How professionals learn for work — from jarche.com by Harold Jarche

Excerpt:

On the image below the methods are colour-coded to Experience (70%), Exposure (20%), and Education (10%). The size of text indicates the importance as ranked by the survey respondents. Note that some of these methods cross boundaries, such as team knowledge sharing & conferences.

 

 

Also see:

 

Training strategies should consider the reality of how people learn; content should always be available remotely – increasingly via mobile – and at the learner’s convenience in bite-sized chunks, making use of video, gamification and collaboration.

 

 

 
 

State of AI — from stateof.ai

Excerpt:

In this report, we set out to capture a snapshot of the exponential progress in AI with a focus on developments in the past 12 months. Consider this report as a compilation of the most interesting things we’ve seen that seeks to trigger informed conversation about the state of AI and its implication for the future.

We consider the following key dimensions in our report:

  • Research: Technology breakthroughs and their capabilities.
  • Talent: Supply, demand and concentration of talent working in the field.
  • Industry: Large platforms, financings and areas of application for AI-driven innovation today and tomorrow.
  • Politics: Public opinion of AI, economic implications and the emerging geopolitics of AI.

 

definitions of terms involved in AI

definitions of terms involved in AI

 

hard to say how AI is impacting jobs yet -- but here are 2 perspectives

 

 

There’s nothing artificial about how AI is changing the workplace — from forbes.com by Eric Yuan

Excerpt:

As I write this, AI has already begun to make video meetings even better. You no longer have to spend time entering codes or clicking buttons to launch a meeting. Instead, with voice-based AI, video conference users can start, join or end a meeting by simply speaking a command (think about how you interact with Alexa).

Voice-to-text transcription, another artificial intelligence feature offered by Otter Voice Meeting Notes (from AISense, a Zoom partner), Voicefox and others, can take notes during video meetings, leaving you and your team free to concentrate on what’s being said or shown. AI-based voice-to-text transcription can identify each speaker in the meeting and save you time by letting you skim the transcript, search and analyze it for certain meeting segments or words, then jump to those mentions in the script. Over 65% of respondents from the Zoom survey said they think AI will save them at least one hour a week of busy work, with many claiming it will save them one to five hours a week.

 

 

 

AI can now ‘listen’ to machines to tell if they’re breaking down — from by Rebecca Campbell

Excerpt:

Sound is everywhere, even when you can’t hear it.

It is this noiseless sound, though, that says a lot about how machines function.

Helsinki-based Noiseless Acoustics and Amsterdam-based OneWatt are relying on artificial intelligence (AI) to better understand the sound patterns of troubled machines. Through AI they are enabling faster and easier problem detection.

 

Making sound visible even when it can’t be heard. With the aid of non-invasive sensors, machine learning algorithms, and predictive maintenance solutions, failing components can be recognized at an early stage before they become a major issue.

 

 

 

Chinese university uses facial recognition for campus entry — from cr80news.com by Andrew Hudson

Excerpt:

A number of higher education institutions in China have deployed biometric solutions for access and payments in recent months, and adding to the list is Peking University. The university has now installed facial recognition readers at perimeter access gates to control access to its Beijing campus.

As reported by the South China Morning Post, anyone attempting to enter through the southwestern gate of the university will no longer have to provide a student ID card. Starting this month, students will present their faces to a camera as part of a trial run of the system ahead of full-scale deployment.

From DSC:
I’m not sure I like this one at all — and the direction that this is going in. 

 

 

 

Will We Use Big Data to Solve Big Problems? Why Emerging Technology is at a Crossroads — from blog.hubspot.com by Justin Lee

Excerpt:

How can we get smarter about machine learning?
As I said earlier, we’ve reached an important crossroads. Will we use new technologies to improve life for everyone, or to fuel the agendas of powerful people and organizations?

I certainly hope it’s the former. Few of us will run for president or lead a social media empire, but we can all help to move the needle.

Consume information with a critical eye.
Most people won’t stop using Facebook, Google, or social media platforms, so proceed with a healthy dose of skepticism. Remember that the internet can never be objective. Ask questions and come to your own conclusions.

Get your headlines from professional journalists.
Seek credible outlets for news about local, national and world events. I rely on the New York Times and the Wall Street Journal. You can pick your own sources, but don’t trust that the “article” your Aunt Marge just posted on Facebook is legit.

 

 

 

 
 

From DSC:
I just found out about the work going out at LearningScientists.org.

I was very impressed after my initial review of their materials! What I really appreciate about their work is that they are serious in identifying some highly effective means of how we learn best — pouring over a great deal of research in order to do so. But they don’t leave things there. They help translate that research into things that teachers can then try out in the classroom. This type of practical, concrete help is excellent and needed!

  • Daniel Willingham and some of his colleagues take research and help teachers apply it as well
  • Another person who does this quite well is Pooja Agarwal, an Assistant Professor, Cognitive Scientist, & former K-12 Teacher. Pooja is teaming up with Patrice Bain to write a forthcoming book entitled, Powerful Teaching: Unleash the Science of Learning!  She founded and operates the RetrievalPractice.org site.)

From the LearningScientists.org website (emphasis DSC):

We are cognitive psychological scientists interested in research on education. Our main research focus is on the science of learning. (Hence, “The Learning Scientists”!)

Our Vision is to make scientific research on learning more accessible to students, teachers, and other educators.

Click the button below to learn more about us. You can also check out our social media pages: FacebookTwitterInstagram, & Tumblr.

 

They have a solid blog, podcast, and some valuable downloadable content.

 

 

 

In the downloadable content area, the posters that they’ve created (or ones like them) should be posted at every single facility where learning occurs — K-12 schools, community colleges, colleges, universities, libraries of all kinds, tutoring centers, etc. It may be that such posters — and others like them that encourage the development of metacognitive skills of our students — are out there. I just haven’t run into them.

For example, here’s a poster on learning how to study using spaced practice:

 

 

 

 

Anyway, there’s some great work out there at LearningScientists.org!

 

 


Also relevant here, see:

 

 

 

 

Seek launches world’s first mobile Augmented Reality (AR) creation studio — from globenewswire.com
All Mobile Phone Users Can Now Create, Publish and Discover AR Experiences

Excerpt:

Lehi, UT, May 29, 2018 (GLOBE NEWSWIRE) — Today, fast-growing augmented reality startup, Seek, is launching Seek Studio, the world’s first mobile augmented reality studio, allowing anybody with a phone and no coding expertise required, to create their own AR experiences and publish them for the world to see. With mobile AR now made more readily available, average consumers are beginning to discover the magic that AR can bring to the palm of their hand, and Seek Studio turns everyone into a creator.

To make the process incredibly easy, Seek provides templates for users to create their first AR experiences. As an example, a user can select a photo on their phone, outline the portion of the image they want turned into a 3D object and then publish it to Seek. They will then be able to share it with their friends through popular social networks or text. A brand could additionally upload a 3D model of their product and publish it to Seek, providing an experience for their customers to easily view that content in their own home. Seek Studio will launch with 6 templates and will release new ones every few days over the coming months to constantly improve the complexity and types of experiences possible to create within the platform.

 

Apple unveils new AR file format and ARKit 2.0 — from enturebeat.com by Stephanie Chan

Excerpt:

Apple unveiled its new augmented reality file format, as well as ARKit 2.0, at its annual WWDC developer conference today. Both will be available to users later this year with iOS 12.

The tech company partnered with Pixar to develop the AR file format Universal Scene Description (USDZ) to streamline the process of sharing and accessing augmented reality files. USDZ will be compatible with tools like Adobe, Autodesk, Sketchfab, PTC, and Quixel. Adobe CTO Abhay Parasnis spoke briefly on stage about how the file format will have native Adobe Creative Cloud support, and described it as the first time “you’ll be able to have what you see is what you get (WYSIWYG) editing” for AR objects.

 

HTC’s New Vive Focus Headset Locker Aims to Put VR at the Forefront of Education in China — from oadtovr.com by Scott Hayden

With a starting focus on University-level education and vocational schools in sectors such as mechanical engineering, VivEdu branched out to K-12 education in 2018, boasting a comprehensive VR approach to learning science, technology, engineering, mathematics, and art for kids.

 

Apple takes augmented-reality gaming to the ‘next level’ with Lego and slingshot apps — from businessinsider.com by Isobel Asher Hamilton

Excerpt:

  • Apple hopes to take augmented-reality gaming to the “next level” with multiplayer apps.
  • The company used its developer’s conference to showcase Lego and slingshot games, built using its new and improved AR building software ARKit 2.
  • The Lego game allows you to create virtual worlds around your real-life Lego builds.

 

Apple Swift Shot hands-on — augmented reality goes multiplayer with ARKit 2.0 — from venturebeat.com by Dean Takahasjo

 

 

Apple’s new AR features are proof that wearables are coming — from wired.com by Peter Rubin

Excerpt:

That roadmap, of course, is just beginning. Which is where the developers—and those arm’s-length iPads—come in. “They’re pushing AR onto phones to make sure they’re a winner when the headsets come around,” Miesnieks says of Apple. “You can’t wait for headsets and then quickly do 10 years’ worth of R&D on the software.”

 

Adobe’s Project Aero will let designers easily create AR content using existing Creative Cloud tools — from 9to5mac.comby Michael Steeber

Excerpt (emphasis DSC):

To fully realize the potential will require a broad ecosystem. Adobe is partnering with technology leaders to standardize interaction models and file formats in the rapidly growing AR ecosystem. We’re also working with leading platform vendors, open standards efforts like usdz and glTF as well as media companies and the creative community to deliver a comprehensive AR offering. usdz is now supported by Apple, Adobe, Pixar and many others while glTF is supported by Google, Facebook, Microsoft, Adobe and other industry leaders.

 

Create Floor Plans With IStaging VR Maker — from vrfocus.com by Rebecca Hills-Duty
Virtual tour app utilises ARKit technology to easily create floor plans.

Excerpt:

There are a number of professionals who would find the ability to quickly and easily create floor plans to be extremely useful. Estate agents, interior designers and event organisers would all no doubt find such a capability to be extremely valuable. For those users, the new feature added to iStaging’s VR Maker app might be of considerable interest.

The new VR Maker feature utilises Apple’s ARKit toolset to recognise spaces, such as walls and floors and can provide accurate measurements. By scanning each wall of a space, a floor plan can be produced quickly and easily.

 

 

Where is VR headed? Investors share insights on the industry’s trajectory — fromventurebeat.com by Michael Park

Excerpt:

I’ve interviewed nine investors who have provided their insights on where the VR industry has come, as well as the risks and opportunities that exist in 2018 and beyond. We’ve asked them what opportunities are available in the space — and what tips they have for startups.

 

Can this explosion-proof AR headset change how industries do business? — from digitaltrends.com by Christian de Looper

Excerpt:

Augmented reality (AR) hasn’t truly permeated the mainstream consciousness yet, but the technology is swiftly being adopted by global industries. It’ll soon be unsurprising to find a pair of AR glasses strapped to a helmet sitting on the heads of service workers, and RealWear, a company at the forefront on developing these headsets, thinks it’s on the edge of something big.

VOICE ACTIVATION
What’s most impressive about the RealWear HMT-1Z1 is how you control it. There’s no touch-sensitive gestures you need to learn — it’s all managed with voice, and better yet, there’s no need for a hotword like “Hey Google.” The headset listens for certain commands. For example, from the home screen just say “show my files” to see files downloaded to the device, and you can go back to the home screen by saying “navigate home.” When you’re looking at documents — like schematics — you can say “zoom in” or “zoom out” to change focus. It worked almost flawlessly, even in a noisy environment like the AWE show floor.

 

How Augmented and Virtual Reality (AVR) Can Benefit the Aviation Industry — from eonreality.com

Excerpt:

David Scowsill‘s experience in the aviation industry spans over 30 years. He has worked for British Airways, American Airlines, Easy Jet, Manchester Airport, and most recently the World Travel and Tourism Council, giving him a unique perspective on how Augmented and Virtual Reality (AVR) can impact the aviation industry.

These technologies have the power to transform the entire aviation industry, providing benefits to companies and consumers. From check-in, baggage drop, ramp operations and maintenance, to pilots and flight attendants, AVR can accelerate training, improve safety, and increase efficiency.

 

This VR project shows us how animals see the world — from thenextweb.com by Ailsa Sherrington

Excerpt:

London-based design studio Marshmallow Laser Feast is using VR to let us reconnect with nature. With headsets, you can see a forest through the eyes of different animals and experience the sensations they feel. Creative Director Ersinhan Ersin took the stage at TNW Conference last week to show us how and why they created the project, titled In the Eyes of the Animal.

 

The Future of AR/VR Headset Design is Hybrid — from medium.com by Christine Hart

Excerpt:

Have you already taken a side when it comes to XR wearables? Whether you prefer AR glasses or VR headsets likely depends on the application you need. But wouldn’t it be great to have a device that could perform as both? As XR tech advances, we think crossovers will start popping up around the world.

A Beijing startup called AntVR recently rocketed past its Kickstarter goal for an AR/VR visor. Their product, the Mix, uses tinted lenses to toggle between real world overlay and full immersion. It’s an exciting prospect. But rather than digging into the tech (or the controversy surrounding their name, their marketing, and a certain Marvel character) we’re looking at what this means for how XR devices are developed and sold.

 

Google Expeditions app now offers augmented reality tours — from techcrunch.com by Lucas Matney

Excerpt:

Google is bringing AR tech to its Expeditions app with a new update going live today. Last year, the company introduced its GoogleExpeditions AR Pioneer Program, which brought the app into classrooms across the country; with this launch the functionality is available to all.

Expeditions will have more than 100 AR tours in addition to the 800 VR tours already available. Examples include experiences that let users explore Leonardo Da Vinci’s inventions and ones that let you interact with the human skeletal system.

 

VR Wave Breaking Outside The Home — from forbes.com by Charlie Fink

Excerpt:

At four recent VR conferences and events there was a palpable sense that despite new home VR devices getting the majority of marketing and media attention this year, the immediate promise and momentum is in the location-based VR (LBVR) attractions industry. The VR Arcade Conference (April 29th and 30th), VRLA (May 4th and 5th), the Digital Entertainment Group’s May meeting (May 1), and FoIL (Future of Immersive Leisure, May 16th and 17th) all highlighted a topic that suddenly no one can stop talking about: location-based VR (LBVR). With hungry landlords giving great deals for empty retail locations, VRcades, which are inexpensive to open (like Internet Cafes), are popping up all over the country. As a result, VRcade royalties for developers are on the rise, so they are shifting their attention accordingly to shorter experiences optimized for LBVR, which is much less expensive than building a VR app for the home.

 

 

 

Skill shift: Automation and the future of the workforce — from mckinsey.com by Jacques Bughin, Eric Hazan, Susan Lund, Peter Dahlström, Anna Wiesinger, and Amresh Subramaniam
Demand for technological, social and emotional, and higher cognitive skills will rise by 2030. How will workers and organizations adapt?

Excerpt:

Skill shifts have accompanied the introduction of new technologies in the workplace since at least the Industrial Revolution, but adoption of automation and artificial intelligence (AI) will mark an acceleration over the shifts of even the recent past. The need for some skills, such as technological as well as social and emotional skills, will rise, even as the demand for others, including physical and manual skills, will fall. These changes will require workers everywhere to deepen their existing skill sets or acquire new ones. Companies, too, will need to rethink how work is organized within their organizations.

This briefing, part of our ongoing research on the impact of technology on the economy, business, and society, quantifies time spent on 25 core workplace skills today and in the future for five European countries—France, Germany, Italy, Spain, and the United Kingdom—and the United States and examines the implications of those shifts.

Topics include:
How will demand for workforce skills change with automation?
Shifting skill requirements in five sectors
How will organizations adapt?
Building the workforce of the future

 

 

Home Voice Control — See Josh Micro in Action!

 

 

From DSC:
Along these lines, will faculty use their voices to control their room setups (i.e., the projection, shades, room lighting, what’s shown on the LMS, etc.)?

Or will machine-to-machine communications, the Internet of Things, sensors, mobile/cloud-based apps, and the like take care of those items automatically when a faculty member walks into the room?

 

 

 

Pixar co-founder teleported live into a virtual classroom with students in Slough — from pressreleases.responsesource.com
Game-changing ENGAGE platform beams in the best teachers from around the world.

Excerpt:

25 April 2018: Today, the boring classroom lesson finally gets consigned to the history books when technology pioneers, Immersive VR Education, beam experts from California and Dubai into a virtual classroom to teach students at Langley College near Slough, via a short trip to the moon.

Pixar co-founder, Loren Carpenter, will be ‘beamed’ in to the virtual reality (VR) classroom live from the US so that IT and gaming students at Langley College, part of the Windsor Forest Colleges Group, can learn from one of the founding fathers of computer programming for animation and film.

David Whelan, CEO of Immersive VR Education, says, “This is a pivotal moment in the history of learning. ENGAGE allows students to not only experience the environment they are learning about in virtual reality, but have the best teachers from around the globe join them in a virtual classroom.”

 

 

Unleash the Power of Storytelling With These New AR and VR Tools — from edsurge.com by Jaime Donally

Excerpt:

A compelling use for using immersive technology, like augmented and virtual reality, is learning through storytelling. Stories are a powerful way to deliver meaningful and relevant content. The learning is heightened when paired with a story that penetrates the heart of the student. Let’s explore some of the newest and best tools out there and see if we can’t get students to create their happily ever after.

 

 

Amazon Embraces AR and VR With Sumerian Platform — from vrfocus.com by Rebecca Hills-Duty
Amazon is developing a new platform for creating VR and AR apps as part of Amazon Web Services.

Excerpt:

Amazon is no stranger to changing company direction and expanding into new markets. Starting out as an online bookstore, Amazon is now one of the giants of technology, with fingers in almost every conceivable pie. Small wonder, then, that the company is working towards a new platform for augmented reality (AR) and virtual reality (VR).

The platform has been named Sumerian, and is designed to be an all-in-one development platform for the building for VR and AR apps for both smartphones and VR headsets, and eventually, VR and AR apps that can run direct from the web browser.

 

 

You AR what you eat — augmented reality menus are coming to Snapchat — from digitaltrends.com by Hillary Grigonis

Excerpt:

The smells wafting from the kitchen, a crinkled and torn paper menu, and the fleeting glimpses of orders the waiter is deftly balancing on his way to another table may no longer be the only ways to preview what you eat at a restaurant. Start-up Kabaq is aiming to bring the next big technology-influenced change for restaurants and foodies since Instagram sparked a surge in food photography: an augmented reality menu.

Burger chain Bareburger will be among the first restaurants to allow customers to see their meal right in front of them — before ever placing an order.

 

 

 

 

World of active learning in higher ed — from universitybusiness.com by Sherrie Negrea
Formal and informal learning spaces transforming campuses internationally

Excerpts:

Active learning spaces are cropping up at campuses on nearly every continent as schools transform lecture halls, classrooms and informal study areas into collaborative technology hubs. While many international campuses have just started to create active learning spaces, others have been developing them for more than a decade.

As the trend in active learning classrooms has accelerated internationally, colleges in the U.S. can learn from the cutting-edge classroom design and technology that countries such as Australia and Hong Kong have built.

“There are good examples that are coming out from all over the world using different kinds of space design and different types of teaching,” says D. Christopher Brooks, director of research at Educause, who has conducted research on active learning spaces in the United States and China.

 

“If the students are engaged and motivated and enjoying their learning, they’re more likely to have improved learning outcomes,” says Neil Morris, director of digital learning at the University of Leeds. “And the evidence suggests that these spaces improve their engagement, motivation and enjoyment.”

 

 

 

 

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