundreds of Well-Paying Jobs

Excerpt:

BROOKLYN, N.Y.Oct. 24, 2018 /PRNewswire/ — New York City Economic Development Corporation (NYCEDC), the Mayor’s Office of Media and Entertainment (MOME), the NYU Tandon School of Engineering and the Brooklyn Navy Yard today announced the launch of RLab – the first City-funded virtual and augmented reality (VR/AR) lab in the country. Administered by NYU Tandon with a participating consortium of New York City universities, including Columbia UniversityCUNY and The New School, RLab will operate out of Building 22 in the Brooklyn Navy Yard and will cement New York City’s status as a global leader in VR/AR, creating over 750 jobs in the industry.

 

 

New virtual reality lab at UNMC — from wowt.com

 

 

 

 

This VR-live actor mashup is like your best absinthe-fueled nightmare — from cnet.com by Joan Solsman
Chained, an immersive reimagining of Dickens’ A Christmas Carol, weds virtual reality with a motion-capture live actor. Could it be the gateway that makes VR a hit?

 

 

Also see:

 

…and this as well:

 

See the results of a months-long effort to create a HoloLens experience that pays homage to Mont-Saint-Michel, in Normandy, France, in all its forms – as a physical relief map and work of art; as a real place visited by millions of people over the centuries; and as a remarkable digital story of resilience. In this three-part Today in Technology series, they examine how AI and mixed reality can open a new window into French culture by using technology like HoloLens.

 

 

 

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