Instructional Design for Simulations — from the University of Central Florida

Training and educational programs are now incorporating stand-alone and PC-based simulations and instructional (video) games to enhance human performance. The result has been a growing demand for simulation, game-based training, and instructional systems in corporate, government, and education sectors. The Graduate Certificate in Instructional Design for Simulations takes an interdisciplinary approach to prepare educators, instructional designers, human resource personnel, and training specialists in corporate, industry, and educational settings. Students will acquire the skills to successfully work with engineers, graphic artists, computer programmers, and game developers to design training and instructional systems, focusing on the pedagogical aspects of stand-alone and PC-based desktop training and educational simulations and games. To learn more, visit the Instructional Technology website at: http://education.ucf.edu/insttech.

Required Courses: 15 Total Credit Hours
Courses are available both in Web-based and mixed mode (reduced seat time) formats. This program may be completed entirely online.

EME 6613 Instructional System Design
EME 6601 Instructional Simulation Design for Training and Education
EME 6614 Instructional Game Design for Training and Education
IDS5717C Introduction to Modeling and Simulation
DIG 6432 Transmedia Story Creation

For information contact:
Atsusi Hirumi, Ph.D., Associate Professor
College of Education…

Apple’s new video regarding their iOS 5 operating system

 

Apple's video regarding their new iOS5

 

Apple's video regarding their new iOS5

 

From DSC:
I have it that these technologies will be used for educationally-related purposes/materials as well; including digital storytelling, transmedia storytelling, transmedia-based interactive/participative educational materials and more.

 

Augmented reality on the ipad2: Top 5 uses and apps — from hiddenltd.com

1. Connecting Online and Offline Retail.

 

2. Rich Media Advertising – Everywhere.

3. Bridging the gap between print and online

4. Immersive gaming

5. Navigation & Tourism


John Hunter on the World Peace Game — TED March 2011 — my thanks to Mr. Joseph and Mrs. Kate Byerwalter for this great presentation

 

TED Talks -- John Hunter presents the World Peace Game -- March 2011

About this talk
John Hunter puts all the problems of the world on a 4’x5′ plywood board — and lets his 4th-graders solve them. At TED2011, he explains how his World Peace Game engages schoolkids, and why the complex lessons it teaches — spontaneous, and always surprising — go further than classroom lectures can.

About John Hunter
Teacher and musician John Hunter is the inventor of the World Peace Game (and the star of the new doc “World Peace and Other 4th-Grade Achievements”).

 

 

From DSC:
I realize that many in education don’t view Bill and Melinda Gates with a great deal of admiration or respect. However, they and their foundation are about to make a hugely positive difference in — and contribution to — education. I’m sure that these grants will help create solutions that will feature professionally-done, highly-engaging, interactive, multimedia-based, team-created educational content. I hope that many of the solutions will feature sophisticated back-end engines that will allow for highly personalized/customized learning.

This is huge because such solutions are highly scalable. Plus look at who is involved at this point:

  • Pearson
  • Educurious Partners
  • Florida Virtual School
  • Institute of Play
  • Reasoning Mind
  • Quest Atlantis
  • Digital Youth Network
  • EDUCAUSE

Also see:

Also see:

 

Study: 30% of all US households already have TV connected to Internet

New consumer research from Leichtman Research Group, Inc. (LRG) finds that 30% of all households have at least one television set connected to the Internet via a video game system, a Blu-ray player, and/or the TV set itself — up from 24% a year ago. Overall, 10% of all adults watch video from the Internet via one of these devices at least weekly, compared to 5% last year. This increased usage is heavily driven by Netflix subscribers, with 30% of Netflix subscribers watching video from the Internet via one of these connected devices weekly, compared to 3% weekly use among all non-Netflix subscribers.

 

Also see:

Addendums:

 

From DSC:
Why post this? Because:

  1. These postings demonstrate a continued convergence, a continued trend that is impacting the distribution of content. If it hasn’t already (in some shape or form), online-based learning — with social networking capabilities/functionality baked in — will be entering your living room. Given the budgetary pressures out there, such change may happen sooner rather than later.
  2. The Forthcoming Walmart of Education is definitely involved here.

 

 

MIT creates the one video game you’ll be thrilled to see your kid get hooked on — from FastCompany.com by David Zax

MIT's Vanished Game

“The premise is that people living in the future have contacted us in the present, to answer a question: What event occurred between our time and theirs that led to the loss of civilization’s historical records? Students must decode clues in hidden messages, and in response find and provide information about Earth’s current condition, such as temperature and species data, to help people in the future deduce what wound up happening.”

A hugely powerful vision: A potent addition to our learning ecosystems of the future

 

Daniel Christian:
A Vision of Our Future Learning Ecosystems


In the near future, as the computer, the television, the telephone (and more) continues to converge, we will most likely enjoy even more powerful capabilities to conveniently create and share our content as well as participate in a global learning ecosystem — whether that be from within our homes and/or from within our schools, colleges, universities and businesses throughout the world.

We will be teachers and students at the same time — even within the same hour — with online-based learning exchanges taking place all over the virtual and physical world.  Subject Matter Experts (SME’s) — in the form of online-based tutors, instructors, teachers, and professors — will be available on demand. Even more powerful/accurate/helpful learning engines will be involved behind the scenes in delivering up personalized, customized learning — available 24x7x365.  Cloud-based learner profiles may enter the equation as well.

The chances for creativity,  innovation, and entrepreneurship that are coming will be mind-blowing! What employers will be looking for — and where they can look for it — may change as well.

What we know today as the “television” will most likely play a significant role in this learning ecosystem of the future. But it won’t be like the TV we’ve come to know. It will be much more interactive and will be aware of who is using it — and what that person is interested in learning about. Technologies/applications like Apple’s AirPlay will become more standard, allowing a person to move from device to device without missing a  beat. Transmedia storytellers will thrive in this environment!

Much of the professionally done content will be created by teams of specialists, including the publishers of educational content, and the in-house teams of specialists within colleges, universities, and corporations around the globe. Perhaps consortiums of colleges/universities will each contribute some of the content — more readily accepting previous coursework that was delivered via their consortium’s membership.

An additional thought regarding higher education and K-12 and their Smart Classrooms/Spaces:
For input devices…
The “chalkboards” of the future may be transparent, or they may be on top of a drawing board-sized table or they may be tablet-based. But whatever form they take and whatever is displayed upon them, the ability to annotate will be there; with the resulting graphics saved and instantly distributed. (Eventually, we may get to voice-controlled Smart Classrooms, but we have a ways to go in that area…)

Below are some of the graphics that capture a bit of what I’m seeing in my mind…and in our futures.

Alternatively available as a PowerPoint Presentation (audio forthcoming in a future version)

 



 

 

 

 

 

 

 

 

 

 

 

 

— from Daniel S. Christian | April 2011

See also:

Addendum on 4-14-11:

 

Tagged with:  
Tagged with:  

DreamBox Learning CEO to speak on adaptive learning at Arizona State University Education Innovation Summit – from

DreamBox Learning (http://www.dreambox.com), the leading adaptive learning company, today announced that its President and Chief Executive Officer, Jessie Woolley-Wilson, will speak at the Arizona State (ASU) Education Innovation Summit about the positive impact of intelligent adaptive technology in the classroom. The panel session — Is Farmville the Future of Learning?  Games, Social Platforms, Adaptive Technology – will be held on Wednesday, April 6 at 1:15 p.m. at SkySong, the ASU Innovation Center in Scottsdale. The full Education Innovation Summit runs from April 5-7.

“The ASU Education Innovation Summit provides a platform for education and technology trailblazers to come together in a think tank environment to share ideas about how to ensure that our kids, teachers and school administrators have the critical tools to achieve academic greatness,” said Jessie Woolley-Wilson, President and CEO of DreamBox Learning. “I’m very excited to join respected industry colleagues to discuss how intelligent adaptive learning technology, social platforms, and gaming principles are collectively having a transformative impact on our education system and future generations of learners.”

Ms. Woolley-Wilson will share insights on the evolving adaptive learning sector as well as showcase how DreamBox Learning’s intelligent adaptive learning platform is leading the transformation, helping kids at any skill level achieve math proficiency.

Find the future -- upcoming event at the New York Public Library -- see game.nypl.org

 

 

Originally saw this at:
Jane McGonigal hits New York Public Library in new game — from cnet.com

Tagged with:  

EdWeek’s 2011 Technology Counts — from The Future of Education by Jesse Moyer

 

Also see the report at:

K-12 seeks a custom fit -- Ed Week's Technology Count 2011

The Education Game-Changer — from the Huffington Post by Neal Bascomb (author of THE NEW COOL, a story about science, education, and robots)

Charter schools, standardized tests, merit pay, teacher tenure — worthy topics, but ones about incremental movements in an American educational system desperate for a game-changer.

A noble ambition, but the truth is we already have the technology to transform education and return American schools to their preeminence in the world. The game-changer is the creation of a first-class, digital educational platform with enhanced, immersive lessons across a range of subjects at all grade levels. Technology will be in our schools, the focus should be on the quality of content on their screens.

For generations calculus has been taught the same way.

Now imagine learning calculus in a new way. Color tablet computer in hand, students choose their preferred learning style (lecture-based, symbolic, text, or visual). They set their own pace and level of interactivity. They select the avatar of their choice to deliver lectures (will.i.am, anyone) and how often they need to be quizzed to determine/aid retention. The standards of what is taught do not change, but their presentation is remarkably transformed. Instead of a blur of equations and two-dimensional graphs, imagine calculus illustrated with 3-D animations and defined in terms of its real-world applications. Solving a differential equation to determine trajectory is a lot more interesting if we make it about a doomsday scenario of an asteroid crashing into Earth — or just missing. Such video game-like techniques would be part and parcel of this new platform. Add in a social network, where students can interact with their peers, and an “app” market where experts offer their own pieces of the puzzle, and this platform comes even more alive.

More here…

From DSC:
The incredible potential of location-aware educational materials, which could greatly enable a student to pursue their passions.

The other day, I was talking to my son after he had just finished playing a Wii-based football game. As we were talking, the situation made me reflect upon the power* that could come into play when a game/resource knows your (general) location. For example, in this NFL-based game, the system might ask if my son wants the Detroit Lions involved in the game. If he said yes, then the system might ask if my son were interested in knowing more about the Detroit Lines upcoming schedule. Again, if he answers in the affirmative, the system could provide a link to instantly take him to that information.

Now…take that same concept into the world of education, as a student attempts to pursue her passions, interests, and gifts. If she’s using a device that is teaching her how to draw, the “game” might present a list of art shows and exhibits in her area, along with information on how to get tickets to such events. In this manner, she could feed her passion. Such applications could open up a network of opportunities — in real-time — and present to a student what’s currently happening around them that could further involve them in the very thing that they are working with at that time (be it music, art, math, physics, or whatever discipline that’s involved). This is especially powerful if one were traveling or on a field trip.

Museums and educational institutions could tag their events so that such software goes out looking for such information and would bring such information back to the “game”.

It seems to me that if such technologies uncover chances to further one’s passion, the student will develop more of a love for learning. If a student develops a love for learning, the chances are better that that person will become a lifelong learner.

My bet? Some pretty cool teaching and learning times are ahead…

.

* I realize there are reflections going on in my mind — and others’ minds as well — that such power needs to be taken seriously, responsibly…and not abused from a commercial standpoint nor from a security standpoint. Software may even be needed to absolutely block such inquiries — but if we get to that point, we’ve let the bad apples out there control everything…again.

Game levels and scaffolding–they’re related — from Kaplan EduNeering by Karl Kapp

 

© 2025 | Daniel Christian