From DSC:
Before we get to Scott Belsky’s article, here’s an interesting/related item from Tobi Lutke:


Our World Shaken, Not Stirred: Synthetic entertainment, hybrid social experiences, syncing ourselves with apps, and more. — from implications.com by Scott Belsky
Things will get weird. And exciting.

Excerpts:

Recent advances in technology will stir shake the pot of culture and our day-to-day experiences. Examples? A new era of synthetic entertainment will emerge, online social dynamics will become “hybrid experiences” where AI personas are equal players, and we will sync ourselves with applications as opposed to using applications.

A new era of synthetic entertainment will emerge as the world’s video archives – as well as actors’ bodies and voices – will be used to train models. Expect sequels made without actor participation, a new era of ai-outfitted creative economy participants, a deluge of imaginative media that would have been cost prohibitive, and copyright wars and legislation.

Unauthorized sequels, spin-offs, some amazing stuff, and a legal dumpster fire: Now lets shift beyond Hollywood to the fast-growing long tail of prosumer-made entertainment. This is where entirely new genres of entertainment will emerge including the unauthorized sequels and spinoffs that I expect we will start seeing.


Also relevant/see:

Digital storytelling with generative AI: notes on the appearance of #AICinema — from bryanalexander.org by Bryan Alexander

Excerpt:

This is how I viewed a fascinating article about the so-called #AICinema movement.  Benj Edwards describes this nascent current and interviews one of its practitioners, Julie Wieland.  It’s a great example of people creating small stories using tech – in this case, generative AI, specifically the image creator Midjourney.

Bryan links to:

Artists astound with AI-generated film stills from a parallel universe — from arstechnica.com by Benj Edwards
A Q&A with “synthographer” Julie Wieland on the #aicinema movement.

An AI-generated image from an #aicinema still series called Vinyl Vengeance by Julie Wieland, created using Midjourney.


From DSC:
How will text-to-video impact the Learning and Development world? Teaching and learning? Those people communicating within communities of practice? Those creating presentations and/or offering webinars?

Hmmm…should be interesting!


 

 

What Is the Secret Sauce for Deeper Learning? — from cultofpedagogy.com by Jennifer Gonzalez

Excerpt:

One place that was a consistent source of deep learning was what Fine and Mehta referred to as “the periphery,” elective classes like art and robotics and extracurriculars like debate and athletics that are outside of what we consider to be the core academic classes. “Nobody talks very much about what’s going on in those spaces,” Fine says, “and yet they were the places where we saw the richest learning happening.” In these spaces, much of what they call the “grammar” of school is different: Students are there by choice, they have opportunities for apprenticeship and leadership, they can specialize in a subdomain of the field, and there’s usually a real product being produced for an authentic audience.

In the book, the authors used a school theater program as an example of this kind of learning at the periphery.


 

Learners need: More voice. More choice. More control. -- this image was created by Daniel Christian

 


 

13 Formative Assessments That Inspire Creativity — from edutopia.org by Paige Tutt
Sometimes mixing in formative assessments that go a step beyond exit slips and low-stakes quizzes can inject some fun—and creativity—into learning.

Excerpt:

Quick checks for understanding aren’t new, of course, but when time allows, occasionally injecting an element of creativity into formative assessments can deliver unexpected benefits. For example—regardless of a student’s artistic talent—research suggests that drawing the information they’re learning can increase student recall by nearly double. And when kids are encouraged to tap into their imagination to show what they know, they tend to ask more innovative questions of themselves, brainstorm fresh solutions to problems, and synthesize material in original and surprising ways.

Here are 13 formative assessment strategies that lean into creativity—inspired by the work of several Edutopia contributors, and from Finley’s handy list of quick checks for understanding.

Also see:

Is This Elementary School Near Pittsburgh the Future of Education? — from smithsonianmag.com by Kellie B. Gormly; with thanks to Tom Vander Ark out on Twitter for this resource
Ehrman Crest Elementary and Middle School is an innovative blend of children’s museum and classroom

A winding ramp curls up the center of the school. Laura Peters/CannonDesign

Excerpt (emphasis DSC):

At Seneca Valley’s Ehrman Crest Elementary and Middle School, K-6 students are benefiting from an unusual collaboration. School leaders, architects and the Children’s Museum of Pittsburgh teamed up on the $63 million project, which opened in August 2022 after 790 construction days. With a student capacity of 1,400, the 200,000-square-foot facility takes a novel approach, forgoing the traditional school design for the playful, interactive, colorful elements of a children’s museum. Time magazine declared it one of the “Best Inventions of 2022.”

Matilda McQuaid, acting curatorial director at Cooper Hewitt, Smithsonian Design Museum in New York City, says this is the first time she has heard of a museum collaborating with a school to create a new environment from the ground up.

From DSC:
I love this collaboration — a children’s museum and a school district! — and the energy and creativity throughout this learning space!

17 Engaging Taxonomy Activities — from teachingexpertise.com

17 Engaging Taxonomy Activities

Students Need More Exercise. Here’s How to Add Activity Without Disrupting Learning — from edweek.org by Sarah D. Sparks

5 Ways to Inspire a Love for Learning in Students — from edweek.org by Elizabeth Heubeck

 

From DSC:
Our son recently took a 3-day intensive course on the Business of Acting. It was offered by the folks at “My College Audition” — and importantly, the course was not offered by the university where he is currently working on a BFA in Acting. By the way, aspiring performing arts students may find this site very beneficial/helpful as well. (Example blog posting here.)

mycollegeaudition.com/

The course was actually three hours of learning on a Sunday night, a Monday night, and a Tuesday night from 6-9pm.

The business of acting -- a 3-day virtual intensive course from mycollegeaudition.com

He learned things that he mentioned have not been taught in his undergrad program (at least not so far). When I asked him what he liked most about the course, he said:

  • These people are out there doing this (DSC insert: To me, this sounds like the use of adjunct faculty in higher ed)
  • There were 9 speakers in the 9 hours of classtime
  • They relayed plenty of resources that were very helpful and practical. He’s looking forward to pursuing these leads further.

He didn’t like that there were no discussion avenues/forums available. And as a paying parent, I didn’t like that we had to pay for yet another course and content that he wasn’t getting at his university. It may be that the university that he’s studying at will offer such a course later in the curriculum. But after two years of college experience, he hasn’t come across anything this practical and he is eagerly seeking out this type of practical/future-focused information. In fact, it’s critical to him staying with acting…or not. He needs this information sooner in his program.

It made me reflect on the place of adjunct faculty within higher education — folks who are out there “doing” what they are teaching about. They tend to be more up-to-date in their real-world knowledge. Sabbaticals are helpful in this regard for full-time faculty, but they don’t come around nearly enough to keep one’s practical, career-oriented knowledgebase up-to-date.

Again, this dilemma is to be expected, given our current higher education learning ecosystem. Faculties’ plates are full. They don’t have time to pursue this kind of endeavor in addition to their daily responsibilities. Staff aren’t able to be out there “doing” these things either.

This brings me back to design thinking. We’ve got to come up with better ways of offering student-centered education, programming, and content/resources.

My son walked away shaking his head a bit regarding his current university. At a time when students and families are questioning the return on their investments in traditional institutions of higher education, this issue needs to be taken very seriously. 


Also potentially relevant for some of the performing arts students out there:


 

Making a Digital Window Wall from TVs — from theawesomer.com

Drew Builds Stuff has an office in the basement of his parents’ house. Because of its subterranean location, it doesn’t get much light. To brighten things up, he built a window wall out of three 75? 4K TVs, resulting in a 12-foot diagonal image. Since he can load up any video footage, he can pretend to be anywhere on Earth.

From DSC:
Perhaps some ideas here for learning spaces!

 
 

Californians approve big funding boost for arts education — from apnews.com by Julie Watson; with thanks to Goldie Blumenstyk for this resource

Excerpt:

SAN DIEGO (AP) — California voters on Tuesday approved a ballot measure backed by a celebrity lineup that included Barbra Streisand and Los Angeles-born rappers will.i.am and Dr. Dre that could pump as much as $1 billion a year from the state’s general fund into arts education.

Supporters said it would benefit public school programs that go beyond the traditional art, theater, dance and music classes to include graphic design, computer coding, animation, music composition and script writing.

Also from Goldie Blumenstyk:

 

Beyond Courses: Instructional Approaches in 2022 — from learningguild.com by Jane Bozarth

Excerpts (emphasis DSC):

 In researching “upskilling for L&D practitioners” earlier this year, Learning Guild members were asked what they feel has been the biggest shift in their work over time: While technology has driven much change, sometimes seemingly exponentially, nearly everyone talked about a different sort of shift. This was true even of those who landed on the younger end of the experience spectrum. According to respondents, the biggest change is the move away from the idea that the primary role of L&D is to create “courses.” Technology changed and became easier to use, enabling development of myriad digital solutions. As noted in that report, respondents viewed this change as welcome and positive.

When asked what other types of content respondents created to be delivered OUTSIDE of a traditional course, the most common responses were creating video and job aids/performance support materials. Microlearning and curated content were also frequently mentioned, and curated collections of existing material was popular with those engaged in traditional design.

Also relevant/see:

Games, Organizing, & Motivation: ID Links 10/25/22 — from christytuckerlearning.com by Christy Tucker
Curated links on games built in Twine, storytelling, organization, useful tools, motivation, and transitioning from teaching to ID.

From DSC:
Under the Storytelling and CYOA books section, it was interesting to see the Random Plot Generator, where Christy wrote: “A writing prompt tool to generate two characters, a setting, situation, theme, and character action. This could be a fun way to start scenarios if you’re feeling stuck. h/t Jean Marrapodi.”

I thought this might be a good tool for developing writers, improv actors, and likely others as well!  🙂  

Random Plot Generator

Also from Christy Tucker, see:

If the content is very stable and unlikely to change much over time, voice over might make sense in a branching scenario. Investing in creating video also makes more sense for more stable content and skills than for something that changes every 6 months.

 

HundrED Global Collection 2023 — from hundred.org
Meet the 100 most impactful innovations that are changing the face of education in a post-COVID world.

The HundrED Global Collection 2023

Excerpt:

The year 2022 has been a year to look to the future, as the global education conversation moves again toward themes of education transformation and the futures of education. The 100 innovations selected for this year’s global collection are impacting the lives of over 95 million students worldwide. The collection highlights the important role of teachers in education innovation; the continued need for students to develop 21st century skills, including social and emotional learning; an increasing focus on student wellbeing and mental health; and equity in education.

For more information, download the full Global Collection 2023 report.
You can also browse the innovation pages of the selected innovators here.
.

From DSC:
Here’s an excerpt of the email I received today from EducationHQ out of Australia — though I think it applies here in the United States as well:

.

Amplify and value teachers’ voice in education policymaking: researchers — from educationhq.com
Amplify and value teachers’ voice in education policymaking: researchers

Excerpt:

Monash University’s Teachers’ Perceptions of their Work Survey has revealed teachers’ waning satisfaction in their role and highlighted their…

Also from educationhq.com

Teachers changed my life: Trauma-informed education shows kids they matter — from educationhq.com by Beck Thompson
.

Nonprofit Bringing Businesses to Life in the Classroom — to the Tune of $400,000 — from the74million.org by Tim Newcomb
Making candles out of crayons, building birdhouses, fashioning furniture: Real World Scholars has helped 50,000 students become entrepreneurs

Not much entices a second grader to skip out on recess to get back to schoolwork. But excitement around a classroom-run business can do just that, especially when it means creating candles out of crayons and selling them in the local community.

Students design their ideal urban home in My ArchiSchool exhibition — from dezeen.com

Students were able to bring family members to the exhibition. Architectural model by Ethan Chan

Excerpt:

Promotion: fifty-two students presented digital designs and architectural models of their ideal home as part of Hong Kong-based education institute My ArchiSchool’s latest exhibition. As part of the exhibition, My ArchiSchool students were asked to design their ideal home within an urban environment. The exhibition, which took place on 2 October 2022 at the Sky100 on the 100th floor of the International Commerce Centre in Hong Kong, showcased photomontages of digital designs presented alongside physical models.

5 Resources that help students become digital citizens — from rdene915.com by Rachelle Dene Poth

Excerpt:

We need to create opportunities for students to become more digitally aware and literate, and to be responsible when using technology. There are many ways to do this, depending on our content area and grade level. We can model best practices for our students, bring in a specific digital citizenship curriculum to guide them through their learning, or use digital tools and resources available to have students explore and create.

Helping students learn to safely navigate what has become a highly digital world is something that we are all responsible for. Students need to be aware of the impact of their posts online, how to create and manage social accounts and protect their information, and how to properly access and use resources they obtain through technology.

3 Reasons School and District Leaders Should Get on Social Media — from edweek.org by Marina Whiteleather

Excerpt:

School and district leaders can—and should—be using social media in their work.

That’s the message shared by Stephanie McConnell, a superintendent in the Hawkins Independent School District in Texas, and Salome Thomas-El, a K-8 principal in Delaware, during an Education Week K-12 Essentials forum on Oct. 13.

At the event, McConnell and Thomas-El provided insights and advice for school leaders who are hesitant to post on certain social platforms or unsure how to use them.

 

 

How Wayne Brady ‘Yes, Ands’ His Way to Success — from inc.com by Ben Sherry
At the Inc. 5000 Conference & Gala in Phoenix, the legendary performer shares how the art of improvisational comedy can help business owners innovate.

Essentially, “Yes, and” is a process of accepting what your “scene partner” in an improv comedy sketch has said and then expanding on that line of thinking to come up with a new, original idea on the spot. Instead of shutting down suggestions from peers or potential business partners, Brady says, you should look for ways to build on others’ ideas. The resulting camaraderie can help you and your partner create a potentially breakthrough idea together in real time.

The “Yes, and” attitude, says Brady, “means saying, ‘I like what you’re doing. Now let me put my own sauce on it, and we’ll see what happens.'” In order to effectively improvise, you need to actively listen to people, the same way improvisational comedians listen closely to their “scene partner,” and identify an idea that you can make even better. Next, you should encourage your “partner” to continue this process, so both parties are actively responsible for creating the new idea.

 

What might the ramifications be for text-to-everything? [Christian]

From DSC:

  • We can now type in text to get graphics and artwork.
  • We can now type in text to get videos.
  • There are several tools to give us transcripts of what was said during a presentation.
  • We can search videos for spoken words and/or for words listed within slides within a presentation.

Allie Miller’s posting on LinkedIn (see below) pointed these things out as well — along with several other things.



This raises some ideas/questions for me:

  • What might the ramifications be in our learning ecosystems for these types of functionalities? What affordances are forthcoming? For example, a teacher, professor, or trainer could quickly produce several types of media from the same presentation.
  • What’s said in a videoconference or a webinar can already be captured, translated, and transcribed.
  • Or what’s said in a virtual courtroom, or in a telehealth-based appointment. Or perhaps, what we currently think of as a smart/connected TV will give us these functionalities as well.
  • How might this type of thing impact storytelling?
  • Will this help someone who prefers to soak in information via the spoken word, or via a podcast, or via a video?
  • What does this mean for Augmented Reality (AR), Mixed Reality (MR), and/or Virtual Reality (VR) types of devices?
  • Will this kind of thing be standard in the next version of the Internet (Web3)?
  • Will this help people with special needs — and way beyond accessibility-related needs?
  • Will data be next (instead of typing in text)?

Hmmm….interesting times ahead.

 

Bring Real-Time 3D Into the Classroom, and Teach for the Future — from edsurge.com by Melissa Oldrin and Davis Hepnar

Excerpt:

Real-time 3D (RT3D) is redefining interactive content. No longer confined to the realm of video games, this technology now plays key roles in industries as wide-ranging as architecture, medicine, automotive, aerospace and film.

Demand is growing rapidly for developers, programmers and artists skilled in working with Unity—the leading platform for creating and operating real-time 3D content. As use cases expand, and the much-discussed metaverse takes shape, educators today have an opportunity to prepare their students for the technology careers of tomorrow.

Real-time 3D is a technology that creates three-dimensional models, environments and complete virtual worlds that can be rendered instantly. This content goes far beyond traditional formats like film, television and print because it isn’t static; it’s both immersive and interactive. And it offers incredibly lifelike graphics while giving users precise, immediate control over their experience. In doing so, RT3D creates endless possibilities for media production and engagement.

 

Augmented Books Are On The Way According To Researchers — from vrscout.com by Kyle Melnick

Excerpt:

Imagine this. You’re several chapters into a captivating novel when a character from an earlier book makes a surprise appearance. You swipe your finger across their name on the page at which point their entire backstory is displayed on a nearby smartphone, allowing you to refresh your memory before moving forward.

This may sound like science fiction, but researchers at the University of Surrey in England say that the technology described above is already here in the form of “a-books” (augmented reality books).

The potential use-cases for such a technology are virtually endless. As previously mentioned, a-books could be used to deliver character details and plot points for a variety of fictional works. The same technology could also be applied to textbooks, allowing students to display helpful information on their smartphones, tablets, and smart TVs with the swipe of a finger.

From DSC:

  • How might instructional designers use this capability?
  • How about those in theatre/drama?
  • Educational gaming?
  • Digital storytelling?
  • Interaction design?
  • Interface design?
  • User experience design?

Also see:


 
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