Example slides:
Also see:
MIT launches Center for Mobile Learning with support from Google — from readwriteweb.com by Jon Mitchell
Excerpt:
The Massachusetts Institute of Technology has announced the creation of a new Center for Mobile Learning. The center will be housed at the MIT Media Lab. Google supported the creation of the center with a grant from Google University Relations. The center’s first project will be the adoption and further development of App Inventor for Android, a do-it-yourself tool for building apps for Google’s Android mobile OS with no programming skills required.
From the announcement
The Center, housed at the Media Lab, will focus on the design and study of new mobile technologies and applications, enabling people to learn anywhere anytime with anyone. Research projects will explore location-aware learning applications, mobile sensing and data collection, augmented reality gaming, and other educational uses of mobile technologies.
10 gaming trends that are transforming higher ed — onlinecolleges.net
Excerpt:
Video games don’t always enjoy the greatest of reputations, though their ubiquity and decade-spanning permanence keeps garnering them more and more mainstream acceptance as years tick past — to the point where many academics and institutes of higher education open their arms to their learning potential. While these digital technologies only trickle slowly into college and university classrooms, it seems as if they won’t be exiting anytime soon. Whether trendy, soon-to-be-trendy or a possible future trend, some of the amazing ways education professionals use video games definitely deserve consideration.
Above resource from:
Addendums later on 7/19:
From DSC:
My thanks to Sara McDowell for this resource, which she developed.
Addendums on 6/16/11 — also see: