Royalty Free Music and EmbedPlus — from The Thinking Stick by Jeff Utecht

Excerpt on EmbedPlus:

“You can set times in the video to skip to, you can slow the video down, and rewind. Some pretty cool extra features….and all for free.”

Millions of TV’s (as completely converged/Internet-connected devices) = millions of learners?!?

From DSC:

The other day, I created/posted the top graphic below. Take the concepts below — hook them up to engines that use cloud-based learner profiles — and you have some serious potential for powerful, global, ubiquitous learning! A touch-sensitive panel might be interesting here as well.

Come to think of it, add social networking, videoconferencing, and web-based collaboration tools — the power to learn would be quite impressive.  Multimedia to the nth degree.

Then add to that online marketplaces for teaching and learning — where you can be both a teacher and a learner at the same time — hmmm…

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From DSC:
Then today, I saw Cisco’s piece on their Videoscape product line! Check it out!

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To “appify” old media, we need a new approach — from gigaom.com

The publishing industry is keeping its formerly inky fingers crossed that mobile devices, including the seemingly ubiquitous iPad, will save its behind. With the mobile market still in its infancy, it’s a tad early to be calling definitive trends, but there is one interesting tendency underway that may endure long-term — and that is the “appification” of media content.

This “appification” is being driven by one question — what is it that the audience wants? And the answer resoundingly is this: don’t just replicate the brand, give us something different.

Blackboard Mobile Learn 2.0 embraces multimedia, gets threaded discussions — from The Journal by David Nagel
Blackboard has also launched a new service to help institutions develop custom Mobile Central apps.

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Donate your multimedia skills to philanthropic causes via Sparked.com — from Innovative Interactivity (II) by Tracy Boyer

Some of the current challenges include:

You can read more about Sparked’s initiative over at Beth Kanter’s blog.

From DSC:
This is a win-win situation for all involved…especially for folks just getting started in web design, graphic design, web programing, digital video editing,  etc.

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How will technologies like AirPlay affect education? I suggest 24x7x365 access on any device may be one way. By Daniel S. Christian at Learning Ecosystems blog-- 1-17-11.

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Addendum on 1-20-11:
The future of the TV is online
— from telegraph.co.uk
Your television’s going to get connected, says Matt Warman


New Garageband Killer uJam is the best web app of 2011 — from Cool Stuff for Nerdy Teachers blog

Excerpt:

Ujam is without a doubt the best free app I have seen pop on the web in the last 12 – 18 months and it is a really fresh and unique piece of software that is going to blow your students minds.  Essentially uJam let’s anyone create a professional piece of music in minutes by simply singing.  No instruments required. ( You must see the video below to believe it.)

Ujam

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e-learning outlook for 2011 — from Tony Bates
Tony discusses course redesigns, mobility, open educational resources (OER), multimedia, learning analytics, and shared services.

Math that moves -- the use of the iPad in K-12 -- from the New York Times

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From DSC:
I post this here — with higher ed included in the tags/categories — because if the trend within K-12 continues (i.e. that of using such technologies as the iPad, digital textbooks, mobile learning devices, etc.), students’ expectations WILL be impacted. When they hit our doorsteps, they will come with their heightened sets of expectations. The question is, will we in higher ed be ready for them?

The powerful ‘power of story’ — from storycentral DIGITAL

Excerpt:
Robert McKee also has some theories on what constitutes ‘story’:

Story is about eternal, universal forms, not formulas.

Story is about archetypes, not stereotypes.

Story is about thoroughness, not shortcuts.

Story is about mastering the art, not secondguessing the marketplace.

Story is about respect, not disdain, for the audience.

Story is about originality, not duplication.

Addendum 1-12-11 — also see:

Blackboard Exemplary Course Winners for 2010

Example excerpts from 2010 University of Nevada, Reno

Best Practices

When asked to identify three best practices achieved by this course, one course reviewer wrote: “In all honesty this course is so well done that choosing three is like saying you have a favourite child. I really can’t do it.”

Organized and intriguing layout

  • The overall layout of the course is great. Students should not have any difficulty with navigation.
  • The content is provided in appropriate chunks in both text and as narrated presentations with a text transcript. I think this would appeal students of all learning styles.
  • Overall organization and consistent,uniform design of modules makes the progression of learning intuitive and exciting. The modules include introductions and objectives, a variety of media, self-checks, and multiple assessments.
  • Each unit is clearly defined with goals and objectives. The instructor does a very nice job connecting one unit to the next by providing a welcome at the beginning of each unit which recaps the previous unit and introduces the new unit.

Innovative use of technology

  • The extensive use of video and screencasts is wonderful.
  • The active use of the Voiceboard tools is fantastic.
  • The use of voice chats and voice boards make interaction and collaboration more effective than the usual discussion boards.
  • This course strategically places these tools where they can best be utilized to meet the objectives – this course not only uses great technology, but also uses it in a pedagogically sound manner.
  • The Soapbox Moment blog is a wonderful tool that allows the instructor to voice his/her viewpoints in the most appropriate place, helping him/her to remain neutral in other discussions and let his/her students’ thoughts flow freely. The soapbox uses current issues that are directly related to the course and allows students to apply what they have learned to real-world situations.

Interesting content

  • The Getting Started Activities, including a course tour and the use of Camtasia for the first week Assignment, were a really great idea.
  • The orientation is execellent. The instructor does a great job explaining the course goals and objectives as well as taking time to make students feel comfortable. In the orientation you get the sense that this instructor is available and accessible for students.
  • The self check exercises and varied assessments are appealling. The proctored exams ensure the integrity of the course.
  • The interactions and outcomes, reflected in student testimonials, show a community at work!
  • The inclusion of guest speakers is a wonderful design practice. Students can gain some real world experience by interacting with subject matter experts, who have experience in particular content areas.
  • I enjoyed the final discussion project, which incorporates the use of peer-review. Students are given the opportunity to engage with classmates, receiving and providing feedback.

2011 NMC Symposium on New Media and Learning
March 29, 2011 – March 31, 2011
Online hosted by NMC

The 2011 NMC Symposium on New Media and Learning, the seventeenth in the NMC’s Series of Virtual Symposia, will explore the impact of new media on teaching, learning, research, and creative inquiry, especially in higher education.

The 2011 NMC Symposium on New Media and Learning, the seventeenth in the NMC’s Series of Virtual Symposia, will explore the impact of new media on teaching, learning, research, and creative expression, especially in higher education. New media, for this event, is interpreted broadly as anything from creative uses of digital media and new forms of communication to alternative publishing methods and media-rich tools. The Symposium seeks to explore new media in the context of a current social phenomenon and not simply as a means of content delivery.

Proposals are encouraged on any of the following themes, but this list is not exhaustive and selections will not be limited to these categories:

  • digital gaming in education
  • digital storytelling practices
  • new forms of multimedia production and delivery
  • social media, social networking and global connections
  • new media and mobile devices
  • data visualization
  • media-rich communication tools
  • new literacies
  • any technology or practice that shows promise for engaging students and supporting teaching and learning using new media
© 2024 | Daniel Christian