4 key tech strategies for the survival of the small liberal arts college — from campustechnology.com by Kellie B. Campbell
In a recent study on the use of technology to reduce academic costs in liberal arts colleges, four distinct themes emerged: the strategic role of IT; the importance of data; the potential of alternative education delivery modes; and opportunities for institutional partnerships. Here’s how IT leaders at these small colleges understand the future of their institutions.

Excerpt:

In this study, the flexibility of the semi-constructed interview format resulted in a fascinating level of honesty and bluntness from participants. In particular, participants’ language changed when they were asked to take off their professional hat and consider a new point of view — it was a chance to be vulnerable and honest. What was probably most interesting was that almost everyone signaled that the status quo is not sustainable. Something in the higher education model has to change for institutions to stay open, yet many lack a strategy for effecting change. Even if they do have a strategy in place on the business side, many are hesitant to dive into analysis and change on the academic side of the institution.

Institutions simply cannot continue to nibble at the edges of change. Significant change is needed in order to sustain the financial model of higher education. The ideas for doing so are out there, though the work must be guided by the institutional mission and consider new models for delivering education. CIOs and their departments can play an important role in that work — providing infrastructure, data, access, services and ideas — but institutional leadership at large needs to understand IT’s strategic role and position the organization to make that impact.

When participants were able to think about the “what if” question — what if the institution were forced to drastically cut academic costs — several had detailed, “out there” ideas that might not be traditionally welcomed into higher education cultures. Yet a number of participants were not being asked by their institutions to think about such ideas. The question is, if everyone agrees that the status quo is not sustainable, why aren’t they thinking about it?

 

 

How MIT’s Mini Cheetah Can Help Accelerate Robotics Research — from spectrum.ieee.org by Evan Ackerman
Sangbae Kim talks to us about the new Mini Cheetah quadruped and his future plans for the robot

 

 

From DSC:
Sorry, but while the video/robot is incredible, a feeling in the pit of my stomach makes me reflect upon what’s likely happening along these lines in the militaries throughout the globe…I don’t mean to be a fear monger, but rather a realist.

 

 

Blockchain Deployment Checklist — from The Journal by Sara Friedman
While the technology is still in the nascent stages, blockchain-based education systems have the potential to revolutionize how school districts manage student data.

 

 

 

From DSC:
Unfortunately, the checklist provided in this solid article was too long and complicated…it needs to be streamlined. But I think it’s likely that we’ll see more products out there in the future that will remove these complexities.

Along these lines, I think we’ll see cloud-based learner profiles in the future. Throughout our lifetimes, we will own the data and direct who can — and can’t — access it.

 


Also see:

 


 

 

Is this South Africa’s best legal online platform using blockchain? — from techfinancials.co.za
The winners of the event, Kagiso, will progress to the second round of the contest, in which a panel of international judges will decide who attends a grand final in New York.

Excerpt:

The Hague Institute for Innovation of Law (HiiL) and leading global law firm Baker McKenziehave announced the winners of the South African leg of Global Legal Hackathon 2019 (GLH2019).

First prize went to Kagiso, an online mediation platform that provides a cost-effective and fast alternative to lengthy court processes for civil disputes.

Kagiso uses machine learning to match cases with professional mediators who have the most relevant skill sets to be effective – such as subject matter experience or knowledge of local languages – and stores records using blockchain technology.

The second prize was awarded to Bua, a voice-recognition system that allows victims of crime to record their own statements in their own language in a private “safe space” such as a kiosk or on their own phone.

The majority of crimes in South Africa’s go unreported or prosecutions fail, and a leading reason is that victims don’t feel comfortable giving statements in open police stations, and statements are often badly or wilfully mistranslated.

 

 

The Global Legal Hackathon is a non-profit organization that organizes law schools, law firms and in-house departments, legal technology companies, governments, and service providers to innovation in the legal industry – across the globe. It brings together the best thinkers, doers and practitioners in law in support of a unified vision: rapid development of solutions to improve the legal industry, world-wide.

 

 

From DSC:
Glancing through the awards likely shows where the future of the legal field is going…at least in part.

 

Also see:

 

 

Amazon has 10,000 employees dedicated to Alexa — here are some of the areas they’re working on — from businessinsider.com by Avery Hartmans

Summary (emphasis DSC):

  • Amazon’s vice president of Alexa, Steve Rabuchin, has confirmed that yes, there really are 10,000 Amazon employees working on Alexa and the Echo.
  • Those employees are focused on things like machine learning and making Alexa more knowledgeable.
  • Some employees are working on giving Alexa a personality, too.

 

 

From DSC:
How might this trend impact learning spaces? For example, I am interested in using voice to intuitively “drive” smart classroom control systems:

  • “Alexa, turn on the projector”
  • “Alexa, dim the lights by 50%”
  • “Alexa, open Canvas and launch my Constitutional Law I class”

 

 

 

Cut the curriculum — from willrichardson.com by Will Richardson

Excerpt:

Here’s an idea: A Minimal Viable Curriculum (MVC). That’s what Christian Talbot over at Basecamp is proposing, and I have to say, I love the idea.

He writes: “What if we were to design MVCs: Minimum Viable Curricula centered on just enough content to empower learners to examine questions or pursue challenges with rigor? Then, as learners go deeper into a question or challenge, they update their MVC…which is pretty much how learning happens in the real world.”

The key there to me is that THEY update their MVC. That resonates so deeply; it feels like that’s what I’m doing with my learning each day as I read about and work with school leaders who are thinking deeply about change.

 

When we pursue questions that matter to us, rigor is baked in.

 

From DSC:
I love the idea of giving students — as they can handle it — more choice, more control. So anytime around 8th-12th grade, I say we turn much more control over to the students, and let them make more choices on what they want to learn about. We should at least try some experiments along these lines.

 

 

As everyone in the workforce is now required to be a lifelong learner, our quality of life goes much higher if we actually enjoy learning. As I think about it, I have often heard an adult (especially middle age and older) say something like, “I hated school, but now, I love to learn.”

Plus, I can easily imagine greater engagement with the materials that students choose for themselves, as well as increased attention spans and higher motivation levels.

Also, here’s a major shout out to Will Richardson, Bruce Dixon, Missy Emler and Lyn Hilt for the work they are doing at ModernLearners.com.

 

Check out the work over at Modern Learners dot com

 

 

On one hand XR-related technologies
show some promise and possibilities…

 

The AR Cloud will infuse meaning into every object in the real world — from venturebeat.com by Amir Bozorgzadeh

Excerpt:

Indeed, if you haven’t yet heard of the “AR Cloud”, it’s time to take serious notice. The term was coined by Ori Inbar, an AR entrepreneur and investor who founded AWE. It is, in his words, “a persistent 3D digital copy of the real world to enable sharing of AR experiences across multiple users and devices.”

 

Augmented reality invades the conference room — from zdnet.com by Ross Rubin
Spatial extends the core functionality of video and screen sharing apps to a new frontier.

 

 

The 5 most innovative augmented reality products of 2018 — from next.reality.news by Adario Strange

 

 

Augmented, virtual reality major opens at Shenandoah U. next fall — from edscoop.com by by Betsy Foresman

Excerpt:

“It’s not about how virtual reality functions. It’s about, ‘How does history function in virtual reality? How does biology function in virtual reality? How does psychology function with these new tools?’” he said.

The school hopes to prepare student for careers in a field with a market size projected to grow to $209.2 billion by 2022, according to Statista. Still at its advent, Whelan compared VR technology to the introduction of the personal computer.

 

VR is leading us into the next generation of sports media — from venturebeat.com by Mateusz Przepiorkowski

 

 

Accredited surgery instruction now available in VR — from zdnet.com by Greg Nichols
The medical establishment has embraced VR training as a cost-effective, immersive alternative to classroom time.

 

Toyota is using Microsoft’s HoloLens to build cars faster — from cnn.comby Rachel Metz

From DSC:
But even in that posting the message is mixed…some pros…some cons. Some things going well for XR-related techs…but for other things, things are not going very well.

 

 

…but on the other hand,
some things don’t look so good…

 

Is the Current Generation of VR Already Dead? — from medium.com by Andreas Goeldi

Excerpt:

Four years later, things are starting to look decidedly bleak. Yes, there are about 5 million Gear VR units and 3 million Sony Playstation VR headsets in market, plus probably a few hundred thousand higher-end Oculus and HTC Vive systems. Yes, VR is still being demonstrated at countless conferences and events, and big corporations that want to seem innovative love to invest in a VR app or two. Yes, Facebook just cracked an important low-end price point with its $200 Oculus Go headset, theoretically making VR affordable for mainstream consumers. Plus, there’s even more hype about Augmented Reality, which in a way could be a gateway drug to VR.

But it’s hard to ignore a growing feeling that VR is not developing as the industry hoped it would. So is that it again, we’ve seen this movie before, let’s all wrap it up and wait for the next wave of VR to come along about five years from now?

There are a few signs that are really worrying…

 

 

From DSC:
My take is that it’s too early to tell. We need to give things more time.

 

 

 

From DSC:
Not too long ago, I really enjoyed watching a program on PBS regarding America’s 100 most-loved books, entitled, “The Great American Read.”

 

Watch “The Grand Finale”

 

While that’s not the show I’m talking about, it got me to thinking of one similar to it — something educational, yet entertaining. But also, something more.

The program that came to my mind would be a program that’s focused on significant topics and issues within American society — offered up in a debate/presentation style format. 

For example, you could have different individuals, groups, or organizations discuss the pros and cons of an issue or topic. The show would provide contact information for helpful resources, groups, organizations, legislators, etc.  These contacts would be for learning more about a subject or getting involved with finding a solution for that problem.

For example, how about this for a potential topic: Grades or no grades?
  • What are the pros and cons of using an A-F grading system?
  • What are the benefits and issues/drawbacks with using grades? 
  • How are we truly using grades Do we use them to rank and compare individuals, schools, school systems, communities? Do we use them to “weed people out” of a program?
  • With our current systems, what “product” do we get? Do we produce game-players or people who enjoy learning? (Apologies for some of my bias showing up here! But my son has become a major game-player and, likely, so did I at his age.)
  • How do grades jibe with Individualized Education Programs (IEPs)? On one hand…how do you keep someone moving forward, staying positive, and trying to keep learning/school enjoyable yet on the other hand, how do you have those grades mean something to those who obtain data to rank school systems, communities, colleges, programs, etc.?
  • How do grades impact one’s desire to learn throughout one’s lifetime?

Such debates could be watched by students and then they could have their own debates on subjects that they propose.

Or the show could have journalists debate college or high school teams. The format could sometimes involve professors and deans debating against researchers. Or practitioners/teachers debating against researchers/cognitive psychologists. 

Such a show could be entertaining, yet highly applicable and educational. We would probably all learn something. And perhaps have our eyes opened up to a new perspective on an issue.

Or better yet, we might actually resolve some more issues and then move on to address other ones!

 

 

Combining retrieval, spacing, and feedback boosts STEM learning — from retrievalpractice.org

Punchline:
Scientists demonstrated that when college students used a quizzing program that combined retrieval practice, spacing, and feedback, exam performance increased by nearly a letter grade.

—-

Abstract
The most effective educational interventions often face significant barriers to widespread implementation because they are highly specific, resource intense, and/or comprehensive. We argue for an alternative approach to improving education: leveraging technology and cognitive science to develop interventions that generalize, scale, and can be easily implemented within any curriculum. In a classroom experiment, we investigated whether three simple, but powerful principles from cognitive science could be combined to improve learning. Although implementation of these principles only required a few small changes to standard practice in a college engineering course, it significantly increased student performance on exams. Our findings highlight the potential for developing inexpensive, yet effective educational interventions that can be implemented worldwide.

In summary, the combination of spaced retrieval practice and required feedback viewing had a powerful effect on student learning of complex engineering material. Of course, the principles from cognitive science could have been applied without the use of technology. However, our belief is that advances in technology and ideas from machine learning have the potential to exponentially increase the effectiveness and impact of these principles. Automation is an important benefit, but technology also can provide a personalized learning experience for a rapidly growing, diverse body of students who have different knowledge and academic backgrounds. Through the use of data mining, algorithms, and experimentation, technology can help us understand how best to implement these principles for individual learners while also producing new discoveries about how people learn. Finally, technology facilitates access. Even if an intervention has a small effect size, it can still have a substantial impact if broadly implemented. For example, aspirin has a small effect on preventing heart attacks and strokes when taken regularly, but its impact is large because it is cheap and widely available. The synergy of cognitive science, machine learning, and technology has the potential to produce inexpensive, but powerful learning tools that generalize, scale, and can be easily implemented worldwide.

Keywords: Education. Technology. Retrieval practice. Spacing. Feedback. Transfer of learning.

 

 

New Virtual 3D Microscope Lab Program Offered for Online Students by Oregon State University — from virtuallyinspired.org
OSU solves degree completion issue for online biology students

Excerpt:

“We had to create an alternative that gives students the foundational experience of being in a lab where they can maneuver a microscope’s settings and adjust the images just as they would in a face-to-face environment,” said Shannon Riggs, the Ecampus director of course development and training.

Multimedia developers mounted a camera on top of an actual microscope and took pictures of what was on the slides. Using 3D modeling software, the photos were interweaved to create 3D animation. Using game development software enabled students to adjust lighting, zoom and manipulate the images, just like in a traditional laboratory. The images were programmed to create a virtual simulation.

The final product is “an interactive web application that utilizes a custom 3D microscope and incorporates animation and real-life slide photos,” according to Victor Yee, an Ecampus assistant director of course development and training.

 

Also see:

  • YouTube to Invest $20 Million in Educational Content — from campustechnology.com by Dian Schaffhauser
    Excerpt:
    YouTube, a Google company, has announced plans to invest $20 million in YouTube Learning, an initiative hinted at during the summer. The goal: “to support education-focused creators and expert organizations that create and curate high-quality learning content on the video site.” Funding will be spent on supporting video creators who want to produce education series and wooing other education video providers to the site.

 

 

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