From a teaching-related blog by
Also see:
How Easy Is It/Will It Be to Use AI to Design a Course? — from wallyboston.com by Wally Boston
Excerpt:
Last week I received a text message from a friend to check out a March 29th Campus Technology article about French AI startup, Nolej. Nolej (pronounced “Knowledge”) has developed an OpenAI-based instructional content generator for educators called NolejAI.
Access to NolejAI is through a browser. Users can upload video, audio, text documents, or a website url. NolejAI will generate an interactive micro-learning package which is a standalone digital lesson including content transcript, summaries, a glossary of terms, flashcards, and quizzes. All the lesson materials generated is based upon the uploaded materials.
From DSC:
I wonder if this will turn out to be the case:
I am sure it’s only a matter of time before NolejAI or another product becomes capable of generating a standard three credit hour college course. Whether that is six months or two years, it’s likely sooner than we think.
Also relevant/see:
AI Aids In Connecting Learning and Performance Ecosystems — from learningguild.com by Markus Bernhardt and Teresa Rose
Excerpt:
The ways in which employees access information, surface answers to questions, and find the right subject matter experts is shifting and drastically improving. With this, so is access to and potential efficiency of formal learning and training.
The question is, how do these elements fuse together in the reimagined ecosystem? What will performance support, formal learning and training, or upskilling and reskilling look like when we combine the best of digital and asynchronous tools, as well as synchronous and in-person endeavors.
Power Performance with Microlearning’s Purpose and Potential — from learningguild.com by Robyn Defelice
Excerpt:
Because we are dealing in performance-based microlearning, each campaign and product will have its own purpose and potential (P&P).
The P&P are not derived from the organization’s definition but by the goals of the campaign itself.
…
Performance Pathways (Purpose) and Use Cases (Potential) provide opportunity to think through the alignment to a campaign goal while preparing for the design of the microlearning products.
Augmented Reality: Your Next Step Into Immersive Learning — from learningguild.com by Bill Brandon
Excerpt:
I asked Debbie Richard for her thoughts on the uses of AR and immersive learning. Debbie is the founder and president of Creative Interactive Ideas, where she helps talent development professionals thrive and flourish in their careers.
Debbie offered this reply:
“Developing an augmented reality experience is a great way for instructional designers to get started with immersive learning. There are a number of AR development applications that require little to no programming skills. All the learner will need to access the experience is a smart device.
Some great examples of using augmented reality in immersive learning are:
ANALYSIS: ‘Microcredentials’ poised to disrupt higher ed as degrees lose relevance to employers — from campusreform.org by Shelby Kearns; with thanks to Ray Schroeder on LinkedIn for this resource
Key points:
Instructional Design 2023: Experts Share Top Predictions — from td.org by Jes Thompson
“As technology options continue to increase for IDs, they’ll have a lot to choose from to create useful learning experiences. To prove our worth to the organizations we work for, it will be more important than ever to focus on the solution rather than the technology—especially as layoffs continue in the tech industry. Hopefully we’ll see a greater presence in events and online networks as people try to find new roles. I think we’ll continue to see an influx of educators coming into the profession too. As a field, we’re in a great place to learn from the experience of others and to use technology to find innovative ways to support our learners.”
—Heidi Kirby, Customer Education Manager and Co-Founder, Useful Stuff
“I think we’ll continue to see an influx of educators coming into the profession too.” — which brings me to another article:
Edtech Career Opportunities: 7 Tips To Stand Out At A Job Fair — from teachercareercoach.com
Excerpts (emphasis DSC):
Are you a transitioning teacher looking for an edtech career? If so, you’re in luck! Jeff Patterson, the CEO of Gaggle, hosts virtual Edtech Career Fairs.
…
This is a great chance to learn about the edtech industry and connect with key players. So, grab your pen and paper and get ready to take notes! We’ll be sharing some insight to help you make the most of your experience and stand out from the crowd. Let’s get started!
edX Announces 2022 edX Prize Finalists for Innovation in Online Teaching — from prnewswire.com by 2U, Inc.
Excerpt:
The 2022 finalists include (sorted alphabetically by institution):
Other recent items from GSV:
“The reason TikTok is so popular is because it’s short-form and engaging; the opposite to the usual two-hour training course.
“Spacing out micro-learning chunks across the course of a year gives you a much better chance of retaining it and actually acting on it. That’s why GoodCourse is built to engage a Gen Z workforce.”
Beyond Courses: Instructional Approaches in 2022 — from learningguild.com by Jane Bozarth
Excerpts (emphasis DSC):
In researching “upskilling for L&D practitioners” earlier this year, Learning Guild members were asked what they feel has been the biggest shift in their work over time: While technology has driven much change, sometimes seemingly exponentially, nearly everyone talked about a different sort of shift. This was true even of those who landed on the younger end of the experience spectrum. According to respondents, the biggest change is the move away from the idea that the primary role of L&D is to create “courses.” Technology changed and became easier to use, enabling development of myriad digital solutions. As noted in that report, respondents viewed this change as welcome and positive.
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When asked what other types of content respondents created to be delivered OUTSIDE of a traditional course, the most common responses were creating video and job aids/performance support materials. Microlearning and curated content were also frequently mentioned, and curated collections of existing material was popular with those engaged in traditional design.
Also relevant/see:
Games, Organizing, & Motivation: ID Links 10/25/22 — from christytuckerlearning.com by Christy Tucker
Curated links on games built in Twine, storytelling, organization, useful tools, motivation, and transitioning from teaching to ID.
From DSC:
Under the Storytelling and CYOA books section, it was interesting to see the Random Plot Generator, where Christy wrote: “A writing prompt tool to generate two characters, a setting, situation, theme, and character action. This could be a fun way to start scenarios if you’re feeling stuck. h/t Jean Marrapodi.”
I thought this might be a good tool for developing writers, improv actors, and likely others as well! 🙂
Also from Christy Tucker, see:
If the content is very stable and unlikely to change much over time, voice over might make sense in a branching scenario. Investing in creating video also makes more sense for more stable content and skills than for something that changes every 6 months.