Best Tech for Back to School 2011 -- from CNET.com
Also see:

10 Transformative Technology Trends for 2011-2012 [ ]

Excerpt:

The momentum has been building for several exciting emerging technology trends. While television content is increasingly available and delivered over the web, living room devices are becoming more inter-connected to create a more coherent user experience. GIA identifies and summarizes 10 key developments that drive market-shifting changes throughout the technology, media and telecommunications ecosystems.

College students and technology — a July 2011 report from Pew Internet by Aaron Smith, Lee Rainie, Kathryn Zickuhr

 

College students and their gadgets

Intel predicts Smart TV is the device of the future — from nyxiotechnologies.com’s blog
Chipmaker Intel believes that the Smart TV is the electronic device of the future, in the living room anyway.

Excerpt:

The Smart TV is already upon us, in its various forms from various manufacturers. It has arrived with 3D capabilities, web browsing and social networking and applications. Currently Samsung and LG seem to be two of the big players pushing the Smart TV to consumers.

Also see:

 

Kevin Slavin: How algorithms shape our world [TED]

Description:

Kevin Slavin argues that we’re living in a world designed for — and increasingly controlled by — algorithms. In this riveting talk from TEDGlobal, he shows how these complex computer programs determine: espionage tactics, stock prices, movie scripts, and architecture. And he warns that we are writing code we can’t understand, with implications we can’t control.

Relevant to mathematics; shaping our world; ethics; media; culture; society;
computer science; technologies; stock markets/business; architecture.

12 Trends from Cannes 2011 - from The Social Practice

 

  1. Social TV
  2. Digital storytelling
  3. HTML 5 and the rise of web apps
  4. Collaboration and co-creation
  5. The power of real-time
  6. The rise of social business
  7. Designing for networks and understanding social spread
  8. Seamless integration across devices
  9. The power of the tangible / creating social objects
  10. The rise of the tablet
  11. Getting creative with players and browsers
  12. Socially connected objects

 

See also:

Reflections from DSC (additional emphasis by DSC):

I ran across Braden Kelley’s posting over at Blogging Innovation that’s entitled, “An Innovation Perfect Storm? In that posting, Braden lays out a powerful vision that he’s had for at least 2 years:

I believed two years ago and still believe that what the world needs is not more smart devices, but more flexible and plentiful dumb devices that are driven by the one smart device to rule them all – an extensible smart phone that can not only drive multiple display and input devices wirelessly, but also augment its processing and storage capabilities via wireless devices or the cloud.

Besides mentioning Motorola’s Atrix, RIM’s Blackberry Playbook , and Nintendo’s WiiU, Braden focuses on Apple’s product line. But later on in his posting, he provides a link to Teq’s WiD410 product — a conference room flat panel solution:

 

TEQ AV/IT June-2011 -- might be a part of the future smart classroom

 

Braden’s vision caused me to piggyback on my vision for what I’d like to see in our Smart Classrooms — the ability for students to quickly and easily project/”play” their content for others in the class to see — without interrupting the flow of the class.

This concept holds true for corporate conference rooms & training centers as well.

 

Addendum/see also:

 


 

 

Be nice to techies — from Steve Wheeler, Associate Professor of learning technology in the Faculty of Education at the University of Plymouth

From DSC:
A hearty “Amen!” to this Steve!   🙂

 

 

 

 

Excerpt:

Ultimately, the kind of analysis developed in this paper could become part of the design process — allowing engineers to “design for rapid innovation,” Trancik says, by using these principles to determine “how you set up the architecture of your system.”

Tagged with:  

From DSC: It would be sharp (and somewhat James Bond-ish) if you could take the concepts within the iTable from Kyle Buckner Designs.com(esp. motorized parts and a customizable design)

 

Kyle Buckner Designs -- i table

 

…and combine those concepts with concepts found within a Microsoft Surface type of table: (esp. multi-touch capabilities for a group of people to work collaboratively on)

 

Microsoft Surface

 

…and combine those concepts with concepts found within Steelcase’s Media:Scape product (esp. the ability to bring your own device and instantly “connect” it and press a puck-like device to begin displaying it on the screen/table)

 

Steelcase's MediaScape

media:scape illustration

 

…kinda gives us a flavor for what may very well be part of the integration and continued convergence of devices…and it may be a device in your living room or study.

New way to learn with AR — from edlab.tc.columbia.edu by Pengfei Li

 

 

Addendum later on 5/17 — also see:

 

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