9 amazing uses for VR and AR in college classrooms — from campustechnology.com by Dian Schaffhauser
Immersive technologies can help students understand theoretical concepts more easily, prepare them for careers through simulated experiences and keep them engaged in learning.

Excerpt:

Immersive reality is bumping us into the deep end, virtually speaking. Colleges and universities large and small are launching new labs and centers dedicated to research on the topics of augmented reality, virtual reality and 360-degree imaging. The first academic conference held completely in virtual reality recently returned for its second year, hosted on Twitch by Lethbridge College in Alberta and Centennial College in Toronto. Majors in VR and AR have begun popping up in higher education across the United States, including programs at the Savannah School of Design (GA), Shenandoah University (VA) and Drexel University Westphal (PA). Educause experts have most recently positioned the timing for broad adoption of these technologies in education at the two-year to three-year horizon. And Gartner has predicted that by the year 2021, 60 percent of higher education institutions in the United States will “intentionally” be using VR to create simulations and put students into immersive environments.

If you haven’t already acquired your own headset or applied for a grant from your institution to test out AR or VR for instruction, it’s time. We’ve done a scan of some of the most interesting projects currently taking place in American classrooms to help you imagine the virtual possibilities.

 


 

 

Virtual reality helping those with developmental disabilities — from kivitv.com by Matt Sizemore
How VR is making autistic individuals more independent

Excerpts:

EAGLE, IDAHO — If you think modern day virtual reality is just for gaming, think again. New technology is helping those with developmental disabilities do more than ever before, and much of that can be found right in their own backyard.

“I see unlimited potential inside of their minds. I see us being able to unlock a certain person who can achieve things that we never thought could be done, and all of this could happen off of just exposing them to virtual reality,” said Smythe.

VR1 and the Autism XR Institute are constantly creating tools and ideas to help kids and adults with autism live a more independent life through virtual reality.

 

Also see:

Making a final wish comes true: Hospice expanding virtual reality therapy — from galioninquirer.com by Russell Kent

Excerpt:

ASHLAND — Hospice of North Central Ohio is extending its virtual reality therapy (VRT) in an effort to help Richland County hospice and palliative patients fulfill their last wishes, thanks to a $7,000 grant from the Robert and Esther Black Family Foundation Fund of The Richland County Foundation.

VRT uses video technology to generate realistic 360-degree, photographic or animated three-dimensional images, accompanied by sounds from the actual environment. When donning the headset and headphones, viewers are surrounded by visuals and sounds that give the impression of being physically present in the environment. Virtual reality therapy treatment allows patients to relive memories, return to places of emotional significance, or experience something or somewhere that they desire.

 

Augmented Reality and Virtual Reality | The Future of Healthcare — from creativitism.blog by with thanks to Woontack Woo for this resource

Excerpt:

When we talk about virtual reality, most people think about its advancement in the gaming industry. But now Virtual Reality (VR) and Augmented Reality (AR) is being introduced in other sectors as well. A great example is the use of VR in the medical sector: the application of this latest technology has entered the field of healthcare and can bring great difference and be of great help both in training and in the practice of medical activities.

In fact, the medical sector is one of the main fields of action of Virtual Reality. There are so many applications to help both doctors and patients. The advantages of Virtual Reality are now applied in surgeries, in patients with disorders and phobias, in the treatment of diseases and especially in medical training.Frequently, people have such disorders as: tachycardia, panic attacks, antisocial behavior, anxiety, as well as psychological trauma after violence, traffic accidents, etc. Using VR / AR applications, patients receive a course of rehabilitation therapy.

 

AR and VR -- the future of healthcare

 

Also see:

 

 

How blockchain, virtual assistants and AI are changing higher ed — from educationdive.com by Ben Unglesbee

Dive Brief:

  • In the coming years, advanced technologies like mixed reality, artificial intelligence (AI), blockchain and virtual assistants could play a bigger role at colleges and universities, according to a new report from Educause, a nonprofit focused on IT’s role in higher ed.
  • The 2019 Horizon Report, based on a panel of higher ed experts, zeroes in on trends, challenges and developments in educational technology. Challenges range from the “solvable,” such as improving digital fluency and increasing demand for digital learning experiences, to the “wicked.” The latter includes rethinking teaching and advancing digital equity.
  • The panel contemplated blockchain’s use in higher ed for the first time in the 2019 report. Specifically, the authors looked at its potential for creating alternative forms of academic records that “could follow students from one institution to another, serving as verifiable evidence of learning and enabling simpler transfer of credits across institutions.”

 

 

The finalized 2019 Horizon Report Higher Education Edition (from library.educause.edu) was just released on 4/23/19.

Excerpt:

Key Trends Accelerating Technology Adoption in Higher Education:

Short-TermDriving technology adoption in higher education for the next one to two years

  • Redesigning Learning Spaces
  • Blended Learning Designs

Mid-TermDriving technology adoption in higher education for the next three to five years

  • Advancing Cultures of Innovation
  • Growing Focus on Measuring Learning

Long-TermDriving technology adoption in higher education for five or more years

  • Rethinking How Institutions Work
  • Modularized and Disaggregated Degrees

 

 

Augmented Reality: The Future of Medicine — from interestingengineering.com by Susan Fourtané
Augmented Reality can change brain surgery thanks to powerful diagnostic platforms, revolutionize radiology, and open new doors to reconstructive surgery.

Excerpt:

Augmented Reality (AR), also known as spatial computing — a merging of digital and physical spaces — is one of the current technology trends that, together with Virtual Reality (VR) and Mixed Reality (MR), is changing all industries, including healthcare and medical education.

 

 

From DSC:
First of all, an article:

The four definitive use cases for AR and VR in retail — from forbes.com by Nikki Baird

AR in retail

Excerpt (emphasis DSC):

AR is the go-to engagement method of choice when it comes to product and category exploration. A label on a product on a shelf can only do so much to convey product and brand information, vs. AR, which can easily tap into a wealth of digital information online and bring it to life as an overlay on a product or on the label itself.

 

From DSC:
Applying this concept to the academic world…what might this mean for a student in a chemistry class who has a mobile device and/or a pair of smart goggles on and is working with an Erlenmeyer flask? A burette? A Bunsen burner?

Along these lines...what if all of those confused students — like *I* was struggling through chem lab — could see how an experiment was *supposed to be done!?*

That is, if there’s only 30 minutes of lab time left, the professor or TA could “flip a switch” to turn on the AR cloud within the laboratory space to allow those struggling students to see how to do their experiment.

I can’t tell you how many times I was just trying to get through the lab — not knowing what I was doing, and getting zero help from any professor or TA. I hardly learned a thing that stuck with me…except the names of a few devices and the abbreviations of a few chemicals. For the most part, it was a waste of money. How many students experience this as well and feel like I did?

Will the terms “blended learning” and/or “hybrid learning” take on whole new dimensions with the onset of AR, MR, and VR-related learning experiences?

#IntelligentTutoring #IntelligentSystems #LearningExperiences
#AR #VR #MR #XR #ARCloud #AssistiveTechnologies
#Chemistry #BlendedLearning #HybridLearning #DigitalLearning

 

Also see:

 

“It is conceivable that we’re going to be moving into a world without screens, a world where [glasses are] your screen. You don’t need any more form factor than [that].”

(AT&T CEO)

 

 

Cambridge library installation gives readers control of their sensory space — from cambridge.wickedlocal.com by Hannah Schoenbaum

Excerpts:

A luminous igloo-shaped structure in the front room of the Cambridge Public Library beckoned curious library visitors during the snowy first weekend of March, inviting them to explore a space engineered for everyone, yet uniquely their own.

Called “Alterspace” and developed by Harvard’s metaLAB and Library Innovation Lab, this experiment in adaptive architecture granted the individual control over the sensory elements in his or her space. A user enters the LED-illuminated dome to find headphones, chairs and an iPad on a library cart, which displays six modes: Relax, Read, Meditate, Focus, Create and W3!Rd.

From the cool blues and greens of Relax mode to a rainbow overload of excitement in the W3!Rd mode, Alterspace is engineered to transform its lights, sounds and colors into the ideal environment for a particular action.

 

 

From DSC:
This brings me back to the question/reflection…in the future, will students using VR headsets be able to study by a brook? An ocean? In a very quiet library (i.e., the headset would come with solid noise cancellation capabilities build into it)?  This type of room/capability would really be helpful for our daughter…who is easily distracted and doesn’t like noise.

 

 

Data visualization via VR and AR: How we’ll interact with tomorrow’s data — from zdnet.comby Greg Nichols

Excerpt:

But what if there was a way to visualize huge data sets that instantly revealed important trends and patterns? What if you could interact with the data, move it around, literally walk around it? That’s one of the lesser talked about promises of mixed reality. If developers can deliver on the promise, it just may be one of the most important enterprise applications of those emerging technologies, as well.

 

In the future, we may be using MR to walk around data and to better visualize data

 

Also see:

 

 

Five key trends for professional and continuing education leaders in the next five years — from evolllution.com by Ray Schroeder

Excerpts:

Higher education is on the cusp of major changes. Enrollments are on the decline—both online and on campus—and the trend is expected to accelerate.[1] Graduates are laboring under substantial college loan debts totaling more than $1.5 trillion.[2] Employers are demanding that applicants possess soft and hard skills that many college graduates do not hold.[3] At the same time new and emerging technologies are changing the way credentials are shared and work is done.

It is in this context that continuing, professional and online programs have been imported from the periphery to the center of traditional universities. Students and employers alike have made clear that their top priority is relevance to the rapidly changing workplace. Artificial intelligence, blockchain, augmented/virtual reality and other technologies are driving the changes. Professional and Continuing Education (PCE) has long been the leader in providing relevant courses, certificates and degrees that connect students with the needs of employers.

 

…the Online Master’s Science in Computer Science degree at Georgia Tech is now the largest computer science program in the world. And the degree costs less than $9,000.

 

Also see:

Interview with Hunt Lambert – What is the 60-year curriculum?
Colleges and universities used to be primarily responsible for a four-year learning experience. We now need to envision a 60-year curriculum, whereby educational institutions partner with learners at all stages of their professional career, providing skills and knowledge as needed.

 


 

 

 


 

 

The 10+ best real-world examples of augmented reality — from forbes.com by Bernard Marr

Excerpt:

Augmented reality (AR) can add value, solve problems and enhance the user experience in nearly every industry. Businesses are catching on and increasing investments to drive the growth of augmented reality, which makes it a crucial part of the tech economy.

 

As referenced by Bernard in his above article:

 

 

From DSC:
Along these lines, I really appreciate the “translate” feature within Twitter. It helps open up whole new avenues of learning for me from people across the globe. A very cool, practical, positive, beneficial feature/tool!!!

 

 

Horizon Report Preview 2019 — from library.educause.edu
Analytics, Artificial Intelligence (AI), Badges and Credentialing, Blended Learning, Blockchain, Digital Learning, Digital Literacy, Extended Reality (XR), Instructional Design, Instructional Technologies, Learning Analytics, Learning Space, Mobile Learning, Student Learning Support, Teaching and Learning

Abstract
The EDUCAUSE Horizon Report Preview provides summaries of each of the upcoming edition’s trends, challenges, and important developments in educational technology, which were ranked most highly by the expert panel. This year’s trends include modularized and disaggregated degrees, the advancing of digital equity, and blockchain.

For more than a decade, EDUCAUSE has partnered with the New Media Consortium (NMC) to publish the annual Horizon Report – Higher Education Edition. In 2018, EDUCAUSE acquired the rights to the NMC Horizon project.

 

 

 

 

 

AR will spark the next big tech platform — call it Mirrorworld — from wired.com by Kevin Kelly

Excerpt:

It is already under construction. Deep in the research labs of tech companies around the world, scientists and engineers are racing to construct virtual places that overlay actual places. Crucially, these emerging digital landscapes will feel real; they’ll exhibit what landscape architects call place­ness. The Street View images in Google Maps are just facades, flat images hinged together. But in the mirrorworld, a virtual building will have volume, a virtual chair will exhibit chairness, and a virtual street will have layers of textures, gaps, and intrusions that all convey a sense of “street.”

The mirrorworld—a term first popularized by Yale computer scientist David Gelernter—will reflect not just what something looks like but its context, meaning, and function. We will interact with it, manipulate it, and experience it like we do the real world.

 

Also see:
Google Maps in augmented reality points you in the right direction — from mashable.com by Sasha Lekach

 

 

Bobst launches augmented reality helpline — from proprint.com.au by Sheree Young

Excerpt:

Swiss packaging and label equipment supplier Bobst has launched a new augmented reality smart headset to help answer customer questions.

Rapid problem solving thanks to a new augmented reality helpline service introduced by Swiss packaging and label equipment supplier Bobst stands to save printers time and money, the company says.

The Helpline Plus AR innovation provides a remote assistance service to Bobst’s customers using a smart headset with augmented reality glasses. The technology is being gradually rolled out globally, Bobst says.

Customers can use the headset to contact technical experts and iron out any issues they may be having as well as receive real time advice and support.

 

 

 

How Museums are using Augmented Reality — from museumnext.com by Charlotte Coates

Excerpt:

How can museums use augmented reality?
There are many possibilities for the use of AR in museums. The most straightforward way is to use it to add explanations of pieces. This means visitors will get more information when they view exhibitions using AR. Museums could even use it to display digital versions of artists next to their work. These 3D personas are then able to provide a narration. AR gives an opportunity to add a third dimension to displays, bringing objects or scenes to life. There are already many institutions around the world using AR. These projects bring something new to existing collections and attract wider audiences. Here are some interesting ways that museums are using augmented reality.

 

 

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