From DSC:

  • What if you want to allow some remote students to come on into your face-to-face classroom?
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  • What if you want to allow those remote students to be seen and communicated with at eye level?
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  • What if you want Remote Student A to join Group 1, and Remote Student B to join Group 2?
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Well…how about using one of these devices  in order to do so!


 

New video collaboration robot: TelePresence gets moving — from cisco.com by Dave Evans

Excerpt:

That is why Cisco’s new joint effort with iRobot—demonstrated publicly this week for the first time—is so exciting: We’ve created a mobile Cisco TelePresence unit that brings collaboration to you—or, conversely, brings you to wherever you need to collaborate. Called iRobot Ava 500, this high-definition video collaboration robot combines Cisco TelePresence with iRobot’s mobility and self-navigation capabilities, enabling freedom of movement and spontaneous interactions with people thousands of miles away.

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irobot-june-10-2013
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iRobot Ava™ 500 Video Collaboration Robot — published on Jun 10, 2013
iRobot and Cisco have teamed to bring the Ava 500 video collaboration robot to market. The robot blends iRobot’s autonomous navigation with Cisco’s TelePresence to enable people working off-site to participate in meetings and presentations where movement and location spontaneity are important. The new robot is also designed to enable mobile visual access to manufacturing facilities, laboratories, customer experience centers and other remote facilities.

 

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Double Robotics Double

http://www.doublerobotics.com/img/use-office.jpg

 

 

MantaroBot™ TeleMe

 

 

 

From Attack of the Telepresence Robots! — from BYTE  by Rick Lehrbaum

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Kubi

http://twimgs.com/informationweek/byte/reviews/2013-Jan/robotic-telepresence/kubi.jpg

 

 

MantaroBot “TeleMe” VGo Communications “VGo” Anybots “QB” Suitable Technologies “Beam”

 

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RP-7i ROBOT

RP-7i Remote Presence Robot

 

Also see:

 

HermanMillerSketchbook-2013

 

Excerpts:

Learning Space Insights
The following insights result from ongoing testing of new approaches to learning spaces and are not intended to be prescriptive. We hope each insight causes you to consider new approaches to learning space design. As our research continues, we look forward to a continued dialogue on each of the following insights, which will lead to discovery of new ideas for learning space design.

Enhance Collaboration
Idea: Traditional classroom design often limits engagement (due to rows, etc.). Space should enable and encourage student and faculty engagement, as well as student-tostudent interaction.

Foster Engagement
Idea: Spaces that encourage engagement remove barriers, get faculty out from behind the traditional lectern, and allow them to move freely around the space.

Let Learning Happen Everywhere
Idea: Consider adding “lingering” spaces that connect faculty and students outside scheduled learning spaces.

Flex to Meet More Needs
Idea: Furnishings selected with flexibility in mind allow spaces to be used in different ways. Consider a simple kit of furniture parts that will allow you multiple layouts and space options.

Make Technology Work for You
Idea: Technology should serve your teaching and learning needs and not dictate how, where, or when teaching or learning happens.

Provide Supportive Choices
Idea: Whether you spend 50 minutes or several hours in a learning environment, the need for comfort and variety is clear. Learning space design needs to offer options that support variety and comfort—for both faculty and students.

Blur the Lines Between Learning and Work
Idea: Consider spaces that mirror corporate spaces and support the collaboration and engagement skills vital to post-graduation success.

2013 AIA/ALA Library Building Awards Announced — from archdaily.com by Karissa Rosenfield

Excerpts:

New York Public Library, Hamilton Grange Teen Center; New York City / Rice+Lipka Architects © Michael Moran

 

James B. Hunt Jr. Library; Raleigh, North Carolina / Snøhetta and Pearce Brinkley Cease + Lee © Mark Herboth

CEFPI Mayfield Project 2014

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Excerpt:

A group of ten young professionals from backgrounds of architecture, design and education collaborate together in preparation for a year-long research program investigating educational design.

This is the Mayfield Project.

 

From DSC:
Also, consider subscribing to their blog to keep up-to-date on their work.

 

Also see:

  • Hard working environments for future education — from nbrspartners.net
    Excerpt:
    McCrindle Research, a leading Sydney-based social researcher, organise an annual Education Future Forum. At this year’s Forum James Ward and Andrew Duffin of NBRS+PARTNERS presented a study into Future Place Learning Environments.

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HowWillSchoolsLookIn10Years-May2013

 

Tagged with:  

From DSC: re: Adobe’s Project Context:
This is the type of hardware/software combination that I’ve been hoping for and envisioning! Excellent!

It appears to be the type of setup whereby students could quickly and easily collaborate with one another — in a face-to-face setting (and ideally in remote locations as well) — by not just displaying files but also being able to share files with one another.  Files can be sent up to the interactive, multi-touch displays as well as to an interactive table. So it’s not just displaying files, but actually sharing files and being able to collaboratively work on a project.

Eventually, I see this being able to be done in your living room.  What if MOOCs could integrate this type of web-based collaboration into their projects?

But for now, this is a HUGE step forward in this vision. Great work Adobe! This is innovative! Very helpful!

Example screenshots:

 

AdobeProjectContext-May2013

 

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AdobeProjectContext-1

 

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AdobeProjectContext-2

 

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Also see:

  • Adobe’s hardware experiments are more than just hobbies: Hands-on with Project Context – from techcrunch.com by Frederic Lardinois
    Excerpt (emphasis DSC):
    At its MAX conference in Los Angeles [on 5/6/13], Adobe showed  quite a few products that will soon be available to its customers, but it also highlighted a number of hardware experiments, including Project Context, a totally re-imagined way for creating magazine layouts, as well as an advanced stylus and a ruler for touchscreens.

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project_context_screen_1

Gamedesk’s “Classroom of the Future.” Why is it so hard to reinvent K-12 education? — from pandodaily.com by David Holmes

Excerpts:

 If we’ve learned anything from this month’s series on ed-tech it’s that changing centuries-old education traditions takes more than a touchscreen and good intentions. For all the exciting innovations put forth by the ed-tech movement, there remain fundamental challenges, including how to properly motivate students, how to navigate the internal politics of school districts, and what to do when the technology crashes.That’s why I was eager to catch up with Lucien Vattel, CEO and founder of Gamedesk, an LA-based non-profit that is designing what it calls “the classroom of the future.” …we quickly became believers in this brave new model of education based on imagination and play. (Who wouldn’t?)
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classroommain

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aerogif

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Below are some resources and some inspirational items re: learning spaces — from Calvin College’s Learning Spaces Learning Community, one of the Learning Communities that have been discussing and researching various items at Calvin College since last fall.   Members include Debra Buursma*, Jo-Ann VanReeuwyk*, Joel Adams, Pat Bailey, Marcie Pyper, Cynthia Slagter, and Daniel Christian.

* Co-Leaders of the Learning Spaces Learning Community


 

 

 

Citrix Paris headquarters by Areq Sq

Example images:

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Dual screen: The evolution of the second screen — from blog.brightcove.com by Albert Lai

Excerpt (emphasis DSC):

Educational Gamification
In a previous post, we asked readers to suggest their ideas for dual screen applications. One of the more intriguing responses was the suggestion to create companion educational games to accompany associated video content.

In a dual screen experience, as video content is displayed on the television, the application can engage the viewer with relevant and education activities, from content reinforcement to spelling to trivia to memory “games.” One can imagine an interactive amalgamation of Dora the Explorer, Where in the World Is Carmen Sandiego?, and Schoolhouse Rock!

 

 

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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

Addendum on 4/8/13:

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