Learning and Student Success: Presenting the Results of the 2019 Key Issues Survey — from er.educause.edu by Malcolm Brown

Excerpts:

Here are some results that caught (Malcolm’s) eye, with a few speculations tossed in:

  • The issue of faculty development reclaimed the top spot.
  • Academic transformation, previously a consistent top-three finisher, took a tumble in 2019 down to 10th.
  • After falling to 16th last year, the issue of competency-based education and new methods of learning assessment jumped up to 6th for 2019.
  • The issues of accessibility and universal design for learning (UDL) and of digital and information literacy held more or less steady.
  • Online and blended learning has rebounded significantly.

 

 

 

For a next gen learning platform: A Netflix-like interface to check out potential functionalities / educationally-related “apps” [Christian]

From DSC:
In a next generation learning system, it would be sharp/beneficial to have a Netflix-like interface to check out potential functionalities that you could turn on and off (at will) — as one component of your learning ecosystem that could feature a setup located in your living room or office.

For example, put a Netflix-like interface to the apps out at eduappcenter.com (i.e., using a rolling interface at first, then going to a static page/listing of apps…again…similar to Netflix).

 

A Netflix-like interface to check out potential functionalities / educationally-related apps

 

 

 

 

 

Emerging technology trends can seem both elusive and ephemeral, but some become integral to business and IT strategies—and form the backbone of tomorrow’s technology innovation. The eight chapters of Tech Trends 2019 look to guide CIOs through today’s most promising trends, with an eye toward innovation and growth and a spotlight on emerging trends that may well offer new avenues for pursuing strategic ambitions.

 

 

What is 5G? Everything you need to know — from techradar.com by Mike Moore
The latest news, views and developments in the exciting world of 5G networks.

Excerpt:

What is 5G?
5G networks are the next generation of mobile internet connectivity, offering faster speeds and more reliable connections on smartphones and other devices than ever before.

Combining cutting-edge network technology and the very latest research, 5G should offer connections that are multitudes faster than current connections, with average download speeds of around 1GBps expected to soon be the norm.

The networks will help power a huge rise in Internet of Things technology, providing the infrastructure needed to carry huge amounts of data, allowing for a smarter and more connected world.

With development well underway, 5G networks are expected to launch across the world by 2020, working alongside existing 3G and 4G technology to provide speedier connections that stay online no matter where you are.

So with only a matter of months to go until 5G networks are set to go live, here’s our run-down of all the latest news and updates.

 

 

From DSC:
I wonder…

  • What will Human Computer Interaction (HCI) look like when ~1GBps average download speeds are the norm?
  • What will the Internet of Things (IoT) turn into (for better or for worse)?
  • How will Machine-to-Machine (M2M) Communications be impacted?
  • What will that kind of bandwidth mean for XR-related technologies (AR VR MR)?

 

 

From DSC:
The article below relays some interesting thoughts on what an alternative syllabus could look like. It kind of reminds me of a digital playlist…

Looking For Syllabus 2.0 — from usv.com by Dani Grant

Excerpt:

There have been several attempts already to curate online resources for learning new topics. Usually they take the form of a list of links. The problem with the list of links approach is that they are static and they are inefficient. You don’t need to read a whole link to get the main point, you want to curate little bits and pieces of open resources: 30 seconds of this podcast, a minute and a half from this youtube video, just these 4 paragraphs from this article.

The thing that is closest to a modern internet syllabi is Susan Fowler’s guide for learning physics (it’s really amazing, go check it out). What if you could have that type of curated guide for many topics that gets updated by the community over time, with inline discussion with other learners?

I think Syllabus 2.0 could look something like this:

We’ve created a sample syllabus for this last topic so you can see what we envision in action. It curates 8 hours of podcasts, talks and blog posts into a 30 minute guide.

 

 

 

Presentation Translator for PowerPoint — from Microsoft (emphasis below from DSC:)

Presentation Translator breaks down the language barrier by allowing users to offer live, subtitled presentations straight from PowerPoint. As you speak, the add-in powered by the Microsoft Translator live feature, allows you to display subtitles directly on your PowerPoint presentation in any one of more than 60 supported text languages. This feature can also be used for audiences who are deaf or hard of hearing.

 

Additionally, up to 100 audience members in the room can follow along with the presentation in their own language, including the speaker’s language, on their phone, tablet or computer.

 

From DSC:
Up to 100 audience members in the room can follow along with the presentation in their own language! Wow!

Are you thinking what I’m thinking?! If this could also address learners and/or employees outside the room as well, this could be an incredibly powerful piece of a next generation, global learning platform! 

Automatic translation with subtitles — per the learner’s or employee’s primary language setting as established in their cloud-based learner profile. Though this posting is not about blockchain, the idea of a cloud-based learner profile reminds me of the following graphic I created in January 2017.

A couple of relevant quotes here:

A number of players and factors are changing the field. Georgia Institute of Technology calls it “at-scale” learning; others call it the “mega-university” — whatever you call it, this is the advent of the very large, 100,000-plus-student-scale online provider. Coursera, edX, Udacity and FutureLearn (U.K.) are among the largest providers. But individual universities such as Southern New Hampshire, Arizona State and Georgia Tech are approaching the “at-scale” mark as well. One could say that’s evidence of success in online learning. And without question it is.

But, with highly reputable programs at this scale and tuition rates at half or below the going rate for regional and state universities, the impact is rippling through higher ed. Georgia Tech’s top 10-ranked computer science master’s with a total expense of less than $10,000 has drawn more than 10,000 qualified majors. That has an impact on the enrollment at scores of online computer science master’s programs offered elsewhere. The overall online enrollment is up, but it is disproportionately centered in affordable scaled programs, draining students from the more expensive, smaller programs at individual universities. The dominoes fall as more and more high-quality at-scale programs proliferate.

— Ray Schroeder

 

 

Education goes omnichannel. In today’s connected world, consumers expect to have anything they want available at their fingertips, and education is no different. Workers expect to be able to learn on-demand, getting the skills and knowledge they need in that moment, to be able to apply it as soon as possible. Moving fluidly between working and learning, without having to take time off to go to – or back to – school will become non-negotiable.

Anant Agarwal

 

From DSC:
Is there major change/disruption ahead? Could be…for many, it can’t come soon enough.

 

 

FDA approves HoloLens powered medical augmented reality system — from by Richard Devine
HoloLens might be about to make surgical procedures a whole lot different.

Excerpt:

From Healthimaging.com

OpenSight specifically utilizes the Microsoft HoloLens headset that allows simultaneous visualization of the 3D patient images in AR and the actual patient and their real-world surroundings. The technique may decrease operative times and improve surgical planning and the understanding of anatomic relationships.

 

 

Can virtual reality revolutionize education? — from cnn.com by Emma Kennedy

 

“Kids love to engage with [VR] lessons,” said Guido Kovalskys, chief executive and co-founder of US-based edtech company Nearpod. “One minute, they are learning about Roman history, and the next, they are transported to ancient Rome and are exploring the Colosseum.”

 

From DSC:
Ok, so the title is on the overhyped side, but I do think XR will positively impact learning, understanding.

 

 

University of Washington Researchers Demo Ability to Generate 3D Augmented Reality Content from 2D Images — from next.reality.news by Tommy Palladino

 

 

 

Age of Sail: Setting the course for virtual reality narratives in the future — from by Jose Antunes
The most ambitious project from Google Spotlight Stories is also the one that pushes the boundaries in terms of the creation of narratives in Virtual Reality: embark on Age of Sail.

Augmented Reality Remote Collaboration with Dense Reconstruction

 

Addendum:

  • VR & AR 2018: A year in review — from vrscout.com by Kyle Melnick
    Excerpt:
    If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector.

    Major hardware releases, vast improvements to software, and various other integral advancements have quietly solidified VR & AR as viable, long-term technological platforms for years to come. So while there may not have been any bombshell announcements or jaw-dropping reveals per sey, 2018 will still go down as a key, if not climactic, year for VR & AR technology regardless.

    With a new year full of exciting possibilities ahead of us, let’s hang back a second and take a look back at 2018’s most pivotal moments.

 

 

Smart speakers hit critical mass in 2018 — from techcrunch.com by Sarah Perez

Excerpt (emphasis DSC):

We already know Alexa had a good Christmas — the app shot to the top of the App Store over the holidays, and the Alexa service even briefly crashed from all the new users. But Alexa, along with other smart speaker devices like Google Home, didn’t just have a good holiday — they had a great year, too. The smart speaker market reached critical mass in 2018, with around 41 percent of U.S. consumers now owning a voice-activated speaker, up from 21.5 percent in 2017.

 

In the U.S., there are now more than 100 million Alexa-enabled devices installed — a key milestone for Alexa to become a “critical mass platform,” the report noted.

 

 

On one hand XR-related technologies
show some promise and possibilities…

 

The AR Cloud will infuse meaning into every object in the real world — from venturebeat.com by Amir Bozorgzadeh

Excerpt:

Indeed, if you haven’t yet heard of the “AR Cloud”, it’s time to take serious notice. The term was coined by Ori Inbar, an AR entrepreneur and investor who founded AWE. It is, in his words, “a persistent 3D digital copy of the real world to enable sharing of AR experiences across multiple users and devices.”

 

Augmented reality invades the conference room — from zdnet.com by Ross Rubin
Spatial extends the core functionality of video and screen sharing apps to a new frontier.

 

 

The 5 most innovative augmented reality products of 2018 — from next.reality.news by Adario Strange

 

 

Augmented, virtual reality major opens at Shenandoah U. next fall — from edscoop.com by by Betsy Foresman

Excerpt:

“It’s not about how virtual reality functions. It’s about, ‘How does history function in virtual reality? How does biology function in virtual reality? How does psychology function with these new tools?’” he said.

The school hopes to prepare student for careers in a field with a market size projected to grow to $209.2 billion by 2022, according to Statista. Still at its advent, Whelan compared VR technology to the introduction of the personal computer.

 

VR is leading us into the next generation of sports media — from venturebeat.com by Mateusz Przepiorkowski

 

 

Accredited surgery instruction now available in VR — from zdnet.com by Greg Nichols
The medical establishment has embraced VR training as a cost-effective, immersive alternative to classroom time.

 

Toyota is using Microsoft’s HoloLens to build cars faster — from cnn.comby Rachel Metz

From DSC:
But even in that posting the message is mixed…some pros…some cons. Some things going well for XR-related techs…but for other things, things are not going very well.

 

 

…but on the other hand,
some things don’t look so good…

 

Is the Current Generation of VR Already Dead? — from medium.com by Andreas Goeldi

Excerpt:

Four years later, things are starting to look decidedly bleak. Yes, there are about 5 million Gear VR units and 3 million Sony Playstation VR headsets in market, plus probably a few hundred thousand higher-end Oculus and HTC Vive systems. Yes, VR is still being demonstrated at countless conferences and events, and big corporations that want to seem innovative love to invest in a VR app or two. Yes, Facebook just cracked an important low-end price point with its $200 Oculus Go headset, theoretically making VR affordable for mainstream consumers. Plus, there’s even more hype about Augmented Reality, which in a way could be a gateway drug to VR.

But it’s hard to ignore a growing feeling that VR is not developing as the industry hoped it would. So is that it again, we’ve seen this movie before, let’s all wrap it up and wait for the next wave of VR to come along about five years from now?

There are a few signs that are really worrying…

 

 

From DSC:
My take is that it’s too early to tell. We need to give things more time.

 

 

 

 

From DSC:
When a professor walks into the room, the mobile device that the professor is carrying notifies the system to automatically establish his or her preferred settings for the room — and/or voice recognition allows a voice-based interface to adjust the room’s settings:

  • The lights dim to 50%
  • The projector comes on
  • The screen comes down
  • The audio is turned up to his/her liking
  • The LMS is logged into with his/her login info and launches the class that he/she is teaching at that time of day
  • The temperature is checked and adjusted if too high or low
  • Etc.
 

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