MIT launches Center for Mobile Learning with support from Google — from readwriteweb.com by Jon Mitchell
Excerpt:
The Massachusetts Institute of Technology has announced the creation of a new Center for Mobile Learning. The center will be housed at the MIT Media Lab. Google supported the creation of the center with a grant from Google University Relations. The center’s first project will be the adoption and further development of App Inventor for Android, a do-it-yourself tool for building apps for Google’s Android mobile OS with no programming skills required.
From the announcement
The Center, housed at the Media Lab, will focus on the design and study of new mobile technologies and applications, enabling people to learn anywhere anytime with anyone. Research projects will explore location-aware learning applications, mobile sensing and data collection, augmented reality gaming, and other educational uses of mobile technologies.
10 gaming trends that are transforming higher ed — onlinecolleges.net
Excerpt:
Video games don’t always enjoy the greatest of reputations, though their ubiquity and decade-spanning permanence keeps garnering them more and more mainstream acceptance as years tick past — to the point where many academics and institutes of higher education open their arms to their learning potential. While these digital technologies only trickle slowly into college and university classrooms, it seems as if they won’t be exiting anytime soon. Whether trendy, soon-to-be-trendy or a possible future trend, some of the amazing ways education professionals use video games definitely deserve consideration.
Above resource from:
- 4 ways iPads are changing the lives of people with disabilities — from Mashable.com by
Addendums later on 7/19:
- Spotlight Award: iPad as “Game Changer” — from Elliott Masie The Learning CONSORTIUM is proud to announce that the iPad will receive a special “Game Changer” Learning Spotlight Award at Elliott Masie’s Learning 2011, November 6-9, in Orlando, FL.
- NASA releases iPad app for science research — from CNET.com by Don Reisinger
From DSC:
My thanks to Sara McDowell for this resource, which she developed.
Addendums on 6/16/11 — also see:
- Here Comes the Gaming Revolution: Notes from GLS7 — from mindshift.kqed.org by Tina Barseghian
- New Book: Gamification of Learning and Instruction — from Educational Games Research by John Rice
Instructional Design for Simulations — from the University of Central Florida
Training and educational programs are now incorporating stand-alone and PC-based simulations and instructional (video) games to enhance human performance. The result has been a growing demand for simulation, game-based training, and instructional systems in corporate, government, and education sectors. The Graduate Certificate in Instructional Design for Simulations takes an interdisciplinary approach to prepare educators, instructional designers, human resource personnel, and training specialists in corporate, industry, and educational settings. Students will acquire the skills to successfully work with engineers, graphic artists, computer programmers, and game developers to design training and instructional systems, focusing on the pedagogical aspects of stand-alone and PC-based desktop training and educational simulations and games. To learn more, visit the Instructional Technology website at: http://education.ucf.edu/insttech.
Required Courses: 15 Total Credit Hours
Courses are available both in Web-based and mixed mode (reduced seat time) formats. This program may be completed entirely online.
EME 6613 Instructional System Design
EME 6601 Instructional Simulation Design for Training and Education
EME 6614 Instructional Game Design for Training and Education
IDS5717C Introduction to Modeling and Simulation
DIG 6432 Transmedia Story Creation
For information contact:
Atsusi Hirumi, Ph.D., Associate Professor
College of Education…
Apple’s new video regarding their iOS 5 operating system
From DSC:
I have it that these technologies will be used for educationally-related purposes/materials as well; including digital storytelling, transmedia storytelling, transmedia-based interactive/participative educational materials and more.
Augmented reality on the ipad2: Top 5 uses and apps — from hiddenltd.com
1. Connecting Online and Offline Retail.
2. Rich Media Advertising – Everywhere.
3. Bridging the gap between print and online
4. Immersive gaming
5. Navigation & Tourism