From DSC:
I was watching a sermon the other day, and I’m always amazed when the pastor doesn’t need to read their notes (or hardly ever refers to them). And they can still do this in a much longer sermon too. Not me man.

It got me wondering about the idea of having a teleprompter on our future Augmented Reality (AR) glasses and/or on our Virtual Reality (VR) headsets.  Or perhaps such functionality will be provided on our mobile devices as well (i.e., our smartphones, tablets, laptops, other) via cloud-based applications.

One could see one’s presentation, sermon, main points for the meeting, what charges are being brought against the defendant, etc. and the system would know to scroll down as you said the words (via Natural Language Processing (NLP)).  If you went off script, the system would stop scrolling and you might need to scroll down manually or just begin where you left off.

For that matter, I suppose a faculty member could turn on and off a feed for an AI-based stream of content on where a topic is in the textbook. Or a CEO or University President could get prompted to refer to a particular section of the Strategic Plan. Hmmm…I don’t know…it might be too much cognitive load/overload…I’d have to try it out.

And/or perhaps this is a feature in our future videoconferencing applications.

But I just wanted to throw these ideas out there in case someone wanted to run with one or more of them.

Along these lines, see:

.

Is a teleprompter a feature in our future Augmented Reality (AR) glasses?

Is a teleprompter a feature in our future Augmented Reality (AR) glasses?

 

Global Education Market to reach $10 Trillion by 2030 — from holoniq.com

Excerpt:

The global education market is set to reach at least $10T by 2030 as population growth in developing markets fuels a massive expansion and technology drives unprecedented re-skilling and up-skilling in developed economies. The next decade will see an additional 350 million post secondary graduates and nearly 800 million more K12 graduates than today. Asia and Africa are the driving force behind the expansion. The world needs to add 1.5 million teachers per year on average, approaching 100 million in total in order to keep pace with the unprecedented changes ahead in education around the world.

 

Understanding the Overlap Between UDL and Digital Accessibility — from boia.org

Excerpt:

Implementing UDL with a Focus on Accessibility
UDL is a proven methodology that benefits all students, but when instructors embrace universal design, they need to consider how their decisions will affect students with disabilities.

Some key considerations to keep in mind:

  • Instructional materials should not require a certain type of sensory perception.
  • A presentation that includes images should have accurate alternative text (also called alt text) for those images.
  • Transcripts and captions should be provided for all audio content.
  • Color alone should not be used to convey information, since some students may not perceive color (or have different cultural understandings of colors).
  • Student presentations should also follow accessibility guidelines. This increases the student’s workload, but it’s an excellent opportunity to teach the importance of accessibility.
 

MADE Podcast on Branching Scenarios — from christytuckerlearning.com by Christy Tucker
My interview for the MADE podcast on branching scenarios: when to use them, challenges, tools, planning, and getting started.

Excerpt:

MADE is the Media and Design in Education team for the University of Toronto. Inga Breede from this educational technology group recently interviewed me for their podcast. We talked about scenario-based learning and specifically about branching scenarios.

What we discussed
We covered several topics in our 20-minute conversation.

  • When should branching scenarios be used in learning experiences?
  • What are some of the challenges and limitations that designers typically come across when they’re building a branching scenario?
  • What are the key components to consider in the planning stage?
  • What are my favorite tools to use to build branching scenarios?
  • For learning designers who are interested in scenario building, where can they begin their journey of discovery?
 

10 Must Read Books for Learning Designers — from linkedin.com by Amit Garg

Excerpt:

From the 45+ #books that I’ve read in last 2 years here are my top 10 recommendations for #learningdesigners or anyone in #learninganddevelopment

Speaking of recommended books (but from a more technical perspective this time), also see:

10 must-read tech books for 2023 — from enterprisersproject.com by Katie Sanders (Editorial Team)
Get new thinking on the technologies of tomorrow – from AI to cloud and edge – and the related challenges for leaders

10 must-read tech books for 2023 -- from enterprisersproject.com by Katie Sanders

 

A bot that watched 70,000 hours of Minecraft could unlock AI’s next big thing — from technologyreview.com by Will Douglas Heaven
Online videos are a vast and untapped source of training data—and OpenAI says it has a new way to use it.

Excerpt:

OpenAI has built the best Minecraft-playing bot yet by making it watch 70,000 hours of video of people playing the popular computer game. It showcases a powerful new technique that could be used to train machines to carry out a wide range of tasks by binging on sites like YouTube, a vast and untapped source of training data.

The Minecraft AI learned to perform complicated sequences of keyboard and mouse clicks to complete tasks in the game, such as chopping down trees and crafting tools. It’s the first bot that can craft so-called diamond tools, a task that typically takes good human players 20 minutes of high-speed clicking—or around 24,000 actions.

The result is a breakthrough for a technique known as imitation learning, in which neural networks are trained to perform tasks by watching humans do them.

The team’s approach, called Video Pre-Training (VPT), gets around the bottleneck in imitation learning by training another neural network to label videos automatically.

Speak lands investment from OpenAI to expand its language learning platform — from techcrunch.com by Kyle Wiggers

Excerpts:

“Most language learning software can help with the beginning part of learning basic vocabulary and grammar, but gaining any degree of fluency requires speaking out loud in an interactive environment,” Zwick told TechCrunch in an email interview. “To date, the only way people can get that sort of practice is through human tutors, which can also be expensive, difficult and intimidating.”

Speak’s solution is a collection of interactive speaking experiences that allow learners to practice conversing in English. Through the platform, users can hold open-ended conversations with an “AI tutor” on a range of topics while receiving feedback on their pronunciation, grammar and vocabulary.

It’s one of the top education apps in Korea on the iOS App Store, with over 15 million lessons started annually, 100,000 active subscribers and “double-digit million” annual recurring revenue.

 

 

Is AI Generated Art Really Coming for Your Job? — from edugeekjournal.com by Matt Crosslin

Excerpt:

So, is this a cool development that will become a fun tool for many of us to play around with in the future? Sure. Will people use this in their work? Possibly. Will it disrupt artists across the board? Unlikely. There might be a few places where really generic artwork is the norm and the people that were paid very little to crank them out will be paid very little to input prompts. Look, PhotoShop and asset libraries made creating company logos very, very easy a long time ago. But people still don’t want to take the 30 minutes it takes to put one together, because thinking through all the options is not their thing. You still have to think through those options to enter an AI prompt. And people just want to leave that part to the artists. The same thing was true about the printing press. Hundreds of years of innovation has taught us that the hard part of the creation of art is the human coming up with the ideas, not the tools that create the art.

A quick comment from DSC:
Possibly, at least in some cases. But I’ve seen enough home-grown, poorly-designed graphics and logos to make me wonder if that will be the case.

 

How to Teach With Deep Fake Technology — from techlearning.com by Erik Ofgang
Despite the scary headlines, deep fake technology can be a powerful teaching tool

Excerpt:

The very concept of teaching with deep fake technology may be unsettling to some. After all, deep fake technology, which utilizes AI and machine learning and can alter videos and animate photographs in a manner that appears realistic, has frequently been covered in a negative light. The technology can be used to violate privacy and create fake videos of real people.

However, while these potential abuses of the technology are real and concerning that doesn’t mean we should turn a blind eye to the technology’s potential when using it responsibly, says Jaime Donally, a well-known immersive learning expert.

From DSC:
I’m still not sure about this one…but I’ll try to be open to the possibilities here.

 

Educators Are Taking Action in AI Education to Make Future-Ready Communities — from edsurge.com by Annie Ning

Excerpt:

AI Explorations and Their Practical Use in School Environments is an ISTE initiative funded by General Motors. The program provides professional learning opportunities for educators, with the goal of preparing all students for careers with AI.

Recently, we spoke with three more participants of the AI Explorations program to learn about its ongoing impact in K-12 classrooms. Here, they share how the program is helping their districts implement AI curriculum with an eye toward equity in the classroom.

 

Stealth Legal AI Startup Harvey Raises $5M in Round Led By OpenAI — from lawnext.com by Bob Ambrogi

Excerpt (emphasis DSC):

A hitherto stealth legal AI startup emerged from the shadows today with news via TechCrunch that it has raised $5 million in funding led by the startup fund of OpenAI, the company that developed advanced neural network AI systems such as GPT-3 and DALL-E 2.

The startup, called Harvey, will build on the GPT-3 technology to enable lawyers to create legal documents or perform legal research by providing simple instructions using natural language.

The company was founded by Winston Weinberg, formerly an associate at law firm O’Melveny & Myers, and Gabriel Pereyra, formerly a research scientist at DeepMind and most recently a machine learning engineer at Meta AI.

 

Learning in the brain — from sites.google.com by Efrat Furst; with thanks to 3-Star Learning Experiences for this resource

Excerpts:

Think of working memory as the reception counter to a huge archive.

To summarize, working memory processing resources are highly limited, and yet meaningful processing is essential for storage in long-term memory. It is therefore important to use these resources effectively when learning. There are many tested and proven effective teaching strategies, but a question that often comes up is when to apply each strategy for the best results?

Long-term memory and working memory interactions


 
 

Hybrid learning is becoming the norm and not the exception — from benefitspro.com by Joel Kranc
“[Corporate] Learning and development needs to happen where work takes place and learning leaders must place a greater focus on creating blended learning experiences that mirror hybrid work models,” says Jeanne Meister, Executive Vice President, Executive Networks.

Excerpt:

A new survey by Executive Networks and NovoEd highlights the new model as 6 in 10 of the 515 learning leaders at large corporations say hybrid learning is becoming a major part of the learning landscape, and is not just a fad or temporary trend. “Learning leaders are preparing for profound changes as they redesign corporate learning with new delivery methods and rethink how to meet the needs of new audiences,” says Christina Yu, CMO, NovoEd. “The pivot to online learning and the availability of a greater range of technology and tools that can be integrated into learning initiatives, such as social and collaborative learning platforms, make it easier for real-time interaction between cohorts, experts, and mentors.”

 

To future-proof a workforce, kill the perpetual hiring machine and embrace lifelong learning — from fortune.com by Clay Dillow

Excerpt:

A looming economic slowdown, the Great Resignation, a relentlessly expanding skills gap, and employees that would simply rather work from home. This week at Fortune’s CEO Initiative forum, a panel of company executives discussed the litany of challenges they face in developing and maintaining their workforces over the next several years.

 

Beyond Courses: Instructional Approaches in 2022 — from learningguild.com by Jane Bozarth

Excerpts (emphasis DSC):

 In researching “upskilling for L&D practitioners” earlier this year, Learning Guild members were asked what they feel has been the biggest shift in their work over time: While technology has driven much change, sometimes seemingly exponentially, nearly everyone talked about a different sort of shift. This was true even of those who landed on the younger end of the experience spectrum. According to respondents, the biggest change is the move away from the idea that the primary role of L&D is to create “courses.” Technology changed and became easier to use, enabling development of myriad digital solutions. As noted in that report, respondents viewed this change as welcome and positive.

When asked what other types of content respondents created to be delivered OUTSIDE of a traditional course, the most common responses were creating video and job aids/performance support materials. Microlearning and curated content were also frequently mentioned, and curated collections of existing material was popular with those engaged in traditional design.

Also relevant/see:

Games, Organizing, & Motivation: ID Links 10/25/22 — from christytuckerlearning.com by Christy Tucker
Curated links on games built in Twine, storytelling, organization, useful tools, motivation, and transitioning from teaching to ID.

From DSC:
Under the Storytelling and CYOA books section, it was interesting to see the Random Plot Generator, where Christy wrote: “A writing prompt tool to generate two characters, a setting, situation, theme, and character action. This could be a fun way to start scenarios if you’re feeling stuck. h/t Jean Marrapodi.”

I thought this might be a good tool for developing writers, improv actors, and likely others as well!  🙂  

Random Plot Generator

Also from Christy Tucker, see:

If the content is very stable and unlikely to change much over time, voice over might make sense in a branching scenario. Investing in creating video also makes more sense for more stable content and skills than for something that changes every 6 months.

 

How AI will change Education: Part I | Transcend Newsletter #59 — from transcend.substack.com by Alberto Arenaza; with thanks to GSV’s Big 10 for this resource

Excerpt:

You’ve likely been reading for the last few minutes my arguments for why AI is going to change education. You may agree with some points, disagree with others…

Only, those were not my words.

An AI has written every single word in this essay up until here.

The only thing I wrote myself was the first sentence: Artificial Intelligence is going to revolutionize education. The images too, everything was generated by AI.

 

It’s time to redesign organized learning — from chieflearningofficer.com by Eric Albertini

Excerpt:

Organizations will need to think about three layers of learning content and access methods:

  • Thoughtfully curated by the organization for business fit.
  • Semi-curated with the learner having some control of what they learn.
  • Open for all, where the learner makes all the choices of what and how they learn.

Employee-centric learning approach. There must be a match of learning to organizational objectives as well. Non-curated, open content on platforms is great for focused and deeply aware employees but may not work for everyone, especially in cultures where self-direction is not very strong. Moreover, too much open, non-curated content, driven by non-contextual algorithms, is as detrimental to choice-making for the learner as is too little quality content.

To enable effective learning, technology must be part of a more systemic learning eco-system that includes things such as rewards (the “what’s in it for me”), building blocks from one intervention to the next and post-learning support.  

Also from chieflearningofficer.com, see:

 

Coursera is Evolving into a Third-Wave EdTech Company — from eliterate.us by Michael Feldstein

Excerpts:

This is the vision of Coursera’s three-sided platform at scale, connecting learners, educators and institutions in a global learning ecosystem designed to keep pace with our rapidly changing world.

Coursera CEO Jeff Maggioncalda

Coursera's diversified model with 3 segments -- consumer, enterprise, and degrees

The point of this slide is to show the diversification of Coursera’s business. Degree programs may be down, but enterprise licenses and direct-to-consumer certificates are up. But it also indicates Coursera’s ability to diversify revenue streams for its university content providers. The enterprise business provides a distribution channel between universities and employers. From what I can tell, it’s a Guild competitor, even though the two companies look very different on the surface. The consumer segment started as the MOOC business and has expanded into the “tweener” space between courses and degrees: certificates, microdegrees, whatever.

 

More than half of L&D pros foresee demise of in-person corporate learning, survey finds — from hrdive.com by Ryan Golden

Dive Brief:

  • Learning and development leaders increasingly see online and hybrid learning models as a permanent fixture in the talent space rather than a temporary trend, according to a survey of 515 L&D leaders at North American and European corporations by NovoEd.
  • Per the company’s survey, 83% of respondents said that hybrid work would force organizations to rethink and redesign corporate L&D offerings. Additionally, more than half said that they agreed with the sentiment that the growth of remote learning would “lead to the demise” of brick and mortar corporate learning.
  • As their organizations increase investment in the space, most L&D leaders said they would evaluate their programs by emphasizing metrics such as improvement in job performance; improvement in knowledge and competency; and application and implementation of learning.
 
© 2022 | Daniel Christian