Also see:

  • The NMC Announces New Horizon Report Series of Regional Analyses
    Under the umbrella of the NMC Horizon Report, The NMC has launched the Technology Outlook, a new series of regional analyses aimed specifically at understanding both local and global differences in technology uptake, as well as the current and future state of education in different parts of the world. These publications are a product of collaborations between the NMC and innovative organizations across the world that seek to leverage the well-known medium of the NMC Horizon Report to bring important research, trends, and challenges in their regions to light. The Technology Outlook series furthers the NMC’s goal of driving innovation in every part of the world.

From Daniel Christian: Fasten your seatbelts! An accelerated ride through some ed-tech landscapes.


From DSC:
Immediately below is a presentation that I did for the Title II Conference at Calvin College back on August 11, 2011
It is aimed at K-12 audiences.


 

Daniel S. Christian presentation -- Fasten your seatbelts! An accelerated ride through some ed-tech landscapes (for a K-12 audience)

 


From DSC:
Immediately below is a presentation that I did today for the Calvin College Fall 2011 Conference.
It is aimed at higher education audiences.


 

 Daniel S. Christian presentation -- Fasten your seatbelts! An accelerated ride through some ed-tech landscapes (for a higher ed audience)

 


Note from DSC:

There is a great deal of overlap here, as many of the same technologies are (or will be) hitting the K-12 and higher ed spaces at the same time. However, there are some differences in the two presentations and what I stressed depended upon my audience.

Pending time, I may put some audio to accompany these presentations so that folks can hear a bit more about what I was trying to relay within these two presentations.


Tagged with:  

MIT launches Center for Mobile Learning with support from Google — from readwriteweb.com by Jon Mitchell

Excerpt:

The Massachusetts Institute of Technology has announced the creation of a new Center for Mobile Learning. The center will be housed at the MIT Media Lab. Google supported the creation of the center with a grant from Google University Relations. The center’s first project will be the adoption and further development of App Inventor for Android, a do-it-yourself tool for building apps for Google’s Android mobile OS with no programming skills required.

From the announcement

The Center, housed at the Media Lab, will focus on the design and study of new mobile technologies and applications, enabling people to learn anywhere anytime with anyone. Research projects will explore location-aware learning applications, mobile sensing and data collection, augmented reality gaming, and other educational uses of mobile technologies.

Report from EduBloggerCon at ISTE11: Trends and Tools — from Edutopia.org by Betty Ray

Excerpt:

There are a few interesting ideas that are emerging this year.

  1. “Flipped” Classrooms
  2. Digital Learning Toolsets (Formerly Known as “Textbooks”)
  3. Videogames in the Classroom: World of Warcraft
  4. Management of Digital Life
  5. Some Cool New Tools of Note

…and more

videogamedesignschools.net

From DSC:
My thanks to Sara McDowell for this resource, which she developed.

 

 

Addendums on 6/16/11 — also see:

Instructional Design for Simulations — from the University of Central Florida

Training and educational programs are now incorporating stand-alone and PC-based simulations and instructional (video) games to enhance human performance. The result has been a growing demand for simulation, game-based training, and instructional systems in corporate, government, and education sectors. The Graduate Certificate in Instructional Design for Simulations takes an interdisciplinary approach to prepare educators, instructional designers, human resource personnel, and training specialists in corporate, industry, and educational settings. Students will acquire the skills to successfully work with engineers, graphic artists, computer programmers, and game developers to design training and instructional systems, focusing on the pedagogical aspects of stand-alone and PC-based desktop training and educational simulations and games. To learn more, visit the Instructional Technology website at: http://education.ucf.edu/insttech.

Required Courses: 15 Total Credit Hours
Courses are available both in Web-based and mixed mode (reduced seat time) formats. This program may be completed entirely online.

EME 6613 Instructional System Design
EME 6601 Instructional Simulation Design for Training and Education
EME 6614 Instructional Game Design for Training and Education
IDS5717C Introduction to Modeling and Simulation
DIG 6432 Transmedia Story Creation

For information contact:
Atsusi Hirumi, Ph.D., Associate Professor
College of Education…

Apple’s new video regarding their iOS 5 operating system

 

Apple's video regarding their new iOS5

 

Apple's video regarding their new iOS5

 

From DSC:
I have it that these technologies will be used for educationally-related purposes/materials as well; including digital storytelling, transmedia storytelling, transmedia-based interactive/participative educational materials and more.

 

Explore the Connected Living Room -- per Amazon.com -- May 2011

From DSC:
Apple, Sonos, Cisco, and Crestron are also relevant companies that come to my mind in this arena.

Tagged with:  

Augmented reality on the ipad2: Top 5 uses and apps — from hiddenltd.com

1. Connecting Online and Offline Retail.

 

2. Rich Media Advertising – Everywhere.

3. Bridging the gap between print and online

4. Immersive gaming

5. Navigation & Tourism


John Hunter on the World Peace Game — TED March 2011 — my thanks to Mr. Joseph and Mrs. Kate Byerwalter for this great presentation

 

TED Talks -- John Hunter presents the World Peace Game -- March 2011

About this talk
John Hunter puts all the problems of the world on a 4’x5′ plywood board — and lets his 4th-graders solve them. At TED2011, he explains how his World Peace Game engages schoolkids, and why the complex lessons it teaches — spontaneous, and always surprising — go further than classroom lectures can.

About John Hunter
Teacher and musician John Hunter is the inventor of the World Peace Game (and the star of the new doc “World Peace and Other 4th-Grade Achievements”).

 

 

From DSC:
I realize that many in education don’t view Bill and Melinda Gates with a great deal of admiration or respect. However, they and their foundation are about to make a hugely positive difference in — and contribution to — education. I’m sure that these grants will help create solutions that will feature professionally-done, highly-engaging, interactive, multimedia-based, team-created educational content. I hope that many of the solutions will feature sophisticated back-end engines that will allow for highly personalized/customized learning.

This is huge because such solutions are highly scalable. Plus look at who is involved at this point:

  • Pearson
  • Educurious Partners
  • Florida Virtual School
  • Institute of Play
  • Reasoning Mind
  • Quest Atlantis
  • Digital Youth Network
  • EDUCAUSE

Also see:

Also see:

 

Study: 30% of all US households already have TV connected to Internet

New consumer research from Leichtman Research Group, Inc. (LRG) finds that 30% of all households have at least one television set connected to the Internet via a video game system, a Blu-ray player, and/or the TV set itself — up from 24% a year ago. Overall, 10% of all adults watch video from the Internet via one of these devices at least weekly, compared to 5% last year. This increased usage is heavily driven by Netflix subscribers, with 30% of Netflix subscribers watching video from the Internet via one of these connected devices weekly, compared to 3% weekly use among all non-Netflix subscribers.

 

Also see:

Addendums:

 

From DSC:
Why post this? Because:

  1. These postings demonstrate a continued convergence, a continued trend that is impacting the distribution of content. If it hasn’t already (in some shape or form), online-based learning — with social networking capabilities/functionality baked in — will be entering your living room. Given the budgetary pressures out there, such change may happen sooner rather than later.
  2. The Forthcoming Walmart of Education is definitely involved here.

 

 

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