From DSC:
I was thinking about projecting images, animation, videos, etc. from a device onto a wall for all in the room to see.

  • Will more walls of the future be like one of those billboards (that presents two or three different images) and could change surfaces?

One side of the surface would be more traditional (i.e., a sheet wall type of surface). The other side of the surface would be designed to be excellent for projecting images onto it and/or for use by Augmented Reality (AR), Mixed Reality (MR), and/or Virtual Reality (VR).

Along these lines, here’s another item related to Human-Computer Interaction (HCI):

Mercedes-Benz debuts dashboard that’s one giant touchscreen — from futurism.com

 

The 12/31/20 EIEIO from Michael Moe 

The 12/31/20 EIEIO from Michael Moe 

Excerpts:

The 10 Megatrends Shaping Our World

  1. Knowledge Economy
  2. Global Silicon Valley 
  3. Digitization
  4. Smart Everything
  5. HomeWork
    The Office has become optional but the Zoom Room has become essential. 88% of companies encouraged or required employees to work from home during the pandemic. A near term problem that is rapidly being solved is that only 1 in 4 people are set up currently to work efficiently from home but 99% of employees say they like that option. Overall, due to reducing commutes, office distractions etc., productivity on average rose for most knowledge workers up to 20% greater.It is expected that many knowledge workers will continue to work from home even post the pandemic.
  6. Winner Take All
  7. Data King
  8. Sustainability
  9. Everything is a Subscription
  10. Mission Corp

 

 

5 industries that AR is going to change in 2021 — from wikitude.com by Maria Stenina

Excerpts:

  1. Remote work and collaboration
  2. Education
  3. Toys and games
  4. Logistics and warehousing
  5. Architecture and construction

AR enables remote collaboration with stable two-way video and audio annotations that any team member can access on-site and in the office. Such technological advancements leave traditional ways of cooperation far behind and accelerate the adoption rate by construction companies and the open public. Imagine a construction company using an app to add a detailed view of the future building for the local community to inform and provide a communication and feedback channel. The same channel could be used in-house for the cross-team collaboration in real-time.

 

How E-Learning Content Is Evolving: 7 Trends You Need to Know About — from trainingmag.com by Tiffany Harper
Continuous, personalized learning in small bites through a storytelling approach—that sums up the future of the e-learning industry.

Excerpt:

VR and AR
Technological innovations let us play better games. The progress of VR and AR technology (virtual reality and augmented reality) is closely related to the gaming industry, but that doesn’t mean it stays there.

We can turn any space into an environment that’s ready to explore. If we learn about the universe, we can see it around us. If we learn about industrial technology, we can be virtually present in a plant. This technology is especially important for corporate learning. Instead of sending employees away to develop new skills, companies benefit with lower expenses and greater convenience.

We haven’t seen the best of virtual and augmented reality in e-learning yet. But as the trend progresses and more learners get their devices, it won’t be unusual for AR and VR to be included in every online course of the future.

 

Purdue Project Tackles AR/VR for Workforce Ed — from campustechnology.com by Dian Schaffhauser

Excerpt:

Purdue University has received a $3 million grant from the National Science Foundation to continue development of a prototype that will facilitate workforce education being done through augmented reality and virtual reality.

 
 

Radar trends to watch: October 2020 — from oreilly.com

Excerpt:

This month, the big surprise is that there’s no significant technology news about COVID. And there is more news than ever about legislation and regulation. I suspect that the legal system will be a big driver for technology over the next year. Another trend that doesn’t quite count as technology news but that definitely bears watching is that college enrollment in the US is down. Grad schools are up, 4 year colleges are down slightly; the big hit is in 2 year colleges. COVID is probably the biggest contributing factor, but regardless of the cause, this is an inauspicious trend.

 
 

Editorial: Spaces is only a small part of Apple’s enormous AR/VR puzzle — from uploadvr.com by Jeremy Horwitz

Excerpt:

A demonstration of Spaces’ latest tech shows a cartoony teacher offering whiteboard presentations with accompanying lip and body synchronization — a gentle evolution of existing VR avatar technology. You could easily imagine the 3D model replaced with one of Apple’s current Memoji avatars, enabling an iPad- or iPhone-toting teacher to offer a presentation to a virtual class over Zoom.

 

Information re: virtual labs from the Online Learning Consortium


 7 Things You Should Know About Virtual Labs — from library.educause.edu

Excerpt:

Virtual labs are interactive, digital simulations of activities that typically take place in physical laboratory settings. Virtual labs simulate the tools, equipment, tests, and procedures used in chemistry, biochemistry, physics, biology, and other disciplines. Virtual labs allow students to participate in lab-based learning exercises without the costs and limitations of a physical lab. Virtual labs can be an important element in institutional efforts to expand access to lab-based courses to more and different groups of students, as well as efforts to establish contingency plans for natural disasters or other interruptions of campus activities.

 


Addendum on 8/27/20:

 

Preserving The Art Of Black Lives Matter Using AR — from vrscout.com by Kyle Melnick

Excerpt:

A city-wide digital art show celebrates the street art of BLM.

Designers at the architecture and design firm GGLO have created an augmented reality art show aimed at paying homage to the eclectic lineup of street paintings created as part of the Black Lives Matter movement. Not only does the project serve to preserve these impactful works of art, but to enhance them as well using modern immersive technology.

 

Excerpt:

With moving day near, you’re inundated with decorative visions of your new digs. You’re so inspired, in fact, that your brain has a few too many tabs open. Ready to close some out?

Technology at your fingertips is ready to assist. Augmented reality allows you to overlay computer-generated graphics (such as that sofa you’ve been eyeing) onto real-life viewpoints.

These mobile apps will help you virtually outline your vision before you hit the ground aimlessly running-and most of them are free. Download away, then dare to dream.

 
 

The “new normal” paradox: What COVID-19 has revealed about higher education — from bigthink.com by Dr. Michael Crow, President of ASU

Excerpt:

Third, it is abundantly apparent that universities must leverage technology to increase educational quality and access. The rapid shift to delivering an education that complies with social distancing guidelines speaks volumes about the adaptability of higher education institutions, but this transition has also posed unique difficulties for colleges and universities that had been slow to adopt digital education. The last decade has shown that online education, implemented effectively, can meet or even surpass the quality of in-person instruction.

Digital instruction, broadly defined, leverages online capabilities and integrates adaptive learning methodologies, predictive analytics, and innovations in instructional design to enable increased student engagement, personalized learning experiences, and improved learning outcomes. The ability of these technologies to transcend geographic barriers and to shrink the marginal cost of educating additional students makes them essential for delivering education at scale.

Far too many higher education outcomes are determined by a student’s family income, and in the context of COVID-19 this means that lower-income students, first-generation students and students of color will be disproportionately afflicted. And without new designs, we can expect post-secondary success for these same students to be as elusive in the new normal, as it was in the old normal.

This is not just because some universities fail to sufficiently recognize and engage the promise of diversity, this is because few universities have been designed from the outset to effectively serve the unique needs of lower-income students, first-generation students and students of color.

 
© 2021 | Daniel Christian