Learning from the Living [Class] Room: Adobe — via Behance — is already doing several pieces of this vision.

From DSC:
Talk about streams of content! Whew!

Streams of content

I received an email from Adobe that was entitled, “This week on Adobe Live: Graphic Design.”  (I subscribe to their Adobe Creative Cloud.) Inside the email, I saw and clicked on the following:

Below are some of the screenshots I took of this incredible service! Wow!

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

Adobe -- via Behance -- offers some serious streams of content

Adobe -- via Behance -- offers some serious streams of content

 


From DSC:
So Abobe — via Behance — is already doing several pieces of the “Learning from the Living [Class] Room” vision. I knew of Behance…but I didn’t realize the magnitude of what they’ve been working on and what they’re currently delivering. Very sharp indeed!

Churches are doing this as well — one device has the presenter/preacher on it (such as a larger “TV”), while a second device is used to communicate with each other in real-time.


 

 

From DSC:
In the future (or is it already here!?), I wonder…will we see more 5K runs/races/walks, as well as marathons and half-marathons be done virtually?

If a secured network/solution could be leveraged, such machine-to-machine communications would be interesting. Each time a runner/walker gets to the 5K mark, their machine submits their time to a Global Time Keeping System. Who knows, maybe this will run on a blockchain-type of environment.

 

Virtual 5Ks and Virtual Marathons -- perhaps blockchain based over a secure network to allow M2M communications.

 

From DSC:
Now I just need to get *some type of exercise!* Geez.


And speaking of emerging technologies, also see:


Addendum on 12/19/20:

#CYBATHLON2020GlobalEdition winners of the functional electrical stimulation bike race (with interview) — from robohub.org by Daniel Carrillo-Zapata

#CYBATHLON2020GlobalEdition winners of the functional electrical stimulation bike race (with interview)

Addendum on 1/15/21:

 

Many students complain that online-based learning doesn’t engage them. Well, check this idea out! [Christian]


From DSC…by the way, another title for this blog could have been:

WIN-WIN situations all around! The Theatre Departments out there could collaborate with other depts/disciplines to develop highly engaging, digitally-based learning experiences! 


The future of drama and the theatre — as well as opera, symphonies, and more — will likely include a significant virtual/digital component to them. While it’s too early to say that theatre needs to completely reinvent itself and move “the stage” completely online, below is an idea that creates a variety of WIN-WIN situations for actors, actresses, stage designers, digital audio/video editors, fine artists, graphic designers, programmers, writers, journalists, web designers, and many others as well — including the relevant faculty members!

A new world of creative, engaging, active learning could open up if those involved with the Theatre Department could work collaboratively with students/faculty members from other disciplines. And in the end, the learning experiences and content developed would be highly engaging — and perhaps even profitable for the institutions themselves!

A WIN-WIN situation all around! The Theatre Department could collaborate with other depts/disciplines to develop highly engaging learning experiences!

[DC: I only slightly edited the above image from the Theatre Department at WMU]

 

Though the integration of acting with online-based learning materials is not a new idea, this post encourages a far more significant interdisciplinary collaboration between the Theatre Department and other departments/disciplines.

Consider a “Dealing with Bias in Journalism” type of topic, per a class in the Digital Media and Journalism Major.

  • Students from the Theatre Department work collaboratively with the students from the most appropriate class(es?) from the Communications Department to write the script, as per the faculty members’ 30,000-foot instructions (not 1000-foot level/detailed instructions)
  • Writing the script would entail skills involved with research, collaboration, persuasion, creativity, communication, writing, and more
  • The Theatre students would ultimately act out the script — backed up by those learning about sound design, stage design, lighting design, costume design, etc.
  • Example scene: A woman is sitting around the kitchen table, eating breakfast and reading a posting — aloud — from a website that includes some serious bias in it that offends the reader. She threatens to cancel her subscription, contact the editor, and more. She calls out to her partner why she’s so mad about the article. 
  • Perhaps there could be two or more before/after scenes, given some changes in the way the article was written.
  • Once the scenes were shot, the digital video editors, programmers, web designers, and more could take that material and work with the faculty members to integrate those materials into an engaging, interactive, branching type of learning experience. 
  • From there, the finished product would be deployed by the relevant faculty members.

Scenes from WMU's Theatre Department

[DC: Above images from the Theatre Department at WMU]

 

Colleges and universities could share content with each other and/or charge others for their products/content/learning experiences. In the future, I could easily see a marketplace for buying and selling such engaging content. This could create a needed new source of revenue — especially given that those large auditoriums and theaters are likely not bringing in as much revenue as they typically do. 

Colleges and universities could also try to reach out to local acting groups to get them involved and continue to create feeders into the world of work.

Other tags/categories could include:

  • MOOCs
  • Learning from the Living[Class]Room
  • Multimedia / digital literacy — tools from Adobe, Apple, and others.
  • Passions, participation, engagement, attention.
  • XR: Creating immersive, Virtual Reality (VR)-based experiences
  • Learning Experience Design
  • Interaction Design
  • Interface Design
  • …and more

Also see:

What improv taught me about failure: As a teacher and academic — from scholarlyteacher.com by Katharine Hubbard

what improv taught me about failure -as a teacher and academic

In improv, the only way to “fail” is to overthink and not have fun, which reframed what failure was on a grand scale and made me start looking at academia through the same lens. What I learned about failure through improv comes back to those same two core concepts: have fun and stop overthinking.

Students are more engaged when the professor is having fun with the materials (Keller, Hoy, Goetz, & Frenzel, 2016), and teaching is more enjoyable when we are having fun ourselves.

 

Fostering Student Creativity with Green-Screen Videos — from teachingprofessor.com by Jason Webb and Jeff Mangram

Excerpt:

Educators have come to realize that videos are highly effective and engaging ways to create online course content. One of the most engaging forms uses a green-screen backdrop to project images or videos behind or next to the speaker. Barbara Oakley used this technique in her famous course Learning How to Learn, where she brought in images to illustrate and amplify her message during course videos. Take a look at this example and consider the fact that Oakley shot the videos in her basement using only a couple hundred dollars’ worth of supplies. Today most colleges already have green-screen studios set up for marketing or other uses.

 
 

What is unschooling? A parents guide to child-led home education — from yahoo.com by Nicole Harris

Excerpt:

Unschooling is a form of homeschooling that emphasizes a child’s interests, rather than a structured academic curriculum. “It’s a curiosity-led approach to education that relies on the natural creativity of young people,” says Krystal Dillard, co-director of the Natural Creativity Center, an unschooling center in Philadelphia. “There is no prescribed curriculum; rather, children are empowered to explore with adults offering guidance along the way.”

Parents who practice unschooling don’t set aside hours or places for education. Instead, they encourage learning as a natural part of everyday life. “As a result, self-directed education looks different for everyone, and can constitute anything from climbing a tree to building a computer to producing a film,” says Dillard. Unschooling can happen in the home, in the yard, at unschooling centers, or virtually anywhere else.

“As a result, self-directed education looks different for everyone, and can constitute anything from climbing a tree to building a computer to producing a film,” says Dillard. Unschooling can happen in the home, in the yard, at unschooling centers, or virtually anywhere else.

 

 

From DSC:
When I saw the learning space as pictured below, I couldn’t help but ask a couple of questions:

  • Doesn’t this look like a colorful, fun, engaging active learning space?
  • One that encourages communication and collaboration?

The natural light is wonderful. And the physical setup seems to let the students know that they will be collaborating with each other the second they walk into this learning space…and it does so without saying a word. 

This type of learning setup seems like learning could be very fun and collaborative!

 

Launch of NUVU Innovation School in Scotland — from cambridge.nuvustudio.com by Saba Ghole

Excerpt:

NuVu Innovation School, which officially opened its doors on October 10, provides a unique learning environment designed around creativity, innovation and enterprise. The new school is designed to face up to the challenge of a fast-moving jobs market and inspire the next generation of entrepreneurs and innovators.

 

 

From DSC:
The other day, I put this post out there.

Now, I’d like to add to that information with information from Mr. Joseph Byerwalter, who pointed me to the following videos re: LEGO BOOST!

 

LEGO® BOOST lets children create models with motors and sensors, and then bring their creations to life through simple, icon-based coding commands. The free LEGO BOOST tablet app includes easy step-by-step building instructions for creating and coding multifunctional models.

P.S. I am not getting paid by LEGO or anyone else here.
I just think learning should be engaging and fun!

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

Addendum on 10/18/19:

 

The Geek in Review Ep. 53 – Makerspaces in Law Schools with Ashley Matthews and Sharon Bradley  — from geeklawblog.com by Greg Lambert & Marlene Gebauer

NOTE: Sharon Bradley was a librarian at
WMU-Cooley before she moved to Georgia.

Excerpt:

Makerspaces are becoming very popular in libraries, and today we talk with two librarians who are ready to bring the collaborative thinking and working spaces into the law school library environment. Ashley Matthews is at George Mason’s Antonin Scalia Law School, and Sharon Bradley is at the University of Georgia School of Law. Both believe there is a great benefit in carving out spaces within the law school library to allow students and faculty the ability to tinker and experiment with their creative sides, and potentially come up with the next big idea in the legal market.

 

Matthews and Bradley think that the law school library environment can be the perfect place to teach law students the analytical skills they’ll need in their practice to truly understand how a legal issue can benefit from technology, and how to issue spot, reason, analyze, and resolve legal issues more effectively with technology.

 

From DSC:
In reviewing some of the learning spaces I ran across out at inventionlandinstitute.com/innovation-labs

 

An example of a wonderful learning space at Inventionland Institute

 

Another example of a wonderful learning space at Inventionland Institute

 

Another example of a wonderful learning space at Inventionland Institute

 

Another example of a wonderful learning space at Inventionland Institute

 

Another example of a wonderful learning space at Inventionland Institute

 

…I wondered…why can’t more learning spaces look like this!?!

 

Top Trends in Active and Collaborative Learning — from thesextantgroup.com by Joe Hammett

Excerpts:

My daughter is a maker. She spends hours tinkering with sewing machines and slime recipes, building salamander habitats and the like. She hangs out with her school friends inside apps that teach math and problem solving through multi-player games. All the while, they are learning to communicate and collaborate in ways that are completely foreign to their grandparent’s generation. She is 10 years old and represents a shift in human cognitive processing brought about by the mastery of technology from a very young age. Her generation and those that come after have never known a time without technology. Personal devices have changed the shared human experience and there is no turning back.

The spaces in which this new human chooses to occupy must cater to their style of existence. They see every display as interactive and are growing up knowing that the entirety of human knowledge is available to them by simply asking Alexa. The 3D printer is a familiar concept and space travel for pleasure will be the norm when they have children of their own.

Current trends in active and collaborative learning are evolving alongside these young minds and when appropriately implemented, enable experiential learning and creative encounters that are changing the very nature of the learning process. Attention to the spaces that will support the educators is also paramount to this success. Lesson plans and teaching style must flip with the classroom. The learning space is just a room without the educator and their content.

 


8. Flexible and Reconfigurable
With floor space at a premium, classrooms need to be able to adapt to a multitude of uses and pedagogies. Flexible furniture will allow the individual instructor freedom to set up the space as needed for their intended activities without impacting the next person to use the room. Construction material choices are key to achieving an easily reconfigurable space. Raised floors and individually controllable lighting fixtures allow a room to go from lecture to group work with ease. Whiteboard paints and rail mounting systems make walls reconfigurable too!.

Active Learning, Flipped Classroom, SCALE-UP, TEAL Classroom, whatever label you choose to place before it, the classroom, learning spaces of all sorts, are changing. The occupants of these spaces demand that they are able to effectively, and comfortably, share ideas and collaborate on projects with their counterparts both in person and in the ether. A global shift is happening in the way humans share ideas. Disruptive technology, on a level not seen since the assembly line, is driving a change in the way humans interact with other humans. The future is collaborative.

 

 

 

A Space for Learning: A review of research on active learning spaces — from by Robert Talbert and Anat Mor-Avi

Abstract:
Active Learning Classrooms (ALCs) are learning spaces specially designed to optimize the practice of active learning and amplify its positive effects in learners from young children through university-level learners. As interest in and adoption of ALCs has increased rapidly over the last decade, the need for grounded research in their effects on learners and schools has grown proportionately. In this paper, we review the peer-reviewed published research on ALCs, dating back to the introduction of “studio” classrooms and the SCALE-UP program up to the present day. We investigate the literature and summarize findings on the effects of ALCs on learning outcomes, student engagement, and the behaviors and practices of instructors as well as the specific elements of ALC design that seem to contribute the most to these effects. We also look at the emerging cultural impact of ALCs on institutions of learning, and we examine the drawbacks of the published research as well as avenues for potential future research in this area.

 

1: Introduction
1.1: What is active learning, and what is an active learning classroom?
Active learning is defined broadly to include any pedagogical method that involves students actively working on learning tasks and reflecting on their work, apart from watching, listening, and taking notes (Bonwell & Eison, 1991). Active learning has taken hold as a normative instructional practice in K12 and higher education institutions worldwide. Recent studies, such as the 2014 meta-analysis linking active learning pedagogies with dramatically reduced failure rates in university-level STEM courses (Freeman et al., 2014) have established that active learning drives increased student learning and engagement across disciplines, grade levels, and demographics.

As schools, colleges, and universities increasingly seek to implement active learning, concerns about the learning spaces used for active learning have naturally arisen. Attempts to implement active learning pedagogies in spaces that are not attuned to the particular needs of active learning — for example, large lecture halls with fixed seating — have resulted in suboptimal results and often frustration among instructors and students alike. In an effort to link architectural design to best practices in active learning pedagogy, numerous instructors, school leaders, and architects have explored how learning spaces can be differently designed to support active learning and amplify its positive effects on student learning. The result is a category of learning spaces known as Active Learning Classrooms (ALCs).

While there is no universally accepted definition of an ALC, the spaces often described by this term have several common characteristics:

  • ALCs are classrooms, that is, formal spaces in which learners convene for educational activities. We do not include less-formal learning spaces such as faculty offices, library study spaces, or “in-between” spaces located in hallways or foyers.
  • ALCs include deliberate architectural and design attributes that are specifically intended to promote active learning. These typically include moveable furniture that can be reconfigured into a variety of different setups with ease, seating that places students in small groups, plentiful horizontal and/or vertical writing surfaces such as whiteboards, and easy access to learning
    technologies (including technological infrastructure such as power outlets).
  • In particular, most ALCs have a “polycentric” or “acentric” design in which there is no clearly-defined front of the room by default. Rather, the instructor has a station which is either
    movable or located in an inconspicuous location so as not to attract attention; or perhaps there is no specific location for the instructor.
  • Finally, ALCs typically provide easy access to digital and analog tools for learning , such as multiple digital projectors, tablet or laptop computers, wall-mounted and personal whiteboards, or classroom response systems.

2.1: Research questions
The main question that this study intends to investigate is: What are the effects of the use of ALCs on student learning, faculty teaching, and institutional cultures? Within this broad overall question, we will focus on four research questions:

  1. What effects do ALCs have on measurable metrics of student academic achievement? Included in such metrics are measures such as exam scores, course grades, and learning gains on pre/post-test measures, along with data on the acquisition of “21st Century Skills”, which we will define using a framework (OCDE, 2009) which groups “21st Century Skills” into skills pertaining to information, communication, and ethical/social impact.
  2. What effects do ALCs have on student engagement? Specifically, we examine results pertaining to affective, behavioral, and cognitive elements of the idea of “engagement” as well as results that cut across these categories.
  3. What effect do ALCs have on the pedagogical practices and behaviors of instructors? In addition to their effects on students, we are also interested the effects of ALCs on the instructors who use them. Specifically, we are interested in how ALCs affect instructor attitudes toward and implementations of active learning, how ALCs influence faculty adoption of active learning pedagogies, and how the use of ALCs affects instructors’ general and environmental behavior.
  4. What specific design elements of ALCs contribute significantly to the above effects? Finally, we seek to identify the critical elements of ALCs that contribute the most to their effects on student learning and instructor performance, including affordances and elements of design, architecture, and technology integration.

 

Active Learning Classrooms (ALCs)

 

 

The common denominator in the larger cultural effects of ALCs and active learning on students and instructors is the notion of connectedness, a concept we have already introduced in discussions of specific ALC design elements. By being freer to move and have physical and visual contact with each other in a class meeting, students feel more connected to each other and more connected to their instructor. By having an architectural design that facilitates not only movement but choice and agency — for example, through the use of polycentric layouts and reconfigurable furniture — the line between instructor and students is erased, turning the ALC into a vessel in which an authentic community of learners can take form.

 

 

 

 

“Confluence” by Artist Courtney Mattison — from booooooom.com

 

 

“Border Crossing” by Lisa Ericson — from booooooom.com

 

 

“Li’l Baja’s Last Ride” by Artist Seth Armstrong — from booooooom.com

 

 

 

Vanguard Projects: Expanding Teaching and Learning Horizons
Authors — from er.educause.edu by Malcolm Brown
Members of the higher education community provided a long list of projects that exemplify the six developments in educational technology from this year’s Horizon Report. A few of the projects are highlighted to convey a sense of the range and direction of current innovations in teaching and learning in higher education.

Excerpt:

This list summarizes the distribution across the six developments (as laid out in the preview):

  • Mixed reality: 31.4%
  • Makerspaces: 28.6%
  • Adaptive learning technology: 16.2%
  • Analytics technologies: 15.2%
  • Artificial intelligence: 4.8%
  • Robotics: 3.8%

 

 

 
© 2021 | Daniel Christian