From DSC:

In real estate, one hear’s the mantra:
Location. Location. Location.

In higher education, I have it that we’ll be hearing this for a while:
Experimentation. Experimentation. Experimentation.

Consider the following reflections on Steve’ Kolowich’s solid article, The new intelligence (from InsideHigherEd.com)

Excerpt:

And for the largest public university in the country, it is hardly fiction. Arizona State University has become ground zero for data-driven teaching in higher education. The university has rolled out an ambitious effort to turn its classrooms into laboratories for technology-abetted “adaptive learning” — a method that purports to give instructors real-time intelligence on how well each of their students is getting each concept.
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From DSC:
Besides being used in blended learning environments…some predictions:

  • These technologies will become integrated into what MOOCs eventually morph into and provide a significant piece of the assessment/guidance puzzle
  • Such tools will be a part of one’s future learning ecosystem
  • Such tools will be part of interactive, massively open online educationally-related games
  • Such tools will be integrated into personalized learning agents — spiders/recommendation engines that scan the web for relevant items that one needs to complete one’s cognitive gaps in a subject/topic
  • They will be accessible from your living room as well as from your mobile devices
  • They will integrate into web-based learner profiles

It’s the sort of thing I was trying to get at with this graphic from 3 years ago:
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Like a mechanic...

 

Please don’t misunderstand me, the human mind is far beyond the complexity of an engine. But I still think that there will be more tools & technologies developed that will help the teachers/professors in their efforts to guide students into the knowledge of a discipline.

I beseech the corporate world to get involved more here — and not with the end goal of earning profits — but rather, with the aim of making the world a better place and giving a huge gift to the generations yet born. 

I urge the corporate world to reach into their deep pockets (1.X trillion in cash at this point in time) and team up with our youth/teachers/professors/instructional designers/programmers/etc. to develop sophisticated, educationally-related, engaging games that are relevant to the world that our youth will be growing up in; and/or create interactive simulations that provide more choice/more control to the learners. 

I urge more of the corporate world to join Knewton and Pearson and allocate some significant resources to help develop the next gen learning tools.  I’ll bet that we’ll be amazed at what can be produced! Your daughters, sons, granddaughters, and grandsons will really appreciate the work that you did for them!!!

 

 

Mousetrap: Four next-gen controllers that will kill the mouse as we know it — from digitaltrends.com by Kwame Opam

 

Also see:

From DSC:
The other day, I mentioned how important it will be for institutions of higher education to increase the priority of experimentation. Clicking on the graphic below will give you an example of the kind of vision/experiment that I’m talking about.

(Though, more practically speaking, to operationalize this type of vision would actually require a series of much smaller experiments; I just wanted to present the overall vision of how these pieces might fit together).

 

DanielChristian--Jan2013-Experiment-with-Apples-Ecosystem

NOTE:
This 11″x17″ image is a 10MB PDF file, so it may take some time to appear.
Feel free to right-click on the graphic in order to download/save/print the file as well.

 

Also relevant is this upcoming event from educause:

 

1/8/13 addendum resulting from a Tweet from a great colleague, Mr. Travis LaFleur (@travislafleur), UX Designer at BiggsGilmore

 

 

5 reasons to get excited about Augmented Reality in 2013 — from venturebeat.com by Trak Lord

Excerpt:

Augmented reality (AR) may seem like a futuristic concept, but it will be a reality of our digital lives in 2013. AR is a new technology that blurs the line between what’s real and what’s computer generated by enhancing what we hear, see and feel. Next year, I predict that it will be everywhere. Here are my five reasons why…

 

From DSC:
I’m excited to share with readers an idea I have that uses augmented reality for educational purposes — so stay tuned! More soon. My thanks to Mr. Rovy Branon (@rovybranon) for posting this resource on twitter.

 

 

Taiwan’s ITRI unveils interactive TV app — from taiwantoday.tw

Excerpt (emphasis DSC):

“CutX enables users to capture images and video clips instantly from the program they are watching or from those they have missed, note down important information and take pictures of or record stunning scenes,” Chou explained, adding that the captured scenes can be shared with friends through Facebook and other social media.

Chou pointed out that the saved images will not take up any storage space in one’s smartphone, because when users download CutX, the software automatically establishes an exclusive database in the cloud server to store photos and clips. Users need only launch the app to retrieve something, he said.

 

Also see:

 

2nd screen streaming tablet mobile

 

What if the HCI within Leap could be applied towards an entire video wall / display?

 

Also see:

 

Adjust your set — and your expectations — says TV of Tomorrow — from streamingmedia.com
One-day connected TV and second screen conference hits New York City, bringing a look at tomorrow’s viewing.

Smart TV hack highlights risk of ‘The Internet of Everything’ — from csoonline.com by Taylor Armerding
As the use of smart connected devices expands, so do threats because while they may not look like computers, they are

Google wants to let Chrome apps interact with your TV and other devices — from thenextweb.com
Excerpt:

Google’s Chrome team appears to be looking to extend the way the browser connects with other devices, incorporating support for a new protocol that will enable Chrome apps to discover and interact with “first screen devices.”
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The future of TV content delivery is the Internet — from by Adam Poltrack

Internet connected tv

It won’t be long before cable and satellite boxes go the way of the VCR.
We have seen the future of TV content delivery, and it is the Internet.

 

Future TV disruption – Forbes says it’s worth half a trillion dollars for Internet companies — from hackfest.tv

 

$500 Billion TV Market New Battlefield For Internet Companies — from forbes.com

 

Why Valve’s new living room PC is the new face of the console business — from digitaltrends.com by Anythony John Agnello

Also see:

 

TVConnectMarch2013

 

Big data in K-12: Is voice technology talking to you yet? (Part II) — from ednetinsight.com by Nelson B. Heller

Excerpt:

Read on to learn more about where we stand and some interesting examples of voice-powered educational products. (These articles are based in part on my recent “View From the Catbird Seatpresentation at EdNET 2012.)

Also see/relevant:


From DSC:

I’ve been trying to figure out the best ways to incorporate a BYOD/BYOT into the Smart Classroom.  That is, how can students’ devices seamlessly communicate with the main displays around the classroom? How can they quickly display a blog posting or a Google doc for example…or play a song they wrote, etc.  So I was excited to wake up this morning with the following concept/idea:


 

The Internet of Things Ceiling -- A concept for our future Smart Classrooms by Daniel Christian in December 2012

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The Internet of Things Ceiling -- concept by Daniel Christian -  December 2012

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Other features/thoughts:

  • Line of sight communications — students must be in the room to display something up on the main displays
  • Information travels many ways:  From large multitouch displays/walls to students’ devices and vice versa; so a professor could hit “Save” in order to send his/her annotations to all of the students’ devices (allowing them to be more cognitively present — vs madly writing down what the professor is writing)
  • The Smart Classroom’s infrastructure becomes like a multi-thredded processor — instantaneously and simultaneously handling a far greater amount of data — going in multiple directions
  • What’s an interesting idea here is for discipline-specific, cloud-based storage mechanisms for students who want to contribute their pieces of content to their schools repositories of content
  • This topic reminds me of a graphic I created a while back, re: The “Chalkboard” of the Future:

 

 

 

So…what if the 4 screen’s on Julong’s Ultra-IPBOARD were coming from 4 different sources? Perhaps:

  1. One from a publisher’s cloud-based content repository
  2. Another from a stream of content originating from a student’s iPad
  3. Another from a stream of content originating from the Smart Classroom’s PC or Mac
  4. …and the last source originating from a student’s smartphone?

 

Demo for Ultra-IPBOARD

 

Also see:

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To boldly go where no pupils have gone before — from scienceomega.com by James Morgan

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Classroom of the future

Excerpt:

The researchers behind the design of so-called ‘Star Trek classrooms’ have discovered that multi-touch, multi-user desks can boost pupils’ skills in mathematics. The inter-disciplinary team from Durham University, whose findings have been published in the journal Learning and Instruction, found evidence to suggest that children who used smart desks to complete mathematical exercises benefited more than those who completed their tasks on paper.

During the course of a three-year project known as SynergyNet, the researchers have worked with more than 400 pupils, predominantly aged between eight and 10. The team’s latest results show that collaborative learning, such as that facilitated by touchscreen desks, increases learners’ mathematical fluency and flexibility. Moreover, the researchers are confident that the technology that they have developed could also be used to improve learning across other subject areas.

Also see:

American Express launches the largest ever Interactive TV advertising campaign — from marketwatch.com
New branded channel will serve as “always on” brand hub

Excerpt:

NEW YORK, Nov 21, 2012 (BUSINESS WIRE) — American Express and BrightLine announced today the rollout of the largest Interactive TV campaign ever executed, including an “always-on”, unified destination point that can be accessed by multiple cable and satellite providers. The AMEX Channel will enable American Express Cardmembers and prospects to have an interactive on-demand viewing experience that matches consumers’ evolving TV viewing behaviors.

The nationwide interactive TV channel will reach more than 50 million households in the United States. Viewers can access it through various gateways including clickable overlays that will air alongside some American Express commercials, dedicated channel positions, channel guide listings, interactive banners and more. The AMEX Channel has been designed to function as an evolving resource for Cardmembers and prospects by enabling them to visually explore the American Express experience via shared member stories, games, special offers and more on the big screen. The channel will have a consistent presence and frequently update to keep the American Express community informed, entertained and connected.

 

American Express Interactive Channel is set to reach 50 million homes — from The New York Times by Sturart Elliott

Excerpt:

American Express is promoting its wares to cardholders and potential cardholders through an interactive branded channel under a new agreement with BrightLine. American Express is promoting its wares to cardholders and potential cardholders through an interactive branded channel under a new agreement with BrightLine.

American Express is taking another step toward the new world of television that is always on, making a deal with BrightLine for a yearlong campaign centered on an interactive branded channel.

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From DSC:
Further exploration/experimentation such as this is excellent; this is another pulse check on the Smart/Connected TV situation — and machine-to-machine communications and the use of second screen-based apps may be relevant here as well.

 

 

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From DSC:
Eventually, this will lay a solid foundation for what I’m calling “Learning from the Living [Class] Room.”

 

Also see:

  • HEVC is game changer for multi-screen and IPTV
    Excerpt:
    There is an industry consensus that HEVC (High Efficiency Video Coding), the draft compression standard, will have a dramatic impact on the industry thanks to its ability to eventually halve bit rates compared to MPEG-4 AVC (H.264), the current encoding Gold Standard that it will complement but ultimately succeed. And as with all encoding, if you create sufficient extra coding efficiency to halve bit rates then you can also choose to leave bit rates the same but double picture quality, or turn the bandwidth/quality dial to any point in between. Encoder vendors are working towards deployments of the new codec as early as next year, probably starting with multi-screen TV services and fixed line IPTV.
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  • Indra Sistemas SA : Connected TV: Gateway to the job market for the disabled
    Excerpt:
    Thanks to this standard, researchers of the Visual Telecommunications Application Group (G@TV), through the Indra-Adecco Foundation Chair, are developing a television platform in which people with various disabilities can access services such as distance learning and job offers. It will also enable employers and the public to obtain information about disability and the integration of the disabled into the workforce.
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