Semantic technologies and learning — from Steve Wheeler

Excerpt:

The January special issue of Interactive Learning Environments is out right now. Our guest editors have done a great job drawing together 5 excellent papers under the banner of ‘Semantic Technologies for Multimedia Enhanced Learning Environments’ and for Learning with ‘e’s readers, here is the editorial in full, with excellent summaries of all the papers by our special issue editors Marco Bertini, Vladan Devedzic, Dragan Gasevic and Carlo Torniai…

This special issue solicited papers focused on the use of semantic technologies in multimedia-enhanced learning environments. In this call, we were especially interested in publishing research reports and lessons learned in the following research tasks:

  • Ontologies and semantic annotations for multimedia learning objects.
  • Collaborative tagging and folksonomies for multimedia learning objects.
  • Semantic social networking in multimedia-based learning environments.
  • Semantic technologies for enabling pedagogical theories in multimedia-enhanced learning environments.
  • Semantic-enhanced learning designs in multimedia-enhanced learning.
  • Semantic technologies for personalization and adaptation of multimedia-enhanced learning.
  • Semantic-rich service-oriented architectures for multimedia learning environments.
  • Semantic multimedia content for (collaborative) mobile learning.

An overview of HTML5 — from Integrated Learning Services

Also see:

Tablet Commerce Expected to Explode in 2011 [STATS] — from Mashable

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Mobile Traffic Report

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Who needs textbooks? — from Newsweek.com
How Washington State is redesigning textbooks for the digital age.

Who needs textbooks? How Washington State is redesigning textbooks for the digital age.

Jessie Sellers, a student at Tacoma Community College in Washington state, was puzzled when he logged onto his school’s website last December to figure out which book he needed for his upcoming English class. Whereas for all his previous courses, the 24-year-old education major could simply click on a link to view the name of the required textbook, this time there were no books listed at all. It was no mistake: thanks to an ambitious pilot program aimed at reducing the cost of textbooks at public colleges, Sellers and hundreds of other students across the state won’t have to buy textbooks for more than three dozen courses offered this winter.

Washington’s Open Course Library is the largest state-funded effort in the nation to make core college course materials available on the Web for $30 or less per class. Financed with $750,000 from the state of Washington and a matching grant from the Bill & Melinda Gates Foundation, the goal isn’t just to reduce student costs, says program architect Cable Green. It’s also to create engaging, interactive learning materials that will help improve course completion rates. By the time the project is completed in 2012, digitized textbook equivalents for some 81 high-enrollment classes will be available online for the more than 400,000 students enrolled in Washington’s network of community and technical colleges. Even better, the materials can be shared across the globe, largely for free, because they will be published in an open format that avoids the most onerous licensing restrictions. To keep costs at a minimum, the teachers developing the materials are relying primarily on either existing material in the public domain or embarking on the painstaking task of developing materials from scratch.

How will technologies like AirPlay affect education? I suggest 24x7x365 access on any device may be one way. By Daniel S. Christian at Learning Ecosystems blog-- 1-17-11.

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Addendum on 1-20-11:
The future of the TV is online
— from telegraph.co.uk
Your television’s going to get connected, says Matt Warman


Math that moves -- the use of the iPad in K-12 -- from the New York Times

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From DSC:
I post this here — with higher ed included in the tags/categories — because if the trend within K-12 continues (i.e. that of using such technologies as the iPad, digital textbooks, mobile learning devices, etc.), students’ expectations WILL be impacted. When they hit our doorsteps, they will come with their heightened sets of expectations. The question is, will we in higher ed be ready for them?

2011 NMC Symposium on New Media and Learning
March 29, 2011 – March 31, 2011
Online hosted by NMC

The 2011 NMC Symposium on New Media and Learning, the seventeenth in the NMC’s Series of Virtual Symposia, will explore the impact of new media on teaching, learning, research, and creative inquiry, especially in higher education.

The 2011 NMC Symposium on New Media and Learning, the seventeenth in the NMC’s Series of Virtual Symposia, will explore the impact of new media on teaching, learning, research, and creative expression, especially in higher education. New media, for this event, is interpreted broadly as anything from creative uses of digital media and new forms of communication to alternative publishing methods and media-rich tools. The Symposium seeks to explore new media in the context of a current social phenomenon and not simply as a means of content delivery.

Proposals are encouraged on any of the following themes, but this list is not exhaustive and selections will not be limited to these categories:

  • digital gaming in education
  • digital storytelling practices
  • new forms of multimedia production and delivery
  • social media, social networking and global connections
  • new media and mobile devices
  • data visualization
  • media-rich communication tools
  • new literacies
  • any technology or practice that shows promise for engaging students and supporting teaching and learning using new media

Textbook publishers and rich media — from Higher Education Management Group

The competitive landscape of textbook publishing has changed and it’s not going to get easier for the traditional parties. However, I think it’s possible for the industry to regain the advantage that made them such a strong presence for decades in education. To do this, publishers will need to determine how – given the new market conditions – their competencies, brand and infrastructure can produce a competitive advantage – and to ensure that this new market position meets the needs of the new higher education market. Easier said than done, right? But the funny thing is that this new strategy will mean the publishers return to what made them the great presence in the first place. Let me attempt to unpack this before I get anymore abstract.

Merging interaction and narrative — from webcredible.co.uk by Philip Webb

Excerpt:

There has traditionally been a tension between the idea of interaction (doing something) and narrative (watching or reading something). The experience of consuming a great film or book isn’t necessarily a passive one but it does differ from the immersive experience of playing a game. And yet the possibilities to combine the two seem so promising.

The trouble is games often struggle to convey narrative – the story can seem bolted on as an afterthought or delivered at clumsy moments between levels. Similarly, attempts at interactive books where readers spontaneously choose the way plots evolve can be unsatisfying because constructing a linear story is an art that novelists spend a lifetime perfecting. Of course, there are notable exceptions such as multi-user games like World of Warcraft where the narrative is something players experience and influence through their participation. Here game designers act more as architects than authors – providing an open environment where the interactions form an unpredictable narrative drama.

Challenges Seen in Moving to Multimedia Textbooks — from edweek.org by Katie Ash
Supporting the use of multimedia-rich and interactive textbooks in K-12 will require much more digital bandwidth

“Right now, as long as all we’re doing is PDF files, the bandwidth and infrastructure in Virginia isn’t going to be a problem,” says Lan W. Neugent, the assistant superintendent of technology, career, and adult education for the Virginia Department of Education.

“But we’re going to see books become multimedia extravaganzas,” he says, “and the minute that happens, then suddenly the bandwidth is going to be pitiful.”

Cutting the Pay TV Cord, Chapter 5: Unlimited Internet TVfrom Phil Leigh

philblueheadshot

In short, often there is no reason why modern flat panel TV screens cannot function as giant monitors for up-do-date computers.

Thus a growing number of us are attaching computers to our TVs.  The trend is especially prevalent for WiFi enabled computers because they can connect over a home network and thence to the Internet. In such configurations computers – commonly dedicated laptops – function as Internet gateways for televisions. They transform TVs into dual function devices normally controlled from a comfortable viewing distance with ordinary TV remote units.

Also see:

The 2011 NMC Summer Conference includes four themes:

Threads in these themes include, but are not limited to, the following:

  • Emerging uses of mobile devices and applications in any context
  • Highly innovative, successful applications of learning analytics or visual data analysis
  • Uses of augmented reality, geolocation, and gesture-based computing
  • Discipline-specific applications for emerging technologies
  • Challenges and trends in educational technology
  • Projects that employ the Horizon Report or Navigator in any capacity

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  • Challenge-based learning
  • Game-based learning
  • Digital storytelling as a learning strategy
  • Immersive learning environments
  • Open content resources and strategies
  • New media research and scholarship
  • Challenges and trends in new media and learning

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  • Fostering/Supporting/budgeting for innovation
  • Supporting new media scholarship
  • Collaboration as a strategy
  • Learning space design, in all senses of the words
  • Use, creation, and management of open content
  • Experiment and experience; gallery as lab, lab as gallery
  • Challenges and trends related to managing an educational enterprise

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  • Designing for mobile devices in any context
  • Social networking — designing, monitoring, maximizing social tools
  • Experience design
  • Creating augmented reality
  • Creating the next generation of electronic books
  • Optimizing digital workflows
  • Strategies for staying current with new media tools
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