Designing Interactive Narrative -- Stephen Erin Dinehart -- September 2011

 

Example slides:

 

 

 

 

 

Voices in the Dark -- a videogame for the blind by IguanaBee.com

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Also see:

  • The NMC Announces New Horizon Report Series of Regional Analyses
    Under the umbrella of the NMC Horizon Report, The NMC has launched the Technology Outlook, a new series of regional analyses aimed specifically at understanding both local and global differences in technology uptake, as well as the current and future state of education in different parts of the world. These publications are a product of collaborations between the NMC and innovative organizations across the world that seek to leverage the well-known medium of the NMC Horizon Report to bring important research, trends, and challenges in their regions to light. The Technology Outlook series furthers the NMC’s goal of driving innovation in every part of the world.

Lessons on mLearning

Also see:

    From Daniel Christian: Fasten your seatbelts! An accelerated ride through some ed-tech landscapes.


    From DSC:
    Immediately below is a presentation that I did for the Title II Conference at Calvin College back on August 11, 2011
    It is aimed at K-12 audiences.


     

    Daniel S. Christian presentation -- Fasten your seatbelts! An accelerated ride through some ed-tech landscapes (for a K-12 audience)

     


    From DSC:
    Immediately below is a presentation that I did today for the Calvin College Fall 2011 Conference.
    It is aimed at higher education audiences.


     

     Daniel S. Christian presentation -- Fasten your seatbelts! An accelerated ride through some ed-tech landscapes (for a higher ed audience)

     


    Note from DSC:

    There is a great deal of overlap here, as many of the same technologies are (or will be) hitting the K-12 and higher ed spaces at the same time. However, there are some differences in the two presentations and what I stressed depended upon my audience.

    Pending time, I may put some audio to accompany these presentations so that folks can hear a bit more about what I was trying to relay within these two presentations.


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    A very interesting concept — game-like reading on tablet devices — from Walrus Epub:
    Walrus Epub Demo#3 – Kadath— my thanks to Mr. Steven Chevalia for this resource

    Very interesting concept -- game-like reading!

    Excerpt:

    • The new video demo made by the Walrus studio, involving ePub3 with a huge use of HTML5, CSS3 and Javascript.

    From DSC:
    A good example of how books are moving to ebooks which are then moving to applications.

     

    MIT launches Center for Mobile Learning with support from Google — from readwriteweb.com by Jon Mitchell

    Excerpt:

    The Massachusetts Institute of Technology has announced the creation of a new Center for Mobile Learning. The center will be housed at the MIT Media Lab. Google supported the creation of the center with a grant from Google University Relations. The center’s first project will be the adoption and further development of App Inventor for Android, a do-it-yourself tool for building apps for Google’s Android mobile OS with no programming skills required.

    From the announcement

    The Center, housed at the Media Lab, will focus on the design and study of new mobile technologies and applications, enabling people to learn anywhere anytime with anyone. Research projects will explore location-aware learning applications, mobile sensing and data collection, augmented reality gaming, and other educational uses of mobile technologies.

    10 gaming trends that are transforming higher ed — onlinecolleges.net

    Excerpt:

    Video games don’t always enjoy the greatest of reputations, though their ubiquity and decade-spanning permanence keeps garnering them more and more mainstream acceptance as years tick past — to the point where many academics and institutes of higher education open their arms to their learning potential. While these digital technologies only trickle slowly into college and university classrooms, it seems as if they won’t be exiting anytime soon. Whether trendy, soon-to-be-trendy or a possible future trend, some of the amazing ways education professionals use video games definitely deserve consideration.

    SNApps4Kids.com

     

    Above resource from:

     

    Addendums later on 7/19:

     

    Report from EduBloggerCon at ISTE11: Trends and Tools — from Edutopia.org by Betty Ray

    Excerpt:

    There are a few interesting ideas that are emerging this year.

    1. “Flipped” Classrooms
    2. Digital Learning Toolsets (Formerly Known as “Textbooks”)
    3. Videogames in the Classroom: World of Warcraft
    4. Management of Digital Life
    5. Some Cool New Tools of Note

    …and more

    videogamedesignschools.net

    From DSC:
    My thanks to Sara McDowell for this resource, which she developed.

     

     

    Addendums on 6/16/11 — also see:

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