Transmedia in the church — check out the work of  The reThink Group

From DSC:
I recently reflected that the materials that my wife is using for her pre-K through 5th grade ministry illustrates some serious use of transmedia in the church!

Check out the work of The reThink Group. For example, see whatisorange.org. I say transmedia because they are ultimately telling THEE story — the Gospel — across a multitude of channels and delivery methods. Just looking at the description below of one of these channels — Parent Cue app for the iPhone — lets you know that they are pursuing multiple channels to enlist the aid of parents in relaying the gospel message to their kids.

  • A Parent Cue app for the iPhone
    Our lives are busy. As parents, we want to prioritize our children. We want to do everything we can to invest in them relationally, to guide them developmentally and to help them grow in their faith in Christ. But it’s just so easy to get caught up in the urgent day-to-day business of life.  This Parent Cue App provides you with simple CUES throughout the week that remind you to pause and make the most of everyday moments. Every month, Parent Cue will focus on one specific virtue, or life application. You will receive prompts for videos, activities, discussion questions and more that will help you connect with your child around this one key virtue. These prompts will come in the form of Drive Time videos, Hang Time activities, and Meal Time discussion starters to help you fit them into the day-to-day moments of your routine. There’s even a section just for you called Parent Time that’s filled with parent blogs, podcasts and more.

Beside the above app, they also have:

Wow! That’s a lot of information to keep coordinated, but The reThink Group is harnessing the power of multiple types of media/channels to positively impact the hearts and minds of children.

 

 

 

 
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Designing Interactive Narrative -- Stephen Erin Dinehart -- September 2011

 

Example slides:

 

 

 

 

 

From Daniel Christian: Fasten your seatbelts! An accelerated ride through some ed-tech landscapes.


From DSC:
Immediately below is a presentation that I did for the Title II Conference at Calvin College back on August 11, 2011
It is aimed at K-12 audiences.


 

Daniel S. Christian presentation -- Fasten your seatbelts! An accelerated ride through some ed-tech landscapes (for a K-12 audience)

 


From DSC:
Immediately below is a presentation that I did today for the Calvin College Fall 2011 Conference.
It is aimed at higher education audiences.


 

 Daniel S. Christian presentation -- Fasten your seatbelts! An accelerated ride through some ed-tech landscapes (for a higher ed audience)

 


Note from DSC:

There is a great deal of overlap here, as many of the same technologies are (or will be) hitting the K-12 and higher ed spaces at the same time. However, there are some differences in the two presentations and what I stressed depended upon my audience.

Pending time, I may put some audio to accompany these presentations so that folks can hear a bit more about what I was trying to relay within these two presentations.


Tagged with:  

Grading Moratorium: Steve Moore

From DSC:
I need to reflect on this idea further…but when dropout rates are hitting 20-30% for many parts of the country and when, for many students, school can often become a source of pain/discouragement rather than instilling a love for learning, I’m finding myself more open to ideas on how to change that situation. We need to foster a love for learning..and perhaps this type of thing would help. 

How do we assess students’ learning without attaching the competitive — often discouraging/”I just can’t do this” — type of message? Are there better ways to tap into students’ passions, gifts, abilities, and creativity?

 

 

 

 

Universal Design for Learning (UDL) at a glance -- video

My thanks to Mrs. Krista Spahr, Calvin College, for this resource and the quote below:

Universal Design for Learning (UDL) is meant to minimize barriers and to maximize learning.

 

Reflections from DSC:
Though I still have much to learn about Universal Design for Learning (UDL), my initial thought is that I really like this approach, as it moves us away from the one-size-fits-all approach and towards a teaching and learning environment that offers more choice, more selection, and more opportunities for customization and personalization. Plus, as companies such as Apple and Microsoft have seen, functionality that started out trying to address accessibility-related needs ended up helping everyone!

Along these lines, I created this graphic years ago — with the idea that students would have a choice on which media they might prefer to use to absorb the information:

 

Again, the idea being that we could provide the same content in 3-5 different ways and let the students select what works best for them. Plus, in the example above, we could even see how other students are describing/making meaning of something.

But it goes further than this as I’m understanding UDL. For example, the methods for achieving a learning outcome can be greatly varied, as the assignments for a particular outcome might be reaching via watching a video clip, or reading a book, or doing a project, or writing a story, or creating music, or ___(fill in the blank) ____.

Also see:

 

cast.org


Guidelines for UDL

10 gaming trends that are transforming higher ed — onlinecolleges.net

Excerpt:

Video games don’t always enjoy the greatest of reputations, though their ubiquity and decade-spanning permanence keeps garnering them more and more mainstream acceptance as years tick past — to the point where many academics and institutes of higher education open their arms to their learning potential. While these digital technologies only trickle slowly into college and university classrooms, it seems as if they won’t be exiting anytime soon. Whether trendy, soon-to-be-trendy or a possible future trend, some of the amazing ways education professionals use video games definitely deserve consideration.

Intel predicts Smart TV is the device of the future — from nyxiotechnologies.com’s blog
Chipmaker Intel believes that the Smart TV is the electronic device of the future, in the living room anyway.

Excerpt:

The Smart TV is already upon us, in its various forms from various manufacturers. It has arrived with 3D capabilities, web browsing and social networking and applications. Currently Samsung and LG seem to be two of the big players pushing the Smart TV to consumers.

Also see:

 

What if school nurtured the passion and interest of every young person? — from Anne Knock

Excerpt:

As we move away from valuing some intelligences over others and recognising that there is value in the contributions of all – school can become the nurturing ground for all students, as it should be.

We need to create environments – in our schools, in our workplaces and in our public offices – where every person is inspired to grow creatively. We need to make sure that all people have the chance to do what they should be doing, the discover the *Element in themselves and in their own way.

Ken Robinson The Element: How finding your passion changes everything

* Element – the place where things we love to do and things we are good at come together.

Schools struggle to balance digital innovation, academic accountability — from Education Week’s Digital Directions by Michelle Davis
Using educational technology in new and different ways to improve student learning is often at odds with standardized testing and other traditional measures of achievement.
Excerpt:

But how do you move forward with such an innovation, when there isn’t definitive proof that it will work? That is the key question educators and policymakers are grappling with.

Under the education priorities of President George W. Bush’s administration, the catchphrase “research base” was drilled into educators” heads when it came to new programs and initiatives. If it wasn’t research-based, it wasn’t worth adopting.

But technology innovations occur so rapidly that it’s often impossible to do scientifically based trials proving effectiveness before schools embrace new approaches. Think of social-networking tools, iPads, and e-readers. And what other new digital-learning tools might also emerge well before scientifically based research can justify their use in classrooms?

Also see:

From DSC:

From my 20+ years of experience with working with a variety of technologies, while there is an element of risk taking to implementing technologies, there are also enormous payoffs if organizations implement the appropriate technologies.

But how can we select and implement the most effective technologies? This is where we need to rely on our technologists out there and keep them growing in the knowledge of “the business”, not just the technologies.  Tell them what you are trying to achieve, and they can greatly assist.  No one can hit 100% — but good technologists can get you into the right game and into the right ballpark (if not exactly lining up the exact right players, which may change or take some tweaking).

NOTE:
Don’t rely on technologists who only see their jobs as keeping the systems running. Though we need technologists who keep the infrastructures up and running, at this juncture what organizations really need are visionaries who are knowledgeable about the needs of the business (as well as the technologies), and those who are willing to explore, experiment, and take some risks…i.e. to lead….to be instrumental in forming strategies and visions. The areas outside IT need to be aware of how critical technologies are becoming in their core strategies and plans. It’s not the same ball-game as it was. Those who use technologies strategically will survive and thrive.

It should be noted that there have been risks inherent in maintaining the status quo — a 20%-30% dropout rate (in K-12) across the United States is pretty risky too, at least in my mind.

© 2025 | Daniel Christian