Some applications of VR from vrxone.com

Education
Virtual Reality to teach the skills needed for the future by enabling learners to explore, play, work as a team, compete, and be rewarded for their achievements through interactive lessons.

  • Virtual Field Trips
  • Immersive VRXOne Lab
  • VR for Arts & Design
  • Safe Laboratory Practicals through VR
  • Game based Learning
  • Geography, Marine Life VR Exploration
  • Astronomy & Space Research through VR
  • Architecture & Interiors
  • VR for Sports & Games
  • VR to improve Public Speech

Corporate Training
Virtual reality (VR) enhances traditional training methods through a new, practical and interactive approach. Improve Knowledge Retention by doing things in an immersive Environment.

* VR based Induction/ Onboarding
* Improving Health & Safety through VR
* Increase Knowledge Retention
* Hands-on VR Training Simulations
* Customer interactivity through VR
* VR to improve Marketing Strategy
* Special purpose training in VR
* High Risk Environment VR Simulation
* Critical National Infrastructure brief on VR
* VR for Business Planning

Healthcare
Virtual Reality has proven great results with 34% of Physical Health and 47% of Mental Health Improvements through various applications and learning programs.

* 360° Live streaming of Surgical Procedure
* Medical & Nursing Simulation
* Emergency Drill Scenario
* VR for pain & anxiety relief
* Assistive Technology for Special Education.
* Interactive Anatomy Lessons
* Yoga, Meditation and Recreational Therapy
* Virtual Medical Consultation
* Motivational Therapy for Aged Citizens
* VR for Medical Tourism

 

 

 

Lifeliqe Piloting Mixed Reality on Microsoft HoloLens for Grade 6-12 Classrooms — from thejournal.com by Richard Chang

Excerpt:

Using interactive 3D models and lesson plans from its app, Lifeliqe (pronounced “life like”) is now delivering educational content on two major immersive hardware platforms (Microsoft HoloLens and HTC Vive) as well as software platforms (Windows and iOS).

Students and teachers at Renton Prep Christian School in Washington state and Castro Valley Unified College in California participated in the pilot and were the first ever to try out Lifeliqe’s educational content on HoloLens during a science lesson (see video).

 

“The excitement we witnessed during the pilot shows us the great potential mixed reality has in sparking lightbulb moments.”

 

Lifeliqe is introducing pilots of mixed reality applications on Microsoft HoloLens — from lifeliqe.com

Excerpt:

Lifeliqe is thrilled to start piloting mixed reality educational scenarios for Microsoft HoloLens in grade 6-12 classrooms! The first two schools we are working with are Renton Prep in Seattle, WA and Castro Valley Unified College, CA. The students and teachers there were the first ever to try out Lifeliqe’s educational content on HoloLens during a Science lesson.

 

 

 

 

The 82 Hottest EdTech Tools of 2017 According to Education Experts — from tutora.co.uk by Giorgio Cassella

Excerpt:

If you work in education, you’ll know there’s a HUGE array of applications, services, products and tools created to serve a multitude of functions in education.

Tools for teaching and learning, parent-teacher communication apps, lesson planning software, home-tutoring websites, revision blogs, SEN education information, professional development qualifications and more.

There are so many companies creating new products for education, though, that it can be difficult to keep up – especially with the massive volumes of planning and marking teachers have to do, never mind finding the time to actually teach!

So how do you know which ones are the best?

Well, as a team of people passionate about education and learning, we decided to do a bit of research to help you out.

We’ve asked some of the best and brightest in education for their opinions on the hottest EdTech of 2017. These guys are the real deal – experts in education, teaching and new tech from all over the world from England to India, to New York and San Francisco.

They’ve given us a list of 82 amazing, tried and tested tools…


From DSC:
The ones that I mentioned that Giorgio included in his excellent article were:

  • AdmitHub – Free, Expert College Admissions Advice
  • Labster – Empowering the Next Generation of Scientists to Change the World
  • Unimersiv – Virtual Reality Educational Experiences
  • Lifeliqe – Interactive 3D Models to Augment Classroom Learning

 


 

 

 

 

Perfect marriage between universities and K12 public schools — from huffingtonpost.com by Dr. Rod Berger

 

Excerpt:

I sat down with Dr. Jeanice Kerr Swift at this year’s AASA conference in New Orleans to learn about the unique advantage of running a public school district that resides alongside one of our nation’s most prominent universities. The University of Michigan provides the district of Ann Arbor with rich partnerships that lift the learning experiences of the children in the community. Kerr Swift is delighted to have the enthusiasm of not only the University but the business community in reaching out to the students of Ann Arbor.

The implementation of real world projects matches University of Michigan scientists with teachers and students to enrich school learning environments. One example is the Woven Wind program that provides real life wind turbine applications. Students learn, and teachers have their classes bolstered by the input of advanced experimentation. Project Lead the Way is another example that is providing modules for classroom learning.

According to Jeanice Kerr Swift, technology should support and strengthen learning, not stand in the place of person-to-person engagement. Devices are there to serve and enhance, not replace teacher-student collaboration and critical thinking. Kerr Swift believes there is a balance of the “Cs” to consider: collaboration, connection, and community. If all the “Cs” are listening and working together, then a school district can thrive.

Jeanice Kerr Swift certainly makes the balance look easy and enviable in Ann Arbor Michigan.

 

 

 

 

 

The Enterprise Gets Smart
Companies are starting to leverage artificial intelligence and machine learning technologies to bolster customer experience, improve security and optimize operations.

Excerpt:

Assembling the right talent is another critical component of an AI initiative. While existing enterprise software platforms that add AI capabilities will make the technology accessible to mainstream business users, there will be a need to ramp up expertise in areas like data science, analytics and even nontraditional IT competencies, says Guarini.

“As we start to see the land grab for talent, there are some real gaps in emerging roles, and those that haven’t been as critical in the past,” Guarini  says, citing the need for people with expertise in disciplines like philosophy and linguistics, for example. “CIOs need to get in front of what they need in terms of capabilities and, in some cases, identify potential partners.”

 

 

 

Asilomar AI Principles

These principles were developed in conjunction with the 2017 Asilomar conference (videos here), through the process described here.

 

Artificial intelligence has already provided beneficial tools that are used every day by people around the world. Its continued development, guided by the following principles, will offer amazing opportunities to help and empower people in the decades and centuries ahead.

Research Issues

 

1) Research Goal: The goal of AI research should be to create not undirected intelligence, but beneficial intelligence.

2) Research Funding: Investments in AI should be accompanied by funding for research on ensuring its beneficial use, including thorny questions in computer science, economics, law, ethics, and social studies, such as:

  • How can we make future AI systems highly robust, so that they do what we want without malfunctioning or getting hacked?
  • How can we grow our prosperity through automation while maintaining people’s resources and purpose?
  • How can we update our legal systems to be more fair and efficient, to keep pace with AI, and to manage the risks associated with AI?
  • What set of values should AI be aligned with, and what legal and ethical status should it have?

3) Science-Policy Link: There should be constructive and healthy exchange between AI researchers and policy-makers.

4) Research Culture: A culture of cooperation, trust, and transparency should be fostered among researchers and developers of AI.

5) Race Avoidance: Teams developing AI systems should actively cooperate to avoid corner-cutting on safety standards.

Ethics and Values

 

6) Safety: AI systems should be safe and secure throughout their operational lifetime, and verifiably so where applicable and feasible.

7) Failure Transparency: If an AI system causes harm, it should be possible to ascertain why.

8) Judicial Transparency: Any involvement by an autonomous system in judicial decision-making should provide a satisfactory explanation auditable by a competent human authority.

9) Responsibility: Designers and builders of advanced AI systems are stakeholders in the moral implications of their use, misuse, and actions, with a responsibility and opportunity to shape those implications.

10) Value Alignment: Highly autonomous AI systems should be designed so that their goals and behaviors can be assured to align with human values throughout their operation.

11) Human Values: AI systems should be designed and operated so as to be compatible with ideals of human dignity, rights, freedoms, and cultural diversity.

12) Personal Privacy: People should have the right to access, manage and control the data they generate, given AI systems’ power to analyze and utilize that data.

13) Liberty and Privacy: The application of AI to personal data must not unreasonably curtail people’s real or perceived liberty.

14) Shared Benefit: AI technologies should benefit and empower as many people as possible.

15) Shared Prosperity: The economic prosperity created by AI should be shared broadly, to benefit all of humanity.

16) Human Control: Humans should choose how and whether to delegate decisions to AI systems, to accomplish human-chosen objectives.

17) Non-subversion: The power conferred by control of highly advanced AI systems should respect and improve, rather than subvert, the social and civic processes on which the health of society depends.

18) AI Arms Race: An arms race in lethal autonomous weapons should be avoided.

Longer-term Issues

 

19) Capability Caution: There being no consensus, we should avoid strong assumptions regarding upper limits on future AI capabilities.

20) Importance: Advanced AI could represent a profound change in the history of life on Earth, and should be planned for and managed with commensurate care and resources.

21) Risks: Risks posed by AI systems, especially catastrophic or existential risks, must be subject to planning and mitigation efforts commensurate with their expected impact.

22) Recursive Self-Improvement: AI systems designed to recursively self-improve or self-replicate in a manner that could lead to rapidly increasing quality or quantity must be subject to strict safety and control measures.

23) Common Good: Superintelligence should only be developed in the service of widely shared ethical ideals, and for the benefit of all humanity rather than one state or organization.

 

 

 

Excerpts:
Creating human-level AI: Will it happen, and if so, when and how? What key remaining obstacles can be identified? How can we make future AI systems more robust than today’s, so that they do what we want without crashing, malfunctioning or getting hacked?

  • Talks:
    • Demis Hassabis (DeepMind)
    • Ray Kurzweil (Google) (video)
    • Yann LeCun (Facebook/NYU) (pdf) (video)
  • Panel with Anca Dragan (Berkeley), Demis Hassabis (DeepMind), Guru Banavar (IBM), Oren Etzioni (Allen Institute), Tom Gruber (Apple), Jürgen Schmidhuber (Swiss AI Lab), Yann LeCun (Facebook/NYU), Yoshua Bengio (Montreal) (video)
  • Superintelligence: Science or fiction? If human level general AI is developed, then what are likely outcomes? What can we do now to maximize the probability of a positive outcome? (video)
    • Talks:
      • Shane Legg (DeepMind)
      • Nick Bostrom (Oxford) (pdf) (video)
      • Jaan Tallinn (CSER/FLI) (pdf) (video)
    • Panel with Bart Selman (Cornell), David Chalmers (NYU), Elon Musk (Tesla, SpaceX), Jaan Tallinn (CSER/FLI), Nick Bostrom (FHI), Ray Kurzweil (Google), Stuart Russell (Berkeley), Sam Harris, Demis Hassabis (DeepMind): If we succeed in building human-level AGI, then what are likely outcomes? What would we like to happen?
    • Panel with Dario Amodei (OpenAI), Nate Soares (MIRI), Shane Legg (DeepMind), Richard Mallah (FLI), Stefano Ermon (Stanford), Viktoriya Krakovna (DeepMind/FLI): Technical research agenda: What can we do now to maximize the chances of a good outcome? (video)
  • Law, policy & ethics: How can we update legal systems, international treaties and algorithms to be more fair, ethical and efficient and to keep pace with AI?
    • Talks:
      • Matt Scherer (pdf) (video)
      • Heather Roff-Perkins (Oxford)
    • Panel with Martin Rees (CSER/Cambridge), Heather Roff-Perkins, Jason Matheny (IARPA), Steve Goose (HRW), Irakli Beridze (UNICRI), Rao Kambhampati (AAAI, ASU), Anthony Romero (ACLU): Policy & Governance (video)
    • Panel with Kate Crawford (Microsoft/MIT), Matt Scherer, Ryan Calo (U. Washington), Kent Walker (Google), Sam Altman (OpenAI): AI & Law (video)
    • Panel with Kay Firth-Butterfield (IEEE, Austin-AI), Wendell Wallach (Yale), Francesca Rossi (IBM/Padova), Huw Price (Cambridge, CFI), Margaret Boden (Sussex): AI & Ethics (video)

 

 

 

Brillant Representation of Our Solar System — by Justin Van Genderen from fubiz.net

 

 

Summer 2017 Human++ — fromcambridge.nuvustudio.com
Human-Machine Intelligence, Hacking Drones, Bio Fashion, Augmented Video Games, Aerial Filmmaking, Smart Tools, Soft Robotics and more!

Excerpt:

NuVu is a place where young students grow their spirit of innovation. They use their curiosity and creativity to explore new ideas, and make their concepts come to life through our design process. Our model is based on the architecture studio model, and every Summer we use imaginative themes to frame two-week long Studios in which students dive into hands-on design, engineering, science, technology, art and more!

 

 

Move over tablets? This tech could be the future of learning — from fastcodesign.com by Katharine Schwab
Fluid dynamics are a lot cooler when you can see them at work with your own eyes.

 

 

Excerpt:

Physics can be difficult to grasp—even for adults. So how do you teach the subject’s abstract ideas to middle schoolers?

Show some of the concepts in action. That’s the idea behind Peer, an experimental project from New York-based design firm Moment that uses mixed reality to teach middle schoolers scientific ideas such as aerodynamics, sound waves, gravity, and acceleration. The project, though purely conceptual, is a tantalizing hint at where technology in the classroom could be headed next.

 

Also see:

 

 

 

Highlights from the 2016 Flipped Classroom Conference — from Harvey Mudd Colleg, with a special thanks to Calvin College Engineering Professor Jeremy VanAntwerp for this resource

 

 

 

 

Optimizing the Flipped STEM Class:  Higher Ed Tools, Contexts, and Assessments
This one-time conference for faculty in the STEM disciplines at 2- and 4-year higher education institutions focused on tools, contexts, and assessments relating to flipped classrooms. What techniques, strategies, and tools use flipped classroom pedagogy to improve student learning outcomes? What does the research say about the different contexts and environments in which flipped instruction will lead to optimal results? How do we measure whether our efforts are producing the best student learning? The conference was designed for those who are new to flipped classrooms and to those who are current practitioners and want to improve outcomes. Participate had plenty of opportunities to share with each other in a small conference setting.

The conference took place from January 11 to 12 at Harvey Mudd College in Claremont, CA. Limited funding for travel and lodging for U.S. residents was available. This conference was generously funded by the National Science Foundation (DUE 1244786) and Harvey Mudd College.

 

New journal Science Robotics is established to chronicle the rise of the robots — from techcrunch.com by Devin Coldewey

Excerpt:

Robots have been a major focus in the technology world for decades and decades, but they and basic science, and for that matter everyday life, have largely been non-overlapping magisteria. That’s changed over the last few years, as robotics and every other field have come to inform and improve each other, and robots have begun to infiltrate and affect our lives in countless ways. So the only surprise in the news that the prestigious journal group Science has established a discrete Robotics imprint is that they didn’t do it earlier.

Editor Guang-Zhong Yang and president of the National Academy of Sciences Marcia McNutt introduce the journal:

In a mere 50 years, robots have gone from being a topic of science fiction to becoming an integral part of modern society. They now are ubiquitous on factory floors, build complex deep-sea installations, explore icy worlds beyond the reach of humans, and assist in precision surgeries… With this growth, the research community that is engaged in robotics has expanded globally. To help meet the need to communicate discoveries across all domains of robotics research, we are proud to announce that Science Robotics is open for submissions.

Today brought the inaugural issue of Science Robotics, Vol.1 Issue 1, and it’s a whopper. Despite having only a handful of articles, each is deeply interesting and shows off a different aspect of the robotics research world — though by no means do these few articles hit all the major regions of the field.

 

 

See also:

 

Excerpt:

Science Robotics has been launched to cover the most important advances in the development and application of robots, with interest in hardware and software as well as social interactions and implications.

From molecular machines to large-scale systems, from outer space to deep-sea exploration, robots have become ubiquitous, and their impact on our lives and society is growing at an accelerating pace. Science Robotics has been launched to cover the most important advances in robot design, theory, and applications. Science Robotics promotes the communication of new ideas, general principles, and original developments. Its content will reflect broad and important new applications of robots (e.g., medical, industrial, land, sea, air, space, and service) across all scales (nano to macro), including the underlying principles of robotic systems covering actuation, sensor, learning, control, and navigation. In addition to original research articles, the journal also publishes invited reviews. There are also plans to cover opinions and comments on current policy, ethical, and social issues that affect the robotics community, as well as to engage with robotics educational programs by using Science Robotics content. The goal of Science Robotics is to move the field forward and cross-fertilize different research applications and domains.

 

 
© 2016 Learning Ecosystems