U.S. L&D Report – Benchmark Your Workplace Learning  — from findcourses.com, via Alexander Caplan

Topics covered include:

  • L&D Benchmarking Survey: 2018
  • Virtual Reality: A New Reality for L&D
  • How to Promote a Learning Culture in Your Organization
  • How to Calculate Meaningful ROI for Workplace Learning

 

types of training offered to entry level, mid- and senior- level employees

 

 

types of technologies the learning and development group will use in 2018

 

Key takeaways from the U.S. L&D Report

 

 

Also see:

 

 

 
 

Reimagining the Higher Education Ecosystem — from edu2030.agorize.com
How might we empower people to design their own learning journeys so they can lead purposeful and economically stable lives?

Excerpts:

The problem
Technology is rapidly transforming the way we live, learn, and work. Entirely new jobs are emerging as others are lost to automation. People are living longer, yet switching jobs more often. These dramatic shifts call for a reimagining of the way we prepare for work and life—specifically, how we learn new skills and adapt to a changing economic landscape.

The changes ahead are likely to hurt most those who can least afford to manage them: low-income and first generation learners already ill-served by our existing postsecondary education system. Our current system stifles economic mobility and widens income and achievement gaps; we must act now to ensure that we have an educational ecosystem flexible and fair enough to help all people live purposeful and economically stable lives. And if we are to design solutions proportionate to this problem, new technologies must be called on to scale approaches that reach the millions of vulnerable people across the country.

 

The challenge
How might we empower people to design their own learning journeys so they can lead purposeful and economically stable lives?

The Challenge—Reimagining the Higher Education Ecosystem—seeks bold ideas for how our postsecondary education system could be reimagined to foster equity and encourage learner agency and resilience. We seek specific pilots to move us toward a future in which all learners can achieve economic stability and lead purposeful lives. This Challenge invites participants to articulate a vision and then design pilot projects for a future ecosystem that has the following characteristics:

Expands access: The educational system must ensure that all people—including low-income learners who are disproportionately underserved by the current higher education system—can leverage education to live meaningful and economically stable lives.

Draws on a broad postsecondary ecosystem: While college and universities play a vital role in educating students, there is a much larger ecosystem in which students learn. This ecosystem includes non-traditional “classes” or alternative learning providers, such as MOOCs, bootcamps, and online courses as well as on-the-job training and informal learning. Our future learning system must value the learning that happens in many different environments and enable seamless transitions between learning, work, and life.

 

From DSC:
This is where I could see a vision similar to Learning from the Living [Class] Room come into play. It would provide a highly affordable, accessible platform, that would offer more choice, and more control to learners of all ages. It would be available 24×7 and would be a platform that supports lifelong learning. It would combine a variety of AI-enabled functionalities with human expertise, teaching, training, motivation, and creativity.

It could be that what comes out of this challenge will lay the groundwork for a future, massive new learning platform.

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

Also see:

 

 

AR & VR — Education’s marvelous revolution — from verizoninternet.com

Excerpt:

Virtual Reality (VR) and Augmented Reality (AR), often used in video games and mobile apps, are transforming the world—and with that, the way we learn. These technologies have the capability to change students’ outlook on the world and the way they engage with it. After all, why would you learn about outer space from a classroom when you could learn about it from the International Space Station?

As AR and VR technology become more widely available and user-friendly, interest and market value have spiked across the world. In 2017, interest in VR hardware such as PlayStation VR, HTC Vive, Oculus Rift, and Samsung Gear VR spiked around the globe.2 In China in particular, AR and VR are booming.

With AR and VR, geographical distances are no longer an obstacle. Interactive experiences, tutorial videos, and learning apps work just as well, whether the teacher and student are in the same room, or across the world from each other.

From their site, here are some additional resources:

 

 

Study shows VR increases learning — from Donald Clark

 Excerpt:

I have argued that several conditions for good learning are likely to be enhanced by VR. First there’s increased attention, where the learner is literally held fast within the created environment and cannot be distracted by external stimuli. Second is experiential learning, where one has to ‘do’ something where that active component leads to higher retention. Third is emotion, the affective component in learning, which is better achieved where the power to induce empathy, excitement, calm and so on is easier. Fourth is context, where providing an albeit simulated context aids retention and recall. Fifth is transfer, where all of these conditions lead to greater transfer of knowledge and skills to the real world.

 

 

Example Use Cases of How to Use Virtual Reality (VR) for Training — from instavr.co

Some of the topics covered include:

  • Employee Onboarding (and Cross-Training)
  • Preparing for Rare or Unexpected Events
  • Employee Testing
  • Customer/Client Interaction Practice

 

 

8 of the Wildest Augmented Reality Glasses You Haven’t Seen Yet — from next.reality.news by Adario Strange

 

 

 

 

From DSC:
I found the following graphic out at a posting entitled, Continuous Learning & Development; more than just continuous training (from modernworkplacelearning.com/magazine). I thought it was an excellent example of a learning ecosystem!

 

 

 

 

From DSC:
Low-stakes formative assessments offer enormous benefits and should be used extensively throughout K-12, higher education, L&D/corporate universities, in law schools, medical schools, dental schools, and more. 

Below are my notes from the following article – with the provided emphasis/bolding/highlighting via colors, etc. coming from me:

Duhart, Olympia. “The “F” Word: The Top Five Complaints (and Solutions) About Formative Assessment.” Journal of Legal Education, vol. 67, no. 2 (winter 2018), pp. 531-49. <– with thanks to Emily Horvath, Director of Academic Services & Associate Professor, WMU-Cooley Law School

 


 

“No one gets behind the wheel of a car for the first time on the day of the DMV road test. People know that practice counts.” (p. 531)

“Yet many law professors abandon this common-sense principle when it comes to teaching law students. Instead of providing multiple opportunities for practice with plenty of space to fail, adjust, and improve, many law school professors place almost everything on a single high-stakes test at the end of the semester.” (p. 531)

 

“The benefits of formative assessment are supported by cognitive science, learning theory, legal education experts, and common sense. An exhaustive review of the literature on formative assessment in various schools settings has shown that it consistently improves academic performance.” (p. 544)

 

ABA’s new formative assessment standards (see pg 23)
An emphasis on formative assessments, not just a mid-term and/or a final exam – which are typically called “summative assessments.”

“The reliance on a single high-stakes exam at the end of the semester is comparable to taking the student driver straight to the DMV without spending any time practicing behind the wheel of a car. In contrast, formative assessment focuses on a feedback loop. It provides critical information to both the students and instructor about student learning.” (p. 533)

“Now a combination of external pressure and a renewed focus on developing self-regulated lawyers has brought formative assessment front and center for law schools.” (p. 533)

“In fall 2016, the ABA implemented new standards that require the use of formative assessment in law schools. Standard 314 explicitly requires law schools to use both formative and summative assessment to “’measure and improve’ student learning.” (pgs. 533-534)

 

Standard 314. ASSESSMENT OF STUDENT LEARNING
A law school shall utilize both formative and summative assessment methods in its curriculum to measure and improve student learning and provide meaningful feedback to students.

 Interpretation 314-1
Formative assessment methods are measurements at different points during a particular course or at different points over the span of a student’s education that provide meaningful feedback to improve student learning. Summative assessment methods are measurements at the culmination of a particular course or at the culmination of any part of a student’s legal education that measure the degree of student learning.

 Interpretation 314-2

A law school need not apply multiple assessment methods in any particular course. Assessment methods are likely to be different from school to school. Law schools are not required by Standard 314 to use any particular assessment method.

 


From DSC:
Formative assessments use tests as a learning tool/strategy. They help identify gaps in students’ understanding and can help the instructor adjust their teaching methods/ideas on a particular topic. What are the learners getting? What are they not getting? These types of assessments are especially important in the learning experiences of students in their first year of law school.  All students need feedback, and these assessments can help give them feedback as to how they are doing.

Practice. Repetition. Feedback.  <– all key elements in providing a solid learning experience!


 

“…effective assessment practices are linked to the development of effective lawyers.” (pg. 535)

Low-risk formative assessment give students multiple opportunities to make mistakes and actively engage with the material they are learning.” (p. 537)

Formative assessments force the students to practice recall. This is very helpful in terms of helping students actually remember the information. The spaced out practice of forcing recall – no matter how much the struggle of recalling it – aids in retaining information and moving items into longer-term memory. (See Make It Stick: The Science of Successful Learning by Peter C. Brown, Henry L. Roediger III, & Mark A. McDaniel). In fact, according to this book’s authors, the more the struggle in recalling the information, the greater the learning.

Formative assessments can help students own their own learning. Self-regulation. Provide opportunities for students to practice meta-cognition – i.e., thinking about their thinking.

“Lawyers need to be experts at self-regulated learning.” (p. 541)

The use of numerous, low-stakes quizzes and more opportunities for feedback reduces test anxiety and can help with the mental health of students. Can reduce depression and help build a community of learners. (p. 542)

“Millennials prefer interactive learning opportunities, regular assessments, and immediate feedback.” (p. 544)

 


Ideas:


  • As a professor, you don’t have to manually grade every formative assessment. Technology can help you out big time. Consider building a test bank of multiple-choice questions and then drawing upon them to build a series of formative assessments. Have the technology grade the exams for you.
    • Digital quizzes using Blackboard Learn, Canvas, etc.
    • Tools like Socrative
  • Alternatively, have the students grade each other’s work or their own work. Formative assessments don’t have to be graded or count towards a grade. The keys are in learners practicing their recall, checking their own understanding, and, for the faculty member, perhaps pointing out the need to re-address something and/or to experiment with one’s teaching methods.
  • Consider the use of rubrics to help make formative assessments more efficient. Rubrics can relay the expectations of the instructors on any given assignment/assessment. Rubrics can also help TA’s grade items or even the students in grading each other’s items.
  • Formative assessments don’t have to be a quiz/test per se. They can be games, presentations, collaborations with each other.

 


For further insights on this topic (and more) from Northwestern University, see:

New ABA Requirements Bring Changes to Law School Classrooms, Creating Opportunity, and Chaos –from blog.northwesternlaw.review by Jacob Wentzel

Excerpt:

Unbeknownst to many students J.D. and L.L.M. students, our classroom experiences are embarking upon a long-term path toward what could be significant changes as a trio of ABA requirements for law schools nationwide begin to take effect.

The requirements are Standards 302, 314, and 315 , each of which defines a new type of requirement: learning outcomes (302), assessments (314), and global evaluations of these (315). According to Christopher M. Martin, Assistant Dean and Clinical Assistant Professor at Northwestern Pritzker School of Law, these standards take after similar ones that the Department of Education rolled out for undergraduate universities years ago. In theory, they seek to help law schools improve their effectiveness by, among other things, telling students what they should be learning and tracking students’ progress throughout the semester. Indeed, as a law student, it often feels like you lose the forest for the trees, imbibing immense quantities of information without grasping the bigger picture, let alone the skills the legal profession demands.

By contrast, formative assessment is about assessing students “at different points during a particular course,” precisely when many courses typically do not. Formative assessments are also about generating information and ideas about what professors do in the classroom. Such assessment methods include quizzes, midterms, drafts, rubrics, and more. Again, professors are not required to show students the results of such assessments, but must maintain and collect the data for institutional purposes—to help law schools track how students are learning material during the semester and to make long-term improvements.

 

And/or see a Google query on “ABA new formative assessment standards”

 

 

 

The World Will Be Painted With Data — from forbes.com by Charlie Fink

Excerpt:

The world is about to be painted with data. Every place. Every person. Every thing. In the near term this invisible digital layer will be revealed by the camera in your phone, but in the long term it will be incorporated into a wearable device, likely a head-mounted display (HMD) integrating phone, audio, and AI assistants. Users will control the system with a combination of voice, gesture and ring controller. Workers in factories use monocular displays to do this now, but it’s going to be quite some time before this benefits consumers. While this coming augmentation of man represents an evolutionary turning point, it’s adoption will resemble that of the personal computer, which took at least fifteen years. Mobile AR, on the other hand, is here now, and in a billion Android and Apple smartphones, which are about to get a lot better. Thanks to AR, we can start building the world’s digital layer for the smartphone, right now, without waiting for HMDs to unlock the benefits of an AR-enabled world.

 

 

 

12 hot augmented reality ideas for your business — from information-age.com
Augmented reality is one of the most exciting technologies that made its way into the mass market in the recent years.

Excerpt:

In this article we will tell you about other ways to use this technology in a mobile app except for gaming and give you some augmented reality business ideas.

 

 

 

 

 

Google Maps is getting augmented reality directions and recommendation features — from theverge.com by Chaim Gartenberg
Plus, the ability to vote on restaurants with friends

Excerpt:

The new AR features combine Google’s existing Street View and Maps data with a live feed from your phone’s camera to overlay walking directions on top of the real world and help you figure out which way you need to go.

 

 

 

VR Travel: Virtual Reality Can Show You The World — from appreal-vr.com by Yariv Levski

Excerpt:

The VR travel industry may be in its infancy, but if you expect to see baby steps leading to market adoption, think again. Digital travel sales are expected to reach $198 billion this year, with virtual reality travel apps and VR tours capturing a good share of market revenue.

Of course, this should come as no surprise. Consumers increasingly turn to digital media when planning aspects of their lives, from recreational activities to retirement. Because VR has the power to engage travelers like no other technology can do, it is a natural step in the evolution of the travel industry. It is also likely to disrupt travel planning as we know it.

In this article, we will explore VR travel technology, and what it means for business in 2018.

 

 

From Inside VR & AR

HP Inc. is teaming up with DiSTI to create VR training programs for enterprise customers. DiSTI is a platform for user interface software and custom 3D training solutions. The companies are partnering to create maintenance and operations training in VR for vehicle, aircraft and industrial equipment systems. DiSTI’s new VE Studio software lets customers develop their own virtual training applications or have DiSTI and HP professional services teams assist in designing and building the program. — TECHRADAR

 

 

 

HP and DiSTI to enhance enterprise training through VR solutions — from techradar.com by Nick Rego
Global alliance will combine HP’s VR solutions with DiSTI’s advanced development platform

Excerpt:

HP Inc. today announced an alliance with the DiSTI Corporation, a leading global provider of VR and advanced human machine interface development solutions, to address the growing demand for high-impact, cost-effective VR training.

The two companies will work together to develop unique VR training solutions for enterprise customers, with a specific focus on maintenance and operations training for complex systems such as vehicle, aircraft and industrial equipment.

 

 


Addendum:


  • Why 360 Video and Virtual Reality Matters and 5 Great Ways To Use It — from  mediamerse.com
    Excerpt:

    It’s a different approach to storytelling: Just as standard video is a step up from photography in terms of immersiveness, 360 video and VR amp this up considerably further. Controlling what’s in the frame and editing to hone in on the elements of the picture that we’d like the viewer to focus on is somewhat ‘easy’ with photography. With moving pictures (video), this is harder but with the right use of the camera, it’s still easy to direct the viewer’s attention to the elements of the narrative we’d like to highlight.Since 360 and VR allow the user to essentially take control of the camera, content creators have a lot less control in terms of capturing attention. This has its upsides too though…360 video and particularly VR provide for a very rich sensory environment that standard video just can’t match.

 

 

 

Microsoft’s meeting room of the future is wild — from theverge.com by Tom Warren
Transcription, translation, and identification

Excerpts:

Microsoft just demonstrated a meeting room of the future at the company’s Build developer conference.

It all starts with a 360-degree camera and microphone array that can detect anyone in a meeting room, greet them, and even transcribe exactly what they say in a meeting regardless of language.

Microsoft takes the meeting room scenario even further, though. The company is using its artificial intelligence tools to then act on what meeting participants say.

 

 

From DSC:
Whoa! Many things to think about here. Consider the possibilities for global/blended/online-based learning (including MOOCs) with technologies associated with translation, transcription, and identification.

 

 

Are you telling stories in the classroom? — from teaching.berkeley.edu by Melanie Green

Excerpts:

Stories can make a subject accessible and even interesting… [Storytelling] can provide value, turn something abstract or obscure into something concrete.

Stories:

  • make a subject relatable and accessible to students
  • can pique interest, or demonstrate relevance, in a subject that students usually dislike, or worse, find mind-numbing
  • build meaning-making (there’s that word again), helping students to recall the information later
  • forge, or repave, paths to material that students already thought they knew, making way for new perspectives, connections, and experiences to develop through someone else’s story
  • make a subject approachable

 

From DSC:
The Master Teacher also used stories (parables) to teach people:

 

 

 

If our Creator/Designer did so, I think we should take a serious look at doing so as well.

 

 

 

 

From DSC regarding Virtual Reality-based apps:
If one can remotely select/change their seat at a game or change seats/views at a concert…how soon before we can do this with learning-related spaces/scenes/lectures/seminars/Active Learning Classrooms (ALCs)/stage productions (drama) and more?

Talk about getting someone’s attention and engaging them!

 

 

Excerpt:

(MAY 2, 2018) MelodyVR, the world’s first dedicated virtual reality music platform that enables fans to experience music performances in a revolutionary new way, is now available.

The revolutionary MelodyVR app offers music fans an incredible selection of immersive performances from today’s biggest artists. Fans are transported all over the world to sold-out stadium shows, far-flung festivals and exclusive VIP sessions, and experience the music they love.

What MelodyVR delivers is a unique and world-class set of original experiences, created with multiple vantage points, to give fans complete control over what they see and where they stand at a performance. By selecting different Jump Spots, MelodyVR users can choose to be in the front row, deep in the crowd, or up-close-and-personal with the band on stage.

 

See their How it Works page.

 

 

With standalone VR headsets like the Oculus Go now available at an extremely accessible price point ($199), the already vibrant VR market is set to grow exponentially over the coming years. Current market forecasts suggest over 350 million users by 2021 and last year saw $3 billion invested in virtual and alternative reality.

 

 

 

 

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