From DSC:
I post the following item because I’ve often wondered how law schools should best handle/address the area of emerging technologies. It’s not just newly-minted lawyers that need to be aware of these technologies’ potential pros and cons — and the developing laws around them. It’s also judges, legislators, politicians, C-Suites, and others who need to keep a pulse check on these things.

Hermès Sues NFT Creator Over ‘MetaBirkin’ Sales — from by Robert Williams
The French leather goods giant alleges trademark infringement and dilutive use of its iconic Birkin name.

Excerpt (emphasis DSC):

The complaint, which was first reported on The Fashion Law, raises questions about how trademark protections for real-world items will be enforced in the digital realm as commercial activity heats up in the metaverse. Brands including Balenciaga and Nike are experimenting with virtual fashion. Non-fungible tokens, or NFTs (unique digital assets authenticated using blockchain technology), depicting fashion items have sold for millions in recent months.

 

Addendum on 1/17/22:

  • Fortnite Is Back On Apple iOS, for Some Users — from threstreet.com by Tony Owusu
    Beta testers for Fortnite on streaming cloud gaming service GeForce Now will have access to the third-person shooter through Apple’s Safari web browser.
 

Skillsoft to acquire CodeAcademy, a leading platform for learning high-demand technical skills, creating a worldwide community of more than 85 million learners — from skillsoft.com with thanks to Ray Schroeder for this resource out on LinkedIn

Excerpts (emphasis DSC):

Boston – December 22, 2021 – Skillsoft (NYSE: SKIL), a global leader in corporate digital learning, today announced it has entered into a definitive agreement to acquire Codecademy, a leading online learning platform for technical skills, for approximately $525 million in cash and stock.

With the addition of Codecademy’s innovative capabilities, we will create an even more immersive online learning experience. When we combine Skillsoft’s enterprise customer base of more than 12,000 corporate customers and over 46 million learners with Codecademy’s 40 million learners, sophisticated digital marketing capability and influential brand, we expect to unlock significant revenue synergies.”

Expands Immersive Platform with New Ways of Learning. Skillsoft has already assembled an expansive set of learning options, including virtual instructor-led training, coaching, micro videos, audio, books, bootcamps, live events, assessments and badges. Together with Codecademy’s interactive, self-paced courses and hands-on learning, Skillsoft will be able to deliver even more immersive experiences through its AI-driven platform, Percipio.

 

Resource via @ernperez
at this article/page.

From DSC:

Cloud-based learner profiles are a likely element of our future learning ecosystems

 

14 Predictions for Higher Education in 2022 [Schaffhauser]

14 Predictions for Higher Education in 2022

14 Predictions for Higher Education in 2022 — from campustechnology.com by Dian Schaffhauser

Excerpt:

Ask people working in higher education what they expect will happen in the new year, and the outlook is filled with visions that build on what we’ve been experiencing on college and university campuses for the last two years: a major focus on learning formats; continued exploitation of new technology; and the use of new digital models that move users “beyond Zoom.” Here we present the collective predictions of 14 IT leaders, instructional folks and a student about what they anticipate seeing in 2022. As one put it, “Let’s go, 2022! We have work to do!”

From DSC:
I’d like to thank Dian Schaffhauser, Rhea Kelly, and Mary Grush for letting me contribute some thoughts to the various conversations that Campus Technology Magazine hosts and/or initiates. I inserted some reflections into the above article and I hope that you’ll take a moment to read my and others’ thoughts out there.

 

2022: Year Of The Great Convergence — Volume IV, #1 by Ryan Craig

Excerpts:

Three sets of would-be pathway providers are converging on this massive opportunity. It’s going to get crowded very fast. Here’s the current landscape and prospects for each at the outset of the Great Convergence:

  1. Education-as-a-Benefit Providers
  2. Education Platform Companies
  3. Learning Experience Platforms

While one of these three sectors is likely to win the Great Convergence, there are two other possible outcomes.

 

Global EdTech Venture Capital Report – Full Year 2021 — from holoniq.com
$20.8B of EdTech Venture Capital Investment in 2021 through more than 1,500 Funding Rounds.

Excerpt:

EdTech Venture Capital reached 3x pre-pandemic investment levels in 2021, accelerating startups around the world with over $20B of funding. Fueled by a massive US and EU investment surge and India’s growth charging onwards, collectively global growth covered an $8B investment collapse from China and managed to set record growth for the sector.

 

WWF Free Rivers puts an entire landscape in your hands. Through this immersive, augmented reality experience, you’ll discover a river that flows through the lives of people and wildlife, and how their homes depend on those flows. Dam the river to see what happens, and then try different options for sustainable development that keeps the river healthy and flowing. Collect stories of people and animals along the way!

Features

  • In-depth, educational storytelling experience for environmental science
  • Stunning, animated, augmented reality model users can interact with and learn from
  • Five distinct habitats based on real places: the Himalayan mountains, tropical jungles, African savannah, South American grasslands, and Southeast Asian deltas.
  • Opportunity to get involved and help protect rivers, and the people and wildlife that depend on them
  • An augmented reality map of the world’s rivers—and some of the biggest threats and opportunities they face.

A snapshot from the AR-based app called WWW Free Rivers featauring mountains, trees, and a river running through the terrain

 
 

hoopla digital streaming service -- borrow books, music, movies, and more. Very cool service.

hoopla digital is a digital streaming service for library users to access eBooks, eAudiobooks, music, movies, and TV shows using portable devices like smartphones and tablets.

From DSC:
I downloaded this app yesterday and borrowed a classical Christmas album on the spot. Our local library gives us 10 items per month:

  • Books are available for 21 days
  • Videos are available for 72 hours
  • Music titles are available for 7 days

NOTE: hoopla is available on desktops, phones, tablets, Alexa devices, Rokus, Apple TVs, Fire TVs, and Android TVs.

 

AWS Expands Access to Free Cloud Skills Training on its Mission to Educate 29 Million People by 2025 — from businesswire.com; with thanks to Ryan Craig for the resource
New AWS digital learning experience, technical courses on Amazon.com, expanded access to AWS re/Start, and Amazon’s first dedicated in-person cloud learning center will put cloud skills training into the hands of millions of people

New AWS Global Digital Skills Study finds the need for digital skills training is greater than ever, with 85% of workers feeling they need more technical knowledge than they did pre-pandemic

Excerpt:

SEATTLE–(BUSINESS WIRE)–[On 11/28/21], Amazon Web Services, Inc. (AWS), an Amazon.com, Inc. company (NASDAQ: AMZN), announced four initiatives to empower learners and make it even easier for anyone with a desire to learn to access free cloud computing skills training and unlock new career possibilities in the cloud. The initiatives announced today include the launch of AWS Skill Builder—a new digital learning experience, the addition of AWS courses to the Amazon.com website, the expansion of the AWS re/Start global reskilling program, and the opening of the AWS Skills Center—Amazon’s first dedicated, in-person cloud learning space.

 

The 35 Best Apple and Google Apps of 2021 — from wonderoftech.com by Carolyn Nicander Mohr

Excerpt:

As 2021 draws to a close, Apple and Google have been busy creating their lists of the best apps of the year. These lists may include apps you already have or are familiar with. You may also discover your new favorite must-have app you’ll be eager to share with your friends.

 

If the vision of the “Web3” comes to fruition, how might these developments impact the future of lifelong learning? [Christian]

The next age of the internet could suck power away from Big Tech while living on the same backbone as cryptocurrencies. Here’s what to know about Web3. — from businessinsider.com by Katie Canales

Excerpts (emphasis DSC):

  • Web3 is the next generation of the internet and will exist on the blockchain.
  • It will be decentralized, meaning it won’t be controlled entities like Facebook or Google.
  • Twitter, GameStop, Reddit, and VC firm a16z are all putting resources into building Web3.

One aspect of the metaverse is that users will hopefully be able to go virtually from platform to platform with one single account — just like we will in Web3. 

And NFTs, one-of-a-kind tokens representing your ownership of a virtual good, could be more easily bought and sold with cryptocurrencies within a space like Web3. 


From DSC:
How might “Web3” translate into the future of lifelong learning? Here’s one vision/possibility:

There could be several entities and services feeding one's cloud-based learner profile

Each person would have a learner profile/account that could seamlessly log into multiple education/training providers’ platforms and services. The results of that learning could be stored in one’s cloud-based learner profile. This type of next-generation learning platform would still need subject matter experts, instructional designers, programmers, and other team members. But the focus would be on building skills — skills that an artificial intelligence-backed interface would demonstrate are currently being requested by the modern workplace.  This constantly-being-updated list of skills could then link to the learning-related experiences and resources that people could choose from in order to develop those skills.

The following vision/graphic also comes to my mind:

Learning from the living class room


 

The birds have fled from the bird feeders...

From DSC:
Each day, I try to ensure that there’s enough bird seed in the bird feeders. You see, I’m a bird watcher and I especially enjoy the different kinds of birds in our area as well as appreciating the variety of colors and designs of the birds. But it often perplexes me when the birds fly away when they see motion in our kitchen. They become afraid and in a spirit of looking out for #1, they fly away.

Hmmm. I’m setting out food to help you survive, yet you fly away in fear when I come close.

I wonder if that’s how the LORD feels with me/us sometimes. He provides so richly, deeply, and generously (waaaaayyy more than I do). Yet I can’t help but wonder if He senses our fears, doubts, and our “flying away” from Him at times…? He provides. We fly.

The situation is getting better. And my trying to be faithful helps the birds overcome their anxieties. They are staying on the bird feeder more often, even when they see me approach. It appears that the trust levels are growing. 


Along the lines of bird watching, below is a very cool app I just recently saw. I can use all the help I can get in this area (not to mention a ton of other areas)!

Identify the birds that you see of hear with Merlin Bird ID

 

VRJAM -- the metaverse platform for music

The VRJAM metaverse platform is coming to transform the world of live entertainment 

VRJAM, the UK’s leading creator of live music experiences in virtual reality, today teased the launch of the VRJAM platform, a revolutionary new metaverse events platform and NFT creation solution. 

To bring the VRJAM metaverse platform to life, VRJAM has partnered with market leading NFT software developer Enjin.io to launch a rich virtual reality world that offers a host of new solutions for artists to render and monetize their music and live shows in amazing new ways using NFT’s, blockchain and immersive technology.  

The VRJAM platform promises to open up completely new ways for both fans and artist to experience live music events and represents the next step in the evolution of live music. 

Ownership of this virtual world will be shared by a guild of globally recognised artists and record labels who will cooperate to create value and define new possibilities for music inside the metaverse. 

VRJAM’s metaverse platform offers solutions for true live performance using technology that is years ahead of other similar platforms. It provides unsurpassed user experience and offers fans, artists and labels an array of unique features:

VRJAM's metaverse -- a vivid virtual world built for music

At the heart of the VRJAM metaverse platform is a blockchain based trading and finance system, VRJAM Coin. This revolutionary new cryptocurrency will create ways for both artists and fans to earn money inside the metaverse and promises to create entirely new business models for artists, venues and labels at a time when their traditional ways of making money have been turned upside down by the Covid 19 pandemic. 

The VRJAM cryptocurrency is backed by investment from 5 of the world’s leading blockchain specialist investment and venture capital firms, demonstrating the exciting potential of VRJAM’s tech.

The VRJAM platform is scheduled to go live in early 2022, follow on social media to stay up to date.


From DSC:
Hmmmmm….might this type of thing spill over into the worlds of teaching and learning? More direct-to-consumer (learner) types of offerings? Will this open up the doors for new methods of earning a living or for  those interested in building a teaching & learning-based brand?

Alternatively, will this impact what actors, actresses, and comedians will be able to do?


Addendum on 12/2/21:


 
© 2022 | Daniel Christian