Also see:

 

oki-ni presents THE GAME — from oko-ni.com

Excerpt:

At oki-ni we make the everyday extraordinary. That’s why, when it came to creating our latest video, we wanted to do something truly remarkable. What we came up with is this, an interactive and fully-shoppable video.

An interactive and fully-shoppable video from oko-ni

From DSC:
Speed, personalization, interactivity driving advancements in media today — I would submit that these trends are true for education as well.

See:

Excerpt:

Whether you’re talking about the future of television, news, or advertising, it’s all about speed, personalization, and interactivity. These three things are the driving considerations behind the advancement of all media today.

TV of Tomorrow (TVOT): Connected TVs, mobile devices drive interactive TV— from itvt.com

Also:

[itvt] is pleased to announce the winners of the 8th Annual Awards for Leadership in Interactive and Multiplatform Television:

Most Significant Impact:  Cablevision
Most Significant Newcomer:  AT&T U-verse
Most Significant Technology, Platform or Product: IntoNow (a Yahoo! company)
Most Significant Content Offering:  Current’s “Bar Karma”
Most Innovative Design or User Interface:  ZON TV Cabo (NDS)
Individual Leadership I: Dave Alloway, Cablevision
Individual Leadership II:  Vibha Rustagi, itaas
ITV All-Star: Jon Dakss, NBC Universal

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Stop the presses: Students dive head first into Editorial for the iPad — from blogs.artcenter.edu/dottedline by Mike Winder

 

Excerpt:

Sensing a shift in the industry, Nik Hafermaas, Chair of Art Center’s Graphic Design Department, sat down with instructor Carla Barr to discuss the possibility of creating an iPad design class. Barr, who has taught Editorial Design extensively, saw an opportunity to bring her area of expertise and this new technology together and suggested creating an iPad Editorial class.

“Students a few years ago had very mixed feelings towards interactive media,” says Nik Hafermaas, who thinks this class, along with classes like MediaTecture and this coming term’s augmented reality studio—sponsored by LAYAR and co-taught by writer Bruce Sterling—fall into the burgeoning arena of transmedia design and are important steps for where Art Center students needs to be headed conceptually. “Now students are aware of the ubiquitous nature of these tools,” he says. “They’re starting to enjoy using them, and see that somebody needs to design the content.”

The experimental class—whose test run took place last term and which is being offered again Summer Term—attracted the attention of two education specialists from Apple, one who visited the class and another, according to Barr, who said there was no other class he knew of focusing on editorial for the iPad.

We recently chatted with iPad Editorial instructor Barr and two students  who took the class, Graphic Design majors Megan Potter (who graduated last month) and Jinsub Shin about their experience and digital publications.

MyTVBuddy kicks off as the first pan-European Social TV app on iPad — from appmarket.tv (emphasis DSC)

Excerpt:

Today E-ZONE unveiled its iPad app MyTVBuddy claiming it takes Social TV to the next level of exploration, interaction, engagement and participation by letting users check in to TV programs, watch videos, post messages on Facebook, share Twitter messages, participate in conversations  and see where other users are located. MyTVBuddy kicks off with a special launch edition of Eurovision 2011.

MyTVBuddy comes with a solution for turning TV viewing into a social experience by using mobile devices such as the iPad. According to a recent study from Yahoo, nearly 90 percent of people watching television are using a mobile device at the same time. Be it Twitter, Facebook, email or instant messaging, they are doing more than just watching.

 

From DSC:
TV and entertainment coming up to bat — with learning-related applications on deck!   🙂

 

Also see:

 

 

Addendum on 5/11/11:

Nuts and Bolts: From Classroom to Online, Think “Transform” not “Transfer”


1. Analyze the current state of the classroom program.
2. Update and cut-and-chunk material.
3. Identify ways of adding interactivity and capturing the richness of the “live” event.

Bertelsmann acquires digital media agency Smashing Ideas for Random House, Inc. — from Smashing Ideas (emphasis DSC)

(New York, May 4, 2011)—Bertelsmann AG has acquired cutting-edge digital media agency Smashing Ideas, Inc. for its Random House, Inc. division, the world’s largest English-language trade book publisher. The purchase was announced today by Markus Dohle, Chairman and CEO of Random House and Member of the Executive Board of Bertelsmann AG, and Stephen Jackson, President and CEO of Smashing Ideas, Inc.

The acquisition adds significantly to the set of Random House capabilities and further signals the intention of Random House and its parent company to be leaders in digital content creation, and demonstrates their commitment to expanding revenues from mobile and interactive online products and services.


Mike Matas: A next-generation digital book (filmed March 2011)


TED: Mike Matas -- Next Generation Digital Book - filmed March 2011

 

About this talk
Software developer Mike Matas demos the first full-length interactive book for the iPad — with clever, swipeable video and graphics and some very cool data visualizations to play with. The book is “Our Choice,” Al Gore’s sequel to “An Inconvenient Truth.”

About Mike Matas
While at Apple, Mike Matas helped write the user interface for the iPhone and iPad. Now with Push Pop Press, he’s helping to rewrite the electronic book.

 

AP Interactive visualizes a future of stories that reach beyond text — from niemanlab.org

Excerpt:

Data visualization is “going through a kind of renaissance in journalism,” said Shazna Nessa, director of Interactive for the AP. What’s really behind the news collective’s uptick in graphics, she told me, is a kind of evolutionary change in journalism — one that’s reflected in the Interactive unit itself. Once a repository of charts and maps, the department is now creating what Nessa described as “comprehensive interactive stories,” and we can expect to see a lot more of them.

 

From DSC:
I realize that many in education don’t view Bill and Melinda Gates with a great deal of admiration or respect. However, they and their foundation are about to make a hugely positive difference in — and contribution to — education. I’m sure that these grants will help create solutions that will feature professionally-done, highly-engaging, interactive, multimedia-based, team-created educational content. I hope that many of the solutions will feature sophisticated back-end engines that will allow for highly personalized/customized learning.

This is huge because such solutions are highly scalable. Plus look at who is involved at this point:

  • Pearson
  • Educurious Partners
  • Florida Virtual School
  • Institute of Play
  • Reasoning Mind
  • Quest Atlantis
  • Digital Youth Network
  • EDUCAUSE

Also see:

Also see:

 

Why Angry Birds is so successful and popular: A cognitive teardown of the user experience — from Pulse > UX by Charles L. Mauro

Excerpt:

Simple yet engaging interaction concept: This seems an obvious point, but few realize that a simple interaction model need not be, and rarely is, procedurally simple. Simplification means once users have a relatively brief period of experience with the software, their mental model of how the interface behaves is well formed and fully embedded. This is known technically as schema formation. In truly great user interfaces, this critical bit of skill acquisition takes place during a specific use cycle known as the First User Experience or FUE. When users are able to construct a robust schema quickly, they routinely rate the user interface as “simple”. However, simple does not equal engaging. It is possible to create a user interface solution that is initially perceived by users as simple. However, the challenge is to create a desire by users to continue interaction with a system over time, what we call user “engagement”.

What makes a user interface engaging is adding more detail to the user’s mental model at just the right time. Angry Birds’ simple interaction model is easy to learn because it allows the user to quickly develop a mental model of the game’s interaction methodology, core strategy and scoring processes. It is engaging, in fact addictive, due to the carefully scripted expansion of the user’s mental model of the strategy component and incremental increases in problem/solution methodology. These little birds are packed with clever behaviors that expand the user’s mental model at just the point when game-level complexity is increased. The process of creating simple, engaging interaction models turns out to be exceedingly complex. Most groups developing software today think expansion of the user’s mental model is for the birds. Not necessarily so.

Other key items discussed:

  • Simple yet engaging interaction concept
  • Cleverly managed response time
  • Short-term memory management
  • Mystery
  • How things sound
  • How things look
  • Measuring that which some say cannot be measured

 

From DSC:
What Apple is able to do with many of their hardware and software products, what Charles describes here with Angry Birds, what Steelcase did with their Media:Scape product’s puck — and other examples — point out that creating something that is “easy” is actually quite hard.

 

A hugely powerful vision: A potent addition to our learning ecosystems of the future

 

Daniel Christian:
A Vision of Our Future Learning Ecosystems


In the near future, as the computer, the television, the telephone (and more) continues to converge, we will most likely enjoy even more powerful capabilities to conveniently create and share our content as well as participate in a global learning ecosystem — whether that be from within our homes and/or from within our schools, colleges, universities and businesses throughout the world.

We will be teachers and students at the same time — even within the same hour — with online-based learning exchanges taking place all over the virtual and physical world.  Subject Matter Experts (SME’s) — in the form of online-based tutors, instructors, teachers, and professors — will be available on demand. Even more powerful/accurate/helpful learning engines will be involved behind the scenes in delivering up personalized, customized learning — available 24x7x365.  Cloud-based learner profiles may enter the equation as well.

The chances for creativity,  innovation, and entrepreneurship that are coming will be mind-blowing! What employers will be looking for — and where they can look for it — may change as well.

What we know today as the “television” will most likely play a significant role in this learning ecosystem of the future. But it won’t be like the TV we’ve come to know. It will be much more interactive and will be aware of who is using it — and what that person is interested in learning about. Technologies/applications like Apple’s AirPlay will become more standard, allowing a person to move from device to device without missing a  beat. Transmedia storytellers will thrive in this environment!

Much of the professionally done content will be created by teams of specialists, including the publishers of educational content, and the in-house teams of specialists within colleges, universities, and corporations around the globe. Perhaps consortiums of colleges/universities will each contribute some of the content — more readily accepting previous coursework that was delivered via their consortium’s membership.

An additional thought regarding higher education and K-12 and their Smart Classrooms/Spaces:
For input devices…
The “chalkboards” of the future may be transparent, or they may be on top of a drawing board-sized table or they may be tablet-based. But whatever form they take and whatever is displayed upon them, the ability to annotate will be there; with the resulting graphics saved and instantly distributed. (Eventually, we may get to voice-controlled Smart Classrooms, but we have a ways to go in that area…)

Below are some of the graphics that capture a bit of what I’m seeing in my mind…and in our futures.

Alternatively available as a PowerPoint Presentation (audio forthcoming in a future version)

 



 

 

 

 

 

 

 

 

 

 

 

 

— from Daniel S. Christian | April 2011

See also:

Addendum on 4-14-11:

 

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© 2024 | Daniel Christian