Guiding Students in Special Education to Generate Ideas for Writing — from edutopia.org by Erin Houghton
When students are stuck, breaking the brainstorming stage down into separate steps can help them get started writing.

Students who first generate ideas about a topic—access what they know about it—more easily write their outlines and drafts for the bigger-picture assignment. For Sally, brainstorming was too overwhelming as an initial step, so we started off by naming examples. I gave Sally a topic—name ways characters in Charlotte’s Web helped one another—she named examples of things (characters), and we generated a list of ways those characters helped one another.

IMPLEMENTING BRAINSTORMING AS SKILL BUILDING
This “naming” strategy is easy to implement with individual students or in groups. These are steps to get you started.

Step 1. Introduce the student to the exercise.
Step 2. Select a topic for practice.


[Opinion] It’s okay to play: How ‘play theory’ can revitalize U.S. education — from hechingerreport.org by Tyler Samstag
City planners are recognizing that play and learning are intertwined and turning public spaces into opportunities for active learning

When we’re young, playing and learning are inseparable.

Simple games like peekaboo and hide-and-seek help us learn crucial lessons about time, anticipation and cause and effect. We discover words, numbers, colors and sounds through toys, puzzles, storybooks and cartoons. Everywhere we turn, there’s something fun to do and something new to learn.

Then, somewhere around early elementary school, learning and play officially become separated for life.

Suddenly, learning becomes a task that only takes place in proper classrooms with the help of textbooks, homework and tests. Meanwhile, play becomes a distraction that we’re only allowed to indulge in during our free time, often by earning it as a reward for studying. As a result, students tend to grow up feeling as if learning is a stressful chore while playing is a reward.

Similar interactive learning experiences are popping up in urban areas from California to the East Coast, with equally promising results: art, games and music are being incorporated into green spaces, public parks, transportation stations, laundromats and more.


And on a somewhat related note, also see:


Though meant for higher ed, this is also applicable to the area of pedagogy within K12:

Space to fail. And learn — from educationalist.substack.com by Alexandra Mihai
I want to use today’s newsletter to talk about how we can help students to own their mistakes and really learn from them, so I’m sharing some thoughts, some learning design ideas and some resources…

10 ideas to make failure a learning opportunity

  • Start with yourself:
  • Admit when you don’t know something
  • Try to come up with “goal free problems”
  • Always dig deeper:
  • Encourage practice:
 

From DSC:
Wouldn’t it be nice to be able to gift someone an article or access to a particular learning module? This would be the case whether you are a subscriber to that vendor/service or not. I thought about this after seeing the following email from MLive.com.
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MLive.com's gift an article promotion from December 2023; one must be a subscriber though to gift an article

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Not only is this a brilliant marketing move — as recipients can get an idea of the services/value offered — but it can provide concrete information to someone.

Perhaps colleges and universities should take this idea and run with it. They could gift courses and/or individual lectures! Doing so could open up some new revenue streams, aid adult learners in their lifelong learning pathways, and help people build new skills — all while helping market the colleges and universities. Involved faculty/staff members could get a percentage of the sales. Sounds like a WIN-WIN to me.

 

Exploring blockchain’s potential impact on the education sector — from e27.co by Moch Akbar Azzihad M
By the year 2024, the application of blockchain technology is anticipated to have a substantial influence on the education sector

Areas mentioned include:

  • Credentials that are both secure and able to be verified
  • Records of accomplishments that are not hidden
  • Enrollment process that is both streamlined and automated
  • Storage of information that is both secure and decentralised
  • Financing and decentralised operations
 

Where a developing, new kind of learning ecosystem is likely headed [Christian]

From DSC:
As I’ve long stated on the Learning from the Living [Class]Room vision, we are heading toward a new AI-empowered learning platform — where humans play a critically important role in making this new learning ecosystem work.

Along these lines, I ran into this site out on X/Twitter. We’ll see how this unfolds, but it will be an interesting space to watch.

Project Chiron's vision: Our vision for education Every child will soon have a super-intelligent AI teacher by their side. We want to make sure they instill a love of learning in children.


From DSC:
This future learning platform will also focus on developing skills and competencies. Along those lines, see:

Scale for Skills-First — from the-job.beehiiv.com by Paul Fain
An ed-tech giant’s ambitious moves into digital credentialing and learner records.

A Digital Canvas for Skills
Instructure was a player in the skills and credentials space before its recent acquisition of Parchment, a digital transcript company. But that $800M move made many observers wonder if Instructure can develop digital records of skills that learners, colleges, and employers might actually use broadly.

Ultimately, he says, the CLR approach will allow students to bring these various learning types into a coherent format for employers.

Instructure seeks a leadership role in working with other organizations to establish common standards for credentials and learner records, to help create consistency. The company collaborates closely with 1EdTech. And last month it helped launch the 1EdTech TrustEd Microcredential Coalition, which aims to increase quality and trust in digital credentials.

Paul also links to 1EDTECH’s page regarding the Comprehensive Learning Record

 

Sparking online joy: five ways to keep students engaged — from timeshighereducation.com by Andrés Ordorica, Marcello Crolla, and Lizzy Garner-Foy
Five guiding principles to use when designing and developing content for short online courses that will keep students engaged

Keeping students engaged is a big challenge and one that’s key to making a short online course successful. With a diverse audience, a variety of learning preferences and a multitude of distractions in the online space, how can you create a course that successfully retains students’ attention? Here, we explore five guiding principles for designing an online course that is engaging and enjoyable.

By offering bitesize learning, embracing variety and interactivity, infusing meaning into content, fostering a learning community and adhering to the “less is more” principle, you can create a course that captivates your audience and cultivates a lasting love for learning. 


Speaking of pedagogical-related items, also see:

 

Will one of our future learning ecosystems look like a Discord server type of service? [Christian]

 
 

The 2023 Global Sentiment Survey — from donaldhtaylor.co.uk by Don Taylor

Excerpt:

This year’s Global Sentiment Survey – the tenth – paints a picture that is both familiar and unusual. In our 2020 survey report, we noted that ‘Data dominates this year’s survey’. It does so again this year, with the near 4,000 respondents showing a strong interest in AI, Skills-based talent management and Learning analytics (in positions #2, #3 and #4), all of which rely on data. The table is topped by Reskilling/upskilling, in the #1 spot for the third year running.
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Donald Taylor's GSS 2023

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Also see Don’s report here >>

 

 

How Easy Is It/Will It Be to Use AI to Design a Course? — from wallyboston.com by Wally Boston

Excerpt:

Last week I received a text message from a friend to check out a March 29th Campus Technology article about French AI startup, Nolej. Nolej (pronounced “Knowledge”) has developed an OpenAI-based instructional content generator for educators called NolejAI.

Access to NolejAI is through a browser. Users can upload video, audio, text documents, or a website url. NolejAI will generate an interactive micro-learning package which is a standalone digital lesson including content transcript, summaries, a glossary of terms, flashcards, and quizzes. All the lesson materials generated is based upon the uploaded materials.


From DSC:
I wonder if this will turn out to be the case:

I am sure it’s only a matter of time before NolejAI or another product becomes capable of generating a standard three credit hour college course. Whether that is six months or two years, it’s likely sooner than we think.


Also relevant/see:

The Ultimate 100 AI Tools

The Ultimate 100 AI Tools -- as of 4-12-23


 

AI Aids In Connecting Learning and Performance Ecosystems — from learningguild.com by Markus Bernhardt and Teresa Rose

Excerpt:

The ways in which employees access information, surface answers to questions, and find the right subject matter experts is shifting and drastically improving. With this, so is access to and potential efficiency of formal learning and training.

The question is, how do these elements fuse together in the reimagined ecosystem? What will performance support, formal learning and training, or upskilling and reskilling look like when we combine the best of digital and asynchronous tools, as well as synchronous and in-person endeavors.

Power Performance with Microlearning’s Purpose and Potential — from learningguild.com by Robyn Defelice

Excerpt:

Because we are dealing in performance-based microlearning, each campaign and product will have its own purpose and potential (P&P).

The P&P are not derived from the organization’s definition but by the goals of the campaign itself.

Performance Pathways (Purpose) and Use Cases (Potential) provide opportunity to think through the alignment to a campaign goal while preparing for the design of the microlearning products.

Augmented Reality: Your Next Step Into Immersive Learning — from learningguild.com by Bill Brandon

Excerpt:

I asked Debbie Richard for her thoughts on the uses of AR and immersive learning. Debbie is the founder and president of Creative Interactive Ideas, where she helps talent development professionals thrive and flourish in their careers.

Debbie offered this reply:

“Developing an augmented reality experience is a great way for instructional designers to get started with immersive learning. There are a number of AR development applications that require little to no programming skills. All the learner will need to access the experience is a smart device.

Some great examples of using augmented reality in immersive learning are:

    • Performance support…
    • Language support…
    • Visualizations…
 

ANALYSIS: ‘Microcredentials’ poised to disrupt higher ed as degrees lose relevance to employers — from campusreform.org by Shelby Kearns; with thanks to Ray Schroeder on LinkedIn for this resource

Key points:

  • Survey respondents are demonstrating confidence in microcredentials–online training programs that take no more than six months to complete–as four-year degree programs often overlook job training.
  • ‘Grade inflation and efforts to help everyone … attend college make it harder for employers to differentiate among applicants.’
 

Instructional Design 2023: Experts Share Top Predictions — from td.org by Jes Thompson

“As technology options continue to increase for IDs, they’ll have a lot to choose from to create useful learning experiences. To prove our worth to the organizations we work for, it will be more important than ever to focus on the solution rather than the technology—especially as layoffs continue in the tech industry. Hopefully we’ll see a greater presence in events and online networks as people try to find new roles. I think we’ll continue to see an influx of educators coming into the profession too. As a field, we’re in a great place to learn from the experience of others and to use technology to find innovative ways to support our learners.”

Heidi Kirby, Customer Education Manager and Co-Founder, Useful Stuff

 

“I think we’ll continue to see an influx of educators coming into the profession too.” — which brings me to another article:

Edtech Career Opportunities: 7 Tips To Stand Out At A Job Fair — from teachercareercoach.com

Excerpts (emphasis DSC):

Are you a transitioning teacher looking for an edtech career? If so, you’re in luck! Jeff Patterson, the CEO of Gaggle, hosts virtual Edtech Career Fairs.

This is a great chance to learn about the edtech industry and connect with key players. So, grab your pen and paper and get ready to take notes! We’ll be sharing some insight to help you make the most of your experience and stand out from the crowd. Let’s get started!

 
 

Unbundled: Designing Personalized Pathways for Every Learner — from gettingsmart.com by Nate McClennen “with contributions from the Getting Smart team and numerous friends and partners in the field”

Excerpts:

In this publication, we articulate the critical steps needed to unbundle the learning ecosystem, build core competencies, design learning experiences, curate new opportunities, and rebundle these experiences into coherent pathways.
.

Building the Unbundled Ecosystem

Vision

Every learner deserves an unlimited number of unbundled opportunities to explore, engage, and define experiences that advance their progress along a co-designed educational pathway. Each pathway provides equitable and personalized access to stacked learning experiences leading to post-secondary credentials and secure family-sustaining employment. Throughout the journey, supportive coaches focus on helping learners build skills to navigate with agency. In parallel, learners develop foundational skills (literacy, math), technical skills, and durable skills and connect these to challenging co-designed experiences. The breadth and depth of experiences increase over time, and, in partnership, learners and coaches map progress towards reaching community-defined goals. This vision is only enabled by an unbundled learning ecosystem.

Recommendations

Solutions already exist in the ecosystem and need to be combined and scaled. Funding models (like My Tech High), badging/credentialing at the competency level (like VLACS), coaching models (like Big Thought), and open ecosystems (like NH Learn Everywhere) provide an excellent foundation. Thus, building unbundled systems has already begun but needs systemic changes to become widely available and accepted.

      1. Build a robust competency-based system.
      2. Create a two-way marketplace for unbundled learning.
      3. Implement policy to support credit for out-of-system experiences.
      4. Invest in technology infrastructure for Learning and Employment Records.
      5. Design interoperable badging systems that connect to credentials.
 

From DSC:
Let’s put together a nationwide campaign that would provide a website — or a series of websites if an agreement can’t be reached amongst the individual states — about learning how to learn. In business, there’s a “direct-to-consumer” approach. Well, we could provide a “direct-to-learner” approach — from cradle to grave. Seeing as how everyone is now required to be a lifelong learner, such a campaign would have enormous benefits to all of the United States. This campaign would be located in airports, subway stations, train stations, on billboards along major highways, in libraries, and in many more locations.

We could focus on things such as:

  • Quizzing yourself / retrieval practice
  • Spaced retrieval
  • Interleaving
  • Elaboration
  • Chunking
  • Cognitive load
  • Learning by doing (active learning)
  • Journaling
  • The growth mindset
  • Metacognition (thinking about one’s thinking)
  • Highlighting doesn’t equal learning
  • There is deeper learning in the struggle
  • …and more.

A learn how to learn campaign covering airports, billboards, subways, train stations, highways, and more

 

A learn how to learn campaign covering airports, billboards, subways, train stations, highways, and more

 

A learn how to learn campaign covering airports, billboards, subways, train stations, highways, and more

 

A learn how to learn campaign covering airports, billboards, subways, train stations, highways, and more


NOTE:
The URL I’m using above doesn’t exist, at least not at the time of this posting.
But I’m proposing that it should exist.


A group of institutions, organizations, and individuals could contribute to this. For example The Learning Scientists, Daniel Willingham, Donald Clark, James Lang, Derek Bruff, The Learning Agency Lab, Robert Talbert, Pooja Agarwal and Patrice Bain, Eva Keffenheim, Benedict Carey, Ken Bain, and many others.

Perhaps there could be:

  • discussion forums to provide for social interaction/learning
  • scheduled/upcoming webinars
  • how to apply the latest evidence-based research in the classroom
  • link(s) to learning-related platforms and/or resources
 
© 2024 | Daniel Christian