How to choose a co-teaching model — from edutopia.org by Sean Cassel
Knowing the pros and cons of the six models of co-teaching can help teachers determine which one is best for a given lesson.

Excerpt:

Fortunately, a lot of available research categorizes different models of co-teaching. There are basically six models:

  • One Teaching, One Observing: One teacher is directly instructing students while the other observes students for evidence of learning.
  • One Teaching, One Assisting: One teacher is directly instructing students while the other assists individual students as needed.
  • Parallel Teaching: The class is divided into two groups and each teacher teaches the same information at the same time.
  • Station Teaching: Each teacher teaches a specific part of the content to different groups as they rotate between teachers.
  • Alternative Teaching: One teacher teaches the bulk of the students, and the other teaches a small group based on need.
  • Team Teaching: Both teachers are directly instructing students at the same time—sometimes called “tag team teaching.”
 

From DSC:
The other day, I put this post out there.

Now, I’d like to add to that information with information from Mr. Joseph Byerwalter, who pointed me to the following videos re: LEGO BOOST!

 

LEGO® BOOST lets children create models with motors and sensors, and then bring their creations to life through simple, icon-based coding commands. The free LEGO BOOST tablet app includes easy step-by-step building instructions for creating and coding multifunctional models.

P.S. I am not getting paid by LEGO or anyone else here.
I just think learning should be engaging and fun!

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

 

LEGO BOOST

Addendum on 10/18/19:

 

Students nationwide to join coding boot camp phase of 2019 National Cyber Robotics Coding Competition — from gocoderz.com

Excerpts:

During the first phase, a two-week boot camp, students and educators begin learning about coding and robotics in a virtual, highly scaffolded “sandbox” on the competition platform, the award-winning CoderZ Cyber Robotics Learning Environment. The cloud-based platform features a graphical simulation of LEGO Mindstorms EV3 robots; users activate the virtual robot, or “cyber-robot,” in game-like “missions” and watch the results in a real-time simulation.

Organized by ISCEF, the Intelitek STEM and CTE Education Foundation, the national CRCC is the first-of-its-kind, online coding and robotics tournament for students in grades 5-8 that enables schools, districts, after-school programs and clubs to engage students in STEM learning.

 

Also see:

Cyber Robotics 101 Course

Bring Cyber Robotics into your classroom. Use the appeal of robotics and gaming to introduce all your students to coding

The solution empowers all students to learn STEM.
Students learn how to code and operate virtual robots guided by a step-by-step instruction and gamified missions completely online. No need for expensive hardware or specialized training.

CoderZ is classroom ready, designed for teachers, and school friendly. The courseware can be teacher-led, self-paced or used in flipped classroom.

Level: Middle School (5 – 8th Grade). No previous knowledge is needed.
Length: 15 hours of courseware and programming exercises

Give students an in depth look at STEM and cyber robotics using all the available teacher resources…

Coding Robots

Introduce students to the concepts of Robots and Code with CoderZ, an online learning environment for programming real and virtual robots.

The Robotics & Coding STEM Curriculum brings your students up to speed with code and robotics in no time. This 45 hour program will teach your students to solve STEM problems through code, using math and engineering to overcome challenges. CoderZ uses engaging simulation so students will have immediate life-like feedback and can work from any computer, even from home, making sure all students get to code their robot even when time and resources are limited.

The Coding Robots STEM Curriculum brings your students up to speed with code and robotics in no time. This 45 hour program will teach your students to solve STEM problems through code, using math and engineering to overcome challenges. CoderZ helps get teachers started with robotics and bring the interdisciplinary value of STEM into the classroom. CoderZ uses engaging simulation so students will have immediate life-like feedback and can work from any computer, in class or at home, making sure all students get to code their robot even when time and resources are limited.

Learning Robotics and Coding with CoderZ

CoderZ is an online STEM learning environment where students worldwide engage in Robotics and Computer Science Education (CSEd) by coding virtual 3D robots.

 

Pre-to-3: App uses medical model to screen for dyslexia — from educationdive.com by Linda Jacobson
?Children can administer the assessment themselves, and teachers get resources on how to respond if students are missing key literacy milestones.

Excerpt:

That’s why she wanted to provide educators with a screening instrument children can administer themselves, and one that provides strategies to help children when they miss key early literacy milestones in areas such as vocabulary, oral listening comprehension and phonological awareness.

The Boston Children’s Hospital Early Literacy Screening System is a 20-minute, game-based, adaptive app being piloted in 40 schools in nine states.

 

Kansas City high schools add real-world learning — from gettingsmart.com by Tom Vander Ark

Excerpt:

The good news is that more young people are graduating from high school than ever. The bad news? High school is often less relevant to them and their futures than ever.

The largest effort to make high school more valuable—to young people and their communities— is underway in the six-county two-state Kansas City metro area.

About 60 schools in 15 districts from Kansas and Missouri are spending this school year investigating ways they can make high school more valuable to young people by incorporating more real-world learning.

 

From DSC:
I know that by the end of his junior year, our son was so tired of having information crammed down his throat. He viewed so much of the content of his courses as irrelevant and unimportant. This year, he is immersed in what he wants to do — acting. And now he is soooooo much more motivated to learn and to grow now that he is able to pursue his passion.

 

 

A new curriculum that helps children understand how algorithms are designed will keep them safe and motivate them to help shape the technology’s future.

 

Top jobs in 2040 will involve virtual reality, artificial intelligence & robotics — from themanufacturer.com by Jonny Williamson
Emerging technologies such as virtual reality (VR), artificial intelligence (AI) and robotics will strongly influence the careers we do in the future, according to new research from BAE Systems.

Excerpt:

  • Almost half of young people (47%) aged between 16-24 believe that one day they will work in a role that doesn’t exist yet, but only one-in-five (18%) think they are equipped with the skills required to future-proof their careers.
    .
  • Three-quarters (74%) also feel that they are not getting enough information about careers that will be available in the future.

 

 

 

Podcast: Susan Patrick on Transforming Education Systems for Equitable High-Quality Learning — from gettingsmart.com by Tom Vander Ark & Susan Patrick

Excerpts:

5 Global Trends

  1. Ensuring education systems are fit for purpose.
  2. Modernizing educator workforce and professional learning.
  3. Innovating education for equity, prioritizing diversity, equity and inclusion.
  4. Aligning pathways from early childhood, K-12, college and workforce.
  5. Redesigning schools based on the learning sciences.
    In Fit for Purpose, Patrick and colleagues said, “A school redesign informed by learning sciences puts student success at its center. It incorporates youth development theory, culturally responsive teaching, and evidence-based approaches.” She added, “We must ensure we are designing for equity using research on how students learn best, youth development theory and evidence-based approaches.”


From DSC:

Below are the comments that I relayed back to Tom and Susan on Twitter:

“We need to keep asking– how do we design a system fit for the world we live in?” I thought that this was a great point from Susan. I would just add that not only do we need to look around at the current landscapes, but also what’s coming down the pike (i.e. the world that we will be living in). With the new pace of exponential change, our graduates will need to be able to pivot/adapt frequently and quickly.

Also, watching my wife’s experiences over the last few years, only one of the three school systems offered solid training and development. The other two school systems needed to pay much more attention to their onboarding and training programs. They needed to be far more supportive — working to establish a more team-oriented teaching and learning environment. While the corporate world can learn from the K-12 world often times, this is where the K-12 world could learn a lot to learn from the corporate world.

 
 

Average Student Loan Debt Statistics by School by State 2019 — from lendedu.com

Excerpt:

For the fourth consecutive year, LendEDU is pleased to once again publish our annual Student Loan Debt by School by State Report, an in-depth analysis of student loan debt figures at nearly 1,000 four-year private and public higher education institutions across the United States.

While the figures change each year, the narrative certainly does not; student loan debt continues to be a growing issue in the U.S. and at nearly all schools in the country as the cost of college continues to rise.

Nationally, outstanding student loan debt sits at $1.52 trillion, making it the second largest form of consumer debt trailing only mortgages.

On an individual scale, the average borrower from the Class of 2018 received their diploma and left campus with $28,565 in student loan debt, up from $28,288 that was owed by the average Class of 2017 borrower.

Because of these eye-popping numbers that have now elevated the issue of student loan debt to the national scale as evident by the recent 2020 Democratic debates, LendEDU places tremendous value on the annual Student Loan Debt by School by State Report.

 

From DSC:
After reviewing the item below — and after trying to limit the screen time of our youngest daughter these days — I am again reflecting on how difficult it is to raise kids today. I’m not going to get on the technology bashing train, but I’m just going to say that — at least in this area of life — my parents had it much easier!  🙂  It’s not easy to cut off the kids’ access to the Internet these days…as the article below illustrates!

Teen goes viral for tweeting from LG smart fridge after mom confiscates all electronics — from cbsnews.com by Caitlin O’Kane

Excerpt (emphasis DSC):

Dorothy said she was boiling rice one night and was too preoccupied by her phone, so the stove burst into flames. “So my mom took all my tech so i’d pay more attention to my surroundings,” she said.

Then she explained that both the DS and Wii allow image share, so she could send images from those devices to Twitter, adding messages.

Sometime after finding her DS, it was taken again, so Dorothy started tweeting from yet another connected device: her fridge. “My mom uses it to google recipes for baking so I just googled Twitter,” she told CBS News.

 

Mark 1:1-4 New International Version (NIV)

John the Baptist Prepares the Way

The beginning of the good news about Jesus the Messiah,[a] the Son of God,[b]as it is written in Isaiah the prophet:

“I will send my messenger ahead of you,
    who will prepare your way”[c]
“a voice of one calling in the wilderness,
‘Prepare the way for the Lord,
    make straight paths for him.’”[d]

And so John the Baptist appeared in the wilderness, preaching a baptism of repentance for the forgiveness of sins.

 

Disrupting Education. The Rise Of K-12 Online And The Entrepreneurial Opportunities — from forbes.com by Bernhard Schroeder

Excerpt:

Online learning, once reserved for higher education, is now a growing trend among K-12 students nationwide. Over 2.7 million students across the United States are taking part in digital learning, and many students in grades K-12 are getting a high-quality education online through a full-time online public school.

 

Also related/see:

 

Online learning has the potential to be both high quality and significantly less expensive than its residential counterpart.

 

 

Israeli tech co. uses virtual & augmented reality tech to help Christians engage with the Bible — with thanks to Heidi McDow for the resource
Compedia Partners with U.S. Clients to Utilize Company’s Biblical Knowledge and Technological Expertise

TEL AVIV, Israel, Aug. 7, 2019 – Compedia, an Israel-based business-to-business tech company, is using virtual reality technology to service Christian clients with products that help users engage with the Bible in a meaningful way.

Compedia partnered with The Museum of the Bible in Washington, D.C., which attracted more than 1 million visitors during its first year of operation, to help bring the museum’s exhibits to life. With the help of Compedia’s innovation, visitors to the museum can immerse themselves in 34 different biblical sites through augmented reality tours, allowing them to soar across the Sea of Galilee, climb the stairs of the Temple Mount, explore the Holy Sepulchre and so much more. In addition to creating on-site attractions for The Museum of the Bible, Compedia also created a Bible curriculum for high-school students that includes interactive maps, 3-D guides, quizzes, trivia and more.

“Many people are dubious of augmented and virtual reality, but we see how they can be used for God’s glory,” said Illutowich. “When clients recognize how attentive users are to the Bible message when it’s presented through augmented and virtual reality, they see the power of it, too.”

In addition to their passion for furthering Bible education, Compedia is committed to developing products that help educators engage students of all types. The company is currently in partnership with a number of educational institutions and schools around the U.S. to utilize its interactive technology both in the classroom and in the online learning space. Other client collaborations include Siemens, Sony and Intel, to name a few.

About Compedia
Compedia uses cutting-edge technology to help students succeed by making education more fun, engaging, and meaningful. With over 30 years of experience in developing advanced learning solutions for millions of people in 50 countries and 35 languages, Compedia offers expertise in visual computing, augmented reality, virtual reality and advanced systems, as well as instructional design and UX.

 


 

 

 


 

 

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