From DSC:
First of all, an article:

The four definitive use cases for AR and VR in retail — from forbes.com by Nikki Baird

AR in retail

Excerpt (emphasis DSC):

AR is the go-to engagement method of choice when it comes to product and category exploration. A label on a product on a shelf can only do so much to convey product and brand information, vs. AR, which can easily tap into a wealth of digital information online and bring it to life as an overlay on a product or on the label itself.

 

From DSC:
Applying this concept to the academic world…what might this mean for a student in a chemistry class who has a mobile device and/or a pair of smart goggles on and is working with an Erlenmeyer flask? A burette? A Bunsen burner?

Along these lines...what if all of those confused students — like *I* was struggling through chem lab — could see how an experiment was *supposed to be done!?*

That is, if there’s only 30 minutes of lab time left, the professor or TA could “flip a switch” to turn on the AR cloud within the laboratory space to allow those struggling students to see how to do their experiment.

I can’t tell you how many times I was just trying to get through the lab — not knowing what I was doing, and getting zero help from any professor or TA. I hardly learned a thing that stuck with me…except the names of a few devices and the abbreviations of a few chemicals. For the most part, it was a waste of money. How many students experience this as well and feel like I did?

Will the terms “blended learning” and/or “hybrid learning” take on whole new dimensions with the onset of AR, MR, and VR-related learning experiences?

#IntelligentTutoring #IntelligentSystems #LearningExperiences
#AR #VR #MR #XR #ARCloud #AssistiveTechnologies
#Chemistry #BlendedLearning #HybridLearning #DigitalLearning

 

Also see:

 

“It is conceivable that we’re going to be moving into a world without screens, a world where [glasses are] your screen. You don’t need any more form factor than [that].”

(AT&T CEO)

 

 

Skills gap? Augmented reality can beam in expertise across the enterprise — from by Greg Nichols
Hives of subject matter experts could man augmented reality switchboards, transferring knowledge to field.

Excerpt:

Some 10 million manufacturing jobs will likely be needed in the coming decade, yet many of those will likely go unfilled, according to Deloitte and the Manufacturing Institute. Somewhat ironically, one of the biggest factors holding back a strong American manufacturing segment in 2019 may not be cheap foreign labor but unqualified U.S. labor.

Augmented reality, which is still trying to find its stride in the enterprise, could help by serving as a conduit for on-the-job knowledge transfer.

“We are excited to offer industrial enterprises a new way to use AR to leverage the tribal knowledge of subject matter experts (SMEs) and help alleviate the skills gap crisis threatening today’s industrial enterprise,” says Mike Campbell, EVP, augmented reality products, PTC.

 

Data visualization via VR and AR: How we’ll interact with tomorrow’s data — from zdnet.comby Greg Nichols

Excerpt:

But what if there was a way to visualize huge data sets that instantly revealed important trends and patterns? What if you could interact with the data, move it around, literally walk around it? That’s one of the lesser talked about promises of mixed reality. If developers can deliver on the promise, it just may be one of the most important enterprise applications of those emerging technologies, as well.

 

In the future, we may be using MR to walk around data and to better visualize data

 

Also see:

 

 

Five key trends for professional and continuing education leaders in the next five years — from evolllution.com by Ray Schroeder

Excerpts:

Higher education is on the cusp of major changes. Enrollments are on the decline—both online and on campus—and the trend is expected to accelerate.[1] Graduates are laboring under substantial college loan debts totaling more than $1.5 trillion.[2] Employers are demanding that applicants possess soft and hard skills that many college graduates do not hold.[3] At the same time new and emerging technologies are changing the way credentials are shared and work is done.

It is in this context that continuing, professional and online programs have been imported from the periphery to the center of traditional universities. Students and employers alike have made clear that their top priority is relevance to the rapidly changing workplace. Artificial intelligence, blockchain, augmented/virtual reality and other technologies are driving the changes. Professional and Continuing Education (PCE) has long been the leader in providing relevant courses, certificates and degrees that connect students with the needs of employers.

 

…the Online Master’s Science in Computer Science degree at Georgia Tech is now the largest computer science program in the world. And the degree costs less than $9,000.

 

Also see:

Interview with Hunt Lambert – What is the 60-year curriculum?
Colleges and universities used to be primarily responsible for a four-year learning experience. We now need to envision a 60-year curriculum, whereby educational institutions partner with learners at all stages of their professional career, providing skills and knowledge as needed.

 


 

 

 


 

 

Mirrorworld v. AR Cloud or: How I learned to stop worrying and love the spatial future — from medium.com by Ori Inbar

Excerpts (emphasis DSC):

An exact digital replica of the real world is an essential infrastructure, but it’s only part of the meaning of the new spatial computing platform. Unless you are Snow White’s step mother (or Lord Farquaad), the mirror is merely a reflection of the real world; it doesn’t enhance it. The Augmented content overlaid on top of the world’s digital replica is what’s really interesting: “context, meaning, and function” in Kelly’s words. Without it — it’s like the Internet before the Web — great potential, used by few. Hence my initial instinct to include Augmented Reality in the moniker. So should we keep looking for a better term that captures the “augmented” sauce on top of the mirror ? Can’t we simply settle on “Spatial Computing”…?

Ask any millennial and she’ll confirm: “I need info about what’s in front of me right now” — what’s this Restaurant, this object, that person? And she is sick of searching it the old fashioned way.

The New Spatial Economy

Changing how information is organized will profoundly disrupt the Web economy. A handful of companies became giants thanks to the current model. No wonder they are all contenders in the battle for AR Cloud dominance. The Web Economy was defined by “clicks on links” (CPM/CPC). The AR Cloud-based spatial economy will transition to what I like to call “clicks on bricks” — a punning rhyme that captures a new world where everything is driven by digital interaction with the physical world.

 

From DSC:
Hmmm….where everything is driven by digital interaction with the physical world.

 

 

Augmented Reality is the operations system of the future. AR cloud is how we get there. — from forbes.com by John Koetsier

Excerpt:

In the future, every object will be smart.

Not necessarily because everything will be made of “smart matter,” with chips, motors, sensors, and radios (although this is happening). But increasingly because we are starting to digitally paint over default reality, layering on data, insights, and entertainment in virtual or augmented layers. When we shift from smartphones to smartglasses over the next decade, this will only accelerate.

From games to street directions to metadata, from industrial heads-up displays to virtual gamescapes to workspace information, these new augmented, virtual, and extended realities will be aware, data-rich, contextual, and interactive.

But there is a core enabling technology required.

And I’m not just talking about smartglasses hardware with great functionality, good usability, and a reasonable price, which are probably at least three to five years away.

I’m talking about the augmented reality cloud.

 

Also relevant/see:

 

 

 

 

AR will spark the next big tech platform — call it Mirrorworld — from wired.com by Kevin Kelly

Excerpt:

It is already under construction. Deep in the research labs of tech companies around the world, scientists and engineers are racing to construct virtual places that overlay actual places. Crucially, these emerging digital landscapes will feel real; they’ll exhibit what landscape architects call place­ness. The Street View images in Google Maps are just facades, flat images hinged together. But in the mirrorworld, a virtual building will have volume, a virtual chair will exhibit chairness, and a virtual street will have layers of textures, gaps, and intrusions that all convey a sense of “street.”

The mirrorworld—a term first popularized by Yale computer scientist David Gelernter—will reflect not just what something looks like but its context, meaning, and function. We will interact with it, manipulate it, and experience it like we do the real world.

 

Also see:
Google Maps in augmented reality points you in the right direction — from mashable.com by Sasha Lekach

 

 

Bobst launches augmented reality helpline — from proprint.com.au by Sheree Young

Excerpt:

Swiss packaging and label equipment supplier Bobst has launched a new augmented reality smart headset to help answer customer questions.

Rapid problem solving thanks to a new augmented reality helpline service introduced by Swiss packaging and label equipment supplier Bobst stands to save printers time and money, the company says.

The Helpline Plus AR innovation provides a remote assistance service to Bobst’s customers using a smart headset with augmented reality glasses. The technology is being gradually rolled out globally, Bobst says.

Customers can use the headset to contact technical experts and iron out any issues they may be having as well as receive real time advice and support.

 

 

 

How Museums are using Augmented Reality — from museumnext.com by Charlotte Coates

Excerpt:

How can museums use augmented reality?
There are many possibilities for the use of AR in museums. The most straightforward way is to use it to add explanations of pieces. This means visitors will get more information when they view exhibitions using AR. Museums could even use it to display digital versions of artists next to their work. These 3D personas are then able to provide a narration. AR gives an opportunity to add a third dimension to displays, bringing objects or scenes to life. There are already many institutions around the world using AR. These projects bring something new to existing collections and attract wider audiences. Here are some interesting ways that museums are using augmented reality.

 

 

What is 5G? Everything you need to know — from techradar.com by Mike Moore
The latest news, views and developments in the exciting world of 5G networks.

Excerpt:

What is 5G?
5G networks are the next generation of mobile internet connectivity, offering faster speeds and more reliable connections on smartphones and other devices than ever before.

Combining cutting-edge network technology and the very latest research, 5G should offer connections that are multitudes faster than current connections, with average download speeds of around 1GBps expected to soon be the norm.

The networks will help power a huge rise in Internet of Things technology, providing the infrastructure needed to carry huge amounts of data, allowing for a smarter and more connected world.

With development well underway, 5G networks are expected to launch across the world by 2020, working alongside existing 3G and 4G technology to provide speedier connections that stay online no matter where you are.

So with only a matter of months to go until 5G networks are set to go live, here’s our run-down of all the latest news and updates.

 

 

From DSC:
I wonder…

  • What will Human Computer Interaction (HCI) look like when ~1GBps average download speeds are the norm?
  • What will the Internet of Things (IoT) turn into (for better or for worse)?
  • How will Machine-to-Machine (M2M) Communications be impacted?
  • What will that kind of bandwidth mean for XR-related technologies (AR VR MR)?

 

 

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