Also see:

 

 


From DSC:
This type of thing makes me wonder about the future of the legal profession as well. For example, here’s a relevant quote from The Uberization of Legal Technology by Felix Shipkevich:

In an age when there’s an app for everything, whether it’s to book air travel, rent a car, sell products or start a business, there wasn’t an app that could simply and easily connect you with legal counsel. Giving consumers a tool to book free consultations is the future of law, and the heart of attorney business development. 

Consumers have historically had little access to attorneys for a variety of reasons. First, unlike for doctors and mechanics, there is no annual legal checkup (though perhaps there should be). Consumers may be intimidated by not knowing costs upfront or even knowing if they have a case worth discussing. Assuming that every American will have at least three legal questions annually, there’s an untapped market of over a billion potential legal inquiries every year.


 

And by the way, as legal-related matters aren’t taught much in K-16, that’s an interesting idea:

First, unlike for doctors and mechanics, there is no annual legal checkup (though perhaps there should be).

 


 

 

Imagining new futures for students, nurses, prisoners and more — from extendedmind.io

Excerpt:

Jessica Outlaw and Trevor F. Smith hosted an interdisciplinary gathering of educators, technologists, and designers at the Outlaw Center for Immersive Behavioral Science at Concordia University to discuss how instructional design can be transformed by the unique capabilities of immersive web technology, with an emphasis on VR & AR.

This blog is part 2 of the recap of the Instructional Design Summit that took place on June 3, 2019. To read part 1, which covered what experts in instructional design said about the immersive web, click here.

In this blog post, we will share output from the day’s workshop activity. The goal was to stimulate new ideas, build connections across disciplines, and give participants the experience of imagining multiple futures in a systemic way.

 

From DSC:
I appreciated their offering up potential scenarios or futures for each area. We all need to be doing this and thinking like this.

 

 

Is this the future of (low-cost) healthcare? — from computerworld.com by Johnny Evans
A Zipnostic pilot program in New York hints at how Apple tech could transform healthcare.

Excerpt:

The thing is, the home visit isn’t by a doctor but an onsite “care coordinator” equipped with a full set of professional testing equipment and direct video contact with the doctor.

The coordinator runs through tests using a high-resolution camera, ultrasound, EKG, glucometer, blood pressure, oximeter, and other state-of-the-art equipment, all of which is controlled using Zipnostic’s own apps.

Test data is made available to the real doctor at the end of the camera, who can take control of the testing procedure and provide an on-the-spot medical diagnosis based on real data.

The idea is that a diagnosis can be provided at around a fifteenth of the cost of a visit to the ER, and that the data driving the diagnosis can be much more accurate than you get from, say, a video chat using an app.

 

 

Cisco and American Well are teaming up to let you talk to your doctor from your TV — from cnbc.com by Christina Farr

Key points:

  • Cisco and American Well are working on bringing virtual medical visits to homes across the country.
  • Traditionally, virtual medical visits are conducted via laptops and smartphones.
  • But the television set might be more accessible, especially for older Americans.
 

5G and the tactile internet: what really is it? — from techradar.com by Catherine Ellis
With 5G, we can go beyond audio and video, communicating through touch

Excerpt:

However, the speed and capacity of 5G also opens up a wealth of new opportunities with other connected devices, including real-time interaction in ways that have never been possible before.

One of the most exciting of these is tactile, or haptic communication – transmitting a physical sense of touch remotely.

 

Virtual embodiment: High impact learning — from tlinnovations.cikeys.com by

Excerpt:

It’s officially been one year since we started exploring immersive virtual learning with nursing students, starting with the Embodied Labs product:Becoming Alfred. The virtual product consists of an immersive simulated experience using virtual reality (VR) designed by Embodied Labs. Embodied Labs has three scenario series, referred to as labs:

  • The Alfred Lab: Learners experience life as Alfred, a 74-year old African American male with macular degeneration and hearing loss.
  • The Beatriz Lab: A Journey Through Alzheimer’s Disease. The learner becomes, Beatriz, a middle-late aged Latina woman who transitions from early to middle to late stages of Alzheimer’s disease.
  • The Clay Lab: End of Life Conversations. Learners become Clay, a 66-year old male, with a terminal diagnosis whose experiences include receiving a terminal diagnosis,  hospice care at home, and the active dying process at the end-of-life.

 

From DSC:
I moderated a panel back at the NGLS Conference in 2017, and Carrie was one of the panelists talking about some of the promising applications of virtual reality. Carrie is doing marvelous work! Carrie’s mom had Alzheimer’s and my mom has that as well (as did my grandmother). It’s a tough disease to watch develop. Perhaps a student reading this out there will be the person to find a solution to this enormous issue.

 

 

 

Microsoft built a chat bot to match patients to clinical trials — from fortune.com by Dina Bass

Excerpt:

A chat bot that began as a hackathon project at Microsoft’s lab in Israel makes it easier for sick patients to find clinical trials that could provide otherwise unavailable medicines and therapies.

The Clinical Trials Bot lets patients and doctors search for studies related to a disease and then answer a succession of text questions. The bot then suggests links to trials that best match the patients’ needs. Drugmakers can also use it to find test subjects.

 

Half of all clinical trials for new drugs and therapies never reach the number of patients needed to start, and many others are delayed for the same reason, Bitran said. Meanwhile patients, sometimes desperately sick, find it hard to comb through the roughly 50,000 trials worldwide and their arcane and lengthy criteria—typically 20 to 30 factors. Even doctors struggle to search quickly on behalf of patients, Bitran said.

 

 

The information below is from Deb Molfetta, Outreach Coordinator at EdDPrograms.org


EdDPrograms.org helps educators and administrators research doctoral education opportunities. Their organization’s work in education began in 2008 with projects ranging from a new teacher survival guide to their own teacher education scholarship program. More recently they realized that there weren’t any websites dedicated to professional development through Doctor of Education (EdD) programs, which is why they created their own – EdDPrograms.org. It covers a lot of ground, but here are a few sections they think administrators will appreciate:

EdDPrograms.org is owned and operated by a group that has been creating post-secondary education resources since 2008. According to Deb, they have a history of providing students with objective, fact-based resources.

 

 

 

13 industries soon to be revolutionized by artificial intelligence — from forbes.com by the Forbes Technology Council

Excerpt:

Artificial intelligence (AI) and machine learning (ML) have a rapidly growing presence in today’s world, with applications ranging from heavy industry to education. From streamlining operations to informing better decision making, it has become clear that this technology has the potential to truly revolutionize how the everyday world works.

While AI and ML can be applied to nearly every sector, once the technology advances enough, there are many fields that are either reaping the benefits of AI right now or that soon will be. According to a panel of Forbes Technology Council members, here are 13 industries that will soon be revolutionized by AI.

 

 

Tiny microbots fold like origami to travel through the human body — from digitaltrends.com by Georgina Torbet

Excerpt:

Tiny robots modeled after bacteria could be used to deliver drugs to hard to reach areas of the human body. Scientists at École polytechnique fédérale de Lausanne (EPFL) and the Swiss Federal Institute of Technology in Zurich (ETH Zurich) have developed what they call elastic microbots that can change shape depending on their environment.

 

FDA approves HoloLens powered medical augmented reality system — from by Richard Devine
HoloLens might be about to make surgical procedures a whole lot different.

Excerpt:

From Healthimaging.com

OpenSight specifically utilizes the Microsoft HoloLens headset that allows simultaneous visualization of the 3D patient images in AR and the actual patient and their real-world surroundings. The technique may decrease operative times and improve surgical planning and the understanding of anatomic relationships.

 

 

Can virtual reality revolutionize education? — from cnn.com by Emma Kennedy

 

“Kids love to engage with [VR] lessons,” said Guido Kovalskys, chief executive and co-founder of US-based edtech company Nearpod. “One minute, they are learning about Roman history, and the next, they are transported to ancient Rome and are exploring the Colosseum.”

 

From DSC:
Ok, so the title is on the overhyped side, but I do think XR will positively impact learning, understanding.

 

 

University of Washington Researchers Demo Ability to Generate 3D Augmented Reality Content from 2D Images — from next.reality.news by Tommy Palladino

 

 

 

Age of Sail: Setting the course for virtual reality narratives in the future — from by Jose Antunes
The most ambitious project from Google Spotlight Stories is also the one that pushes the boundaries in terms of the creation of narratives in Virtual Reality: embark on Age of Sail.

Augmented Reality Remote Collaboration with Dense Reconstruction

 

Addendum:

  • VR & AR 2018: A year in review — from vrscout.com by Kyle Melnick
    Excerpt:
    If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector.

    Major hardware releases, vast improvements to software, and various other integral advancements have quietly solidified VR & AR as viable, long-term technological platforms for years to come. So while there may not have been any bombshell announcements or jaw-dropping reveals per sey, 2018 will still go down as a key, if not climactic, year for VR & AR technology regardless.

    With a new year full of exciting possibilities ahead of us, let’s hang back a second and take a look back at 2018’s most pivotal moments.

 

 

On one hand XR-related technologies
show some promise and possibilities…

 

The AR Cloud will infuse meaning into every object in the real world — from venturebeat.com by Amir Bozorgzadeh

Excerpt:

Indeed, if you haven’t yet heard of the “AR Cloud”, it’s time to take serious notice. The term was coined by Ori Inbar, an AR entrepreneur and investor who founded AWE. It is, in his words, “a persistent 3D digital copy of the real world to enable sharing of AR experiences across multiple users and devices.”

 

Augmented reality invades the conference room — from zdnet.com by Ross Rubin
Spatial extends the core functionality of video and screen sharing apps to a new frontier.

 

 

The 5 most innovative augmented reality products of 2018 — from next.reality.news by Adario Strange

 

 

Augmented, virtual reality major opens at Shenandoah U. next fall — from edscoop.com by by Betsy Foresman

Excerpt:

“It’s not about how virtual reality functions. It’s about, ‘How does history function in virtual reality? How does biology function in virtual reality? How does psychology function with these new tools?’” he said.

The school hopes to prepare student for careers in a field with a market size projected to grow to $209.2 billion by 2022, according to Statista. Still at its advent, Whelan compared VR technology to the introduction of the personal computer.

 

VR is leading us into the next generation of sports media — from venturebeat.com by Mateusz Przepiorkowski

 

 

Accredited surgery instruction now available in VR — from zdnet.com by Greg Nichols
The medical establishment has embraced VR training as a cost-effective, immersive alternative to classroom time.

 

Toyota is using Microsoft’s HoloLens to build cars faster — from cnn.comby Rachel Metz

From DSC:
But even in that posting the message is mixed…some pros…some cons. Some things going well for XR-related techs…but for other things, things are not going very well.

 

 

…but on the other hand,
some things don’t look so good…

 

Is the Current Generation of VR Already Dead? — from medium.com by Andreas Goeldi

Excerpt:

Four years later, things are starting to look decidedly bleak. Yes, there are about 5 million Gear VR units and 3 million Sony Playstation VR headsets in market, plus probably a few hundred thousand higher-end Oculus and HTC Vive systems. Yes, VR is still being demonstrated at countless conferences and events, and big corporations that want to seem innovative love to invest in a VR app or two. Yes, Facebook just cracked an important low-end price point with its $200 Oculus Go headset, theoretically making VR affordable for mainstream consumers. Plus, there’s even more hype about Augmented Reality, which in a way could be a gateway drug to VR.

But it’s hard to ignore a growing feeling that VR is not developing as the industry hoped it would. So is that it again, we’ve seen this movie before, let’s all wrap it up and wait for the next wave of VR to come along about five years from now?

There are a few signs that are really worrying…

 

 

From DSC:
My take is that it’s too early to tell. We need to give things more time.

 

 

 

The future of drug discovery and AI – the role of man and machine — from techemergence.com by  Ayn de Jesus

Excerpt:

Episode Summary: This week on AI in Industry, we speak with Amir Saffari, Senior Vice President of AI at BenevolentAI, a London-based pharmaceutical company that uses machine learning to find new uses for existing drugs and new treatments for diseases.

In speaking with him, we aim to learn two things:

  • How will machine learning play a role in the phases of drug discovery, from generating hypotheses to clinical trials?
  • In the future, what are the roles of man and machine in drug discovery? What processes will machines automate and potentially do better than humans in this field?

 

A few other articles caught my eye as well:

  • This little robot swims through pipes and finds out if they’re leaking — from fastcompany.com by Adele Peters
    Lighthouse, U.S. winner of the James Dyson Award, looks like a badminton birdie and detects the suction of water leaving pipes–which is a lot of water that we could put to better use.
    .
  • Samsung’s New York AI center will focus on robotics — from engadget.com by Saqib Shah
    NYU’s AI Now Institute is close-by and Samsung is keen for academic input.
    Excerpt:
    Samsung now has an artificial intelligence center in New York City — its third in North America and sixth in total — with an eye on robotics; a first for the company. It opened in Chelsea, Manhattan on Friday, walking distance from NYU (home to its own AI lab) boosting Samsung’s hopes for an academic collaboration.
    .
  • Business schools bridge the artificial intelligence skills gap — from swisscognitive.ch
    Excerpt:
    Business schools such as Kellogg, Insead and MIT Sloan have introduced courses on AI over the past two years, but Smith is the first to offer a full programme where students delve deep into machine learning.

    “Technologists can tell you all about the technology but usually not what kind of business problems it can solve,” Carlsson says. With business leaders, he adds, it is the other way round — they have plenty of ideas about how to improve their company but little way of knowing what the new technology can achieve. “The foundational skills businesses need to hack the potential of AI is the understanding of what problems the tech is actually good at solving,” he says.

 

 

 

Computing in the Camera — from blog.torch3d.com by Paul Reynolds
Mobile AR, with its ubiquitous camera, is set to transform what and how human experience designers create.

One of the points Allison [Woods, CEO, Camera IQ] made repeatedly on that call (and in this wonderful blog post of the same time period) was that the camera is going to be at the center of computing going forward, an indispensable element. Spatial computing could not exist without it. Simple, obvious, straightforward, but not earth shaking. We all heard what she had to say, but I don’t think any of us really understood just how profound or prophetic that statement turned out to be.

 

“[T]he camera will bring the internet and the real world into a single time and space.”

— Allison Woods, CEO, Camera IQ

 

 

The Camera As Platform — from shift.newco.co by Allison Wood
When the operating system moves to the viewfinder, the world will literally change

“Every day two billion people carry around an optical data input device — the smartphone Camera — connected to supercomputers and informed by massive amounts of data that can have nearly limitless context, position, recognition and direction to accomplish tasks.”

– Jacob Mullins, Shasta Ventures

 

 

 

The State Of The ARt At AWE 18 — from forbes.com by Charlie Fink

Excerpt:

The bigger story, however, is how fast the enterprise segment is growing as applications as straightforward as schematics on a head-mounted monocular microdisplay are transforming manufacturing, assembly, and warehousing. Use cases abounded.

After traveling the country and most recently to Europe, I’ve now experienced almost every major VR/AR/MR/XR related conference out there. AWE’s exhibit area was by far the largest display of VR and AR companies to date (with the exception of CES).

 

AR is being used to identify features and parts within cars

 

 

 

 

Student Learning and Virtual Reality: The Embodied Experience — from er.educause.edu by Jaime Hannans, Jill Leafstedt and Talya Drescher

Excerpts:

Specifically, we explored the potential for how virtual reality can help create a more empathetic nurse, which, we hypothesize, will lead to increased development of nursing students’ knowledge, skills, and attitudes. We aim to integrate these virtual experiences into early program coursework, with the intent of changing nursing behavior by providing a deeper understanding of the patient’s perspective during clinical interactions.

In addition to these compelling student reflections and the nearly immediate change in reporting practice, survey findings show that students unanimously felt that this type of patient-perspective VR experience should be integrated and become a staple of the nursing curriculum. Seeing, hearing, and feeling these moments results in significant and memorable learning experiences compared to traditional classroom learning alone. The potential that this type of immersive experience can have in the field of nursing and beyond is only limited by the imagination and creation of other virtual experiences to explore. We look forward to continued exploration of the impact of VR on student learning and to establishing ongoing partnerships with developers.

 

Also see:

 

 

 

Virtual reality is actually here — from computerworld.in by Bart Perkins

Excerpts:

In parallel with gaming, VR is expanding into many other areas, including these:

  • Healthcare
    Surgical Theater is working with UCLA, New York University, the Mayo Clinic and other major medical centers to use VR to help surgeons prepare for difficult operations. Virtual 3D models are constructed from MRIs, CAT scans and/or ultrasounds.
  • Mental health
    Meditation promotes mental health by reducing stress and anxiety.
  • Education
    Unimersiv is focusing on historical sites, creating a series of VR tours for the Colosseum, Acropolis, Parthenon, Stonehenge, Titanic, etc. These tours allow each site to be explored as it existed when it was built. Additional locations’ virtual sites and attractions will undoubtedly be added in the near future. The British Museum offered a Virtual Reality Weekend in August 2015. Visitors were able to explore a Bronze Age roundhouse with a flickering fire and changing levels of light while they “handled” Bronze Age relics. The American Museum of Natural History allows students anywhere in the world to take virtual tours of selected museum exhibits, and other museums will soon follow.
  • Training
    Virtual reality is an excellent tool when the task is dangerous or the equipment involved is expensive.
  • Crime reconstruction
  • Architecture
  • Collaboration
    Virtual reality, augmented reality and mixed reality will form the basis for the next set of collaboration tools.

 

 

 

VR and education: Why we shouldn’t wait to reap the benefits – from medium.com by Josh Maldonad

Excerpts:

However, we see very little experienced-based learning in all levels of education today. Traditional learning consists of little more than oration through lectures and textbooks (and their digital equivalents). Experience-based learning is often very difficult to facilitate in the classroom. Whether it be a field trip in elementary school, or simulation exercises in med school, it can be tedious, costly and time consuming.

Where VR is really winning in education is in subject matter retention. The first of several surveys that we’ve done was based on a VR field trip through the circulatory system with high-school age children. We saw an increase of nearly 80% in subject matter retention from a group that used VR, compared against a control group that was provided the same subject matter via text and image. (I’ll expand on the details of this experiment, and some research initiatives we’re working on in another blog post).

http://uploadvr.com/chinese-vr-education-study/

Example apps in healthcare:

  • Emergency response and Triage Decision making
  • Nursing fundamentals, safety and communication procedures
  • Anesthesiology: patient monitoring and dosage delivery

 

 

Residential design and virtual reality: a better way to build a home? — from connectedlife.style

Excerpt:

The old phrase of ‘needing to see it to believe it’ is a powerful mantra across all aspects of residential design. Architecture, interior design and property development are all highly visual trades that require buy-in from both those working on the project and the client. As such, making sure everyone is sold on a coherent vision is vital to ensure that everything goes smoothly and no one is left dissatisfied when the project is completed.

 

 

 

Google Translate: Updated
For those travelers out there, you might want to know about Google Translate’s ability to read in an image of one language, and provide you with a translation of that language/signage/label/etc.

Also see:

 

From this page, here are some of the visual translation products:

 

 

Now HoloLens lets you check your mail in a wall-sized mixed reality version of Outlook — from pcworld.com by Ian Paul
Now you can check your email or make a calendar appointment without removing Microsoft’s augmented reality headset.

hololens multiple flat apps

You now can pin multiple 2D apps in virtual space,
and Microsoft’s HoloLens will remember where they are.

 

 

VR in Education: What’s Already Happening in the Classroom — from arvrmagazine.com by Susanne Krause
“Engagement was off the charts”  | Connecting to the world and creating new ones using virtual reality

Excerpt:

It’s a way for educators to bring their students to places that would be out of reach otherwise. Google Expeditions, the VR mode of Google Street View and Nearpod’s virtual field trips are among the most popular experiences teachers explore with their students. “Some of our students have never really left the bubbles of their own town”, says Jaime Donally, creator of the #ARVRinEDU chat on Twitter. “Virtual reality is a relatively inexpensive way to show them the world.”

 

 

How augmented reality is transforming building management — from ibm.com
IBM People for Smarter Cities presents “Dublin lab – Cognitive Buildings”

In the video below, a facilities manager is using a mobile device to scan a QR code on a wall, behind which is a critical piece of HVAC equipment. With one scan, we can view data on the asset’s performance and health, location data for the asset. This data is being pulled by the IoT Platform from the asset itself, TRIRIGA, and any other useful sources.

 

 

 

 

 

 

Excerpt:

But the best experiences, VR acolytes agree, are still yet to come. Resh Sidhu leads VR development for Framestore, the high-end visual effects house that won an Oscar for the movie Gravity, and has since expanded into creating VR content. With hardware finally delivering on its promise, she believes it is now up to creatives to explore the possibilities.

 

 

HTC Brings VR Center to Paris; Vive Exhibit at Nobel Museum — from vrscout.com by Jonathan Nafarrete

Excerpt:

There’s so much more to VR than just gaming. Which is probably why HTC has been exploring entirely new ways to bring VR to art, education and culture — starting with museums around the world.

HTC recently collaborated with TIME-LIFE on “Remembering Pearl Harbor,” a VR experience commemorating the 75th anniversary of the attack with exhibitions at the Intrepid Sea, Air and Space Museum in New York City and the Newsuem in Washington D.C. Last month, Vive also collaborated with the Royal Academy of Arts in London on the world’s first 3-D printed VR art exhibit.

Now HTC Vive has revealed the launch of a new VR center at La Geode, part of Paris’ Science and Industry Museum, as well as a partnership with the Nobel Museum for a first-of-its-kind VR exhibit showcasing the contributions of Nobel laureates.

 

 

 

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