Getting Started with Transmedia Storytelling — Robert Pratten
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From & also see:
Getting Started with Transmedia Storytelling — from TransmediaStoryteller.com
Getting Started with Transmedia Storytelling — Robert Pratten
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From & also see:
Getting Started with Transmedia Storytelling — from TransmediaStoryteller.com
Great middle school simulation: Civics — from Kristen Swanson
“…Argument Wars, a simulation from iCivics, and I think it is perfect for middle school students. Students can argue their case, learn about their rights as students, and earn points for valid arguments. I think it would be a fantastic complement to any middle school social studies class! Enjoy!”
From DSC:
The other day, I was lamenting that the love of learning gets lost waaayyy too quickly in our youth. With drop out rates in the 25-30% range nationwide, we must turn this around.
A piece of that turn-around picture involves the opportunity for students to collaboratively create things (in a cross-disciplinary sort of way). This is why I am a big fan of multimedia-based projects:
But I’m getting ahead of myself. The film below discusses the dark side of our culture as it involves schools and education. But the topic is not just related to schools, but to our society in general. That is, we’ve been sold a bill of goods. We believe that you must earn a lot of money to be successful and happy…and that whomever dies w/ the most toys wins.
This competitive streak is a worldly way of looking at things…but is a powerful current to fight. In fact, coming from a competitive background and being a Christian (in faith) myself, I’ve often asked myself whether I believe competition is a good thing or a bad thing. I don’t think I’ve arrived at the final answer to that question, as sometimes I think it can be good (as it can be helpful in developing characteristics of discipline, perseverance, character, integrity, etc.) and sometimes it can be bad. Check out the video/trainer here to see what I mean.
Learning powered by technology — from ednetinsight.com
Karen Cator, Director, Office of Educational Technology, U.S. Department of Education
The vision and model of learning articulated in the National Education Technology Plan, Transforming American Education: Learning Powered by Technology, was informed by the ideas, case studies, research, and involvement of thousands of teachers, parents, students, researchers, professors, and policymakers. The model posits that in order to transform American education, we need to leverage modern technologies to create a massively customized, superpowered learning environment tuned for this generation of students.
We are seeing more and more examples of effective and compelling learning opportunities in and out of classrooms using digital resources and online collaborative environments to engage and inform teachers and students. There are countless articles published, stories told, and student work displayed showcasing global interactions, presentations of creative solutions to complex problems, and professional grade works done by students and worthy of a wide audience. We are observing teachers challenging students with interesting assignments that allow for exploration and practice using technologies to do their work.
We see increasing inclusion of social and participatory experiences coupled with online learning. And alongside this advent of social networking technologies comes the ability to access presentations, lectures, and interviews with experts; repositories of highly produced media; and a wealth of museum, national, state, and local park resources and library and reference materials previously available only in physical locations. All of this is “at our fingertips” and “on the go” in our increasingly mobile-enabled world. These existing and emerging technologies, resources, and interactions combine to create what should be the golden age of teaching and learning.
So as we manage this transition from a predominantly print-based classroom to a digital learning environment, we have been launching a number of initiatives. Here are a few worth mentioning…
Mind Map of the Digital Age — from fastcompany.com by Richard Watson
A new map showing how the digital era is changing our minds and in particular about how new digital objects and environments are re-wiring our brains. Best viewed by people aged 35+ with full-time jobs and teenage kids.
The September 2010 issue of Academic Commons is now online.
“Charting the New Knowledge Terrain“ is our third collaborative issue with the National Institute for Technology in the Liberal Arts. Here you’ll find profiles of innovative projects taking place on NITLE-member campuses, written by the people who are making them happen.
In this issue, you’ll learn about:
* A collaborative website project produced by a professor, college students, and a community partner that helps parents make sense of school choice options in their area
* Creating simple animations with Google Earth to help students visualize landscapes as they existed thousands of years ago
* Creative problem-based projects in map-making that engage students in thinking about how to represent their own collective experiences with study abroad programs.Our next collaborative issue with NITLE will be published in spring 2011. The theme will be ‘Digital Humanities and the Undergraduate.’ For the most up-to-date information on NITLE’s Community Contribution Award program, please visit the NITLE website.
Enjoy!
The Editors at Academic Commons
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In July 2009, YouMedia launched as an ambitious attempt to re-imagine the library as a more relevant learning resource for today’s teens. Understanding that the landscape has changed how teens learn, socialize and self-identify, how do we remix the public library experience so it can truly engage teens in a way that supports its core mission? A partnership between the Chicago Public Library and the Digital Youth Network, YouMedia took on this task through the creation of a unique 21st century physical learning space and an innovative online space to connect learners 24/7. The 5,500-square-foot space is open seven days a week to any Chicago teen, where they have access to more than 100 laptops and desktop machines, professional grade cameras and software, and a full music studio all at no cost.
From the “About Us” page at YouMedia:
YOUmedia is an innovative, 21st century teen learning space housed at the Chicago Public Library’s downtown Harold Washington Library Center. YOUmedia was created to connect young adults, books, media, mentors, and institutions throughout the city of Chicago in one dynamic space designed to inspire collaboration and creativity.
High school age teens engaging with YOUmedia can access thousands of books, over 100 laptop and desktop computers, and a variety of media creation tools and software, all of which allow them to stretch their imaginations and their digital media skills. By working both in teams and individually, teens have an opportunity to engage in projects that promote critical thinking, creativity, and skill-building.