Israeli tech co. uses virtual & augmented reality tech to help Christians engage with the Bible — with thanks to Heidi McDow for the resource
Compedia Partners with U.S. Clients to Utilize Company’s Biblical Knowledge and Technological Expertise

TEL AVIV, Israel, Aug. 7, 2019 – Compedia, an Israel-based business-to-business tech company, is using virtual reality technology to service Christian clients with products that help users engage with the Bible in a meaningful way.

Compedia partnered with The Museum of the Bible in Washington, D.C., which attracted more than 1 million visitors during its first year of operation, to help bring the museum’s exhibits to life. With the help of Compedia’s innovation, visitors to the museum can immerse themselves in 34 different biblical sites through augmented reality tours, allowing them to soar across the Sea of Galilee, climb the stairs of the Temple Mount, explore the Holy Sepulchre and so much more. In addition to creating on-site attractions for The Museum of the Bible, Compedia also created a Bible curriculum for high-school students that includes interactive maps, 3-D guides, quizzes, trivia and more.

“Many people are dubious of augmented and virtual reality, but we see how they can be used for God’s glory,” said Illutowich. “When clients recognize how attentive users are to the Bible message when it’s presented through augmented and virtual reality, they see the power of it, too.”

In addition to their passion for furthering Bible education, Compedia is committed to developing products that help educators engage students of all types. The company is currently in partnership with a number of educational institutions and schools around the U.S. to utilize its interactive technology both in the classroom and in the online learning space. Other client collaborations include Siemens, Sony and Intel, to name a few.

About Compedia
Compedia uses cutting-edge technology to help students succeed by making education more fun, engaging, and meaningful. With over 30 years of experience in developing advanced learning solutions for millions of people in 50 countries and 35 languages, Compedia offers expertise in visual computing, augmented reality, virtual reality and advanced systems, as well as instructional design and UX.

 


 

 

 


 

 

Per Jacob Strom at HeraldPR.com:

KreatAR, a subsidiary of The Glimpse Group, is helping change the way students and teachers are using augmented reality technology with PostReality, to help make learning more interactive with poster boards.

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Imagining new futures for students, nurses, prisoners and more — from extendedmind.io

Excerpt:

Jessica Outlaw and Trevor F. Smith hosted an interdisciplinary gathering of educators, technologists, and designers at the Outlaw Center for Immersive Behavioral Science at Concordia University to discuss how instructional design can be transformed by the unique capabilities of immersive web technology, with an emphasis on VR & AR.

This blog is part 2 of the recap of the Instructional Design Summit that took place on June 3, 2019. To read part 1, which covered what experts in instructional design said about the immersive web, click here.

In this blog post, we will share output from the day’s workshop activity. The goal was to stimulate new ideas, build connections across disciplines, and give participants the experience of imagining multiple futures in a systemic way.

 

From DSC:
I appreciated their offering up potential scenarios or futures for each area. We all need to be doing this and thinking like this.

 

 

 

 

Amy Peck (EndeavorVR) on enterprises’ slow adoption of AR and the promise in education — from thearshow.com by Jason McDowall

Description:

In this conversation, Amy and [Jason McDowall] discuss the viability of the location-based VR market and the potential for AR & VR in childhood education.

We get into the current opportunities and challenges in bringing spatial computing to the enterprise. One of these challenges is the difficulty in explaining a technology that needs to be directly experienced, so much so that Amy now insists C-level executives put on a headset as a first step in the consulting process.

We also talk about VR & AR in healthcare, and the potential impact of blockchain technology.

Fast forward to 29:15 or so for the piece
of this podcast that relates to education.

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Reality Check: The marvel of computer vision technology in today’s camera-based AR systems — from arvrjourney.com by Alex Chuang
How does mobile AR work today and how will it work tomorrow

Excerpt:

AR experiences can seem magical but what exactly is happening behind the curtain? To answer this, we must look at the three basic foundations of a camera-based AR system like our smartphone.

  • How do computers know where it is in the world? (Localization + Mapping)
  • How do computers understand what the world looks like? (Geometry)
  • How do computers understand the world as we do? (Semantics)

 

 

9 amazing uses for VR and AR in college classrooms — from campustechnology.com by Dian Schaffhauser
Immersive technologies can help students understand theoretical concepts more easily, prepare them for careers through simulated experiences and keep them engaged in learning.

Excerpt:

Immersive reality is bumping us into the deep end, virtually speaking. Colleges and universities large and small are launching new labs and centers dedicated to research on the topics of augmented reality, virtual reality and 360-degree imaging. The first academic conference held completely in virtual reality recently returned for its second year, hosted on Twitch by Lethbridge College in Alberta and Centennial College in Toronto. Majors in VR and AR have begun popping up in higher education across the United States, including programs at the Savannah School of Design (GA), Shenandoah University (VA) and Drexel University Westphal (PA). Educause experts have most recently positioned the timing for broad adoption of these technologies in education at the two-year to three-year horizon. And Gartner has predicted that by the year 2021, 60 percent of higher education institutions in the United States will “intentionally” be using VR to create simulations and put students into immersive environments.

If you haven’t already acquired your own headset or applied for a grant from your institution to test out AR or VR for instruction, it’s time. We’ve done a scan of some of the most interesting projects currently taking place in American classrooms to help you imagine the virtual possibilities.

 


 

 

8 industrial IoT trends of 2019 that cannot be ignored — from datafloq.com

Excerpt:

From manufacturing to the retail sector, the infinite applications of the industrial internet of things are disrupting business processes, thereby improving operational efficiency and business competitiveness. The trend of employing IoT-powered systems for supply chain management, smart monitoring, remote diagnosis, production integration, inventory management, and predictive maintenance is catching up as companies take bold steps to address a myriad of business problems.

No wonder, the global technology spend on IoT is expected to reach USD 1.2 trillion by 2022. The growth of this segment will be driven by firms deploying IIoT solutions and giant tech organizations who are developing these innovative solutions.

To help you stay ahead of the curve, we have enlisted a few trends that will dominate the industrial IoT sphere.

 

5. 5G Will Drive Real-Time IIoT Applications
5G deployments are digitizing the industrial domain and changing the way enterprises manage their business operations. Industries, namely transportation, manufacturing, healthcare, energy and utilities, agriculture, retail, media, and financial services will benefit from the low latency and high data transfer speed of 5G mobile networks.

 

Virtual reality helping those with developmental disabilities — from kivitv.com by Matt Sizemore
How VR is making autistic individuals more independent

Excerpts:

EAGLE, IDAHO — If you think modern day virtual reality is just for gaming, think again. New technology is helping those with developmental disabilities do more than ever before, and much of that can be found right in their own backyard.

“I see unlimited potential inside of their minds. I see us being able to unlock a certain person who can achieve things that we never thought could be done, and all of this could happen off of just exposing them to virtual reality,” said Smythe.

VR1 and the Autism XR Institute are constantly creating tools and ideas to help kids and adults with autism live a more independent life through virtual reality.

 

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Making a final wish comes true: Hospice expanding virtual reality therapy — from galioninquirer.com by Russell Kent

Excerpt:

ASHLAND — Hospice of North Central Ohio is extending its virtual reality therapy (VRT) in an effort to help Richland County hospice and palliative patients fulfill their last wishes, thanks to a $7,000 grant from the Robert and Esther Black Family Foundation Fund of The Richland County Foundation.

VRT uses video technology to generate realistic 360-degree, photographic or animated three-dimensional images, accompanied by sounds from the actual environment. When donning the headset and headphones, viewers are surrounded by visuals and sounds that give the impression of being physically present in the environment. Virtual reality therapy treatment allows patients to relive memories, return to places of emotional significance, or experience something or somewhere that they desire.

 

Augmented Reality and Virtual Reality | The Future of Healthcare — from creativitism.blog by with thanks to Woontack Woo for this resource

Excerpt:

When we talk about virtual reality, most people think about its advancement in the gaming industry. But now Virtual Reality (VR) and Augmented Reality (AR) is being introduced in other sectors as well. A great example is the use of VR in the medical sector: the application of this latest technology has entered the field of healthcare and can bring great difference and be of great help both in training and in the practice of medical activities.

In fact, the medical sector is one of the main fields of action of Virtual Reality. There are so many applications to help both doctors and patients. The advantages of Virtual Reality are now applied in surgeries, in patients with disorders and phobias, in the treatment of diseases and especially in medical training.Frequently, people have such disorders as: tachycardia, panic attacks, antisocial behavior, anxiety, as well as psychological trauma after violence, traffic accidents, etc. Using VR / AR applications, patients receive a course of rehabilitation therapy.

 

AR and VR -- the future of healthcare

 

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After nearly a decade of Augmented World Expo (AWE), founder Ori Inbar unpacks the past, present, & future of augmented reality — from next.reality.news by Adario Strange

Excerpts:

I think right now it’s almost a waste of time to talk about a hybrid device because it’s not relevant. It’s two different devices and two different use cases. But like you said, sometime in the future, 15, 20, 50 years, I imagine a point where you could open your eyes to do AR, and close your eyes to do VR.

I think there’s always room for innovation, especially with spatial computing where we’re in the very early stages. We have to develop a new visual approach that I don’t think we have yet. What does it mean to interact in a world where everything is visual and around you, and not on a two-dimensional screen? So there’s a lot to do there.

 

A big part of mainstream adoption is education. Until you get into AR and VR, you don’t really know what you’re missing. You can’t really learn about it from videos. And that education takes time. So the education, plus the understanding of the need, will create a demand.

— Ori Inbar

 

 

Microsoft debuts Ideas in Word, a grammar and style suggestions tool powered by AI — from venturebeat.com by Kyle Wiggers; with thanks to Mr. Jack Du Mez for his posting on this over on LinkedIn

Excerpt:

The first day of Microsoft’s Build developer conference is typically chock-full of news, and this year was no exception. During a keynote headlined by CEO Satya Nadella, the Seattle company took the wraps off a slew of updates to Microsoft 365, its lineup of productivity-focused, cloud-hosted software and subscription services. Among the highlights were a new AI-powered grammar and style checker in Word Online, dubbed Ideas in Word, and dynamic email messages in Outlook Mobile.

Ideas in Word builds on Editor, an AI-powered proofreader for Office 365 that was announced in July 2016 and replaced the Spelling & Grammar pane in Office 2016 later that year. Ideas in Words similarly taps natural language processing and machine learning to deliver intelligent, contextually aware suggestions that could improve a document’s readability. For instance, it’ll recommend ways to make phrases more concise, clear, and inclusive, and when it comes across a particularly tricky snippet, it’ll put forward synonyms and alternative phrasings.

 

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How blockchain, virtual assistants and AI are changing higher ed — from educationdive.com by Ben Unglesbee

Dive Brief:

  • In the coming years, advanced technologies like mixed reality, artificial intelligence (AI), blockchain and virtual assistants could play a bigger role at colleges and universities, according to a new report from Educause, a nonprofit focused on IT’s role in higher ed.
  • The 2019 Horizon Report, based on a panel of higher ed experts, zeroes in on trends, challenges and developments in educational technology. Challenges range from the “solvable,” such as improving digital fluency and increasing demand for digital learning experiences, to the “wicked.” The latter includes rethinking teaching and advancing digital equity.
  • The panel contemplated blockchain’s use in higher ed for the first time in the 2019 report. Specifically, the authors looked at its potential for creating alternative forms of academic records that “could follow students from one institution to another, serving as verifiable evidence of learning and enabling simpler transfer of credits across institutions.”

 

 
 

Collaborate in VR and AR with the Wild’s Revit Add-In — from revitiq.com by Gabe Paez

Excerpt:

Sharing your model in The Wild enables you to cohabitate the space with your collaborators. Anyone with access can join using their own virtual reality headset and explore the space with you, whether they’re located in the same building or across the world.

 

 

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