What happens when sixth sense meets an iPad?– from labnol.org

Excerpt:
Zach King, a film student from LA, has created this neat video where the iPad screen is projected in the form of a hologram and users can interact with the various apps using natural hand gestures. Futuristic but not impossible.

 

ipad hologram

 

From DSC:
What a creative way to help people visualize your concept and to help bring your vision to a format that others can understand and work with! Great work on the digital video editing Zach!

 

 

Mike Matas: A next-generation digital book (filmed March 2011)


TED: Mike Matas -- Next Generation Digital Book - filmed March 2011

 

About this talk
Software developer Mike Matas demos the first full-length interactive book for the iPad — with clever, swipeable video and graphics and some very cool data visualizations to play with. The book is “Our Choice,” Al Gore’s sequel to “An Inconvenient Truth.”

About Mike Matas
While at Apple, Mike Matas helped write the user interface for the iPhone and iPad. Now with Push Pop Press, he’s helping to rewrite the electronic book.

 

The future of television: Why you won’t recognize your television just a few years from now — from iptvmagazine.com by Scott Puopolo, Cisco

Excerpt:

Imagine you are watching a program on your refrigerator. You browse through the program choices using hand gestures. When you walk into the bathroom, the display of your program automatically transfers to the display inside the bathroom mirror.

Does this seem farfetched? All of these capabilities are here now and research gathered by the Cisco “Internet Business Solutions Group” (IBSG) from manufacturers, content producers, service broadcasters and academic experts identifies amazing predictions of what is going to happen in the TV industry and when these changes are likely to occur.

Analysis of the research shows that the three main influences to these events happening include technology, consumer behavior and business models. Multiple supporting technologies have emerged including displays (digital paper and projection devices), ultra-high bandwidth connections and new types of human interfaces (sensory devices). The ways consumers discover and consume media are changing including using social networks (Digg) and on demand content (YouTube), and participating in the creation of TV programs. Business models are changing from pushing a limited number of linear based channels to aggregating many content sources (NetFlix), recommending relevant programs, and adapting media for specific viewers (personalized ads on Facebook). Using this information, the IBSG has identified 10 Predictions for the future of TV.

Why Angry Birds is so successful and popular: A cognitive teardown of the user experience — from Pulse > UX by Charles L. Mauro

Excerpt:

Simple yet engaging interaction concept: This seems an obvious point, but few realize that a simple interaction model need not be, and rarely is, procedurally simple. Simplification means once users have a relatively brief period of experience with the software, their mental model of how the interface behaves is well formed and fully embedded. This is known technically as schema formation. In truly great user interfaces, this critical bit of skill acquisition takes place during a specific use cycle known as the First User Experience or FUE. When users are able to construct a robust schema quickly, they routinely rate the user interface as “simple”. However, simple does not equal engaging. It is possible to create a user interface solution that is initially perceived by users as simple. However, the challenge is to create a desire by users to continue interaction with a system over time, what we call user “engagement”.

What makes a user interface engaging is adding more detail to the user’s mental model at just the right time. Angry Birds’ simple interaction model is easy to learn because it allows the user to quickly develop a mental model of the game’s interaction methodology, core strategy and scoring processes. It is engaging, in fact addictive, due to the carefully scripted expansion of the user’s mental model of the strategy component and incremental increases in problem/solution methodology. These little birds are packed with clever behaviors that expand the user’s mental model at just the point when game-level complexity is increased. The process of creating simple, engaging interaction models turns out to be exceedingly complex. Most groups developing software today think expansion of the user’s mental model is for the birds. Not necessarily so.

Other key items discussed:

  • Simple yet engaging interaction concept
  • Cleverly managed response time
  • Short-term memory management
  • Mystery
  • How things sound
  • How things look
  • Measuring that which some say cannot be measured

 

From DSC:
What Apple is able to do with many of their hardware and software products, what Charles describes here with Angry Birds, what Steelcase did with their Media:Scape product’s puck — and other examples — point out that creating something that is “easy” is actually quite hard.

 

A hugely powerful vision: A potent addition to our learning ecosystems of the future

 

Daniel Christian:
A Vision of Our Future Learning Ecosystems


In the near future, as the computer, the television, the telephone (and more) continues to converge, we will most likely enjoy even more powerful capabilities to conveniently create and share our content as well as participate in a global learning ecosystem — whether that be from within our homes and/or from within our schools, colleges, universities and businesses throughout the world.

We will be teachers and students at the same time — even within the same hour — with online-based learning exchanges taking place all over the virtual and physical world.  Subject Matter Experts (SME’s) — in the form of online-based tutors, instructors, teachers, and professors — will be available on demand. Even more powerful/accurate/helpful learning engines will be involved behind the scenes in delivering up personalized, customized learning — available 24x7x365.  Cloud-based learner profiles may enter the equation as well.

The chances for creativity,  innovation, and entrepreneurship that are coming will be mind-blowing! What employers will be looking for — and where they can look for it — may change as well.

What we know today as the “television” will most likely play a significant role in this learning ecosystem of the future. But it won’t be like the TV we’ve come to know. It will be much more interactive and will be aware of who is using it — and what that person is interested in learning about. Technologies/applications like Apple’s AirPlay will become more standard, allowing a person to move from device to device without missing a  beat. Transmedia storytellers will thrive in this environment!

Much of the professionally done content will be created by teams of specialists, including the publishers of educational content, and the in-house teams of specialists within colleges, universities, and corporations around the globe. Perhaps consortiums of colleges/universities will each contribute some of the content — more readily accepting previous coursework that was delivered via their consortium’s membership.

An additional thought regarding higher education and K-12 and their Smart Classrooms/Spaces:
For input devices…
The “chalkboards” of the future may be transparent, or they may be on top of a drawing board-sized table or they may be tablet-based. But whatever form they take and whatever is displayed upon them, the ability to annotate will be there; with the resulting graphics saved and instantly distributed. (Eventually, we may get to voice-controlled Smart Classrooms, but we have a ways to go in that area…)

Below are some of the graphics that capture a bit of what I’m seeing in my mind…and in our futures.

Alternatively available as a PowerPoint Presentation (audio forthcoming in a future version)

 



 

 

 

 

 

 

 

 

 

 

 

 

— from Daniel S. Christian | April 2011

See also:

Addendum on 4-14-11:

 

Tagged with:  
Tagged with:  

Adobe Museum of Digital Media announces new exhibition: John Maeda: Atoms + Bits = the neue Craft (ABC) — from finance.yahoo.com

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New exhibit coming up at the Adobe Museum

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SAN JOSE, Calif.–(BUSINESS WIRE)– The Adobe Museum of Digital Media (www.adobemuseum.com) is pleased to announce its second exhibition, John Maeda: Atoms + Bits = the neue Craft (ABC), on view March 23 to Dec. 31, 2011. The exhibition is a digital representation of Maeda, president of the Rhode Island School of Design (RISD), leading an interactive lecture on how artists are connecting the worlds of digital creativity and analog (or handcrafted) creativity. Titled Atoms + Bits = the neue Craft (ABC), the lecture underscores the mission of the AMDM to provide an interactive venue for presenting digital media works as well as providing a forum for expert commentary on how digital media influences culture and society.

According to Maeda, “Computers let us imagine digitally what we once could only validate by handcraft in physical form – the infinite malleability and reusability of bits have forever changed the creative process. But just as it took Icarus to first imagine human flight by carefully observing how birds can fly, digital tools have relied on many of the original tools and media used by artists in the pre-digital world.” Maeda sees the thread that runs between the tools of physical art making – such as pens, brushes and pigment – and the way new media has co-opted many of the same tools to manipulate bits in digital art. Through the exhibition, he examines the history of linking analog and digital creativity within his own work and the works of others.

Computer ties human as they square off on ‘Jeopardy!’ — from CNN.com

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IBM's Watson computer is competing against former champs Ken Jennings, left, and Brad Rutter on "Jeopardy!" this week.

.From DSC:
To be clear, I celebrate what the LORD has created and given to us in our amazingly-complex minds! I do not subscribe to the idea that robots are better than humans or that technologies are to be glorified and that technologies will save the world — not at all. (In fact, I have some concerns about the havoc that could easily occur if certain technologies wound up in the wrong hands — with those who have no fear of the LORD and who have massive amounts of pride…with hearts of stone.)

Getting back to my point…
The phenomenon that Christensen, Horn, and Johnson describe in Disrupting Class continues to play out in higher education/K-12. The innovations are mainly happening outside the face-to-face T&L environments.

Also see:

How will technologies like AirPlay affect education? I suggest 24x7x365 access on any device may be one way. By Daniel S. Christian at Learning Ecosystems blog-- 1-17-11.

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Addendum on 1-20-11:
The future of the TV is online
— from telegraph.co.uk
Your television’s going to get connected, says Matt Warman


Math that moves -- the use of the iPad in K-12 -- from the New York Times

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From DSC:
I post this here — with higher ed included in the tags/categories — because if the trend within K-12 continues (i.e. that of using such technologies as the iPad, digital textbooks, mobile learning devices, etc.), students’ expectations WILL be impacted. When they hit our doorsteps, they will come with their heightened sets of expectations. The question is, will we in higher ed be ready for them?

Michael Anissimov and Michael Vassar talk about The Singularity.

From DSC:
Again, some of this is fascinating to me, while other portions of this is very unnerving and controversial to me.

© 2025 | Daniel Christian