From DSC:
The recent pieces below made me once again reflect on the massive changes that are quickly approaching — and in some cases are already here — for a variety of nations throughout the world.

They caused me to reflect on:

  • What the potential ramifications for higher education might be regarding these changes that are just starting to take place in the workplace due to artificial intelligence (i.e., the increasing use of algorithms, machine learning, and deep learning, etc.), automation, & robotics?
  • The need for people to reinvent themselves quickly throughout their careers (if we can still call them careers)
  • How should we, as a nation, prepare for these massive changes so that there isn’t civil unrest due to soaring inequality and unemployment?

As found in the April 9th, 2017 edition of our local newspaper here:

When even our local newspaper is picking up on this trend, you know it is real and has some significance to it.

 

Then, as I was listening to the radio a day or two after seeing the above article, I heard of another related piece on NPR.  NPR is having a journalist travel across the country, trying to identify “robot-safe” jobs.  Here’s the feature on this from MarketPlace.org

 

 

What changes do institutions of traditional higher education
immediately need to begin planning for? Initiating?

What changes should be planned for and begin to be initiated
in the way(s) that we accredit new programs?

 

 

Keywords/ideas that come to my mind:

  • Change — to society, to people, to higher ed, to the workplace
  • Pace of technological change — no longer linear, but exponential
  • Career development
  • Staying relevant — as institutions, as individuals in the workplace
  • Reinventing ourselves over time — and having to do so quickly
  • Adapting, being nimble, willing to innovate — as institutions, as individuals
  • Game-changing environment
  • Lifelong learning — higher ed needs to put more emphasis on microlearning, heutagogy, and delivering constant/up-to-date streams of content and learning experiences. This could happen via the addition/use of smaller learning hubs, some even makeshift learning hubs that are taking place at locations that these institutions don’t even own…like your local Starbucks.
  • If we don’t get this right, there could be major civil unrest as inequality and unemployment soar
  • Traditional institutions of higher education have not been nearly as responsive to change as they have needed to be; this opens the door to alternatives. There’s a limited (and closing) window of time left to become more nimble and responsive before these alternatives majorly disrupt the current world of higher education.

 

 

 



Addendum from the corporate world (emphasis DSC):



 

From The Impact 2017 Conference:

The Role of HR in the Future of Work – A Town Hall

  • Josh Bersin, Principal and Founder, Bersin by Deloitte, Deloitte Consulting LLP
  • Nicola Vogel, Global Senior HR Director, Danfoss
  • Frank Møllerop, Chief Executive Officer, Questback
  • David Mallon, Head of Research, Bersin by Deloitte, Deloitte Consulting LLP

Massive changes spurred by new technologies such as artificial intelligence, mobile platforms, sensors and social collaboration have revolutionized the way we live, work and communicate – and the pace is only accelerating. Robots and cognitive technologies are making steady advances, particularly in jobs and tasks that follow set, standardized rules and logic. This reinforces a critical challenge for business and HR leaders—namely, the need to design, source, and manage the future of work.

In this Town Hall, we will discuss the role HR can play in leading the digital transformation that is shaping the future of work in organizations worldwide. We will explore the changes we see taking place in three areas:

  • Digital workforce: How can organizations drive new management practices, a culture of innovation and sharing, and a set of talent practices that facilitate a new network-based organization?
  • Digital workplace: How can organizations design a working environment that enables productivity; uses modern communication tools (such as Slack, Workplace by Facebook, Microsoft Teams, and many others); and promotes engagement, wellness, and a sense of purpose?
  • Digital HR: How can organizations change the HR function itself to operate in a digital way, use digital tools and apps to deliver solutions, and continuously experiment and innovate?
 

109 ways companies are using virtual & augmented reality right now — from metavrse.com by Alan Smithson

Excerpt:

By 2035, Citi Financial Estimates the vCommerce industry to be worth $1.3 trillion.  Yes, that is trillion with a “T”, we’re talking 4 comma club!  Now that is a massive number and surely not all of this is from virtual and augmented reality… or is it.  According to VR evangelist and author of the Fourth Transformation, A book about the transformative potential of VR/AR, Robert Scoble suggests ‘Users will start expecting brands to have mixed reality experiences in 2018.

 

 

 

Retailers cut tens of thousands of jobs. Again. — from money.cnn.com by Paul R. La Monica
The dramatic reshaping of the American retail industry has, unfortunately, led to massive job losses in the sector.

Excerpt (emphasis DSC):

The federal government said Friday that retailers shed nearly 30,000 jobs in March. That follows a more than 30,000 decline in the number of retail jobs in the previous month.

So-called general merchandise stores are hurting the most.

That part of the sector, which includes struggling companies like Macy’s, Sears, and J.C. Penney, lost 35,000 jobs last month. Nearly 90,000 jobs have been eliminated since last October.

“There is no question that the Amazon effect is overwhelming,” said Scott Clemons, chief investment strategist of private banking for BBH. “There has been a shift in the way we buy things as opposed to a shift in the amount of money spent.”

To that end, Amazon just announced plans to hire 30,000 part-time workers.

 

From DSC:
One of the reasons that I’m posting this item is for those who say disruption isn’t real…it’s only a buzz word…

A second reason that I’m posting this item is because those of us working within higher education should take note of the changes in the world of retail and learn the lesson now before the “Next Amazon.com of Higher Education*” comes on the scene. Though this organization has yet to materialize, the pieces of its foundation are beginning to come together — such as the ingredients, trends, and developments that I’ve been tracking in my “Learning from the Living [Class] Room” vision.

This new organization will be highly disruptive to institutions of traditional higher education.

If you were in an influential position at Macy’s, Sears, and/or at J.C. Penney today, and you could travel back in time…what would you do?

We in higher education have the luxury of learning from what’s been happening in the retail business. Let’s be sure to learn our lesson.

 



 

* Effective today, what I used to call the “Forthcoming Walmart of Education — which has already been occurring to some degree with things such as MOOCs and collaborations/partnerships such as Georgia Institute of Technology, Udacity, and AT&T — I now call the “Next Amazon.com of Higher Education.”

Cost. Convenience. Selection. Offering a service on-demand (i.e., being quick, responsive, and available 24×7). <– These all are powerful forces.

 



 

P.S. Some will say you can’t possibly compare the worlds of retail and higher education — and that may be true as of 2017. However, if:

  • the costs of higher education keep going up and we continue to turn a deaf ear to the struggling families/students/adult learners/etc. out there
  • alternatives to traditional higher education continue to come on the landscape
  • the Federal Government continues to be more open to financially supporting such alternatives
  • technologies such as artificial intelligence, machine learning, deep learning continue to get better and more powerful — to the point that they can effectively deliver a personalized education (one that is likely to be fully online and that utilizes a team of specialists to create and deliver the learning experiences)
  • people lose their jobs to artificial intelligence, robotics, and automation and need to quickly reinvent themselves

…I can assure you that people will find other ways to make ends meet. The Next Amazon.com of Education will be just what they are looking for.

 



 

 

 

From DSC:
The use of virtual reality in industries such as architecture, construction, and real estate is growing. Below are some articles that speak to this trend.

In the future, it’s highly likely we’ll be able to get a nice VR-based tour of a space before building it, or renting it, or moving into it. Schools and universities will benefit from this as well, as they can use VR to refine the vision for a space with the appropriate stakeholders and donors.

 


 

 

Coming Soon: A Virtual Reality Revolution — from builderonline.com by Jennifer Goodman
American consumers will soon expect homes to be viewable before they are built. Are you ready?

Excerpt:

In what ways are builders using VR today?
There are two primary uses of the panoramic style VR that I mentioned above being used: 1) photography based experiences and 2) computer generated (CG) experiences. The former is getting quite a bit of traction right now through technologies like Matterport. They are what I consider a modern version of iPix, using a camera to photograph an existing environment and special software to move through the space. But it is limited to real world environments. The CG experiences don’t require the environments to be built which gives builders a huge advantage to pre-market their properties. And since it is computer generated, there is a tremendous amount of flexibility in what is presented, such as various structural options or cabinet selections. And not only homes! Developers are using the technology to market the amenities of a new master planned community.

 

 

Local builders step further into virtual reality — from richmondbizsense.com by Jonathan Spiers

Excerpt:

While 3D modeling and online virtual tours have become more commonplace in the home design industry, at least one local builder is taking the custom home building and buying process into a new dimension.

At a recent preview event for this year’s Homearama, an annual home design showcase to be held this May at Chesterfield County’s NewMarket Estates, Midlothian-based Lifestyle Home Builders let attendees virtually walk through and look around a completed version of the house it is building – while standing within the same unfinished home under construction.

Participants were invited to wear virtual reality (VR) headsets for a full immersion, 360-degree experience, or they could navigate the finished product via a virtual tour on a computer screen. LifeStyle is using the technology, which it adapted from building information modeling (BIM) and off-the-shelf software, to allow homebuyers a chance to see their custom home before it is built and make any changes prior to construction starting.

 

 

How Virtual Reality Could Revolutionize The Real Estate Industry — from forbes.com by Azad Abbasi

Excerpt:

Consider the top two hurdles of the average real estate agent:

  • Agents have to manage the time it takes to go from one visit to the other, dealing with traffic among other elements out of their control.
  • The most commonly heard phrase in real estate is, “It doesn’t look like the pictures.”

Virtual reality can help immediately resolve both of these issues. It offers the possibility to virtually visit a lot more homes in a lot less time. This will naturally increase sales efficiency, as well as allow the ability to see more potential buyers.

Here are three different options you can explore using virtual reality to heighten real estate experiences:

 

 

Ideo studied innovation in 100+ companies – here’s what it found — from fastcodesign.com by Katharine Schwab
Innovation is hard to pin down, but with these six insights Ideo says it’s cracking the code.

Excerpt:

  1. Don’t Get Stuck On One Idea (Or Even Three)
  2. Everyone Should Feel Comfortable Challenging The Status Quo
  3. A Clear, Consistent Purpose Fuels Innovation
  4. Remote Team Members Are Actually Good For Collaboration
  5. Touch Base Daily–It Leads To More Successful Launches
  6. Leaders, Your Job Is To Help Your Team–Not The Other Way Around

 

 

 

Tech giants grapple with the ethical concerns raised by the AI boom — from technologyreview.com by Tom Simonite
As machines take over more decisions from humans, new questions about fairness, ethics, and morality arise.

Excerpt:

With great power comes great responsibility—and artificial-intelligence technology is getting much more powerful. Companies in the vanguard of developing and deploying machine learning and AI are now starting to talk openly about ethical challenges raised by their increasingly smart creations.

“We’re here at an inflection point for AI,” said Eric Horvitz, managing director of Microsoft Research, at MIT Technology Review’s EmTech conference this week. “We have an ethical imperative to harness AI to protect and preserve over time.”

Horvitz spoke alongside researchers from IBM and Google pondering similar issues. One shared concern was that recent advances are leading companies to put software in positions with very direct control over humans—for example in health care.

 

 

The disruption of digital learning: Ten things we have learned — from joshbersin.com

Excerpt:

Over the last few months I’ve had a series of meetings with Chief Learning Officers, talent management leaders, and vendors of next generation learning tools. My goal has been simple: try to make sense of the new corporate learning landscape, which for want of a better word, we can now call “Digital Learning.” In this article I’d like to share ten things to think about, with the goal of helping L&D professionals, HR leaders, and business leaders understand how the world of corporate learning has changed.

 

Digital Learning does not mean learning on your phone, it means “bringing learning to where employees are.” 

It is a “way of learning” not a “type of learning.”

 

 

 

 

 

 

The traditional LMS is no longer the center of corporate learning, and it’s starting to go away.

 

 

 

What Josh calls a Distributed Learning Platform, I call a Learning Ecosystem:

 

 



Also see:

  • Watch Out, Corporate Learning: Here Comes Disruption — from forbes.com by Josh Bersin
    Excerpt:
    The corporate training market, which is over $130 billion in size, is about to be disrupted. Companies are starting to move away from their Learning Management Systems (LMS), buy all sorts of new tools for digital learning, and rebuild a whole new infrastructure to help employees learn. And the impact of GSuite,  Microsoft Teams, Slack, and Workplace by Facebook could be enormous.

    We are living longer, jobs are changing faster than ever, and automation is impinging on our work lives more every day. If we can’t look things up, learn quickly, and find a way to develop new skills at work, most of us would prefer to change jobs, rather than stay in a company that doesn’t let us reinvent ourselves over time.

 



 

 

 

 

Adobe unveils new Microsoft HoloLens and Amazon Alexa integrations — from geekwire.com by Nat Levy

 

 

 

 

Introducing the AR Landscape — from medium.com by Super Ventures
Mapping out the augmented reality ecosystem

 

 

 

 

Alibaba leads $18M investment in car navigation augmented reality outfit WayRay — from siliconangle.com by Kyt Dotson

Excerpt:

WayRay boasts the 2015 launch of Navion, what it calls the “first ever holographic navigator” for cars that uses AR technology to project a Global Positioning System, or GPS, info overlay onto the car’s windshield.

Just like a video game, users of the GPS need only follow green arrows projected as if onto the road in front of the car providing visual directions. More importantly, because the system displays on the windscreen, it does not require a cumbersome headset or eyewear worn by the driver. It integrates directly into the dashboard of the car.

The system also recognizes simple voice and gesture commands from the driver — eschewing turning of knobs or pressing buttons. The objective of the system is to allow the driver to spend more time paying attention to the road, with hands on the wheel. Many modern-day onboard GPS systems also recognize voice commands but require the driver to glance over at a screen.

 

 

Viro Media Is A Tool For Creating Simple Mobile VR Apps For Businesses — from uploadvr.com by Charles Singletary

Excerpt:

Viro Media is supplying a platform of their own and their hope is to be the simplest experience where companies can code once and have their content available on multiple mobile platforms. We chatted with Viro Media CEO Danny Moon about the tool and what creators can expect to accomplish with it.

 

 

Listen to these podcasts to dive into virtual reality — from haptic.al by Deniz Ergürel
We curated some great episodes with our friends at RadioPublic

Excerpt:

Virtual reality can transport us to new places, where we can experience new worlds and people, like no other. It is a whole new medium poised to change the future of gaming, education, health care and enterprise. Today we are starting a new series to help you discover what this new technology promises. With the help of our friends at RadioPublic, we are curating a quick library of podcasts related to virtual reality technology.

 

Psychologists using virtual reality to help treat PTSD in veterans — from kxan.com by Amanda Brandeis

Excerpt:

AUSTIN (KXAN) — Virtual reality is no longer reserved for entertainment and gamers, its helping solve real-world problems. Some of the latest advancements are being demonstrated at South by Southwest.

Dr. Skip Rizzo directs the Medical Virtual Reality Lab at the University of Southern California’s Institute for Creative Technologies. He’s helping veterans who suffer from post-traumatic stress disorder (PTSD). He’s up teamed with Dell to develop and spread the technology to more people.

 

 

 

NVIDIA Jetson Enables Artec 3D, Live Planet to Create VR Content in Real Time — from blogs.nvidia.com
While VR revolutionizes fields across everyday life — entertainment, medicine, architecture, education and product design — creating VR content remains among its biggest challenges.

Excerpt:

At NVIDIA Jetson TX2 launch [on March 7, 2017], in San Francisco, [NVIDIA] showed how the platform not only accelerates AI computing, graphics and computer vision, but also powers the workflows used to create VR content. Artec 3D debuted at the event the first handheld scanner offering real-time 3D capture, fusion, modeling and visualization on its own display or streamed to phones and tablets.

 

 

Project Empathy
A collection of virtual reality experiences that help us see the world through the eyes of another

Excerpt:

Benefit Studio’s virtual reality series, Project Empathy is a collection of thoughtful, evocative and surprising experiences by some of the finest creators in entertainment, technology and journalism.

Each film is designed to create empathy through a first-person experience–from being a child inside the U.S. prison system to being a widow cast away from society in India.  Individually, each of the films in this series presents its filmmaker’s unique vision, portraying an intimate experience through the eyes of someone whose story has been lost or overlooked and yet is integral to the larger story of our global society. Collectively, these creatively distinct films weave together a colorful tapestry of what it means to be human today.

 

 

 

 

Work in a high-risk industry? Virtual reality may soon become part of routine training — from ibtimes.cok.uk by Owen Hughes
Immersive training videos could be used to train workers in construction, mining and nuclear power.

 

 

 

At Syracuse University, more students are getting ahold of virtual reality — from dailyorange.com by Haley Kim

 

 

 

As Instructors Experiment With VR, a Shift From ‘Looking’ to ‘Interacting’ — from edsurge.com by Marguerite McNeal

Excerpt:

Most introductory geology professors teach students about earthquakes by assigning readings and showing diagrams of tectonic plates and fault lines to the class. But Paul Low is not most instructors.

“You guys can go wherever you like,” he tells a group of learners. “I’m going to go over to the epicenter and fly through and just kind of get a feel.”

Low is leading a virtual tour of the Earth’s bowels, directly beneath New Zealand’s south island, where a 7.8 magnitude earthquake struck last November. Outfitted with headsets and hand controllers, the students are “flying” around the seismic hotbed and navigating through layers of the Earth’s surface.

Low, who taught undergraduate geology and environmental sciences and is now a research associate at Washington and Lee University, is among a small group of profs-turned-technologists who are experimenting with virtual reality’s applications in higher education.

 

 

 

These University Courses Are Teaching Students the Skills to Work in VR — from uploadvr.com

Excerpt:

“As virtual reality moves more towards the mainstream through the development of new, more affordable consumer technologies, a way needs to be found for students to translate what they learn in academic situations into careers within the industry,” says Frankie Cavanagh, a lecturer at Northumbria University. He founded a company called Somniator last year with the aim not only of developing VR games, but to provide a bridge between higher education and the technology sector. Over 70 students from Newcastle University, Northumbria University and Gateshead College in the UK have been placed so far through the program, working on real games as part of their degrees and getting paid for additional work commissioned.

 

Working with VR already translates into an extraordinarily diverse range of possible career paths, and those options are only going to become even broader as the industry matures in the next few years.

 

 

Scope AR Brings Live, Interactive AR Video Support to Caterpillar Customers — from augmented.reality.news by Tommy Palladino

Excerpt:

Customer service just got a lot more interesting. Construction equipment manufacturer Caterpillar just announced official availability of what they’re calling the CAT LIVESHARE solution to customer support, which builds augmented reality capabilities into the platform. They’ve partnered with Scope AR, a company who develops technical support and training documentation tools using augmented reality. The CAT LIVESHARE support system uses Scope AR’s Remote AR software as the backbone.

 

 

 

New virtual reality tool helps architects create dementia-friendly environments — from dezzen.com by Jessica Mairs

 

Visual showing appearance of a room without and with the Virtual Reality Empathy Platform headset

 

 

 

 

 

 

The Enterprise Gets Smart
Companies are starting to leverage artificial intelligence and machine learning technologies to bolster customer experience, improve security and optimize operations.

Excerpt:

Assembling the right talent is another critical component of an AI initiative. While existing enterprise software platforms that add AI capabilities will make the technology accessible to mainstream business users, there will be a need to ramp up expertise in areas like data science, analytics and even nontraditional IT competencies, says Guarini.

“As we start to see the land grab for talent, there are some real gaps in emerging roles, and those that haven’t been as critical in the past,” Guarini  says, citing the need for people with expertise in disciplines like philosophy and linguistics, for example. “CIOs need to get in front of what they need in terms of capabilities and, in some cases, identify potential partners.”

 

 

 

Asilomar AI Principles

These principles were developed in conjunction with the 2017 Asilomar conference (videos here), through the process described here.

 

Artificial intelligence has already provided beneficial tools that are used every day by people around the world. Its continued development, guided by the following principles, will offer amazing opportunities to help and empower people in the decades and centuries ahead.

Research Issues

 

1) Research Goal: The goal of AI research should be to create not undirected intelligence, but beneficial intelligence.

2) Research Funding: Investments in AI should be accompanied by funding for research on ensuring its beneficial use, including thorny questions in computer science, economics, law, ethics, and social studies, such as:

  • How can we make future AI systems highly robust, so that they do what we want without malfunctioning or getting hacked?
  • How can we grow our prosperity through automation while maintaining people’s resources and purpose?
  • How can we update our legal systems to be more fair and efficient, to keep pace with AI, and to manage the risks associated with AI?
  • What set of values should AI be aligned with, and what legal and ethical status should it have?

3) Science-Policy Link: There should be constructive and healthy exchange between AI researchers and policy-makers.

4) Research Culture: A culture of cooperation, trust, and transparency should be fostered among researchers and developers of AI.

5) Race Avoidance: Teams developing AI systems should actively cooperate to avoid corner-cutting on safety standards.

Ethics and Values

 

6) Safety: AI systems should be safe and secure throughout their operational lifetime, and verifiably so where applicable and feasible.

7) Failure Transparency: If an AI system causes harm, it should be possible to ascertain why.

8) Judicial Transparency: Any involvement by an autonomous system in judicial decision-making should provide a satisfactory explanation auditable by a competent human authority.

9) Responsibility: Designers and builders of advanced AI systems are stakeholders in the moral implications of their use, misuse, and actions, with a responsibility and opportunity to shape those implications.

10) Value Alignment: Highly autonomous AI systems should be designed so that their goals and behaviors can be assured to align with human values throughout their operation.

11) Human Values: AI systems should be designed and operated so as to be compatible with ideals of human dignity, rights, freedoms, and cultural diversity.

12) Personal Privacy: People should have the right to access, manage and control the data they generate, given AI systems’ power to analyze and utilize that data.

13) Liberty and Privacy: The application of AI to personal data must not unreasonably curtail people’s real or perceived liberty.

14) Shared Benefit: AI technologies should benefit and empower as many people as possible.

15) Shared Prosperity: The economic prosperity created by AI should be shared broadly, to benefit all of humanity.

16) Human Control: Humans should choose how and whether to delegate decisions to AI systems, to accomplish human-chosen objectives.

17) Non-subversion: The power conferred by control of highly advanced AI systems should respect and improve, rather than subvert, the social and civic processes on which the health of society depends.

18) AI Arms Race: An arms race in lethal autonomous weapons should be avoided.

Longer-term Issues

 

19) Capability Caution: There being no consensus, we should avoid strong assumptions regarding upper limits on future AI capabilities.

20) Importance: Advanced AI could represent a profound change in the history of life on Earth, and should be planned for and managed with commensurate care and resources.

21) Risks: Risks posed by AI systems, especially catastrophic or existential risks, must be subject to planning and mitigation efforts commensurate with their expected impact.

22) Recursive Self-Improvement: AI systems designed to recursively self-improve or self-replicate in a manner that could lead to rapidly increasing quality or quantity must be subject to strict safety and control measures.

23) Common Good: Superintelligence should only be developed in the service of widely shared ethical ideals, and for the benefit of all humanity rather than one state or organization.

 

 

 

Excerpts:
Creating human-level AI: Will it happen, and if so, when and how? What key remaining obstacles can be identified? How can we make future AI systems more robust than today’s, so that they do what we want without crashing, malfunctioning or getting hacked?

  • Talks:
    • Demis Hassabis (DeepMind)
    • Ray Kurzweil (Google) (video)
    • Yann LeCun (Facebook/NYU) (pdf) (video)
  • Panel with Anca Dragan (Berkeley), Demis Hassabis (DeepMind), Guru Banavar (IBM), Oren Etzioni (Allen Institute), Tom Gruber (Apple), Jürgen Schmidhuber (Swiss AI Lab), Yann LeCun (Facebook/NYU), Yoshua Bengio (Montreal) (video)
  • Superintelligence: Science or fiction? If human level general AI is developed, then what are likely outcomes? What can we do now to maximize the probability of a positive outcome? (video)
    • Talks:
      • Shane Legg (DeepMind)
      • Nick Bostrom (Oxford) (pdf) (video)
      • Jaan Tallinn (CSER/FLI) (pdf) (video)
    • Panel with Bart Selman (Cornell), David Chalmers (NYU), Elon Musk (Tesla, SpaceX), Jaan Tallinn (CSER/FLI), Nick Bostrom (FHI), Ray Kurzweil (Google), Stuart Russell (Berkeley), Sam Harris, Demis Hassabis (DeepMind): If we succeed in building human-level AGI, then what are likely outcomes? What would we like to happen?
    • Panel with Dario Amodei (OpenAI), Nate Soares (MIRI), Shane Legg (DeepMind), Richard Mallah (FLI), Stefano Ermon (Stanford), Viktoriya Krakovna (DeepMind/FLI): Technical research agenda: What can we do now to maximize the chances of a good outcome? (video)
  • Law, policy & ethics: How can we update legal systems, international treaties and algorithms to be more fair, ethical and efficient and to keep pace with AI?
    • Talks:
      • Matt Scherer (pdf) (video)
      • Heather Roff-Perkins (Oxford)
    • Panel with Martin Rees (CSER/Cambridge), Heather Roff-Perkins, Jason Matheny (IARPA), Steve Goose (HRW), Irakli Beridze (UNICRI), Rao Kambhampati (AAAI, ASU), Anthony Romero (ACLU): Policy & Governance (video)
    • Panel with Kate Crawford (Microsoft/MIT), Matt Scherer, Ryan Calo (U. Washington), Kent Walker (Google), Sam Altman (OpenAI): AI & Law (video)
    • Panel with Kay Firth-Butterfield (IEEE, Austin-AI), Wendell Wallach (Yale), Francesca Rossi (IBM/Padova), Huw Price (Cambridge, CFI), Margaret Boden (Sussex): AI & Ethics (video)

 

 

 

From DSC:
In the future, will Microsoft — via data supplied by LinkedIn and Lynda.com — use artificial intelligence, big data, and blockchain-related technologies to match employers with employees/freelancers?  If so, how would this impact higher education? Badging? Credentialing?

It’s something to put on our radars.

 

 

 

 

 

Excerpt:

A sneak peak on Recruitment in AI era
With global talent war at its peak, organisations are now looking at harnessing Artificial Intelligence (AI) capabilities, to use search optimisation tools, data analytics, and talent mapping to reach out to the right talent for crucial job roles. Technology has been revolutionising the way recruitment works with the entire process being now automated with ATS and other talent management softwares. This saves time and costs involved with recruiting for HR managers, whilst allowing them to do away with third-party service providers for talent sourcing such as employment bureaus and traditional recruitment agencies. With modern talent acquisition technology empowered by AI, the time taken for recruitment is halved and search narrowed to reach out to only the best talent that matches job requirements. There is no need for human intervention and manual personality matching to choose the best candidates for suitable job roles.

Talent mapping, with the help of big data, is definitely the next step in recruitment technology. With talent mapping, recruiters can determine their candidate needs well in advance and develop a strategic plan for hiring long-term. This includes filling any skill gaps, bolstering the team for sudden changes in the workplace, or just simply having suitable talent in mind for the future. All of these, when prepared ahead of time, can save companies the trouble and time in future. Recruiters who are able to understand how AI works, harness the technology to save on time and costs will be rewarded with improved quality of hires, enhanced efficiency, more productive workforce and less turnover.

 
© 2016 Learning Ecosystems