Millions of TV’s (as completely converged/Internet-connected devices) = millions of learners?!?

From DSC:

The other day, I created/posted the top graphic below. Take the concepts below — hook them up to engines that use cloud-based learner profiles — and you have some serious potential for powerful, global, ubiquitous learning! A touch-sensitive panel might be interesting here as well.

Come to think of it, add social networking, videoconferencing, and web-based collaboration tools — the power to learn would be quite impressive.  Multimedia to the nth degree.

Then add to that online marketplaces for teaching and learning — where you can be both a teacher and a learner at the same time — hmmm…

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From DSC:
Then today, I saw Cisco’s piece on their Videoscape product line! Check it out!

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How will technologies like AirPlay affect education? I suggest 24x7x365 access on any device may be one way. By Daniel S. Christian at Learning Ecosystems blog-- 1-17-11.

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Addendum on 1-20-11:
The future of the TV is online
— from telegraph.co.uk
Your television’s going to get connected, says Matt Warman


What can I do with a document camera? — from NspireD2

From DSC:
By the way, great picture from the archives here:

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General techniques

  • Show a flat document, like a magazine
  • Show a more substantial object, such as an archaeological artifact
  • Zoom in on fine print or a small object – product label, postage stamp, fossil, insect, leaf, etc.
  • Project a ruler or coin along with other objects to convey a sense of scale
  • Point the camera away from the stand to show a large object or capture students at work
  • Project a kitchen timer or watch to help with time management
  • Start from a blank page or graph paper, lined, music staff, etc.
  • Capture still pictures for later use
  • Send an image to a “guest” during a videoconference

Show students how to …

  • Draw or paint
  • Operate a camera
  • Dissect a fish
  • Read a scientific instrument
  • Use an iPhone app
  • Graph with a compass and protractor

Have students …

  • Work out a math problem
  • Annotate a text
  • Manipulate a room layout design using pieces of paper
  • Fill in country names on an outline map
  • Sign a song from sheet music
  • Act out a scene with clay figures, finger puppets, or tiny dolls

More objects you might project

  • Flat documents
    • Newspaper, or dictionary
    • Clipping – chart from USA Today or editorial cartoon
    • Photo – loose or in a coffee table book
    • Student work
  • Other objects
    • Circuit board, thermometer or calculator
    • Work of art
    • Prism or magnet
    • Toy or board game
    • Model rocket
    • Handheld game or DVD player

More resources from NspireD2:

Eight Great Explosions in Video — from futurist Thomas Frey

Excerpt:

Video is set to go through an explosive growth phase. The coming years of video development will be defined by what I call the eight great explosions.

1. Explosion of Television Apps

2. Explosion of Video Capture Devices

3. Explosion of Video Display Surfaces

4. Explosion of Video Projection Systems

5. Explosion of Video Content

6. Explosion of Holography

7. Explosion of Video Gaming

8. Explosion of Video Bandwidth and Storage

Final Thoughts
Not everything in the video world will be positive. Today the average child who turns 18 has witnessed over 200,000 violent acts on television. Every year the average child is bombarded with over 20,000 thirty second commercials. And the 1,680 minutes each day that the average child spends in front of their TV is making them increasingly fat, lazy, and prone to disease.

On one hand, television is the great educator, the center of modern culture, and a pipeline into everything happening around us. But at the same time, it is sucking up our time, infringing on our relationships, and keeping us from doing meaningful work.

Television is at once both a massive problem and a massive solution. However, as a medium, television has the capability of solving the problems it creates.

Beo6 remote control — from Bang & Olufsen (with emphasis below from DSC)

Why can't more devices do this sort of thing?

Navigate the seas of complexity
Now you can have touch-screen control of your TV, films, music and more – right in the palm of your hand. Beo6 knows which devices you own and presents just the relevant menus and controls on its intelligent hardened glass screen. You get all the visual feedback you need, without obstructing everyone’s view of the big screen. Menus are copied to the screen on the remote and even station logos appear here, eliminating the need to remember all those numbers. Link rooms are controlled by means of Zones, e.g. the living room or kitchen zone, so you are always sure to have access to the right products and functions in each room.

The functions that are common for several devices – like menu navigation buttons and the famous Bang & Olufsen sound volume wheel – have dedicated tactile buttons within easy reach on the aluminium ball that forms the lower half of Beo6. The two parts of the remote control complement each other to combine simplicity of operation with choice and flexibility of features. In a day and age when On and Off, Play and Stop are just not enough any more, it is good that someone is cutting through the complexity.

From DSC:
We are using some media controllers from Crestron that offer some of this functionality; but they are expensive and require a great deal of expertise to setup/reconfigure.

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eLearning predictions for 2011 and beyond — from Web Courseworks.com by Jon Aleckson

Excerpts:

This summer I attended the 2010 Distance Teaching and Learning Conference in Madison, Wisconsin. Some very interesting topics came up in the facilitated Think Tanks, and I wanted to share some of the predictions that were developed from these active group discussions regarding where eLearning will go in the next ten years.

Below you will find a table that summarizes the different opportunities and challenges that were predicted to arise in the next ten years by the participants in the conference Think Tanks and by [Jon Aleckson].

Opportunities Challenges
Learner
  1. Bridging informal and formal education
  2. Movement between schools to obtain courses needed for custom degrees
  3. Increase in shared knowledge among students and learners
  4. Networking and learning from each other
  5. Resumes will include informal and formal learning experiences acquired via the Internet
  1. Developing standards to gauge education and competency from multiple sources
  2. Providing an authoritative, reliable source for information (e.g. not just Wikipedia)
  3. Physical and psychological distance from other learners and instructors.
  4. Quality measures for informal and formal professional development attained on the Internet.
K-12 Instruction
  1. Reducing barriers to funding, certification, credit and accreditation
  2. Increase access to quality education for all students
  3. Open “course” concept to new blends of delivery and teaching
  4. Providing for more game-based learning experiences and techniques for a variety of learning styles
  5. Using new technology in the classroom
  1. Defining online and blended education
  2. Development of technical infrastructure, internet access and equipment
  3. Maintaining the custodial function of school
  4. Acquiring funding for bold Internet delivered experiences for the classroom
  5. Allowing use of new technology in the classroom
Corporate Training
  1. Just-in-time learning
  2. Greater access to information
  3. Peer coaching
  4. Cloud training
  5. Ability to reach those previously unreachable
  1. Intellectual property rights
  2. Resistance to using open content
  3. Peer review of resources
  4. Unknown impact of open universities
  5. Technical challenges related to size of offerings and rapidly changing technology
Content
  1. Tools allowing for easier collaboration and interaction
  2. Richer media experience (videos and simulations)
  3. Content repositories & Learning Object distribution and searchability
  4. Movement away from static textbooks as primary resource
  1. Growing tension between standard core content and differentiation of content
  2. Where will content for curriculum come from?
  3. What part will student-generated content play?
  4. More copyright issues
Learning Environment
  1. Customized learning spaces, i.e. personal learning environments (PLEs)
  2. Customization of content presentation and access
  3. eReaders and eBooks providing better and more interactive content (just in time)
  4. Changing paradigm of “bounded courses” to unbounded courses where learning is a continuous process that can occur anywhere and at any time
  1. Determining fit and purpose of new tools and pedagogical approaches
  2. Standards for smart phones/mobile apps
  3. Issues with accreditation, privacy and copyrights
  4. Universal access to technology, equipment, and the internet
Faculty
  1. More involvement and collaboration with online and distance learning initiatives
  2. More part-time faculty teaching for several institutions
  3. Faculty practices and entrepreneurs
  4. Changing role of faculty and PD instructors
  1. What will the primary role of faculty be?
  2. Faculty segmentation into master teachers, mentors, researchers, tutors, etc.
  3. Changing of promotion and tenure to accommodate different roles
  4. Changing pay structure
Administration
&
Management
  1. Continued growth of open education with some program stabilization
  2. Improved learner focus
  3. Increased blending/blurring of traditional on-campus with online options
  4. More collaboration with other administrators to influence policy makers
  1. Managing and maintaining growth
  2. How to blend on and off campus learner programs
  3. Regulatory and accreditation issues
  4. Student accountability issues (plagiarism/doctoring)
  5. Improving faculty/ instructor readiness
International Perspectives
  1. Providing access to education even to remote, rural, and developing areas
  2. Promote intercultural mixing and diversity through education
  3. Improving educational access in segregated societies
  4. Sharing resources and co-producing content to reduce cost
  5. Serve new growing customer groups
  6. Informal learning, sharing own learning with others via internet (e.g. blogs, wiki)
  1. Technological infrastructure of societies
  2. Understanding of different people and places
  3. Eliminating the “we and they” thinking
  4. Illiterate audiences
  5. International/cultural conflicts
  6. Developing culturally aware curricula
  7. Differences in cost of education and fees
  8. Selecting suitable types of content delivery
  9. Refiguring content for different learner communities

Public Poster

Public Poster— from Tuvie.com

Also see:

From DSC:
What if you could take your iPhone and aim it at a particular area of a “board” and then download that piece of information? As easily as when iPhones trade contact info via “bumping”, one could quickly obtain a piece of information on a bulletin board.

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Keeping an eye on wireless electricity for Smart Classrooms.

From DSC:
I’m keeping a pulse check on this for now…not necessarily supporting this yet.

MultiTouch Ltd. develops first multitouch Twitter Wall

http://mms.businesswire.com/bwapps/mediaserver/ViewMedia?mgid=255125&vid=4&download=1

MultiTouch to Produce Official 2011 International CES Twitter Wall; Visual, Moving Twitter Spheres Display Tweets in Real Time; Users Can Access Photos; Positional Speakers Deliver High-Quality Audio

FOR RELEASE ON: MONDAY, DECEMBER 13, 2010

HELSINKI –MultiTouch, Ltd., developer of the world’s first modular multi-touch LCD screen for large-scale displays, today announced the release of the industry’s first large-scale multitouch, multi-user Twitter wall application. The MultiTouch Twitter Wall consists of at least six MultiTouch Cell 46 Advanced displays, 46 inches wide, in a 3 x 2 (three long, two high) configuration that visually displays tweets from selected hashtags and keywords. Users of the MultiTouch Twitter Wall can open tweets, represented on a rotating sphere, by touching a profile image and moving, or resizing, the tweet on the display. The MultiTouch Twitter Wall offers alternate views on the spheres that enable images from Flickr to be displayed, searchable with a keyword, as well. Using Panphonics Sound Shower® directional loudspeakers, the MultiTouch Twitter Wall can further engage users with positional audio from tweets and other content displayed.

MultiTouch will produce the Official 2011 International CES Twitter Wall in Las Vegas, January 6-9, in the North Hall lobby of the Las Vegas Convention Center, with the Consumer Electronics Association (CEA), which will incorporate Twitter feeds from CES – including the official #CES tag – as well as 2011 CES news from show attendees, bloggers, and exhibitors, and will curate stills and video content from the show as well. Photos and videos of the MultiTouch Twitter Wall are available, respectively, at http://multitouch.fi/about-2/photos/ and http://multitouch.fi/about-2/videos/.

Surface computers linked via internet allow for new 'mixed-presence' collaboration

Surface computers linked via internet allow for new ‘mixed-presence’ collaboration — from ZDNet.com By Chris Jablonski

Researchers at Purdue and the University of Manitoba (in Canada) have developed software that enables users to use tabletop-sized touch displays to analyze complex datasets interactively over the Internet for business and homeland security applications.

The team created a software framework called Hugin that allows for more than one display to connect and share the same space over the Internet. They describe it as a “novel layer-based graphical framework for mixed-presence synchronous collaborative visualization over digital tabletop displays.”

The large displays of surface computers like the one Microsoft introduced in 2007 already allow for multi-user collaboration, but until now, they haven’t been connected for over the internet for mixed-presence interaction.

The 2011 NMC Summer Conference includes four themes:

Threads in these themes include, but are not limited to, the following:

  • Emerging uses of mobile devices and applications in any context
  • Highly innovative, successful applications of learning analytics or visual data analysis
  • Uses of augmented reality, geolocation, and gesture-based computing
  • Discipline-specific applications for emerging technologies
  • Challenges and trends in educational technology
  • Projects that employ the Horizon Report or Navigator in any capacity

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  • Challenge-based learning
  • Game-based learning
  • Digital storytelling as a learning strategy
  • Immersive learning environments
  • Open content resources and strategies
  • New media research and scholarship
  • Challenges and trends in new media and learning

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  • Fostering/Supporting/budgeting for innovation
  • Supporting new media scholarship
  • Collaboration as a strategy
  • Learning space design, in all senses of the words
  • Use, creation, and management of open content
  • Experiment and experience; gallery as lab, lab as gallery
  • Challenges and trends related to managing an educational enterprise

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  • Designing for mobile devices in any context
  • Social networking — designing, monitoring, maximizing social tools
  • Experience design
  • Creating augmented reality
  • Creating the next generation of electronic books
  • Optimizing digital workflows
  • Strategies for staying current with new media tools
© 2024 | Daniel Christian