What a future, powerful, global learning platform will look & act like [Christian]


Learning from the Living [Class] Room:
A vision for a global, powerful, next generation learning platform

By Daniel Christian

NOTE: Having recently lost my Senior Instructional Designer position due to a staff reduction program, I am looking to help build such a platform as this. So if you are working on such a platform or know of someone who is, please let me know: danielchristian55.com.

I want to help people reinvent themselves quickly, efficiently, and cost-effectively — while providing more choice, more control to lifelong learners. This will become critically important as artificial intelligence, robotics, algorithms, and automation continue to impact the workplace.


 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

Learning from the Living [Class] Room:
A global, powerful, next generation learning platform

 

What does the vision entail?

  • A new, global, collaborative learning platform that offers more choice, more control to learners of all ages – 24×7 – and could become the organization that futurist Thomas Frey discusses here with Business Insider:

“I’ve been predicting that by 2030 the largest company on the internet is going to be an education-based company that we haven’t heard of yet,” Frey, the senior futurist at the DaVinci Institute think tank, tells Business Insider.

  • A learner-centered platform that is enabled by – and reliant upon – human beings but is backed up by a powerful suite of technologies that work together in order to help people reinvent themselves quickly, conveniently, and extremely cost-effectively
  • An AI-backed system of analyzing employment trends and opportunities will highlight those courses and “streams of content” that will help someone obtain the most in-demand skills
  • A system that tracks learning and, via Blockchain-based technologies, feeds all completed learning modules/courses into learners’ web-based learner profiles
  • A learning platform that provides customized, personalized recommendation lists – based upon the learner’s goals
  • A platform that delivers customized, personalized learning within a self-directed course ?(meant for those content creators who want to deliver more sophisticated courses/modules while moving people through the relevant Zones of Proximal Development)
  • Notifications and/or inspirational quotes will be available upon request to help provide motivation, encouragement, and accountability – helping learners establish habits of continual, lifelong-based learning
  • (Potentially) An online-based marketplace, matching learners with teachers, professors, and other such Subject Matter Experts (SMEs)
  • (Potentially) Direct access to popular job search sites
  • (Potentially) Direct access to resources that describe what other companies do/provide and descriptions of any particular company’s culture (as described by current and former employees and freelancers)

Further details:
While basic courses will be accessible via mobile devices, the optimal learning experience will leverage two or more displays/devices. So while smaller smartphones, laptops, and/or desktop workstations will be used to communicate synchronously or asynchronously with other learners, the larger displays will deliver an excellent learning environment for times when there is:

  • A Subject Matter Expert (SME) giving a talk or making a presentation on any given topic
  • A need to display multiple things going on at once, such as:
  • The SME(s)
  • An application or multiple applications that the SME(s) are using
  • Content/resources that learners are submitting in real-time (think Bluescape, T1V, Prysm, other)
  • The ability to annotate on top of the application(s) and point to things w/in the app(s)
  • Media being used to support the presentation such as pictures, graphics, graphs, videos, simulations, animations, audio, links to other resources, GPS coordinates for an app such as Google Earth, other
  • Other attendees (think Google Hangouts, Skype, Polycom, or other videoconferencing tools)
  • An (optional) representation of the Personal Assistant (such as today’s Alexa, Siri, M, Google Assistant, etc.) that’s being employed via the use of Artificial Intelligence (AI)

This new learning platform will also feature:

  • Voice-based commands to drive the system (via Natural Language Processing (NLP))
  • Language translation ?(using techs similar to what’s being used in Translate One2One, an earpiece powered by IBM Watson)
  • Speech-to-text capabilities for use w/ chatbots, messaging, inserting discussion board postings
  • Text-to-speech capabilities as an assistive technology and also for everyone to be able to be mobile while listening to what’s been typed
  • Chatbots
    • For learning how to use the system
    • For asking questions of – and addressing any issues with – the organization owning the system (credentials, payments, obtaining technical support, etc.)
    • For asking questions within a course
  • As many profiles as needed per household
  • (Optional) Machine-to-machine-based communications to automatically launch the correct profile when the system is initiated (from one’s smartphone, laptop, workstation, and/or tablet to a receiver for the system)
  • (Optional) Voice recognition to efficiently launch the desired profile
  • (Optional) Facial recognition to efficiently launch the desired profile
  • (Optional) Upon system launch, to immediately return to where the learner previously left off
  • The capability of the webcam to recognize objects and bring up relevant resources for that object
  • A built in RSS feed aggregator – or a similar technology – to enable learners to tap into the relevant “streams of content” that are constantly flowing by them
  • Social media dashboards/portals – providing quick access to multiple sources of content and whereby learners can contribute their own “streams of content”

In the future, new forms of Human Computer Interaction (HCI) such as Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) will be integrated into this new learning environment – providing entirely new means of collaborating with one another.

Likely players:

  • Amazon – personal assistance via Alexa
  • Apple – personal assistance via Siri
  • Google – personal assistance via Google Assistant; language translation
  • Facebook — personal assistance via M
  • Microsoft – personal assistance via Cortana; language translation
  • IBM Watson – cognitive computing; language translation
  • Polycom – videoconferencing
  • Blackboard – videoconferencing, application sharing, chat, interactive whiteboard
  • T1V, Prsym, and/or Bluescape – submitting content to a digital canvas/workspace
  • Samsung, Sharp, LCD, and others – for large displays with integrated microphones, speakers, webcams, etc.
  • Feedly – RSS aggregator
  • _________ – for providing backchannels
  • _________ – for tools to create videocasts and interactive videos
  • _________ – for blogs, wikis, podcasts, journals
  • _________ – for quizzes/assessments
  • _________ – for discussion boards/forums
  • _________ – for creating AR, MR, and/or VR-based content

 

 

 

 
 

From Apple itself:

 

  • HomePod reinvents music in the home
    San Jose, California — Apple today announced HomePod, a breakthrough wireless speaker for the home that delivers amazing audio quality and uses spatial awareness to sense its location in a room and automatically adjust the audio. Designed to work with an Apple Music subscription for access to over 40 million songs, HomePod provides deep knowledge of personal music preferences and tastes and helps users discover new music.

    As a home assistant, HomePod is a great way to send messages, get updates on news, sports and weather, or control smart home devices by simply asking Siri to turn on the lights, close the shades or activate a scene. When away from home, HomePod is the perfect home hub, providing remote access and home automations through the Home app on iPhone or iPad.

 

 

 

 



Also see:



 

The 8 biggest announcements from Apple WWDC 2017 — from theverge.copm by Natt Garun

Excerpt:

Apple introduced a new ARKit to let developers build augmented reality apps for the iPhone. The kit can help find planes, track motion, and estimate scale and ambient lighting. Popular apps like Pokémon Go will also use ARKit for improved real-time renders.

Rather than requiring external hardware like Microsoft’s HoloLens, Apple seems to be betting on ARKit to provide impressive quality imaging through a device most people already own. We’ll know more on how the quality actually compares when we get to try it out ourselves.

 

 

Everything Apple Announced Today at WWDC — from wired.com by Arielle Pardes

Excerpt:

On Monday, over 5,000 developers packed the San Jose Convention Center to listen to Tim Cook and other Apple execs share the latest innovations out of Cupertino. Over the course of two and a half hours, the company unveiled its most powerful Mac yet, a long-awaited Siri speaker, and tons of new software upgrades across all of the Apple platforms, from your iPhone to your Apple Watch. Missed the keynote speech? Here’s a recap of the nine biggest announcements from WWDC 2017.

 

 

Apple is launching an iOS ‘ARKit’ for augmented reality apps — from theverge.com by Adi Robertson

Excerpt:

Apple has announced a tool it calls ARKit, which will provide advanced augmented reality capabilities on iOS. It’s supposed to allow for “fast and stable motion tracking” that makes objects look like they’re actually being placed in real space, instead of simply hovering over it.

 

 

Apple is finally bringing virtual reality to the Mac – from businessinsider.com by Matt Weinberger

Excerpt:

Apple is finally bringing virtual reality support to its Mac laptops and desktops, bringing the company up to speed with what many see as the next phase of computing.

At Monday’s Apple WWDC event in San Jose, the company announced that with this fall’s MacOS High Sierra update, the Mac will support external graphics hardware — meaning you can plug in a box and greatly increase your machine’s graphical capabilities.

In turn, that external hardware will give the Mac the boost it needs to support virtual reality headsets, which require superior performance to create an immersive experience.

 

 

AR Menus Are Changing The Way We Order Food — from vrscout.com by Kyle Melnick

 

 

 

Outlook for Augmented & Mixed Reality Remains Favorable — from next.reality.news by Tommy Palladino

Excerpt:

With many of the companies working in augmented and mixed reality focused on the Augmented World Expo, the finance side of the industry has been relatively quiet.

However, a pair of reports today signal that investors should remain happy for the foreseeable future. Both reports are available for purchase by those with the considerable means to do so.

Zion Market Research has compiled a report that projects the augmented reality market will grow to $133.78 billion by 2021.

The report, which we’ll abridge to “Augmented Reality (AR) Market…2015-2021” for brevity’s sake, measures the market’s compound annual growth rate (CAGR) at 85.2 percent annually.

The market, which was valued at $3.33 billion in 2015, is comprised of hardware and components, such as sensors and displays, as well as software.

 

 

The Augmented World Expo proves AR isn’t ready for prime time, but it’s still pretty cool — from digitaltrends.com by Christian de Looper

Excerpt:

At the Augmented World Expo (AWE) in Santa Clara, VR and AR companies showed off their latest and greatest products. Despite the numerous gadgets, and the huge growth we’ve seen from AWE since last year, our major takeaway is unfortunately a little pessimistic. It looks like AR isn’t going to hit mainstream audiences for quite some time. But there are plenty of groundbreaking AR and VR technologies that keep the field exciting, many of which made appearances at the show. Let’s take a look.

ZAPPAR IS DEMOCRATIZING AR
While AR technology is slowly but surely improving, it’s largely still irrelevant to the average consumer. One company, however is hoping to change that by doing for AR what Google Cardboard did for VR. The company is Zappar, and it actually launched on Kickstarter at the end of last year, raking in a hefty $84,356 — far more than its $30,000 funding goal.

ZapBox is an affordable yet effective way to experience AR. The package comes in at $30, and includes a cardboard headset with a slot for your phone’s camera, as well as an attachable lens adapter that basically increases the field-of-view of the camera, which is an important thing to note. It also comes with two controllers built from Cardboard, which the software can recognize as long as the controllers are in the view of the camera.

Augmented reality is a long way off from being consumer-ready, but it’s clear that there’s a lot of work going on behind the scenes. Augmented World Expo is bigger every year — and in five years time it could be a totally different show. Until then, well, we’ll just have to settle for these cool-yet-niche advancements.

 

 

HoloKit is like Google Cardboard for augmented reality — from techcrunch.com by Devin Coldewey

Excerpt:

The revelation behind Google Cardboard was that if you put your phone close enough to your eyes, it’s basically a VR headset — but it’s not quite that simple for mixed reality setups like Microsoft’s HoloLens. Or is it? HoloKit is an extremely clever DIY solution for a quick and dirty augmented reality experience with a bare minimum of equipment.

The idea is really quite simple: Instead of a costly projection system, a pair of mirrors reflects the display of a smartphone onto an angled, semi-transparent Fresnel lens — so you see both the image and the world behind it. Meanwhile, the phone is in position to use its camera and sensors to track the world in front of you.

 

 

The Vive Is Finally Complete With This Deluxe Audio Strap — from vrscout.com by Jonathan Nafarrete

Excerpt:

Set to launch on June 6th for the price of $100, the Deluxe Audio Strap doesn’t just add headphones to your Vive headset, but dramatically improves the comfort and experience across the board.

 

 

 

 

Ed Dept. Names Finalists for Virtual and Augmented Reality Competition — from campustechnology.com by Sri Ravipati

Excerpt:

The finalists are:

  • Case Western Reserve University, which developed “Holographic Anatomy to Transform Healthcare,” a simulation that provides an alternative to using cadavers to teach medical anatomy. Combining the Microsoft HoloLens and the VR experience, medical students can practice dissection techniques in a virtual environment.
  • Embodied Labs for a series of VR patient experiences called “The Alfred Lab,” designed to teach students how to take better care of elderly populations.
  • Octothorpe, the creator behind “The Irregular: Sherlock Holmes,” which challenges students to work together on chemistry and psychology problems.
  • Osso VR, for its realistic, hands-on orthopaedic surgical training platform; and
  • Smart Sparrow, an education company that created “LifeCraft,” which explores life on Earth through various archaeology, biology and astronomy expeditions.

 

 

EON CREATOR AVR

The EON Creator AVR Enterprise and Education content builder empowers non-technical users to create compelling AR and VR applications in minutes, not weeks.

ENTERPRISE
With no programming required, EON Creator AVR Enterprise empowers workers to accelerate learning and improve performance, safety, and efficiency in the workplace.

EDUCATION
Teachers and students can create, experience, and share AVR learning applications with EON Creator AVR and quickly add them to their current classroom, seamlessly.

 

 

 

 

Also see:

 

 

 

Also see:

 

 

 

The 2017 Dean’s List: EdTech’s 50 Must-Read Higher Ed Blogs [Meghan Bogardus Cortez at edtechmagazine.com]

 

The 2017 Dean’s List: EdTech’s 50 Must-Read Higher Ed Blogs — from edtechmagazine.com by Meghan Bogardus Cortez
These administrative all-stars, IT gurus, teachers and community experts understand how the latest technology is changing the nature of education.

Excerpt:

With summer break almost here, we’ve got an idea for how you can use some of your spare time. Take a look at the Dean’s List, our compilation of the must-read blogs that seek to make sense of higher education in today’s digital world.

Follow these education trailblazers for not-to-be-missed analyses of the trends, challenges and opportunities that technology can provide.

If you’d like to check out the Must-Read IT blogs from previous years, view our lists from 2016, 2015, 2014 and 2013.

 

 



From DSC:
I would like to thank Tara Buck, Meghan Bogardus Cortez, D. Frank Smith, Meg Conlan, and Jimmy Daly and the rest of the staff at EdTech Magazine for their support of this Learning Ecosystems blog through the years — I really appreciate it. 

Thanks all for your encouragement through the years!



 

 

 

 

Augmented reality glasses could replace staff training — from stuff.co.nz by Madison Reidy

Excerpt (emphasis DSC):

In five years, anyone could put on a pair of augmented reality glasses and know how to work a factory, an augmented reality company claims.

Los Angeles based company Daqri International recently released its ‘smart glasses’ for factory floor staff.

Daqri general manager Paul Sweeney said that when the technology became mainstream, it would get rid of engineering education.

“In the next five years or so we will probably not have classroom training, they will just have training on their head, on the job.”

Auckland based Fisher & Paykel Production Machinery (PML) has taken to the trend and added augmented reality tasks to its factory’s maintenance system.

PML industry 4.0 technology manager John West said it made its unskilled factory floor workers “instant experts”.

 

 

 

 

 

Five things to know about Facebook’s huge augmented reality fantasy — from gizmodo.com by Michael Nunez

Excerpt:

One example of how this might work is at a restaurant. Your friend will be able to leave an augmented reality sticky note on the menu, letting you know which menu item is the best or which one’s the worst when you hold your camera up to it.

Another example is if you’re at a celebration, like New Year’s Eve or a birthday party. Facebook could use an augmented reality filter to fill the scene with confetti or morph the bar into an aquarium or any other setting corresponding with the team’s mascot. The basic examples are similar to Snapchat’s geo-filters—but the more sophisticated uses because it will actually let you leave digital objects behind for your friends to discover. Very cool!

 

“We’re going to make the camera the first mainstream AR platform,” said Zuckerberg.

 

 

 

 

 

 

 

 

Here’s Everything Facebook Announced at F8, From VR to Bots — from wired.com

Excerpt:

On Tuesday, Facebook kicked off its annual F8 developer conference with a keynote address. CEO Mark Zuckerberg and others on his executive team made a bunch of announcements aimed at developers, but the implications for Facebook’s users was pretty clear. The apps that billions of us use daily—Facebook, Messenger, WhatsApp, Instagram—are going to be getting new camera tricks, new augmented reality capabilities, and more bots. So many bots!

 

Facebook’s bold and bizarre VR hangout app is now available for the Oculus Rift — from theverge.com by Nick Statt

Excerpt:

Facebook’s most fascinating virtual reality experiment, a VR hangout session where you can interact with friends as if you were sitting next to one another, is now ready for the public. The company is calling the product Facebook Spaces, and it’s being released today in beta form for the Oculus Rift.

 

 

 

From DSC:

Is this a piece of the future of distance education / online learning-based classrooms?

 

 

 

Facebook Launches Local ‘Developer Circles’ To Help Entrepreneurs Collaborate, Build Skills — from forbes.com by Kathleen  Chaykowski

Excerpt:

In 2014, Facebook launched its FbStart program, which has helped several thousand early stage apps build and grow their apps through a set of free tools and mentorship meetings. On Tuesday, Facebook unveiled a new program to reach a broader range of developers, as well as students interested in technology.

The program, called “Developer Circles,” is intended to bring developers in local communities together offline as well as online in Facebook groups to encourage the sharing of technical know-how, discuss ideas and build new projects. The program is also designed to serve students who may not yet be working on an app, but who are interested in building skills to work in computer science.

 

 

Facebook launches augmented reality Camera Effects developer platform — from techcrunch.com by Josh Constine

Excerpt:

Facebook will rely on an army of outside developers to contribute augmented reality image filters and interactive experiences to its new Camera Effects platform. After today’s Facebook F8 conference, the first effects will become available inside Facebook’s Camera feature on smartphones, but the Camera Effects platform is designed to eventually be compatible with future augmented reality hardware, such as eyeglasses.

While critics thought Facebook was just mindlessly copying Snapchat with its recent Stories and Camera features in Facebook, Messenger, Instagram and WhatsApp, Mark Zuckerberg tells TechCrunch his company was just laying the groundwork for today’s Camera Effects platform launch.

 

 

Mark Zuckerberg Sees Augmented Reality Ecosystem in Facebook — from nytimes.com by Mike Isaac

Excerpt:

On Tuesday, Mr. Zuckerberg introduced what he positioned as the first mainstream augmented reality platform, a way for people to view and digitally manipulate the physical world around them through the lens of their smartphone cameras.

 

 

Facebook Launches Social VR App ‘Facebook Spaces’ in Beta for Rift — from virtualrealitypulse.com by Ben Lang

 

 

 


Addendums on 4/20/17:


 

 

 

 
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