From DSC:
Here’s a brief example of what teaching & learning could like in the metaverse. I realize this is just one example, and there will likely be a variety of options and formats…but it’s an interesting thought experiment.

 

From DSC:
These ideas are specially meant for you entrepreneurs and vendors out there! Including such vendors and products such as Zoom, Cisco Webex, Microsoft Teams, Adobe Connect, and others!

This idea could also be profitable and fun for CMS/LMS vendors and products such as Instructure/Canvas, Blackboard Learn, D2L, Google Classroom and others!


How might we take engagement within an online-based learning environment to an entirely different level? Well, check out these ideas!

What if learning could feature more personality? Be more fun? Have shades of game shows even!? Yet at the same time, if you are a learner who ventures into the ideas that I’m about to suggest, you had better be ready to back up and explain your perspective/position!

Here’s what I’m getting at. You know when you are messaging you can insert some fun motion graphics into your message?

 

Well, what about if we could select from a bank of very short video clips during a live/synchronous discussion — or during an asynchronous-based discussion board posting — that contained a famous movie clip/message? Then, if you choose to do that, you are then required to explain your perspective/position.  

 

Video What the video could mean
“Beam me up Scotty! There’s no intelligent life down here.” This is ridiculous. No one’s making any sense here. 
“You meddling kids.”
 From various bad guys on Scooby-Doo.
 You’re messing with me. I don’t agree with your perspective, and here’s why.
“That does not compute.”
Spock from Star Trek. 
I don’t agree with your answer. That doesn’t make any sense and here’s why.
“You can’t handle the truth.”
Jack Nicholson in “A Few Good Men.”
Are you sure you want to know the truth about this topic? Can you handle such a truth? This is about to get real in here.
“Do. Or do not. There is no try.”
Yoda. Star Wars
 Take action on something; do something.
“I’ll be back.”
Arnold Schwarzenegger in various films.
I’m stepping away from my desk…but I’ll be back soon.
or
You may have one this round, but I’ll be back for another round.

Learners within a learning community could use entertainment and have some fun while also having to backup their position/perspective! Talk about engagement! Shooooot.

And/or…learners could be like DJ’s at radio stations — and, on the fly, select from a bank of songs, audio-based noises and sounds!

The danger here is that humor can sometimes backfire and/or offend someone. So we would need to watch the content that’s available to choose from within the repositories of media. We would want to do some serious beta testing here to make sure things stay on the fun, entertaining, and educational sides of things.

Such an approach could introduce opportunities for creativity and for honing one’s ability to think on one’s feet. Also, learners could work on their communication skills as well as their ability to debate or persuade, or to practice some critical thinking.

While more gameshow-like on the surface, if you use such media, you have to explain why you used that media.

 

Exemplar of successful implementation of tech in schools — from donaldclarkplanb.blogspot.com by Donald Clark

Excerpts:

It was impressive to find a school network that took technology as seriously as Curro, in South Africa. They had invited me to give a keynote on AI for Learning, based on my book and experience but I hung around as the teacher sessions were so damn good. This is what I learnt, as I think it is a recipe for success.

This was the big surprise. There were glowing testimonials from teachers about the power of adaptive learning, using AI, to personalise learning for students. It was described as a ‘gamechanger’ by the teacher who presented, with clear targeting, so that efficient and relevant, individual interventions could be made for students. It was clear that they knew why they wanted this technology, had implemented it well and were using teacher feedback to spread the word internally.

I was giving a talk as part of that process. The day’s activities were under the banner of ‘Imagining 2022’. It’s hard enough to Imagine what any year will bring these days but it was clear that this was a learning organisation, willing to learn from their mistakes and make the effort to plan forward.

Also see:

 

Inside Higher Ed Acquired by Times Higher Education — from insidehighered.com by Scott Jaschik and Doug Lederman
Our editors Scott Jaschik and Doug Lederman explain how this combination of publishing companies will improve global coverage of postsecondary education and better serve the higher ed community.

Excerpt:

As journalists, we often say that we want to report the news, not be the news. We are making an exception [on 1/10/22] to announce that Inside Higher Ed has been acquired by Times Higher Education (THE), the world’s leading provider of higher education news, data and insights.

 

Resource via @ernperez
at this article/page.

From DSC:

Cloud-based learner profiles are a likely element of our future learning ecosystems

 

14 Predictions for Higher Education in 2022 [Schaffhauser]

14 Predictions for Higher Education in 2022

14 Predictions for Higher Education in 2022 — from campustechnology.com by Dian Schaffhauser

Excerpt:

Ask people working in higher education what they expect will happen in the new year, and the outlook is filled with visions that build on what we’ve been experiencing on college and university campuses for the last two years: a major focus on learning formats; continued exploitation of new technology; and the use of new digital models that move users “beyond Zoom.” Here we present the collective predictions of 14 IT leaders, instructional folks and a student about what they anticipate seeing in 2022. As one put it, “Let’s go, 2022! We have work to do!”

From DSC:
I’d like to thank Dian Schaffhauser, Rhea Kelly, and Mary Grush for letting me contribute some thoughts to the various conversations that Campus Technology Magazine hosts and/or initiates. I inserted some reflections into the above article and I hope that you’ll take a moment to read my and others’ thoughts out there.

 

Nvidia expands its GeForce Now game streaming ecosystem — from techcrunch.com by Frederic Lardinois

Excerpt:

At CES, Nvidia today put a strong emphasis on its GeForce Now game streaming service, its competitor to the likes of Google’s Stadia (that’s still around, right?), Amazon’s Luna and Microsoft’s increasingly popular Xbox Cloud Gaming service. All of these use a different business model, with GeForce Now making it easy for players to bring games they bought elsewhere to the service, with Nvidia offering a restricted free tier and then charging a membership fee for access to its servers, starting…

Nvidia launches the $249 GeForce RTX 3050 — from techcrunch.com by Frederic Lardinois

Excerpt:

You can now add another set of Nvidia-based graphics cards to the graphics cards you probably won’t be able to buy anytime soon, as the company today launched the GeForce RTX 3050 for desktops. Starting at $249, the budget-friendly card — assuming Nvidia and its partners can produce enough to keep prices from escalating — will feature 8GB of GDDR6 memory and promises to be able to run the latest games at over 60 frames in a 1440p resolution with ray-tracing enabled. Like its more powerful …

Nvidia expands its Omniverse — from techcrunch.com by Frederic Lardinois

Excerpt:

Omniverse is Nvidia’s platform for allowing creators, designers and engineers to collaboratively build virtual worlds. Until now, Omniverse and the various Nvidia tools that support it were in beta, but at CES today, the company took off the beta label and made Omniverse generally available to creators. The company says Omniverse has already been downloaded by almost 100,000 creators and with today’s update, it is bringing a number of new features to the platform, too.

Nvidia embraces the metaverse with new software, marketplace deals — from reuters.com by Stephen Nellis

Excerpt:

Jan 3 (Reuters) – Nvidia Corp (NVDA.O) on Tuesday said that it would give away software for free to artists and other creators building virtual worlds for the metaverse and that it has made technology deals with several marketplaces where artists sell the three-dimensional content they create.

 

From DSC:
I haven’t tried this Chrome extension, but it looks interesting.


lunanotes.io — websiteChrome extension page

LunaNotes helps you take notes within YouTube, while still watching the video(s). You can customize your notes with their easy-to-use editor, take screenshots of the video and write, draw or add shapes over the screenshot with their screenshot editor.

 

The biggest tech trends of 2022, according to over 40 experts — from fastcompany.com by Mark Sullivan
Startup founders, Big Tech execs, VCs, and tech scholars offer their predictions on how Web3, the metaverse, and other emerging ideas will shape the next year.

We asked startup founders, Big Tech execs, VCs, scholars, and other experts to speculate on the coming year within their field of interest. Altogether, we collected more than 40 predictions about 2022. Together, they offer a smart composite look at the things we’re likely to be talking about by this time next year.

 
 

Web 3.0 vs Metaverse: What’s the difference? — from homo-digitalis.net by Fabian Schmidt

Excerpt:

So what is Web 3.0?

On Twitter, a user asked if someone could explain the term in baby talk. I thought one answer was good:

    • Web 1.0 = Read
    • Web 2.0 = Read/Write
    • Web 3.0 = Read/Write/Own

This is a sufficient simplification to gain an initial understanding. Yet a bit more information is still important.

Let’s get one thing straight right away. As with all things in the making, there is not yet a clear-cut definition of Web 3.0. Tim Berners-Lee, the inventor of the classic web, thinks of the semantic web as the next big step.

Since 2020/2021, there is another idea of Web3, and it is inspired by a new form of technology: Blockchains. At its core is a new wave of decentralization.

Besides decentralization, other key topics related to Web 3.0 include Decentralized Autonomous Organizations (DAO), Non-fungible-tokens (NFT), and Decentralized Finance (DeFi).

The metaverse is a digital world that is meant to feel as real as possible and can represent all concerns of human existence. From leisure to work.

Fabian Schmidt, Homo Digitalis, 2021


Bill Gates: Most Work Meetings Will Happen In The Metaverse In 3 Years — from vrscout.com by Kyle Melnick

Excerpt:

“Within the next two or three years, I predict most virtual meetings will move from 2D camera image grids—which I call the Hollywood Squares model, although I know that probably dates me—to the metaverse, a 3D space with digital avatars,” said Gates in the post. “Both Facebook and Microsoft recently unveiled their visions for this, which gave most people their first view of what it will look like”.


Adidas to enter the metaverse with first NFT products — from dezeen.com by Rima Sabina Aouf

Excerpt:

Adidas has announced its next collection will be a mix of digital and physical items, and will be sold as NFTs produced with collaborators such as Bored Ape Yacht Club.

Titled Into the Metaverse, the collection will comprise virtual wearables that buyers can use in online platforms, but also the physical clothing to match.

It is Adidas’ first collection of NFTs, or non-fungible tokens – essentially, digital collectibles with proven authenticity. NFTs act as a blockchain-based certificate of ownership, allowing pieces to be authenticated, bought and collected.


How Coinbase thinks about the Metaverse — from blog.coinbase.com by Brian Armstrong & Alex Reeve

Excerpt:

Primitive Metaverse platforms are selling virtual land for millions of dollars. Billions more are being invested in Metaverse startups. And Mark Zuckerberg recently renamed his entire company to reflect a focus on building the Metaverse.

Recently, our team put together an internal presentation about the Metaverse, who’s working on it, and how crypto will help make it real. I thought the presentation was well done, so I’m sharing most of the slides here.

Like Matt[hew Ball], we define the Metaverse as:

The future of the internet: A massively-scaled, persistent, interactive, and interoperable real-time platform comprised of interconnected virtual worlds where people can socialize, work, transact, play, and create.

The Metaverse is the distant evolution of Web3. In its most complete form, it will be a series of decentralized, interconnected virtual worlds with a fully functioning economy where people can do just about anything they can do in the physical world.

Who is building the Metaverse today?

 

If the vision of the “Web3” comes to fruition, how might these developments impact the future of lifelong learning? [Christian]

The next age of the internet could suck power away from Big Tech while living on the same backbone as cryptocurrencies. Here’s what to know about Web3. — from businessinsider.com by Katie Canales

Excerpts (emphasis DSC):

  • Web3 is the next generation of the internet and will exist on the blockchain.
  • It will be decentralized, meaning it won’t be controlled entities like Facebook or Google.
  • Twitter, GameStop, Reddit, and VC firm a16z are all putting resources into building Web3.

One aspect of the metaverse is that users will hopefully be able to go virtually from platform to platform with one single account — just like we will in Web3. 

And NFTs, one-of-a-kind tokens representing your ownership of a virtual good, could be more easily bought and sold with cryptocurrencies within a space like Web3. 


From DSC:
How might “Web3” translate into the future of lifelong learning? Here’s one vision/possibility:

There could be several entities and services feeding one's cloud-based learner profile

Each person would have a learner profile/account that could seamlessly log into multiple education/training providers’ platforms and services. The results of that learning could be stored in one’s cloud-based learner profile. This type of next-generation learning platform would still need subject matter experts, instructional designers, programmers, and other team members. But the focus would be on building skills — skills that an artificial intelligence-backed interface would demonstrate are currently being requested by the modern workplace.  This constantly-being-updated list of skills could then link to the learning-related experiences and resources that people could choose from in order to develop those skills.

The following vision/graphic also comes to my mind:

Learning from the living class room


 

EDUCAUSE 2022 Top 10 IT Issues — from educause.edu

EDUCAUSE's 2022 Top 10 IT Issues

 

EDUCAUSE's 2022 Top 10 IT Issues

Excerpt (emphasis DSC):

The EDUCAUSE 2022 Top 10 IT Issues take an optimistic view of how technology can help create the higher education we deserve —through a shared transformational vision and strategy for the institution, a recognition of the need to place student success at the center, and a sustainable business model that redefines “the campus.”

See the 2022 Top 10 IT Issues

Almost two years into a global pandemic, it’s clear the higher education we knew will never return and now we can focus on getting the higher education we deserve.

 


From DSC:
I’m assuming that the we in the we deserve (as highlighted above) includes the students, as *the students* are the ones who most need for things to change.

That said, I’m doubtful such profound change will occur within higher education as it stands today. The existing cultures may prevent such significant and necessary change from occurring — and higher ed isn’t used to dealing with the current exponential pace of change that we’re experiencing. Plus, the downward spirals that many institutions are in don’t always allow for the new investments, programs, and/or experiments to occur. But who knows? When institutions of traditional higher education have their backs pressed up against the walls, perhaps such institutions and the people within them will be forced to change. There are innovative individuals and institutions out there. (I’m just not sure how much they’ve been listened to in many cases.)

To help students truly succeed means to change one’s core products/services — one’s story. But higher ed loves to play around the edges…rarely letting the core products/services get touched. 

To me, student success includes having students pay far less and, while still getting a solid liberal arts education/foundation, can get solid jobs immediately upon graduation. At least that’s my hope as we head into 2022. 

But what student success looks like may be different in the future.

Perhaps in 5 years, we will have moved much more towards a lifelong learning situation. Individuals may have joined a global, next-generation learning platform whereby one teaches for X minutes of the day, and learns for Y minutes of that same day. AI-based dashboards let people know which skills are in high demand, and then offer a menu of choices for how to acquire those skills.

A couple of lasts comments:

  • Being data-driven won’t save an institution. Vision might. But being data-driven has its limits.
  • The digital transformations being talked about within institutions of traditional higher education may be too little, too late. This conversation should have taken place a decade or more ago. (I think I just heard an “Amen!” from some folks who used to work at Blockbuster. They didn’t think a transformation was necessary either….but they learned their lesson the hard way. We should have learned from their situation…a long time ago. And I’m sure that you can think of other examples as well.)

 

Teaching in the ‘Metaverse’? Roblox Looks to Make It a Reality — from edweek.org by Benjamin Herold
With millions in new grants to STEM organizations like Project Lead the Way, the gaming platform is moving into K-12 education.

Excerpts:

Hoping to expand its presence in K-12 schools, gaming company Roblox announced this month a new $10 million fund to support the creation of online learning experiences that take advantage of its platform’s unique way of letting users play, explore, and socialize in an endlessly evolving virtual world.

Roblox aims to play a major role in the emerging metaverse. Expanding into classroom education is a key vehicle for making that happen, Kantar told investors at a November conference. The company’s stated goal is to reach 100 million students worldwide by the end of the decade.

Making such inroads with K-12 schools, however, is no sure bet.

Also see:

Roblox Education

 

Why AWS’s move into private 5G networking is game-changing — from zdnet.com by Zeus Kerravala
As the cost of SIM-connected devices decreases and eSIMs become more common, the industry could see a big move from Wi-Fi to 5G.

Excerpt:

One of the notable announcements at Amazon Web Services’ re:Invent 2021 conference [on 11/30/21] was the unveiling of AWS Private 5G, a fully-managed service enabling businesses to deploy their own high-capacity mobile networks. The service is designed to be used inside buildings as an augmentation of — and eventual replacement for — Wi-Fi.

 
© 2021 | Daniel Christian