Last updated on 7/24/22


A powerful, global, AI-backed, next-generation learning platform -- meant to help people reinvent themselves quickly, safely, cost-effectively, conveniently, & consistently.


In the future, the lifelong ownership of the learning-related records and credentials will belong to the individual learners themselves. They will be the ones who control who else can access these records.

Cloud-based learner profiles could be hugely helpful in relaying our learning preferences and past experiences, credentials, courses, programs taken, etc. -- from a variety of sources

 


Some recent items/quotes/ideas to consider:


The Metaverse Will Reshape Our Lives. Let's Make Sure It's for the Better -- from time.com by Matthew Ball

Excerpts:

We cannot know in advance exactly how important a 3D internet might be to our global economy, just as we didn’t know the value of the internet. But we do have some view to the answer. As internet connectivity and computer processors have improved, we’ve shifted from colorless text to primitive webpages and web blogs, then online profiles (like a Facebook page) and video-based social networks, emojis, and filters. The volume of content we produce online has grown from a few message board posts, emails, or blog updates a week to a constant stream of multimedia content encapsulating our lives. The next evolution to this trend seems likely to be a persistent and “living” virtual world that is not a window into our life (such as Instagram) nor a place where we communicate it (such as Gmail) but one in which we also exist—and in 3D (hence the focus on immersive VR headsets and avatars).
...
Education is a category we have long expected to be transformed by the digital era, but has thus far resisted it. Since 1983, the cost of higher education has grown over 1,200%; medical care and services, which ranks second for cost increases in the U.S. over that period, is up half as much. The challenge is the real thing requires no fewer resources than it did decades ago, and what is lost when shifting to a remote computer screen. Eye contact. Peers. Hands-on experimentation. Equipment. Zoomschool, YouTube videos, and digital multiple choice are no substitute for the real thing.

In the metaverse, the Magic School Bus becomes possible. For decades, students learned about gravity by watching their teacher drop a feather and a hammer, and then seeing a tape of Apollo 15 commander David Scott doing the same on the moon. (Spoiler: They fall at the same speed.) Such demonstrations need not go away, but they can be supplemented by the creation of elaborate virtual Rube Goldberg machines, which students can then test under Earth-like gravity, on Mars, and even under sulfuric rainfalls of the Venusian upper atmospheres. Instead of dissecting a frog, we can travel its circulatory systems not unlike the way we drive the Mushroom Kingdom in Mario Kart. And all of this is available irrespective of geographic location or resources of the local school board.

DSC takeaway -- keep what's happening with the Metaverse on your radar. Among the many industries and areas it will impact, education, higher education, vocational training, as well as training and development within the corporate world will likely be among them.

 

Here are some other relevant resources and quotes >>



What does the vision entail?


  • A new, global, collaborative learning platform that offers more choice, more control to learners of all ages – 24x7 – and could become the organization that futurist Thomas Frey discusses here with Business Insider:
  • "I've been predicting that by 2030 the largest company on the internet is going to be an education-based company that we haven't heard of yet," Frey, the senior futurist at the DaVinci Institute think tank, tells Business Insider.
  • A learner-centered platform that is enabled by – and reliant upon – human beings but is backed up by a powerful suite of technologies that work together in order to help people reinvent themselves quickly, conveniently, and extremely cost-effectively
  • A customizable learning environment that will offer up-to-date streams of regularly curated content (i.e., microlearning) as well as engaging learning experiences
  • Along these lines, a lifelong learner can opt to receive an RSS feed on a particular topic until they master that concept; periodic quizzes (i.e., spaced repetition) determine that mastery. Once mastered, the system will ask the learner as to whether they still want to receive that particular stream of content or not.
  • A Netflix-like interface to peruse and select plugins to extend the functionality of the core product
  • An AI-backed system of analyzing employment trends and opportunities will highlight those courses and “streams of content” that will help someone obtain the most in-demand skills
  • A system that tracks learning and, via Blockchain-based technologies, feeds all completed learning modules/courses into learners’ web-based learner profiles
  • A learning platform that provides customized, personalized recommendation lists – based upon the learner’s goals
  • A platform that delivers customized, personalized learning within a self-directed course
  • (meant for those content creators who want to deliver more sophisticated courses/modules while moving people through the relevant Zones of Proximal Development)
  • Notifications and/or inspirational quotes will be available upon request to help provide motivation, encouragement, and accountability – helping learners establish habits of continual, lifelong-based learning
  • An online-based marketplace, matching learners with resources

Ideally, the learner is using two displays simultaneously:


While basic courses will be accessible via mobile devices, the optimal learning experience will leverage two or more displays/devices. So while smaller smartphones, laptops, and/or desktop workstations will be used to communicate synchronously or asynchronously with other learners, the larger displays will deliver an excellent learning environment for times when there is:
  • A Subject Matter Expert (SME) giving a talk or making a presentation on any given topic
  • A need to display multiple things going on at once, such as:
    • The SME(s)
    • An application or multiple applications that the SME(s) are using
    • Content/resources that learners are submitting in real-time (think Bluescape, T1V, Prysm, other)
    • The ability to annotate on top of the application(s) and point to things w/in the app(s)
    • Media being used to support the presentation such as pictures, graphics, graphs, videos, simulations, animations, audio, links to other resources, GPS coordinates for an app such as Google Earth, other
    • Other attendees (think Google Hangouts, Skype, Polycom, or other videoconferencing tools)
    • An (optional) representation of the Personal Assistant (such as today’s Alexa, Siri, Google Assistant, etc.) that’s being employed via the use of Artificial Intelligence (AI)

This new learning platform will also feature:
  • Voice-based commands to drive the system (via Natural Language Processing (NLP))
  • Language translation (using techs similar to what’s being used in Translate One2One, an earpiece powered by IBM Watson)
  • Speech-to-text capabilities to provide real-time closed captioning and transcriptions -- as well as for use w/ chatbots, messaging, inserting discussion board postings
  • Text-to-speech capabilities as an assistive technology and also for everyone to be able to be mobile while listening to what’s been typed
  • Chatbots
    • For learning how to use the system
    • For asking questions of – and addressing any issues with – the organization owning the system (credentials, payments, obtaining technical support, etc.)
    • For asking questions within a course to obtain information -- such as asking questions of a historical figure
    • As many profiles as needed per household
  • Similar to asking questions of a chatbot, we will be able to use holographic storytelling where learners can ask questions of a hologram (examples here and here)
  • The ability to use the learner's webcam to take pictures of equations in order to get instant feedback and/or links to other resources
  • Polling
  • (Optional) Machine-to-machine-based communications to automatically launch the correct profile when the system is initiated (from one’s smartphone, laptop, workstation, and/or tablet to a receiver for the system)
  • (Optional) Voice recognition to efficiently launch the desired profile
  • (Optional) Facial recognition to efficiently launch the desired profile
  • (Optional) Upon system launch, to immediately return to where the learner previously left off
  • The capability of the webcam to recognize objects and bring up relevant resources for that object
  • A built in RSS feed aggregator – or a similar technology – to enable learners to tap into the relevant “streams of content” that are constantly flowing by them
  • Social media dashboards/portals – providing quick access to multiple sources of content and whereby learners can contribute their own “streams of content”
  • A twist on the flipped classroom approach, whereby students can check out videos of equations, problems, etc. and put in their "markers" with accompanying comments throughout the videos, alerting the SMEs where they have questions, comments, and/or issues

In the future, new forms of Human Computer Interaction (HCI) such as Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) will be integrated into this new learning environment – providing entirely new means of collaborating with one another.

 


Consider the items below:


In the future, we won't just be able to find movies or shows, but rather, we will also be able to quickly locate up-to-date, relevant learning-related content and participate in highly-practical, learning-related experiences.


 

And check out what they are doing now with radio stations! So...what can be done with learning-related streams of content?!

Radio Dot Garden -- If they can do this with radio stations, what can be done with learning-related streams of content?!

 

Consider the type of service/value being offered in the graphic below...and that such a service will be constantly available on a next-gen learning platform. That is, the system will:

  • Scan open job descriptions
  • Present a constantly-updated list of the top/"hottest" skills and occupations
  • Offer the relevant courses, modules, webinars, local learning hubs, discussion forums, etc. that will teach you the necessary skills to land those jobs (similar to what is shown in the above grapic involving justwatch.com or suppose.tv and what those vendors are providing for the entertainment industry).

 

 


 

 

Learning from the Living Class Room

 


© 2022 | Daniel Christian
However, this vision/idea goes back much further than the date listed on the
graphic below -- and the pieces continue to come together!

Learning from The Living [Class] Room