ThePowerofOER-WileyMarch2014

 

Excerpted slides:

 

 

CC-ChoseConditions-ViaDavidWileyMarch2014

 

CC-ReceiveLicenseViaDavidWileyMarch2014

 

CC-LevelsOfOpennessViaDavidWileyMarch2014

 

ContentAffordability-WileyMarch2014

 

 

This was a keynote address that was delivered
to the Maryland Distance Learning Association (MDLA), March 2014.

With thanks to Volkmar Langer for his Scoop on this.

 

Digital life in 2025 — from by Janna Anderson and Lee Rainie
Experts predict the Internet will become ‘like electricity’ — less visible, yet more deeply embedded in people’s lives for good and ill

 

Report here.

 

Excerpts from report:

One striking pattern is that these experts agree to a large extent on the trends that will shape digital technology in the next decade. Among those expected to extend through 2025 are:

  • A global, immersive, invisible, ambient networked computing environment built through the continued proliferation of smart sensors, cameras, software, databases, and massive data center s in a world-spanning information fabric known as the Internet of Things.
  • “Augmented reality” enhancements to the real-world input that people perceive through the use of portable/wearable/implantable technologies.
  • A continuing evolution of artificial intelligence-equipped tools allowing anyone to connect to a globe-spanning information network nearly anywhere, anytime.
  • Disruption of business models established in the 20th century (most notably impacting finance, entertainment, publishers of all sorts, and education).
  • Tagging, databasing, and intelligent analytical mapping of the physical and social realms

 

 

DigitalLifeIn2025

 

 

Also see:

  • The Rise of the Digital Silhouette — from shift2future.com by Brian Kuhn
    Excerpt:
    Switching gears for a moment…  there are some significant benefits to education systems in the ‘Internet of things’ movement.  Imagine that students, wearing various data logging technologies, including Google Glasses, interacting with each other, with ‘text books’, human teachers, each other, and other learning resources, along with a host of educational apps, are continuously digitally documented.  Imagine that there are ‘intelligent’ algorithms (think IBM’s Watson but even more advanced) that look for patterns, provide real-time recommendations and coaching that adjust the student’s personalized learning plan, directly interacting with and advising the students like a personal learning coach.  Imagine that when a report card is due, the student’s ‘digital learning guide’ automatically produces a summative report card complete with a ‘live’ info graphic on the student’s learning and generates it directly in the student’s online learning portfolio and sends an alert to the parents.
 

How do your learning spaces measure up? — from campustechnology.com by David Raths

Excerpt:

Now, however, two separate yet complementary initiatives under development promise to fill that void: 1) FLEXspace, an interactive online database with images and videos of learning spaces, provides a searchable collection of best practices in active learning design, and 2) the Learning Space Rating System (LSRS) seeks to provide a set of measurable criteria to assess how well classroom design supports and enables active learning activities.

 

 

Also see:

FlexSpace-March2014

Excerpt:

The Flexible Learning Environments eXchange – FLEXspace – is a robust, open access repository populated with examples of learning spaces.  It contains high resolution images and related information that describes detailed attributes of these spaces from institutions across the globe.

The incentive for participation is to showcase innovative design solutions open to peer review ranking and comments.  As more contributions are received, the repository will emerge into a very useful planning resource for education and supporting entities at multiple levels.

 

Somewhat related/also see:

 

 

Bringing the Wonder of the Web to Video (emphasis DSC)
Our mission is to usher in a new age of expression.

Anyone can easily create professional-quality videos combined with all the interactivity you expect to find inside a browser. We call these TouchCasts, a new medium that looks like video, but feels like the web.

— Per TouchCast.com


 

TouchCast in Education

 

TouchCast-in-Education1

 

TouchCast-in-Education2

 

TouchCast-in-Education3

 

 

Also see:

 

TVs are becoming the next app battleground — from by Emily Adler

Excerpt:

The app store phenomenon, centered on smartphones and tablets, has been the biggest story in software for the past five years.

Its next logical destination: the living room, via smart TVs and set-top boxes connected to the Internet.

  • The smart TV app revolution is inevitable: People spend four hours in front of their TVs in the U.S., and 63% of all global ad spending goes to TVs. The old guard, represented by cable and entertainment conglomerates, will not be able to fend off improvements like those that apps are bringing to mobile phones.
    .
  • The smart TV revolution will not just be led by new TVs with built-in Internet connections, it will also result from consumer adoption of less expensive game consoles or set-top boxes like Roku and Apple TV, which transform traditional TVs into smart TVs with access to app stores. At least 20% of U.S. consumers already have their TVs connected in one of these ways.

 

From DSC:

  1. Keep an eye on the convergence of the telephone, the television, and the computer.
    .
  2. Start thinking of ways that you could provide learning/educationally-based experiences with second screen apps. What would that experience look and act like?
    .
  3. If such “channels” come to fruition — and happen to coincide with MOOCs and advances in cognitive computing (such as IBM’s Watson) — the word disruption comes to mind.
    .
  4. The trick, then, will be to offer streams of content that are relevant, and up-to-date.
    .
  5. Such a platform could be used in learning hubs throughout the world, as well as in hybrid/blended classrooms — while also addressing lifelong learners from their living rooms.
    .
  6. Such a platform could take Communities of Practice to an entirely new level.

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

streams-of-content-blue-overlay

 

 

 

Addendum/also see:

 

IoE-SmartTVs-Feb2014

 

 

 

The Global Education Database — per the Scoop from Robin Good

Per Robin:

GEDB, the Global Education Database, is a great and extremely useful curated collection of the best apps, web tools, gadgets and moocs now available online for educational purposes. Anyone can register to GEDB and submit any valuable resource or tool by filling out the dedicated form.  Submissions are reviewed for factual accuracy and integrity and approved and published within 24 hours. Readers and contributors can in turn rate the review and share it online. This is a great educational resource, simple to consult and well organized. A treasure trove of qualified resources for anyone wanting to teach and learn with new technologies. Free to use. Try it out now: http://www.gedb.org/

 

GlobalEducationDatabase-Feb2014

 

From DSC:
I haven’t spent a lot of time on this database, but I was intrigued by their model — i.e. using crowdsourcing to identify some solid possibilities and breaking them out for classroom management, Common Core, computer science, flipped classrooms, general learning, language learning and project-based learning. They also have categories for software, hardware, apps, web tools, MOOCs and more.

 

Free online university receives accreditation, in time for graduating class of 7  — from nytimes.com by Tamar Lewin

Excerpt:

Just in time for its first graduates, the University of the People, a tuition-free four-year-old online institution built to reach underserved students around the world, announced Thursday that it had received accreditation.

“This is every exciting, especially for the students who will graduate in April, with a degree from an accredited institution,” said Shai Reshef, the Israeli entrepreneur who invested millions of dollars to create the nonprofit university. “This has been the big question for anyone who thought about enrolling. We have 1.2 million supporters on Facebook, I think second only to Harvard, and every day, there is discussion about when we will be accredited.”

Now, with accreditation from the Distance Education and Training Council, a national accrediting group, Mr. Reshef said, the university will expand significantly. He expects to have 5,000 students by 2016.

 

Also see:

 

MassiveOpenOnlineForcesEconomist-Feb2014

Excerpts (emphasis DSC):

Two big forces underpin a university’s costs. The first is the need for physical proximity. Adding students is expensive—they require more buildings and instructors—and so a university’s marginal cost of production is high. That means that even in a competitive market, where price converges towards marginal cost, modern education is dear.

MOOCs work completely differently. Alex Tabarrok, an economist at George Mason University and co-founder of an online-education site, Marginal Revolution University, reckons the most salient feature of the online course is its rock-bottom marginal cost: teaching additional students is virtually free.

 

RaptMedia-NewSitePairingTech-Feb2014

 

Excerpt (emphasis DSC):

Today, we’re thrilled to announce that our patent-pending Site Pairing technology is officially out of beta and into the hands of creatives, marketers, brands, and agencies. Our new Site Pairing technology, which creates a link between your video and your website, allows your creative or content team to quickly and easily build a scalable Interactive Video (IV) framework that enables communication between your videos and your website.

“Online Videos have traditionally been dead ends to brands and marketers,” said Erika Trautman, CEO and co-founder of Rapt Media. “Viewers can’t navigate from them, and often leave a site altogether if the content isn’t exactly what they’re looking for.”

Taking a step back, we see that the website and its embedded media are having a true conversation. “There is nothing that you’ve come to expect on a website, that we can’t duplicate in a video,” said Trautman. “And now the two are talking.”

 

The connected TV landscape: Why smart TVs and streaming gadgets are conquering the living room

The connected TV landscape: Why smart TVs and streaming gadgets are conquering the living room — from businessinsider.com.au by Mark Hoelzel

 

In the connected TV world, an app is analogous to a TV channel.

 

Some key points:

  • In total, there will be more than 759 million televisions connected to the Internet worldwide by 2018, more than doubling from 307.4 million at year-end 2013.
  • Globally, shipments of smart TVs will reach a tipping point in 2015, when they will overtake shipments of traditional TVs.
  • Two tendencies dominate the connected TV ecosystem: closed and open approaches.
  • Despite platform fragmentation, HTML5 offers at least a faint hope for increased unification between connected TVs, just as it does on mobile.
  • How will developers and operating system operators monetise smart TV apps? Media downloads, subscriptions and — to a much lesser degree — advertisements will drive the dollars. Smart TV platform operators have begun experimenting with ads.

 

GlobalNumberOfConnectedTVs

 

 

From DSC:
If in a connected TV world, an app is analogous to a TV channel…then I say let’s bring on the educationally-related, interactive, multimedia-based apps!

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

Transmedia Storytelling: Trends for 2014 —  from Robert Pratten, CEO  at Transmedia Storyteller Ltd on Dec 06, 2013

Excerpt:

Pratten-TransmediaStorytellingIn2014

 

Conducttr-Jan2014

 

From DSC:
Something here for education/learning? With the creativity, innovation, interactivity, participation, and opportunities for more choice/more control being offered here, I would say YES!

 

 

Also see:

 

 

 

HarperCollins, Google’s Niantic Labs, 20th Century Fox collaborate w/ bestselling author on next gen cross-media project, Endgame — from corporate.harpercollins.com, w/ thanks to @myweb2learn for the resource

Excerpt of Press Release (emphasis DSC):

ENDGAME is a fully integrated, multimedia experience that will combine a trilogy of young adult novels, fifteen original e-book novellas, YouTube videos, search and image results, mapping coordinates, social media, and interactive gaming in one revolutionary creative project. Each book in the ENDGAME trilogy will feature an interactive puzzle comprised of clues and riddles throughout the text.

“We are excited to work with James Frey and Full Fathom Five on this groundbreaking series,” said Brian Murray, President and CEO, HarperCollins Publishers. “This is a spectacular story that embodies the future of publishing—great content, interactivity and a multimedia experience.”  

Google’s Niantic Labs is developing a location-based augmented reality game that will bring ENDGAME to life in the real world.  The game builds on the success of “Ingress,” which defined a new category of entertainment that marries video games with the physical world.  The mobile experience will allow players around the world to join in the battle to unlock the mysteries and secrets of ENDGAME.  Google Niantic will also be publishing six ENDGAME novellas exclusively at the Google Play store.  The game is expected to launch on Android and iOS devices in late 2014.

“James has a great vision for telling stories in an integrated way across books, film, social media, and mobile games,” John Hanke, VP of Product, Niantic Labs at Google, said. “We are delighted to bring our technology and expertise to bear on a project that is helping to define the future of entertainment.”

 

From DSC:
If successful, I’d love to see some applications of this sort of experiment applied towards education/learning — i.e. towards K-12, higher ed, and the corporate training/L&D departments.  The experiment emphasizes where I think successful learning is also going — towards the use of TEAM-based content creation and delivery.

 

 

 
 
 

The year ahead: ten amazing science and technology innovations coming up in 2014 — from telegraph.co.uk by Paul Kendall and Chris Bell
From the world’s largest underground hotel to Star Wars-style holographic communication, the coming year is set to unveil an array of incredible advances in science and technology

 

Leia display system

 

Former Windows leader Steven Sinofsky presents 10 Mega Trends in Tech for 2014 — from businessinsider.com by Jay Yarow; via Graeme Codrington (@FuturistGraeme) and Laura Goodrich (@LauraGoodrich)

 

Top Technology Trends for 2014  — from computer.org
Excerpt:

Supporting New Learning Styles
Online courses demand seamless, ubiquitous approach.

These days, students from all corners of the world can sign up for online classes to study everything from computer science, digital signal processing, and machine learning to European history, psychology, and astronomy–and all for free. As interest in Massive Open Online Courses (MOOCs) continues to explode, there will be a corresponding need for technology to support these new learning systems and styles. Platforms such as Coursera, with more than 3 million users and 107 partners; and edX, a partnership between Massachusetts Institute of Technology and Harvard University with 1.7 million users; are hosting classes with thousands of online enrollees each. And although lectures are still the mainstay of MOOCs, the classes require web forums, online meetups, and keystroke loggers to check identities, as well as powerful servers to handle the volumes. MOOCs and other new online classes are creating a demand for learning that is seamless—happening continuously via different technologies; ubiquitous—drawing from pervasive and embedded technologies; and contextual—drawing awareness from location-based and other sensor-based technologies.

 

5 Higher-Education Trends for 2014 — from theatlantic.com by Sophie Quinton
Expect an increased emphasis on teacher effectiveness, technical education, and more.

Headings include:

  • Earning College Credit for What You Know
  • Career and Technical Education
  • Student-Loan Outrage
  • Data-Privacy Concerns
  • Teacher Effectiveness

 

Special Report: 2014 Top Tech to Watch — from spectrum.ieee.org

 

IEEE-TopTechToWatchIn2014

 

 

NMC Horizon Report — 2014 Higher Education Preview

 

NMCHorizonPreview2014

 

JWT’s 100 things to watch in 2014

 

JWT-100ThingsToWatchIn2014

 

IBM internal experts club together to offer 2014 predictions — from siliconangle.com by  Bert Latamore

Headings include:

  • Analytics
  • Cloud
  • Mobile
  • Skills

 

2014 Technology Predictions Series: RadiumOne on Mobile — from siliconangle.com by Suzanne Kattau

 

Internet of Things may strangle enterprise bandwidth — from informationweek.comby Deepak Kumar
The Internet of Things is poised to bring a flood of WAN traffic and new Internet-enabled devices to enterprise WANs. Be sure your corporate network is ready for it.

 

7 things you should expect from your leaders in 2014 — from forbes.com by Glenn Llopis

 

10 Jobs for tomorrow that barely exist today (Infographic) — from jobmarketmonitor.com by Michel Cournoyer and Thomas Frey

 

Addendum on 1/4/14:

 

skills for tomorrow

 

From DSC:
First some recent/relevant postings:



IFTTT’s ingenious new feature: Controlling apps with your location
— from wired.com by Kyle VanHemert

 

An update to the IFTTT app lets you use your location in recipes. Image: IFTTT

 

Excerpt:

IFTTT stands athwart history. At a point where the software world is obsessed with finding ever more specialized apps for increasingly specific problems, the San Francisco-based company is gleefully doing just the opposite. It simply wants to give people a bunch of tools and let them figure it out. It all happens with simple conditional statements the company calls “recipes.” So, you can use the service to execute the following command: If I take a screenshot, then upload it to Dropbox. If this RSS feed is updated, then send me a text message. It’s great for kluging together quick, automated solutions for the little workflows that slip into the cracks between apps and services.

 

If This, Then That (IFTTT)

IFTTT-Dec2013

 

4 reasons why Apple’s iBeacon is about to disrupt interaction design — from wired.com by Kyle VanHemert

Excerpt:

You step inside Walmart and your shopping list is transformed into a personalized map, showing you the deals that’ll appeal to you most. You pause in front of a concert poster on the street, pull out your phone, and you’re greeted with an option to buy tickets with a single tap. You go to your local watering hole, have a round of drinks, and just leave, having paid—and tipped!—with Uber-like ease. Welcome to the world of iBeacon.

It sounds absurd, but it’s true: Here we are in 2013, and one of the most exciting things going on in consumer technology is Bluetooth. Indeed, times have changed. This isn’t the maddening, battery-leeching, why-won’t-it-stay-paired protocol of yore. Today we have Bluetooth Low Energy which solves many of the technology’s perennial problems with new protocols for ambient, continuous, low-power connectivity. It’s quickly becoming big deal.

 

The Internet of iThings: Apple’s iBeacon is already in almost 200 million iPhones and iPads — from forbes.com by Anthony Kosner

Excerpt (emphasis DSC):

Because of iBeacons’ limited range, they are well-suited for transmitting content that is relevant in the immediate proximity.

 

 


 

From DSC:
Along the lines of the above postings…I recently had a meeting whereby the topic of iBeacons came up. It was mentioned that museums will be using this sort of thing; i.e. approaching a piece of art will initiate an explanation of that piece on the museum’s self-guided tour application. 

That idea made me wonder whether such technology could be used in a classroom…and I quickly thought, “Yes!” 

For example, if a student goes to the SW corner of the room, they approach a table. That table has an iBeacon like device on it, which triggers a presentation within a mobile application on the student’s device.  The students reviews the presentation and moves onto the SE corner of the room whereby they approach a different table with another/different iBeacon on it.  That beacon triggers a quiz on the material they just reviewed, and then proceeds to build upon that information.  Etc. Etc.   Physically-based scaffolding along with some serious blended/hybrid learning. It’s like taking the concept of QR codes to the next level. 

Some iBeacon vendors out there include:

Data mining, interaction design, user interface design, and user experience design may never be the same again.

 
© 2025 | Daniel Christian