Radio.Garden — with thanks to David Pogue for this resource

From DSC:
This is amazing! Some screenshots:

Radio.garden -- tune into thousands of live radio stations across the globe!

Radio.garden -- tune into thousands of live radio stations across the globe!

Several questions/reflections come to my mind:

  • What could those teachers and professors who are trying to teach someone a language do with this?!
  • If this can be done with radio stations, what can be done with learning-related streams of content?!
  • Talk about “More Choice. More Control.”  Man o’ man!

Streams of content


 

91 movies and TV shows to stream for Black History Month — from fastcompany.com by Joe Berkowitz
For Black History Month, here’s a streaming guide to historical fiction, biopics, documentaries, and sitcoms, made by and about Black Americans.

91 movies and TV shows to stream for Black History Month

 

Best Online Educational Games for High School Students — from edtechreview.in by Saniya Khan

Excerpt:

…the introduction of educational games to kids helps increase their motivation and engagement, enhance visual skills, improve students’ interaction and collaboration abilities with their peers, and apply gaming values in a real-world situation; most importantly, it improves learning.

Learning Apps For Kids To Explore in 2021 — from edtechreview.in by Priyanka Gupta

Excerpt:

Living in a digital era and in times when technology has kept education going, let’s look at some promising learning apps for kids to explore in 2021.

 

 

Sundance 2021 Goes Virtual for the New Frontier VR Program — from by Emory Craig

Excerpt:

The New Frontier Program at the Sundance Film Festival has always positioned itself at the intersection of film, art, and technology. Its experimental projects in VR have been groundbreaking, from Nonny de la Peña’s ‘Hunger in Los Angeles,’ the first-ever VR documentary to be showcased at the Festival (2012) through this year’s remarkable projects, many of which focused on movement and play in VR. With the pandemic still the reality of our lives, Sundance 2021 finds itself having to transition that spirit to a virtual environment.

 

A ‘Great Cultural Depression’ Looms for Legions of Unemployed Performers — from nytimes.com
With theaters and concert halls shuttered, unemployment in the arts has cut deeper than in restaurants and other hard-hit industries.

Excerpt:

During the quarter ending in September, when the overall unemployment rate averaged 8.5 percent, 52 percent of actors, 55 percent of dancers and 27 percent of musicians were out of work, according to the National Endowment for the Arts. By comparison, the jobless rate was 27 percent for waiters; 19 percent for cooks; and about 13 percent for retail salespeople over the same period.

Also see:

Actors and Writers and Now, Congressional Lobbyists — from nytimes.com
Be an #ArtsHero started with a failed effort to extend unemployment benefits. It’s gone on to be a prime proponent of the message: Cultural work is labor.

 

From DSC:
I want to thank my sisters for the following items, all involving Christmas:

My sister’s watercolor of a Christmas scene:

Merry Christmas! Emmanuel -- God with us!

Today in the town of David a Savior has been born to you; he is the Messiah, the Lord. This will be a sign to you: You will find a baby wrapped in cloths and lying in a manger.” Suddenly a great company of the heavenly host appeared with the angel, praising God and saying, “Glory to God in the highest heaven, and on earth peace to those on whom his favor rests.”

Also see this fun piece from another of our sisters — Christmas according to kids:

Also see:

If you want to see, hear, and experience some wonderful creativity, artwork, music, and animation that relate to Christmas, you might want to check out the Christmas section out at JacquieLawson.com.

Christmas related artwork, music, and animation from JacquieLawson.com

Christmas related artwork, music, and animation from JacquieLawson.com

Christmas related artwork, music, and animation from JacquieLawson.com

Christmas related artwork, music, and animation from JacquieLawson.com

 

Many students complain that online-based learning doesn’t engage them. Well, check this idea out! [Christian]


From DSC…by the way, another title for this blog could have been:

WIN-WIN situations all around! The Theatre Departments out there could collaborate with other depts/disciplines to develop highly engaging, digitally-based learning experiences! 


The future of drama and the theatre — as well as opera, symphonies, and more — will likely include a significant virtual/digital component to them. While it’s too early to say that theatre needs to completely reinvent itself and move “the stage” completely online, below is an idea that creates a variety of WIN-WIN situations for actors, actresses, stage designers, digital audio/video editors, fine artists, graphic designers, programmers, writers, journalists, web designers, and many others as well — including the relevant faculty members!

A new world of creative, engaging, active learning could open up if those involved with the Theatre Department could work collaboratively with students/faculty members from other disciplines. And in the end, the learning experiences and content developed would be highly engaging — and perhaps even profitable for the institutions themselves!

A WIN-WIN situation all around! The Theatre Department could collaborate with other depts/disciplines to develop highly engaging learning experiences!

[DC: I only slightly edited the above image from the Theatre Department at WMU]

 

Though the integration of acting with online-based learning materials is not a new idea, this post encourages a far more significant interdisciplinary collaboration between the Theatre Department and other departments/disciplines.

Consider a “Dealing with Bias in Journalism” type of topic, per a class in the Digital Media and Journalism Major.

  • Students from the Theatre Department work collaboratively with the students from the most appropriate class(es?) from the Communications Department to write the script, as per the faculty members’ 30,000-foot instructions (not 1000-foot level/detailed instructions)
  • Writing the script would entail skills involved with research, collaboration, persuasion, creativity, communication, writing, and more
  • The Theatre students would ultimately act out the script — backed up by those learning about sound design, stage design, lighting design, costume design, etc.
  • Example scene: A woman is sitting around the kitchen table, eating breakfast and reading a posting — aloud — from a website that includes some serious bias in it that offends the reader. She threatens to cancel her subscription, contact the editor, and more. She calls out to her partner why she’s so mad about the article. 
  • Perhaps there could be two or more before/after scenes, given some changes in the way the article was written.
  • Once the scenes were shot, the digital video editors, programmers, web designers, and more could take that material and work with the faculty members to integrate those materials into an engaging, interactive, branching type of learning experience. 
  • From there, the finished product would be deployed by the relevant faculty members.

Scenes from WMU's Theatre Department

[DC: Above images from the Theatre Department at WMU]

 

Colleges and universities could share content with each other and/or charge others for their products/content/learning experiences. In the future, I could easily see a marketplace for buying and selling such engaging content. This could create a needed new source of revenue — especially given that those large auditoriums and theaters are likely not bringing in as much revenue as they typically do. 

Colleges and universities could also try to reach out to local acting groups to get them involved and continue to create feeders into the world of work.

Other tags/categories could include:

  • MOOCs
  • Learning from the Living[Class]Room
  • Multimedia / digital literacy — tools from Adobe, Apple, and others.
  • Passions, participation, engagement, attention.
  • XR: Creating immersive, Virtual Reality (VR)-based experiences
  • Learning Experience Design
  • Interaction Design
  • Interface Design
  • …and more

Also see:

What improv taught me about failure: As a teacher and academic — from scholarlyteacher.com by Katharine Hubbard

what improv taught me about failure -as a teacher and academic

In improv, the only way to “fail” is to overthink and not have fun, which reframed what failure was on a grand scale and made me start looking at academia through the same lens. What I learned about failure through improv comes back to those same two core concepts: have fun and stop overthinking.

Students are more engaged when the professor is having fun with the materials (Keller, Hoy, Goetz, & Frenzel, 2016), and teaching is more enjoyable when we are having fun ourselves.

 

Zoom, but for X: How startups are building for our new video normal  — from protocol.com by Biz Carson
Meet the startups building the next take on video.

Excerpt (emphasis DSC):

Trying to liven up the monotony of Zoom meetings, Phil Libin hung up a green towel behind his desk and started projecting images onto it, like Dr. Anthony Fauci hovering over his shoulder, just to make his team laugh. At first, it was a bit of a performance and a way to break up the monotony as Zoom fatigue set in a few months into the pandemic at the end of May. But then Libin, the former CEO of Evernote and founder of startup studio All Turtles, realized the “Weekend Update” style could be more than just a gimmick.

A bit of coding and a fantastic demo later, Libin closed a seed round of $4.5 million to launch his new company, Mmhmm. His big belief is that we’re moving to a hybrid world where things don’t fit neatly into boxes like in-person or online or live or recorded. Instead, it’s all going to be a mix.

Also see:

 

From A New Way Forward:

Grab the remote! A series from Big Picture Learning!

Grab the remote! A series from Big Picture Learning!

Also see the following “Must Reads” from A New Way Forward:


From DSC:
Along these lines…in regards to digital equity, I’m reminded of this recent graphic:

Let's use television for folks who don't have access to the Internet -- Daniel Christian

 

From edsurge.com today:

THOROUGHLY MODERN MEDIA: This spring, a college theater course about women’s voting rights aimed to produce a new play about the suffrage struggle. When the pandemic scuttled those plans, professors devised a new way to share suffragist stories by creating an interactive, online performance set in a virtual Victorian mansion. And their students were not the only ones exploring women’s voting rights as the country marks the 100th anniversary of the Nineteenth Amendment.

…which linked to:

The Pandemic Made Their Women’s Suffrage Play Impossible. But the Show Went on— Virtually — from edsurge.com by Rebecca Koenig

Excerpts:

Then the pandemic hit. Students left Radford and Virginia Tech. Live theater was canceled.

But the class wasn’t.

“Neither of us ever said, ‘Forget it,’” Hood says. “Our students, they all wanted to know, ‘What are we doing?’ We came to them with this insane idea.”

They would create an interactive, online production staged in a virtual Victorian mansion.

“Stage performance is different than film or audio. If you just have audio, you only have your voice. Clarity, landing sentences, really paying attention to the structure of a sentence, becomes important,” Nelson says. “Students got a broader sense of the skills and approaches to different mediums—a crash course.”

 

From DSC:
Talk about opportunities for interdisciplinary learning/projects!!!  Playwrights, directors, actors/actresses, set designers, graphic designers, fine artists, web designers and developers, interactivity/interface designers, audio designers, video editors, 3D animators, and more!!!

 

The performance website, “Women and the Vote,” premiered on May 18, 2020

 
 


 

 

FTI 2020 Trend Report for Entertainment, Media, & Technology [FTI]

 

FTI 2020 Trend Report for Entertainment, Media, & Technology — from futuretodayinstitute.com

Our 3rd annual industry report on emerging entertainment, media and technology trends is now available.

  • 157 trends
  • 28 optimistic, pragmatic and catastrophic scenarios
  • 10 non-technical primers and glossaries
  • Overview of what events to anticipate in 2020
  • Actionable insights to use within your organization

KEY TAKEAWAYS

  • Synthetic media offers new opportunities and challenges.
  • Authenticating content is becoming more difficult.
  • Regulation is coming.
  • We’ve entered the post-fixed screen era.
  • Voice Search Optimization (VSO) is the new Search Engine Optimization (SEO).
  • Digital subscription models aren’t working.
  • Advancements in AI will mean greater efficiencies.

 

 

Kansas City high schools add real-world learning — from gettingsmart.com by Tom Vander Ark

Excerpt:

The good news is that more young people are graduating from high school than ever. The bad news? High school is often less relevant to them and their futures than ever.

The largest effort to make high school more valuable—to young people and their communities— is underway in the six-county two-state Kansas City metro area.

About 60 schools in 15 districts from Kansas and Missouri are spending this school year investigating ways they can make high school more valuable to young people by incorporating more real-world learning.

 

From DSC:
I know that by the end of his junior year, our son was so tired of having information crammed down his throat. He viewed so much of the content of his courses as irrelevant and unimportant. This year, he is immersed in what he wants to do — acting. And now he is soooooo much more motivated to learn and to grow now that he is able to pursue his passion.

 

 

How augmented reality will overhaul our most crucial industries — from singularityhub.com by Peter Diamandis

Excerpts:

Healthcare
(1) Surgeons and physicians
(2) Assistance for those with disabilities
(3) Biometric displays

Retail & Advertising
(1) Virtual shopping
(2) Advertising

Education & Travel
(1) Customized, continuous learning

Within the classroom, Magic Leap One’s Lumin operating system allows multiple wearers to share in a digital experience, such as a dissection or historical map. And from a collaborative creation standpoint, students can use Magic Leap’s CAD application to join forces on 3D designs.

In success, AR’s convergence with biometric sensors and AI will give rise to an extraordinarily different education system: one comprised of delocalized, individually customizable, responsive, and accelerated learning environments.

(2) Training
(3) Travel

Manufacturing
(1) Design
(2) Supply chain optimization
(3) Quality assurance & accessible expertise

Transportation & Navigation
(1) Autonomous vehicles
(2) Navigation

Entertainment
(1) Gaming
(2) Art

 
© 2021 | Daniel Christian