60-Second Strategies for Educators Our popular series of short videos that break down effective classroom practices for every grade level in literally one minute—all in one place. How’s that for a quick win?

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8 Fall Activities for Kids With a Digital Spin — from classtechtips.com


Redefining What High School Is Supposed to Look Like — from edutopia.org by Brittany R. Collins
From restorative grading to paid internships, an equity-centered approach to education creates rich learning opportunities for all students.

We have a networking party with special tables and food, and the students have to stand and mingle. We emulate this sort of a networking party, because they have to learn how to do it. They have to dress the part that day, and I film it so we can watch it back to give them some feedback.


Digital Promise Launches FutureLab to Investigate Transformative Approaches to Teaching and Learning — from digitalpromise.org

Digital Promise announced [on 9/26/23] the launch of the Digital Promise FutureLab. This cutting-edge initiative embodies Digital Promise’s long-standing dedication to innovation in education and aims to not only revolutionize the current state of education, but to reimagine a new world of learning.

FutureLab is funded in part by Digital Promise’s recent gift from MacKenzie Scott.

“Innovation is in Digital Promise’s DNA, and we are reaffirming our commitment to push the boundaries of what’s possible in education,” said Jean-Claude Brizard, President and CEO of Digital Promise. “We believe the Digital Promise FutureLab will be a catalyst for transformative change in education. It’s a significant opportunity to collaborate with visionary educators, technologists, and researchers to create a more equitable future for learners worldwide.”


 

Birmingham Royal Ballet launches VR programme to improve accessibility— from inavateonthenet.net

The Birmingham Royal Ballet (BRB) has announced the launch of its virtual stage, a tech-focused project designed to bring immersive technologies into ballet.

The BRB has received funding from Bloomberg Philanthropies’ Digital Accelerator Programme, allowing the institution to invest in equipment and staff training to allow its team to explore immersive technologies with its partners Canon and RiVR.

The virtual stage project aims to explore ways in which AR, VR, 3D mapping and motion capture can be used to enhance the BRB’s productions and experiences.

 

The Ready Player One Test: Systems for Personalized Learning — from gettingsmart.com by Dagan Bernstein

Key Points

  • The single narrative education system is no longer working.
  • Its main limitation is its inability to honor young people as the dynamic individuals that they are.
  • New models of teaching and learning need to be designed to center on the student, not the teacher.

When the opportunity arises to implement learning that uses immersive technology ask yourself if the learning you are designing passes the Ready Player One Test: 

  • Does it allow learners to immerse themselves in environments that would be too expensive or dangerous to experience otherwise?
  • Can the learning be personalized by the student?
  • Is it regenerative?
  • Does it allow for learning to happen non-linearly, at any time and place?
 

McKinsey Technology Trends Outlook 2023 — from mckinsey.com

Excerpt:

Which technology trends have the most momentum in an accelerating world? We ranked the top cross-industry trends that matter most for companies and executives.

McKinsey Technology Trends Outlook 2023

 

Holograms Are Coming To California State Parks — from vrscout.com by Kyle Melnick

Holograms Are Coming To California State Parks


AR Technology Is Invading The Kitchen — from vrscout.com by Kyle Melnick

Excerpt (emphasis DSC):

Could this immersive AR experience revolutionize the culinary arts?

Earlier this month, the popular culinary livestreaming network Kittch announced that it is partnering with American technology company Qualcomm to create hands-free cooking experiences accessible via AR glasses.


Apple Vision Pro, Higher Education and the Next 10 Years — from insidehighered.com by Joshua Kim
How this technology will play out in our world over the next decade.

 

Apple’s $3,499 Vision Pro AR headset is finally here — from techcrunch.com by Brian Heater

Image of the Vision Pro AR headset from Apple

Image Credits: Apple

Excerpts:

“With Vision Pro, you’re no longer limited by a display,” Apple CEO Tim Cook said, introducing the new headset at WWDC 2023. Unlike earlier mixed reality reports, the system is far more focused on augmented reality than virtual. The company refresh to this new paradigm is “spatial computing.”


Reflections from Scott Belsky re: the Vision Pro — from implications.com


Apple WWDC 2023: Everything announced from the Apple Vision Pro to iOS 17, MacBook Air and more — from techcrunch.com by Christine Hall



Apple unveils new tech — from therundown.ai (The Rundown)

Here were the biggest things announced:

  • A 15” Macbook Air, now the thinnest 15’ laptop available
  • The new Mac Pro workstation, presumably a billion dollars
  • M2 Ultra, Apple’s new super chip
  • NameDrop, an AirDrop-integrated data-sharing feature allowing users to share contact info just by bringing their phones together
  • Journal, an ML-powered personalized journalling app
  • Standby, turning your iPhone into a nightstand alarm clock
  • A new, AI-powered update to autocorrect (finally)
  • Apple Vision Pro


Apple announces AR/VR headset called Vision Pro — from joinsuperhuman.ai by Zain Kahn

Excerpt:

“This is the first Apple product you look through and not at.” – Tim Cook

And with those famous words, Apple announced a new era of consumer tech.

Apple’s new headset will operate on VisionOS – its new operating system – and will work with existing iOS and iPad apps. The new OS is created specifically for spatial computing — the blend of digital content into real space.

Vision Pro is controlled through hand gestures, eye movements and your voice (parts of it assisted by AI). You can use apps, change their size, capture photos and videos and more.


From DSC:
Time will tell what happens with this new operating system and with this type of platform. I’m impressed with the engineering — as Apple wants me to be — but I doubt that this will become mainstream for quite some time yet. Also, I wonder what Steve Jobs would think of this…? Would he say that people would be willing to wear this headset (for long? at all?)? What about Jony Ive?

I’m sure the offered experiences will be excellent. But I won’t be buying one, as it’s waaaaaaaaay too expensive.


 

Radar Trends to Watch: May 2023 Developments in Programming, Security, Web, and More — from oreilly.com by Mike Loukides

Excerpt:

Large language models continue to colonize the technology landscape. They’ve broken out of the AI category, and now are showing up in security, programming, and even the web. That’s a natural progression, and not something we should be afraid of: they’re not coming for our jobs. But they are remaking the technology industry.

One part of this remaking is the proliferation of “small” large language models. We’ve noted the appearance of llama.cpp, Alpaca, Vicuna, Dolly 2.0, Koala, and a few others. But that’s just the tip of the iceberg. Small LLMs are appearing every day, and some will even run in a web browser. This trend promises to be even more important than the rise of the “large” LLMs, like GPT-4. Only a few organizations can build, train, and run the large LLMs. But almost anyone can train a small LLM that will run on a well-equipped laptop or desktop.

 

Cleveland Cavaliers Turn Their Arena Into An AR Arcade — from vrscout.com by Kyle Melnick

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How Audi Used AR Tech To Build Its New Concept Car  — from vrscout.com by Kyle Melnick

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Celebrate Earth Day With An Out-Of-This-World VR Film — from vrscout.com by Kyle Melnick

 

The 2023 Global Sentiment Survey — from donaldhtaylor.co.uk by Don Taylor

Excerpt:

This year’s Global Sentiment Survey – the tenth – paints a picture that is both familiar and unusual. In our 2020 survey report, we noted that ‘Data dominates this year’s survey’. It does so again this year, with the near 4,000 respondents showing a strong interest in AI, Skills-based talent management and Learning analytics (in positions #2, #3 and #4), all of which rely on data. The table is topped by Reskilling/upskilling, in the #1 spot for the third year running.
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Donald Taylor's GSS 2023

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Also see Don’s report here >>

 

 

Augmented Reality: Your Next Step Into Immersive Learning — from learningguild.com by Bill Brandon

Excerpt — per Debbie Richard:

Some great examples of using augmented reality in immersive learning are:

Performance support: providing just in time text, video and/or conference calls where the information is overlayed over the physical world.

Language support: an AR app such as Google Translate can overlay translated text over the real text.

Visualizations: Overlaying virtual objects over physical ones such showing the inner working of a machine without opening it up.

Top 10 Tips for Creating a Successful Onboarding Experience — from learningguild.com by Tara Roberson-Moore
Here are 10 things you can do to make your onboarding program a learner experience that will provide the anchor newbies need to stick around.

Excerpt:

In many instances, onboarding is expected to be handled by human resources. There is absolutely nothing wrong with that but unless they are also training experts, a lot of companies could be missing an opportunity to create something special. Letting training and development experts augment HR can result in an onboarding program that provides the experience new employees need to get comfy.

Here are 10 things you can do to make your onboarding program a learner experience that will provide the anchor newbies need to stick around.

How to Manage a Poor Listener & Improve Listening Skills — from learningguild.com by Adam Hockman

Excerpt:

Your L&D team can collaborate in creating a conversational template—a script to guide behavior. An employee might be aware of their problematic listening and welcome this type of scaffold, and even help create it. Once the template is set, the employee can use it to lead an internal meeting, a setting where structure matters. The template can be useful in helping other team members or employees in the organization improve their listening and communication skills as well.

Let’s break the initial template meeting into sections and create language that will help the employee practice new skills.

 

AI Aids In Connecting Learning and Performance Ecosystems — from learningguild.com by Markus Bernhardt and Teresa Rose

Excerpt:

The ways in which employees access information, surface answers to questions, and find the right subject matter experts is shifting and drastically improving. With this, so is access to and potential efficiency of formal learning and training.

The question is, how do these elements fuse together in the reimagined ecosystem? What will performance support, formal learning and training, or upskilling and reskilling look like when we combine the best of digital and asynchronous tools, as well as synchronous and in-person endeavors.

Power Performance with Microlearning’s Purpose and Potential — from learningguild.com by Robyn Defelice

Excerpt:

Because we are dealing in performance-based microlearning, each campaign and product will have its own purpose and potential (P&P).

The P&P are not derived from the organization’s definition but by the goals of the campaign itself.

Performance Pathways (Purpose) and Use Cases (Potential) provide opportunity to think through the alignment to a campaign goal while preparing for the design of the microlearning products.

Augmented Reality: Your Next Step Into Immersive Learning — from learningguild.com by Bill Brandon

Excerpt:

I asked Debbie Richard for her thoughts on the uses of AR and immersive learning. Debbie is the founder and president of Creative Interactive Ideas, where she helps talent development professionals thrive and flourish in their careers.

Debbie offered this reply:

“Developing an augmented reality experience is a great way for instructional designers to get started with immersive learning. There are a number of AR development applications that require little to no programming skills. All the learner will need to access the experience is a smart device.

Some great examples of using augmented reality in immersive learning are:

    • Performance support…
    • Language support…
    • Visualizations…
 
 

This AR Art App Helps You Paint Giant Murals — from vrscout.com by Kyle Melnick

This AR Art App Helps You Paint Giant Murals

Here’s another interesting item along the lines of emerging technologies:

AR-Powered Flashcards Offer A Fresh Spin On Learning — from vrscout.com by Kyle Melnick

Undergraduates Justin Nappi and Sudiksha Mallick developed SmartCards -- a new type of AR-powered flashcard

Excerpt:

Each SmartCard features a special marker that, when scanned with a tablet, unlocks informative virtual content students can interact with using basic hand gestures and buttons. According to its developers, Justin Nappi and Sudiksha Mallick, SmartCards can be especially useful for neurodivergent students, including those with attention-deficit/hyperactivity disorder (ADHD), autism, or dyslexia.

 
 

Some example components of a learning ecosystem [Christian]

A learning ecosystem is composed of people, tools, technologies, content, processes, culture, strategies, and any other resource that helps one learn. Learning ecosystems can be at an individual level as well as at an organizational level.

Some example components:

  • Subject Matter Experts (SMEs) such as faculty, staff, teachers, trainers, parents, coaches, directors, and others
  • Fellow employees
  • L&D/Training professionals
  • Managers
  • Instructional Designers
  • Librarians
  • Consultants
  • Types of learning
    • Active learning
    • Adult learning
    • PreK-12 education
    • Training/corporate learning
    • Vocational learning
    • Experiential learning
    • Competency-based learning
    • Self-directed learning (i.e., heutagogy)
    • Mobile learning
    • Online learning
    • Face-to-face-based learning
    • Hybrid/blended learning
    • Hyflex-based learning
    • Game-based learning
    • XR-based learning (AR, MR, and VR)
    • Informal learning
    • Formal learning
    • Lifelong learning
    • Microlearning
    • Personalized/customized learning
    • Play-based learning
  • Cloud-based learning apps
  • Coaching & mentoring
  • Peer feedback
  • Job aids/performance tools and other on-demand content
  • Websites
  • Conferences
  • Professional development
  • Professional organizations
  • Social networking
  • Social media – Twitter, LinkedIn, Facebook/Meta, other
  • Communities of practice
  • Artificial Intelligence (AI) — including ChatGPT, learning agents, learner profiles, 
  • LMS/CMS/Learning Experience Platforms
  • Tutorials
  • Videos — including on YouTube, Vimeo, other
  • Job-aids
  • E-learning-based resources
  • Books, digital textbooks, journals, and manuals
  • Enterprise social networks/tools
  • RSS feeds and blogging
  • Podcasts/vodcasts
  • Videoconferencing/audio-conferencing/virtual meetings
  • Capturing and sharing content
  • Tagging/rating/curating content
  • Decision support tools
  • Getting feedback
  • Webinars
  • In-person workshops
  • Discussion boards/forums
  • Chat/IM
  • VOIP
  • Online-based resources (periodicals, journals, magazines, newspapers, and others)
  • Learning spaces
  • Learning hubs
  • Learning preferences
  • Learning theories
  • Microschools
  • MOOCs
  • Open courseware
  • Portals
  • Wikis
  • Wikipedia
  • Slideshare
  • TED talks
  • …and many more components.

These people, tools, technologies, etc. are constantly morphing — as well as coming and going in and out of our lives.

 

 
© 2022 | Daniel Christian